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  #11176    
Old August 22nd, 2009 (9:49 AM).
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Banjora Marxvile Banjora Marxvile is offline
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    Quote:
    Originally Posted by Cello View Post
    Hello again, yet another tile insertion question.

    In the circled area (in the attachment), when I save the DIB file and paste tiles into it, can I paste tiles over previous ones I've used, or will this cause I problem in the tileset?

    Man, tile business is serious business in rom hacking. Phew. :\
    You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
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      #11177    
    Old August 22nd, 2009 (10:07 AM).
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    Quote:
    Originally Posted by Banjora Marxvile View Post


    You could, but all the tiles you pasted over will be replaced with the tiles just inserted. The old tiles will then be lost into oblivion, so... If you want to keep them, no you cannot.
    Ah, that's what I was afraid of. But what I forgot was that is only one of the two tilesets. I thought I was losing tile space fast but I forgot I have a second one to work with on that board haha.

    Thanks!
      #11178    
    Old August 22nd, 2009 (10:16 AM).
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      How I can use the surf without a fifth badge?
        #11179    
      Old August 22nd, 2009 (10:24 AM).
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      look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
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        #11180    
      Old August 22nd, 2009 (10:25 AM).
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      Banjora Marxvile Banjora Marxvile is offline
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        Quote:
        Originally Posted by narutoactor View Post
        look in the fithgym script and find the part that gives you permision the surf and copy that part and put the script into an early part of the game
        I think the permission is in the badge, so unless you script it so the badges are got in a different order, I think you cannot Surf.
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          #11181    
        Old August 22nd, 2009 (10:36 AM).
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          Sorry, but I need to repost this. I have a problem I can't resolve by myself.

          Quote:
          I'm making a Pokémon Gold hack (attached) and I ran into a little problem.

          When you go to the stairs in your house, you should appear in Sevii island 1 and walk out from a house. But you can't even go outside the door and you are stuck there. I tried that with every warp in that map, even moving them to absurd places, but it didn't help.

          What should I do?
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            #11182    
          Old August 22nd, 2009 (10:38 AM).
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            Which command gives permision the surf?
              #11183    
            Old August 22nd, 2009 (10:45 AM).
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            I think what the other guy said terriable with names something banjox manjox You need the badge to surf to get the badge put FR_BADGE5
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              #11184    
            Old August 22nd, 2009 (10:53 AM).
            falcossj falcossj is offline
               
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              Hello,

              Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
              Because I can't save with the officiel system, I must use the save stat...

              Thanks ! :)
                #11185    
              Old August 22nd, 2009 (10:56 AM).
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                I know that I need a fifth badge. But how I can use the surf without it?
                  #11186    
                Old August 22nd, 2009 (11:01 AM).
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                Quote:
                Originally Posted by falcossj View Post
                Hello,

                Someone know if it's possible to disable the reset game after the end credits in Pokemon Fire/Red ?
                Because I can't save with the officiel system, I must use the save stat...

                Thanks ! :)
                easy edit the eleite four champian script
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                  #11187    
                Old August 22nd, 2009 (11:18 AM).
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                  Okay, I will try, thanks ^^
                    #11188    
                  Old August 22nd, 2009 (11:31 AM).
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                    Quote:
                    Originally Posted by Sanyco-007 View Post
                    I know that I need a fifth badge. But how I can use the surf without it?
                    I am currently working on it.
                    But I'm busy with stuff so it will be awhile till I find anything...

                    Maybe you could try.
                    The theory is to find and edit the checkflags for the hm scripts.
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                      #11189    
                    Old August 22nd, 2009 (1:05 PM).
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                      FIRE RED QUESTIONS

                      how do you insert town maps?

                      I keep trying to make signpost items, but it doesn't work.
                      in my hack it is on a shrub. can you put 1 there?

                      how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?

                      what is the xse script for:

                      geting a cubone lv 15 with pokerus,


                      in advance map (ruby)
                      how can you make a tree headbuttable?
                      what behavior byte do you use?

                      and an eevee lv 7 with a pokedex, and 5 pokeballs?
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                        #11190    
                      Old August 22nd, 2009 (1:54 PM).
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                        Quote:
                        Originally Posted by Robert Conley View Post

                        I tried following THIS to change the may ow in FR and when i search in the hex editor it says it cant find the pointer.

                        The sprite pointer is 083A0470 and I search for 70043A08 which seems to match what he did but it still doesnt find it. But when I copy/paste what he did it finds the old man.

                        Also do I have to repoint ALL of the frames? Because all of the OW's seem to have 26 frames and that is extremely time consuming to have to repoint all of them.
                        Got a really bad response to this question can someone help me out?
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                          #11191    
                        Old August 22nd, 2009 (2:03 PM).
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                          Quote:
                          Originally Posted by siper x View Post
                          FIRE RED QUESTIONS

                          how do you insert town maps?
                          Search the turoials section for a world map inserting tut by haefele.

                          Quote:
                          Originally Posted by siper x
                          I keep trying to make signpost items, but it doesn't work.
                          in my hack it is on a shrub. can you put 1 there?
                          As far as I know you can put them anywhere.

                          Quote:
                          Originally Posted by siper x
                          how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?
                          Make a new person in pallet town, give them a script, open it up in XSE, make them say something and add in a giveitem. Check RaiRai-Kun's XSE Tut for item numbers in hex.

                          Quote:
                          Originally Posted by siper x
                          what is the xse script for:

                          geting a cubone lv 15 with pokerus,
                          givepokemon 0xcubone 0xE 0x0 0x0 0x0 0x0
                          You can search around for PokeRus, but as far as I know I don't think anyone knows how to do it.

                          Quote:
                          Originally Posted by siper x
                          in advance map (ruby)
                          how can you make a tree headbuttable?
                          what behavior byte do you use?
                          I don't think there is a behavior byte for it in third generation games.

                          Quote:
                          Originally Posted by siper x
                          and an eevee lv 7 with a pokedex, and 5 pokeballs?
                          givepokemon 0xeevee 0x7 0x0 0x0 0x0 0x0
                          giveitem 0xpokeballs 0x5 0x - 0 if it's a person - 1 if you're finding them on the ground

                          I don't know the item or pokemon numbers offhand or even in hex, so just hit up RaiRai-Kun's tutorial for those.
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                            #11192    
                          Old August 22nd, 2009 (2:34 PM).
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                          Sgt. Custard Sgt. Custard is offline
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                            Quote:
                            Originally Posted by siper x View Post
                            FIRE RED QUESTIONS

                            what is the xse script for:

                            geting a cubone lv 15 with pokerus,

                            in advance map (ruby)
                            how can you make a tree headbuttable?
                            what behavior byte do you use?
                            The cubone would require a little bit of ASM - have a look at:

                            http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_substructures_in_the_GBA

                            and

                            http://bulbapedia.bulbagarden.net/wiki/Pok%C3%A9mon_data_structure_in_the_GBA

                            For the headbutt trees, try asking zel as he made them in Shiny Gold, but I suppose it shouldn't be too hard to create a signpost script and put it on that or edit an unused behaviour byte (not too sure where they're stored though.
                              #11193    
                            Old August 22nd, 2009 (3:11 PM). Edited August 22nd, 2009 by trebornosliw.
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                              Quote:
                              Originally Posted by siper x View Post
                              FIRE RED QUESTIONS

                              how do you insert town maps?

                              I keep trying to make signpost items, but it doesn't work.
                              in my hack it is on a shrub. can you put 1 there?

                              how do you make it so you don't have to go to the 2nd city to get oak's parecel, but can get it in pallet town?

                              what is the xse script for:

                              geting a cubone lv 15 with pokerus,


                              in advance map (ruby)
                              how can you make a tree headbuttable?
                              what behavior byte do you use?

                              and an eevee lv 7 with a pokedex, and 5 pokeballs?
                              I'll make an attempt at these...
                              1. Do you mean "world map?" If you do, I'm not the one to ask, I'm currently being ignored on my own questions about that.

                              2. By signpost items I assume you mean hidden items. Well, if you check some of the in-game items, they have hidden IDs in A-Map. I'm not sure if this just numbers them or if each item must have a specific ID. I'm pretty sure it's the former. Just find an unoccupied number (hex).

                              3. Check out the Viridian Mart map in A-map. Go to header, press cntrl+H, and decompile the "map script." The event is basically just a level script. Now take that script, copy, edit as needed, drop it into a building in Pallet, and delete the old one (careful, there's a changemaptile in there... make sure you understand the script before messing with it).

                              4. I have no idea about the pokerus. A give-cubone script would be:
                              givepokemon 0x68(Pokemon hex number) 0x15(level) 0x0(item {non}) 0x0 0x0 0x0 (all 3 filler).

                              5. I have no idea, I don't mess with headbutting or Ruby.

                              6. Okay, so you'll need these in your script.
                              givepokemon 0x85 0x7 0x8B (oran berry) 0x0 0x0 0x0
                              giveitem 0x4 0x5 MSG_OBTAIN
                              setflag 0x828 (if it's your first pokemon)
                              setflag 0x829 (for the dex)
                              special 0x16F (for national dex, if you want it...)

                              That should cover it. You'll need the rest of the 'meat' for your script, obviously.
                              Sounds like you're working on something. If you have any more issues, you can PM me. It will give me something to do.

                              @Cello: for the script, just find it in A-map and check in the offset box (or, for a level script, go to pro-header view and check the 'map script' box). For the map, that should be in the map header section as well, though I haven't messed with that enough to be sure...
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                                #11194    
                              Old August 22nd, 2009 (5:14 PM).
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                                *Sigh*I'm having problems with the regi's OW sprites again...I repointed the OWs to different
                                offsets(With Overworld Changer) but they're still the same!(Black)What the **** am I doing wrong?I don't want to start all over again...
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                                  #11195    
                                Old August 22nd, 2009 (5:59 PM).
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                                Map problem:

                                My tiles all look fine and have no animations set to them in A-Map, yet when I play the game some of the tiles have like split water animations to them. What's up with this?
                                Screenshot attached.

                                Nnnn this map editor is always giving me problems.
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                                  #11196    
                                Old August 22nd, 2009 (6:18 PM).
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                                  Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
                                  Why does it do this, and what could I do to fix it?
                                  Thanks,
                                  -Jarcon
                                    #11197    
                                  Old August 22nd, 2009 (6:42 PM).
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                                  Quote:
                                  Originally Posted by jarcon View Post
                                  Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
                                  Why does it do this, and what could I do to fix it?
                                  Thanks,
                                  -Jarcon
                                  you need to have national dex to see third generation so make a script when you get the natinal dex
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                                    #11198    
                                  Old August 22nd, 2009 (6:47 PM).
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                                    Quote:
                                    Originally Posted by jarcon View Post
                                    Hello everyone, I'm working on a fire red hack but I've encountered a problem. I put in 2nd and 3rd generation pokemon, but they won't evolve. They go into the sequence of evolution, but it stops and says "..?".
                                    Why does it do this, and what could I do to fix it?
                                    Thanks,
                                    -Jarcon
                                    This is because you haven't enabled the national dex. To do so, just stick this into one of your early scripts (preferably into the same one that gives you the pokedex).

                                    special 0x16F

                                    That will enable the national dex, and let your pokemon evolve.

                                    On another note, I just installed Dialga into my hack, and to test him I made up a script where this guy would give him to me. Problem is, he gives me an Illumise instead of Dialga...
                                    So, the details.
                                    -I stuck Dialga into the slot right after celebii.
                                    -The relevant section of script reads: givepokemon 0x187 0x5 0x0 0x0 0x0 0x0
                                    -I have not yet messed with the icon or cry.
                                    -I have already installed the front and back sprites for Dialga.
                                    -I also cannot edit Dialga's pokedex entry in any way; I don't know why.

                                    What gives?
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                                      #11199    
                                    Old August 22nd, 2009 (6:52 PM).
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                                      Does any one know of a sav editor for pokemon fire red.
                                        #11200    
                                      Old August 22nd, 2009 (8:00 PM).
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                                        Quote:
                                        Originally Posted by forbes20 View Post
                                        Does any one know of a sav editor for pokemon fire red.
                                        No one does not exist.

                                        There have been some programs that can do some things with gba saves but they aren't in the mainstream...

                                        Quote:
                                        Originally Posted by trebornosliw View Post
                                        This is because you haven't enabled the national dex. To do so, just stick this into one of your early scripts (preferably into the same one that gives you the pokedex).

                                        special 0x16F

                                        That will enable the national dex, and let your pokemon evolve.

                                        On another note, I just installed Dialga into my hack, and to test him I made up a script where this guy would give him to me. Problem is, he gives me an Illumise instead of Dialga...
                                        So, the details.
                                        -I stuck Dialga into the slot right after celebii.
                                        -The relevant section of script reads: givepokemon 0x187 0x5 0x0 0x0 0x0 0x0
                                        -I have not yet messed with the icon or cry.
                                        -I have already installed the front and back sprites for Dialga.
                                        -I also cannot edit Dialga's pokedex entry in any way; I don't know why.

                                        What gives?
                                        My team has a tool that should help you.
                                        I posted the thread I'm just waiting for it to be approved.

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