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Talk What do you struggle with?

Started by Fairy 4 Weeks Ago 11:24 AM
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  • 5 replies

Fairy

Female
Laverre City
Seen 1 Week Ago
Posted 2 Weeks Ago
9,106 posts
8.5 Years
What do you think is your weakest aspect as an artist? Is it clean linework, procrastination, coloring, lack of imagination, having the right materials, anatomy, etc? Tell us about what your shortcomings are and maybe some advice to help other artists overcome theirs!


Fafrir

Wild Side

Age 26
Female
Canada
Seen 1 Hour Ago
Posted 21 Hours Ago
481 posts
5.3 Years
The main thing I struggle with is perspective, while I can see objects it's hard for me to make them look right and I often go over my drawings 2-5 times to make sure it has the right perspective.
I used to struggle with anatomy and posing a lot but I'm getting a better grasp at it.

gimmepie

Age 24
Male
Australia
Seen 57 Minutes Ago
Posted 1 Day Ago
20,467 posts
7.5 Years
In order

1. Light and Shadow
Whilst I'm fairly happy with the technique I use for my shading and lighting, I really want to improve on where I place it to make my art more dynamic and visually appealing.

2. Line art
STAY UNIFORM IN THICKNESS GFDI

3. Anatomy
I'm actually decent at this. I'm pretty good at hands for my overall skill level, which a lot of people really struggle with and I have a pretty good understanding of how the body moves from my time dancing. That being said, I still tend to work a lot with models for the sake of efficiency when getting things like head shape and proportions correct. Especially if I'm attempting a more complicated pose. I'm a slow artist and I really don't have the patience to try these things without at the least using a 3d model as a reference or aide.

It's kind of a double-edged sword because I'd like to be able to draw good proportions and poses totally free hand but the efficiency and overall higher quality when I work with models always lures me back to that method to varying extents.

Also I still find the male body way harder to draw than the female. It's a bit odd maybe since I'm male myself, but I've heard from a handful of other artists that this is pretty common.


Edit: Advice for shortcomings too cause why not!

Hands - Hands are simpler than you think. Start with a wedge shape fanning out from the wrist, add lines to guide you for finger positions and then draw around it. Sometimes adding a triangle coming off the side can help with the thumb.

Layers and brushes are your friend - I recently discovered that you can really liven up a digital drawing by layering effects and making use of different brush types for things. In particular layering watercolours and semi-transparent glow dodges into my eyes over a flatter base colour layer has really brightened them up and made them more appealing.

Seliph

Lord

Male
Seen 4 Days Ago
Posted 2 Weeks Ago
2,781 posts
6.8 Years
Composition and an increased use of references. I always find myself trying to draw something right from my imagination and end up realizing that my imagination is kinda shady and unclear.

I also tend to draw with pencil and subsequently abuse eraser a lot. To a point where you can still see the last couple pictures I attempted to draw on a sheet of paper. xD

My advice: don't do what I'm doing.

Scromarius

Pokémon Artist

Age 22
Female
Mystery Dungeon World
Seen 4 Days Ago
Posted 4 Days Ago
20 posts
16 Days
Composition and an increased use of references. I always find myself trying to draw something right from my imagination and end up realizing that my imagination is kinda shady and unclear.

I also tend to draw with pencil and subsequently abuse eraser a lot. To a point where you can still see the last couple pictures I attempted to draw on a sheet of paper. xD

My advice: don't do what I'm doing.
Gotta say, this is basically me as well. One of my main weaker aspects is not doing enough proper pre-planning. I would have ideas for drawings that I'm eager to jump into, but then realize I should have thought more about the overall layout and composition. This results in me having to make adjustments to my work later on, and as you mentioned, leads to lots of erasing. But when using a medium like pen or paint, it can be very difficult to remove/cover up original flaws, and it becomes time-consuming to go back and make changes to.


I would also say that I am kind of a perfectionist, where I would initially think a piece is finished, but then I constantly notice little details that I see as flaws. The worse part is that I keep looking back at the piece even after making adjustments, and I would notice another flaw, and another, and another...

One recent example of this is the Zamazenta image I made in my signature. After uploading it on an image-hosting site, I thought that it looked great and that I was completely done with it. But then I just kept looking at it, and then I noticed some uneven lines and curves, which bothered me. I decided to go back and make changes to them, and then re-upload the image. Yet, I did this repeatedly and spent more time than I had expected over the course of a few days and even a week or so later. Granted, I am not the most experienced in terms of digital drawing, so the issues of pixels standing out were something I had kept wondering about and experimenting with. This also has to do with my issue of lacking proper pre-planning, since I falsely believed that I had fully familiarized myself with this Pokémon's detailed shapes and design. Even now, it doesn't seem like I captured some details the most accurately and evenly, but well... I'm gonna let it go now! Lol
Male
Seen 1 Hour Ago
Posted 2 Hours Ago
202 posts
3 Years
I'm very new to making artwork for games. I don't know if I would consider myself an artist as much as a fan who wanted content for his own fan game so he decided to make some himself and share it with everyone else.
But where I do struggle is making stuff from scratch. So I have to use a lot of pictures for reference. Seldom am I able to draw something from my head. I hope that changes soon as I will be making original characters for my game soon.
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