Hey guys, I'm having a little trouble scripting a move that does damage as well as disables the last move used. I've played around with it for a while, but it seems like even without the extra code if I put a base attack damage for Disable in moves.txt it just turns into a regular damaging move and doesn't add the Disable effect.
Is there any way around this? I don't believe I had this issue when I tried coding this move for another fan game in the past.
IIRC some effects only work as non-damaging by default. It's a pretty easy fix in the code though, try comparing disable to an effect that does work for both damaging and non-damaging moves (I think it's an extra function that's the difference).