• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

[PKMN OPEN] Pokémon Odyssey: Search For Cresselia (OOC + SU)

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
@DeathofShadows - The Sign up looks good! You are hereby accepted! Welcome to the Odyssey family!
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
Hello everyone. Not an official summary, but here is the information that has been passed on between the thief team and forest team!

To the Diplomatic Team: Two thieves, Charlie and Obsidian, decided to gather some information by infiltrating the palace of the Queen. Along the way, they heard something about a 'mon named Popous, who it was later found out didn't make it into the Royal Knights despite many thinking he should have because he was very skilled. Obsidian and Charlie also ran into a Herdier who was of nobility, whose House had the insignia of an Emerald Dragalge. The Herdier sniffed around when Obsidian and Charlie were close, but didn't comment on the thieves presence if he knew they were there. Charlie and Obsidian discovered a book, which detailed the line of succession of the General of the Standing Army. Apparently, the General has recently been replaced in the last year, from General Isabella to General Marcus Tyren.

Other thieves have been hearing continuous things about someone or something known as the Savior. From what they could gather, something has happened here in the last year which caused a lot of devastation of some sort, and many mon allude that the savior was the one to stop it, or save them from it. It is claimed that the mon was born in the Oddish Trail, a relatively poor and small part of the slums of Tollen.

The thieves also are planning a heist with a group they got in contact with after Snype saved a slum mon from a Royal Guard. The group mentioned something about another group known as the Brotherhood, but not much is known about it at present.

To the thief team: The Diplomatic team has made contact with Lord Marrow of House Ellia. He was fairly hostile to the group mostly because of their ties to the Gold Tribe, but also because of the fact that they were foreigners. Marrow alluded to the fact that all foreigners were generally forbidden inside Tollen, and there could be consequences for bringing them in. The Diplomatic team also discovered other names, including Lord Arron of House Durania, who was briefly mentioned. The diplo team convinced Marrow to give the guys a chance to explain themselves, and so Marrow went over to appeal to the other nobility to grant an audience before all of the dignitaries and nobility of Tollen, where they might be able to present their case for aid.

Also, the diplo team discovered that a portion of the network psychics have been taken hostage somewhere. Maybe something the thieves could investigate sometime.

I'll make an official summary later in the week.
 

Greiger

A mad mind... hehe
2,016
Posts
12
Years
  • Age 33
  • Seen Oct 1, 2023
Oh Death, you'll show up in the forest post soon enough. We're just at the point where we'll find your character and we can hook you up either in that post, or the one following it.
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
Yes, that's right! Just as Greiger said, we'll be finishing up the large jp very soon and mention finding your unconscious character at the end. That's when you come in! We can either continue interacting with your character either by joint post or by single posts from there!
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
Alright, DeathofShadows! We can bring in your character now. How would you like to do it? By single posts or perhaps a joint post?
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
We'll probably go with a joint post then! I'm going to send you the link for it through PM, and if you'd like to get us started, go for it! We will have our characters approaching yours so you can wake up and do what you want xD
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022

The Story so far...


Pokemon from all across Valkaria (and some from beyond it) arrive to the thirtieth anniversary celebrating the end of the Silver War. Many Pokemon, especially some Gold Tribe and Seekers, are skeptical about the party, which was organized by General Grett. The grandiose design and festival which the ceremony has become, was thought by many to be unnecessary, too festive and less honoring, and just downright pointless. Though many respect the sacrifices of the Silver War, there are also some believe that Darkrai never actually appeared in the closing stages of the war, and that the war was conducted by former members of the Gold Tribe in the form of the Silver Tribe. This group, or movement, is called the Valkarian Exposure and is led by a former Commander Hypno known as Thomas Blake.

The party progressed on, with many old acquaintances meeting back up and some new ones meeting for the first time. Notable dignitaries included the Thieves with their King Snype, the Seekers and their leader Penance, SEC employees and their founder Hanso, the Gold Tribe and their leader Guardia, as well as many more surprising and some new faces. As the ceremony for the fallen was conducted, however, Thomas Blake got into an argument with another General, Riken, about the nature of the Silver War's end. Soon after, Grett revealed a surprising bit of information, his involvement with Darkrai, which promptly led to his appearance along the outskirts of Gold City soon after, along with an army. Grett was soon dispatched, and everyone got to work. The defense of Gold City had begun, with the Gold Tribe and other defenders clamoring over to the wall of the city, while others heading to the SEC Network points (there being three) to try and evacuate all the non-combating citizens to other cities.

Unknown to the defenders originally, a Greninja believed to be working, perhaps voluntarily, with Darkrai, has begun destroying the Network points. He has successfully destroyed Network point two with a Hyper Beam Cannon, and proceeded to Network point three. A fire had mysteriously begun around Network point three. The Greninja was discovered by Snype, Paradox (Penance), and other defenders of the Alpha Alliance. The Hyper Beam Cannon was fired, but the network point was thankfully not destroyed, and in the process of being moved (as it is somewhat portable by SEC employees). Though in apparent captivity, the Darkrai agent known as Gabriel, or Gabe, hinted at possible other infiltrators into the city. At the same time at Network point one, an Ursaring revealed himself and began causing mayhem around there as well, apparently with the goal to destroy the Network point there.

Meanwhile at the wall, the defense of the city began. Darkrai's army was vast and wide, but with the Gold Tribe, the Alpha Alliance, Hyper Beam Cannons and a small, evil Ralts, the walls were being held off. Stampedes and other Pokemon charged for the gates, but were held off. An enormous Wailord began to be carried by the Pokemon of Darkrai. It seemed to support a lot of weight on it, despite the Wailord's notoriety for being quite light. Even with some armor plating around it, it didn't appear to make much sense yet. However, with a bit of a psychic disturbance from Razathiel, the Wailord was initially tipped over and caused destructive damage to the armies of Darkrai. The Pokemon of Darkrai quickly recovered the Wailord, put psychic barriers around to prevent additional mishaps, and proceeded again forward to the wall. The Gold Tribe and General Warren headed over the gate to take on a few enemies close range, and the defense of Gold City continued.
__________________

At the wall, the giant wailord that was being carried by the Darkrai forces was actually filled with Electrode. The 'mon at the wall managed to damage and partially destroy the wailord before it reached the wall, but it still ended up unleashing most of them closeby the wall and blowing up half of the main gate and taking down a good portion of the mon there. General Riken found Guardia there among the survivors and basically relayed the plan to her to do that mission she was planning tomorrow (check OOC) now instead, so she basically asked her to gather everyone she wanted to bring and take them to Network Point 3. They're all heading there now. At Network Point One, there were a group of Pokemon who were trying to destroy the Network there, an Ursaring, Machamp, and Ariados. They were tough opponents, particularly the Ursaring, but all were eventually taken out. Alex and Obsidian took out the Machamp with a sleeping dart, while Charlie took out the Ariados. A joint effort by Scar, Gaia (Naku NPC), Desmond (Naku NPC) and Atrox was used to take out the Ursaring. Gabriel arrived there too, and ended up destroying Network Point one in a concealed explosion at the same time as the explosion on the wall. So only Network Point 3 is left. In the end, Scar stayed behind to fight off Gabriel, while the rest continued on to Network Point 3.

From there, Riken and Guardia explained to the gathered about their mission, and of how they had to leave Gold City now to accomplish it. Fighting off the armies would only prolong the inevitable. The only way to win was to do what was originally intended: Find Cresselia. Along with that, they would get any help they could from the other countries in terms of fighting Darkrai's armies.

The group were teleported by the Network to Fort Ferrol, which was a relatively small outpost just north of Valkaria in an area known as the Valkaria Protectorate. It wasn't a country per say, as within it was only a collection of a few separate villages. Ferrol was half abandoned when they got there, including most of the Gold Tribe which was stationed there because they went off to help Gold City. However, there remained a couple of Gold Tribe members: 'Wraith' the Dusknoir, 'Whirlwind' the Fearow, and 'Reign' the Seaking. Along with them, there was a Seeker and SEC base, as well as a few dozen villagers who still occupied the village/fort.

The group spent the rest of the day resting, eating, and getting to know each other. Snype and Kaveri went on their second date, the first being in Gold City just before the attack. Guardia discovered Charlie, a traitor of the Gold Tribe and current member of the thieves, and confronted him. The brothers Joshua and Charlie met up, with the conversation going quite sour. Thomas, Sylvio, Cal, Raz, and Anna all met up and talked within the inn in town. The following day, the group gathered together to decide where they would begin their journey. After some debate, they ultimately decided on beginning in Tollen. From there, the group dispersed once more, everyone doing their own thing. At this point, Guardia once more confronted Charlie, with the two butting heads, but didn't resort to fighting. Guardia also spoke to Snype, frustrated that he had been hiding so much information from her about the extent of his organization. A similar conversation took place with Penance. Joshua and Cal also shared their reservations about trusting some of the non-Gold Tribe members of the group. The following day, they met again to discuss how they would get into Tollen, and what they would be doing once they got there.

They agreed to split up into three separate teams and proceed into Tollen that way. The thief team as it has been called, decided to go in through the last Network Point in Tollen. They snuck their way in with some help from SEC devices. The Diplomatic team tried the same way, but through the legal channels of the nobility in Tollen. The third team, the forest team, would head by way of the furthest Network Point in Beatruce and enter Tollen through the forest.

Thieves: Two thieves, Charlie and Obsidian, decided to gather some information by infiltrating the palace of the Queen. Along the way, they heard something about a 'mon named Popous, who it was later found out didn't make it into the Royal Knights despite many thinking he should have because he was very skilled. Obsidian and Charlie also ran into a Herdier who was of nobility, whose House had the insignia of an Emerald Dragalge. The Herdier sniffed around when Obsidian and Charlie were close, but didn't comment on the thieves presence if he knew they were there. Charlie and Obsidian discovered a book, which detailed the line of succession of the General of the Standing Army. Apparently, the General has recently been replaced in the last year, from General Isabella to General Marcus Tyren.

Other thieves have been hearing continuous things about someone or something known as the Savior. From what they could gather, something has happened here in the last year which caused a lot of devastation of some sort, and many mon allude that the savior was the one to stop it, or save them from it. It is claimed that the mon was born in the Oddish Trail, a relatively poor and small part of the slums of Tollen. Other claims made him out to be from other parts of Tollen. The savior was clearly a prominent figure of some sort, having stopped the devastation known only as the Reckoning.

The thieves also planned a heist with a group they got in contact with after Snype saved a slum mon from a Royal Guard. The group mentioned something about another group known as the Brotherhood, but not much is known about it at present. On the day of the heist, Snype spoke with a citizen in Tollen named Popous, who somewhat upset about not getting into the Royal Knights, and thus was honorably discharged from the standing army. He passed on a bit of information that the Savior was a Greninja. The heist came, with the thief team meeting up with Roran (the initial 'mon who brought them the heist), as well as Joseph, Stretch, and a Bisharp named Creed. The group agreed to hit the shipping caravan as it traveled within the city, as it was found out that the most skilled Royal Knights guarded the entrances and exit to the city, where the supplies were bound. Jeice, another member of the heist, informed the group that there would be two standing army soldiers, and two royal knights guarding the caravan. The shipping job went off without much of a hitch. Except at the end of it, instead of leaving the knocked out royal knights, Creed suddenly killed the two Royal Knights.

The thief team took offense, but it was soon discovered that he was with the Brotherhood, and the shipping job was an initiation of sort to get the group to meet with them. He also mentioned that killing them would derail suspicion of another group with the Diplomatic team inside the capital. It was also found out that the Brotherhood stopped a Royal Knight from passing information on to the higher ups in the palace about them having SEC supplies, and therefore could be foreigners here. The Brotherhood asked to meet with the thief team that night.

The thieves returned to their hideout in a spa, where they met with a Seeker, who was one of the standing army soldiers posted with the caravan. There, he gave a good painting of the full story. A plague began in the capital, which killed the King and caused a lot of devastation. The borders were closed and all foreigners were dispelled to try and contain this Reckoning. It also seemed that a portion of the citizens, mostly nobility and those around the palace, seemed immune to the plague, which greatly angered the suffering poor and middle class. Finally, a Royal Knight came forward by the name of Gabriel and began to cure this plague. He became extremely popular among the people of Tollen, and so the Queen gave him a position of influence. The nobility were more hesitant to accept him given his roots, but agreed because they knew the people would protest if they did.

The Diplomatic Team: The Diplomatic team has made contact with Lord Marrow of House Ellia. He was fairly hostile to the group mostly because of their ties to the Gold Tribe, but also because of the fact that they were foreigners. Marrow alluded to the fact that all foreigners were generally forbidden inside Tollen, and there could be consequences for bringing them in. The Diplomatic team also discovered other names, including Lord Arron of House Durania, who was briefly mentioned. The diplo team convinced Marrow to give the guys a chance to explain themselves, and so Marrow went over to appeal to the other nobility to grant an audience before all of the dignitaries and nobility of Tollen, where they might be able to present their case for aid.

Also, the diplo team discovered that a portion of the network psychics have been taken hostage somewhere. Maybe something the thieves could investigate sometime. Lord Marrow returned around the same time that the two thieves were partially discovered in the palace. He was angry about the situation, asking if they had anything to do with it. The Diplomatic team assured them that they didn't, and Marrow informed them that the audience was set up.

The following day, the Diplomatic Team was presented to the audience, where the nobles of Argime gathered. Among the seated once who presided over the others were Lord Marrow, Lord Arron of House Durania, Lord Caellen of House Jenoscent, who was the son of the true head of the House (who was away because he was apparently ill), Deputy Commander Elewyn of the Royal Knights, and General Marcus Tyren of the Standing Army. Later, the savior everyone was referring to, and the Royal Commander of the Knights entered, who turned out to be the same Greninja Gabriel from Valkaria. In a slight state of worry, Thomas urged the diplomatic team not to mention Cresselia, so they approached the meeting from a call to aid for troops approach. The meeting surprisingly divided the nobles and military officials, with Lord Marrow and General Tyren supporting to toss them out, and Elewyn, Caellen, Arron and surprisingly Gabriel voting to hear them out more individually.

The Forest Team: The Forest Team left before the other groups, on the evening prior. They transported to Beatruce, where they were directed onto the backs of water Pokemon, and traveled across the river into Tollen. Upon reaching the shores the following morning, they found the outpost there largely abandoned. They did see tracks going in multiple directions, and when the 'mon tried to sense out the place to see where the most activity was coming from, they found out that going north had a lot of death. The group therefore proceeded north, where they walked through the jungle for hours. They noticed the area was quite foggy, but discovered this was a combination of smoke and mist. They reached a body, one of the hellguards of Tollen, and then came upon a group of Hellguards, the last of a scouting team of over 80, now just half a dozen. The scouting team, led by Lieutenant Trace, was returning back to Fort Trantrea to reconnect with the remaining forces in the area. They talked about how they were attacked from all sides in the jungles, from three different forces no less. The Morrians, a group of wild tribe-like 'mon with painted faces, were the biggest trouble in the Northern area. They also said if they wanted more information, they should speak to Commander Darrell in Fort Trantrea.

A few hours later, they arrived at the fort. When the forest team arrived with the hellguards at Fort Trantrea, they found it under attack by a Morrian scouting party. With the help of the forest team, they managed to push back the Morrians, and the forest group met with the Commander. There, he relayed what he knew. He explained that he has not received any skilled Hellguard reinforcements from the capital in months, and recently, he hasn't even had any of the bad kind. There was no news from the capital. From a few Seekers Penance found, it was also discovered that any remaining Seekers in the country were drafted into the Hellguards from the standing army and sent to the warzone.

After some time, the place received a message froma nearby village, which said that there was a Tollenian noble from Argime there. However, at the same time, Fort Trantrea began to be under attack. The forest group was left to decide whether to pursue the noble or help the troops in Trantrea, and they decided to remain and fight. The battle lasted the entire night and into the morning, with the Morrians not retreating until the last 'mon standing. However, the Hellguards won with the forest team's help. As they rest and recover now, they decide on what to do next.
 

CourageHound

Trust & Courage. Nothing More
823
Posts
11
Years
I'd really like to join!

Name: Sid Eckar
Age: 30
Gender: Male
Species: Toxicroak
Faction: Thieves

Appearance: Normal Toxicroak.

Personality: Direct, brash, cunning, and selfish are key words to describe Sid. He cares not for the needs or notions of other non-thieves if it doesn't directly benefit himself. Sid has a simple way of labeling others based on his first impressions(which are very hard to change); friend, ally, target, and enemy. If you are not within his good graces, then you are either someone or something he can take advantage of or an annoying obstacle to be ignored or dealt with. It's this way of thinking that lead others to despise or be weary of Sid, but he doesn't care either way.

While not hard to approach, there's always the forethought of, "What am I getting myself into?" when doing so. Due to his rather antagonistic personality and dark sense of humor, the conversation is usually contorted to being either rather awkward or unnecessarily vexing for the other contender. However, the method to the madness is him being able to extract and decipher a lot about another's character and personality by being intentionally difficult. Aside from his antics, Sid's manner of speaking reflects his impish nature. You can always expect him to joke around even in a serious setting, yet you can never expect him to sugarcoat anything or feel pity for those unimportant to him. Some of the only 'mon Sid completely trusts are childhood friends who grew up and endured the Forest along with himself and hold them close like brothers. If you manage to befriend Sid, you'll have an incredibly reliable ally. He also acknowledges the ties of the Thieves and for the most part is generally cooperative with other members of the group.

A common mistake among strangers is to underestimate Sid's determination. He'll travel to the ends of continents to obtain an item he seeks or implement whatever means necessary to realize his personal goals. Sid also acknowledges that a strategic mind and an abundance of knowledge grants power and authority. He also ensures nothing that goes on around him, especially in his home, escapes his attention. Besides his skills as a thief, being a fighting type, he prides himself on his prowess in combat and dedicates a large portion of his time honing his abilities; both as an elusive bandit and a lethal weapon.

History: While still a child, Sid was separated from his parents. While it's not unnatural for croagunk to fend for himself at a young age, Sid was not born in the forest and was fearful of his new environment. Luckily he encountered a young venepede and yanma. The two bug types seems to be venturing together, unafraid of the dense forest that surrounded them. Intrigued, Sid decided to follow them without being noticed. Eventually, Sid was discovered much to the surprise of the other two young 'mon. The venepede immediately took offense and was convinced Sid was looking for a fight and attacked the croagunk despite pleas of innocence. Much to everyone's surprise however, Sid fought back out of instinct and held his own. After all was said and done, Sid gained the respect of the two 'mon and they all agreed to stick together and watch out for one another.

Eventually years pass, the trio have grown up and of course evolved. Kelz now a Yanmega and Straug now a Scolipede. The group after a while set out to explore and have their way about the kingdom of Tollen. For a period of time they would travel together while taking jobs that required their specific skill such as spying, hired bodyguards, stealing something, etc. Eventually when it proved difficult to split money between the three of them while traveling, Sid decided go his own way for a while so they could better prosper. The change of pace in venturing by himself was admittedly refreshing though Sid does manage to cross paths with his friends again frequently via the networks.

Currently while on his own, Sid encountered a 'mon named Roran. An interesting figure, the two didn't exactly get along at first but they proved good partners when Sid began helping Roran with some jobs, the bulk of it managing to reel them in some extra coins. After a time, Roran was convinced in Sid's proficiency and skill and recommended the Toxicroak to join and assist the other thieves at their hideout. Sid found the idea of the thieves gathering at the hideout interesting, agreed, and was sent on his way.

Moveset: Poison Jab, Sucker Punch, Stone Edge, Drain Punch, Snatch, Substitute

Ability: Dry Skin

RP Sample: I do not have any recent non-JP posts available. This is a solo post from a few months ago...http://www.pokecommunity.com/showthread.php?p=8328570#8328570

My most recent post would be here: http://www.pokecommunity.com/showthread.php?p=8479357#8479357 My character is Noah "the Flash" Endris. If a new RP sample is needed, I will provide a newly written one.
 
Last edited:

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
Sign up looks good! You're officially accepted! Welcome to the Odyssey family!
 

RejectiontheHedgie

The Rejected One
45
Posts
9
Years
Do you have any room for another?

Name: Vanessa Lawson

Age: 21

Gender: Female

Title: Silent Reaper

Species: Gabite

Faction: Valkarian Gold

Appearance:
Spoiler:

Vanessa has grey claws, and red eyes. She also wears a locket(Has the emblem on it) with a family portrait around her neck.

Personality: Two words that describe Vanessa completely? Silent killer. She is a very private individual, and mainly sticks to herself. She gathers information by ear, only speaking to give advice or a new piece of information to be judged. After that she is done speaking. She is highly intelligent. Her intellect being gathered mainly by her own personal studies and teaching. Well disciplined, Vanessa doesn't speak unless spoken to, even then she doesn't say much. She is however, more talkative to her close friends and comrades(even then still very little), and is loyal to them. So loyal, that she will aide them in their beliefs(if she deems them powerful enough to make them happen), even if she thinks the cause is wrong. Vanessa is very ambitious. She believes only those strong enough to make their goal happen deserves them, and will fight to the death for what she believes in.

History:
Spoiler:


Moveset: Dig, Aerial Ace, Bulldoze, Protect, Dragon Claw, Dragon Rage

RP Sample: A JP between myself and Nidoking76 from his Roleplay Outcasts.
Spoiler:
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022
Hi there! Thanks for your interest in the RP. Unfortunately, at the moment, I'm not currently accepting any more RPers due to the high number of people who have already applied. However, if people do drop out and we get some more space, I'll be sure to contact you!
 

Plumbum

The Dandy Highwayman (That You're Too Scared to Me
101
Posts
9
Years
Hey folks. Partly due to Roach dropping and partly because she's useful for things otherwise, I am going to, with all hope, be bringing in a second character. To help with the character, here's a bit of writing I did a while ago, adapted for Odyssey of course.

Faction: The Pack

"The Pack", as it is commonly known is an indigenous and nomadic tribe, consisting only of canine pokémon - they are known to natively move in the northern and western areas of the unclaimed lands.

Not much is known about them - the main things that would be brought up if they were a subject of discussion is that they are aggressive towards foreigners and outsiders - most attempts to approach the Pack are met with violence, which gels badly with their tendency to place their camps in places that encroach on some nations' lands.

Many seem to dye their fur with symbols or wear various primitive accessories - it would seem each is some kind of tribe emblem - it makes Pack tribesmon notable from a distance for anymon who is aware of them.


Name: Maxia Nyalla (N.B. In her culture, the tribe name is placed before the given name.)
Age: 19
Gender:
Species: Riolu
Faction: "The Pack"
Appearance: Nyalla for most intents and purposes looks like a regular old Riolu. She has a flame dyed into her fur on the left side of her face in purple. Furthermore, she always wears a bone bracelet on her right arm.
Personality:
Nyalla is a very different mon to others. Being in the civilised world as a member of the indigenous tribes, she feels lost, confused and amazed all at the same time. Nyalla is perfectly approachable and agreeable, but if you spend any time around her just expect her to find anything you do absolutely amazing - this whole new world she is in beguiles and confuses her, but the more she sees of it, the more there is to see, the more she wants to see of it… and with Darkrai around, she wants to see it live long enough to explore more of it.

She is not a mon well-versed in life in the world of the outsiders. Nyalla can be very naive and overly-trusting to those she meets, if she allows natural instinct to take over her better judgement, thanks to a life in which she genuinely could trust everyone she met.
History:
Nyalla was born into the Pack as the daughter of a heroine of her people - as well as a child with mixed tribal blood, which is rarely a useful start. Since she was young, Nyalla had often been at odds with her fellow tribesmon, owing to her more open view towards foreigners, outsiders and kinless.

Although travel beyond the camps of the Pack is generally forbidden, Nyalla has, through circumstances she does not seem to be willing to speak about, been permitted to travel to the citadels - she seeks to meet with the stone-dweller mons and prays that they are more open to contact than the bandits that plague the Pack wherever they go.
Moveset: Aura Sphere, Endure, Foresight, Detect
 
Last edited:

Fort PokePower

Muffins forever
967
Posts
13
Years
Just gonna dump this here for now~


Name: Silence Quickslash
Age: 43
Gender: Female
Species: Weavile
Faction: Unaffiliated Thief and Assassin

Appearance: Silence basically looks like any other Weavile, except the middle "feather" on her head is bright blue in color and fades to gold at the end. She's also covered in numerous scars, the two most noticeable ones being one that goes from her right side all the way down to her knee and the other being one that travels the length of her left arm. Besides these, though, there's also two smaller scratch marks above her left eye, a claw mark on her left side, and a bite mark on her left leg, plus a score of marks on her back. Half of her right ear is torn off and there's a blue silk cloth tied around her right wrist.

Personality: There was a time when Silence was more naive and trusting, perhaps even kind, but circumstance has since warped her personality, leading her to become the cruel Weavile she now is. She trusts no one and cares only for herself - and the son she watches from a distance. She'll do whatever she has to to get what she wants, even sacrificing the lives of those around her. Be wary of informing her of any emotional weaknesses, as she will use it against you if she finds the opportunity.

With a twisted sense of a humor and a cruel, sadistic nature to match it, Silence doesn't really make for the most pleasant company. Besides that, she stays true to her name and doesn't speak much, except to make snide comments or morbid observations. If you're still willing to have a conversation with her, be prepared for wordless stares and blunt criticism - or if she's feeling especially talkative, she'll lead you into a trap of words of confuse the heck out of you. Easily irritated, Silence is not beyond threatening nuisances with death - and then carrying out those threats.

Silence's preferred location in a crowded room - or any room for that matter - is in a dark corner where she can silently observe and absorb everything that goes on while avoiding interaction. Antisocial and independent as she is, a by-product of her distrust of others, she prefers to go it alone. She has no problem doing the dirtiest of jobs, from simple thievery to murder - and really, the dirtier the better in her opinion. She isn't beyond holding grudges, and as her vengeance usually involves plenty of violence, it is advised that you remain on her good side. Or if you can't make it to her good side, at least avoid getting on her bad side.

History: Silence's life started out happily enough - or at least, she was happy with it, even if it most definitely wasn't picture perfect. She was born to two Thieves in Eden Forest, before the Silver War and when Ralph "Roswell" Kenion was still the King of Thieves. Her parents were both Weavile as well, thieves by the name of Willema Craft and Victor Lyden. Since her parents had never been married, in those early years of her life Silence's name was the same as her mothers, making her Silence Craft. When and why did that change? We'll get to that.

Born and raised in Eden Forest, Silence was of course taught the ways of a thief. She learned how to move stealthily, how to swipe an item off of a mon without them noticing, and many other useful skills - or at least, skills that were useful for a criminal. Silence had no delusions that what she did was moral - she knew stealing was wrong. Her parents made sure she knew, so that if she ever wished to change her path, she could. But really, what was a young mon who'd known nothing but stealing their whole life meant to do? Silence didn't know, so she stayed a thief.

Silence was still young, only 11, when the Silver War began. Her fled Valkaria, frightened for his life; Silence and Willema stayed, though, a decision that would cost them greatly. When the Silver Tribe nearly wiped out the Thieves, Willema was one of those who fell, thus seeding resentment in the young Silence - resentment aimed towards both the Silver Tribe and those the Sentinels had once been a part of: the Gold Tribe. Her greater hate was for the Silver Tribe, though, while she only held an inkling of dislike for the Gold Tribe. When the Gold Tribe revealed that Darkrai had been behind the entire war, Silence's hate transferred to the dark Legendary, though this would be put to the back of her mind for a time with the events that would happen to her over the 30 years.

Even with her parents gone (her father never being seen again after he fled from the Silver War), things started to look up for Silence again after the Silver War ended. She was still young and inexperienced, both in matters of life and in those of a thief, and so another one of the Thieves who was only a few years her senior took pity on her and became a mentor of sorts to her. This "mentor" was a Gallade by the name of Charles Canster.

It was a perfectly innocent relationship to start with, but it eventually become apparent to Silence that she felt something... different towards Charles. Something more than the respect a student would feel to their teacher, something she was at first too young to understand. Eventually, though, they both began to realize the feelings they held for each other. However, it was only once Silence was 16 and had "graduated" and learned everything Charles had to teach her that they both became open with each other, moving on to working as close partners in crime rather than mentor and student.

It came as a surprise to them both when a year later they found that Silence was pregnant. It was something that shouldn't be possible from the combination of a Weavile and Gallade, and at first Charles was suspicious - however, his trust for Silence won out and they both figured it was probably because Charles had Weavile blood somewhere far back in his ancestry. Charles wanted Silence to stay hidden and safe until the child was born, but she wasn't going to have any of that. In the end, they compromised - they'd do one last job together, then Silence would stay in Eden Forest.

This last job they went on together was a bit different from their usual simple thieving. They'd been hired by a Valkarian who was actually in rather high standing to steal an item from another equally rich Valkarian who had supposedly stolen an expensive family heirloom from them. Charles and Silence had been wary of this job to start with - they didn't normally work for anyone. But, the payment offered to them was tantalizing and so they threw caution to the wind and took the job.

Things started out smoothly. They found the item and were on their way out with it when they were spotted. And, well, rich Pokemon without their hired guards wouldn't be rich mon. They both made a run for it, and while Charles was able to escape with the item, Silence was cornered by a Machoke and a Sandslash and captured. To her surprise, though, they didn't turn her in. As it would end up, her and Charles had gotten mixed up with some rather shady mon, and whatever they'd stolen, they wanted it back now and were more than willing to torture Silence in order to find out where her partner was and where he would've taken the item.

For the first few days, Silence wasn't overly worried. Sure, they could kill or turn her in to the authorities at anytime. Sure, it was hell. But, she believed with all her heart that Charles would return for her. But... he never came. Still, Silence didn't lose hope. Certainly he was trying, but he just wasn't able to get to her. So she started making her own plans to escape.

It wasn't easy, Silence being as injured and weakened as she was, but she'd had a good teacher and the shackles holding her were an easy matter. The hard part: getting out of... wherever she was (she later learned she was in a mon-made cavern beneath the house her and Charles had stolen from). She'd studied the habits of her guards, though, and so before long she'd found her way out and silently disappeared into the night.

When she returned to Eden Forest, it was not to the welcome she'd been expecting. Instead, those Thieves she came across (some of whom had been her friends) looked at her with disgust and the word "murderer" followed her wherever she went. Utterly bewildered, she returned to the hut she shared with Charles.

What she found there tore her heart apart. Charles was indeed there - but so was a Mismagius who seemed to have taken Silence's place in the home. At first Charles was surprised to see her, but then he seemed almost... pleased with himself, as if he'd accomplished something great, as he explained to Silence what had happened in her absence.

After Silence had been captured, Charles had continued on to contact their employer and give them the item. It started smoothly enough... but then their employer decided they'd rather not leave any loose ends and attacked Charles. In a panic, Charles defended himself - and it ended with his attacker dying. At first, the Gallade wasn't sure to do. There weren't many rules among the Thieves, but killing was most definitely against what rules there were.

But then he came up with a solution. Silence was missing and had quite possibly been arrested or killed, so it would be easy enough to pin the blame on her. Besides that after that mess up, he no longer cared for her - her capture had proven her incompetence (this shattered any of Silence's remaining images of Charles as her knight in shining armor). So when he returned to the Thieves' Forest, he told everyone that Silence had gotten annoyed with their employer and killed him, and then she'd fled for fear of repercussions. And so, Charles was able to continue living among the Thieves while Silence was viewed as a vile outcast and he replaced her with his new Mismagius companion.

Perhaps he'd thought Silence was too weak-willed to do anything about it. But considering she'd just escaped from imprisonment and torture after waiting for him to come save her (besides that she was also pregnant, and that plus anger is never a good mix)... Well, both him and that snide Mismagius didn't even get the chance to regret what they'd done.

Silence snapped. She'd passed off multiple things many times before - her father's abandonment, Snype's betrayal and then takeover of the Thieves, the days she'd spent locked up in that cavern... But this, this was the last straw. And suddenly, she didn't care anymore. They believed her to be a murderer? Well, with all the time Charles had to enforce that story, she wouldn't be able to change their minds.

They already saw her as a killer. So why not become one?

When Silence left her home in the Eden forest for good that day, her parting gifts were the bodies of Charles the Gallade and Helena the Mismagius. She left the name of "Craft" behind as well - it was the name of her mother and held everything Silence had built as a Thief, everything that had now fallen apart. Instead, she took the last name "Quickslash", something more of a title of sorts and the signal of her new and more... violent life, where she took on jobs from clients who needed something stolen to needing someone... removed from the picture.

The only thing Silence kept with her from the forest was a blue silk kerchief that she always has tied around her wrist. It wasn't expensive by any means, but it held great sentimental value to Silence as it was the only material object she had left from her mother. When Silence was a child she'd always get anxious when her parents were away from home for any extended period of time, so one day Willema tied the cloth around Silence's wrist, telling her daughter that whenever she was lonely or worried or scared to imagine that that was her holding her arm, protecting and caring her even when she wasn't there. Perhaps a silly form of comfort, but young as Silence was at the time, it was enough to calm her, and since her mother's death it has become her most prized possession.

When her son, a Ralts she named Dartanian, was born, she left him at an orphanage, not believing she was fit to be a parent given the life she was now delving into. She continues to watch him from a distance, though, even with the irony of him training at H.A.S. to join the Gold Tribe - a force opposite to her.

When Darkrai's forces attacked Gold City, you'd think Silence wouldn't care - but with Dartanian there, she did have one attachment. And even if she'd never spoken to her son, she knew enough from observation to realize that he wouldn't be abandoning the city he'd grown up in anytime soon. So, with her son's safety in mind, she went to Fort Ferrol to join up with the party that had gone in search of Cresselia. Though, well... with the King of Thieves and the Gold Tribe among the party, we'll see how well that goes.

Moveset: Ice Punch | Substitute | Focus Blast | Agility | Thief | Poison Jab

RP Sample:
Spoiler:
 
Last edited:
3,411
Posts
15
Years
  • Age 28
  • Seen yesterday
lol, SV will need to raise the rating to M after the incoming Sylvio/Obsidian post xD
 
Last edited:

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022

The Story so far...


Pokemon from all across Valkaria (and some from beyond it) arrive to the thirtieth anniversary celebrating the end of the Silver War. Many Pokemon, especially some Gold Tribe and Seekers, are skeptical about the party, which was organized by General Grett. The grandiose design and festival which the ceremony has become, was thought by many to be unnecessary, too festive and less honoring, and just downright pointless. Though many respect the sacrifices of the Silver War, there are also some believe that Darkrai never actually appeared in the closing stages of the war, and that the war was conducted by former members of the Gold Tribe in the form of the Silver Tribe. This group, or movement, is called the Valkarian Exposure and is led by a former Commander Hypno known as Thomas Blake.

The party progressed on, with many old acquaintances meeting back up and some new ones meeting for the first time. Notable dignitaries included the Thieves with their King Snype, the Seekers and their leader Penance, SEC employees and their founder Hanso, the Gold Tribe and their leader Guardia, as well as many more surprising and some new faces. As the ceremony for the fallen was conducted, however, Thomas Blake got into an argument with another General, Riken, about the nature of the Silver War's end. Soon after, Grett revealed a surprising bit of information, his involvement with Darkrai, which promptly led to his appearance along the outskirts of Gold City soon after, along with an army. Grett was soon dispatched, and everyone got to work. The defense of Gold City had begun, with the Gold Tribe and other defenders clamoring over to the wall of the city, while others heading to the SEC Network points (there being three) to try and evacuate all the non-combating citizens to other cities.

Unknown to the defenders originally, a Greninja believed to be working, perhaps voluntarily, with Darkrai, has begun destroying the Network points. He has successfully destroyed Network point two with a Hyper Beam Cannon, and proceeded to Network point three. A fire had mysteriously begun around Network point three. The Greninja was discovered by Snype, Paradox (Penance), and other defenders of the Alpha Alliance. The Hyper Beam Cannon was fired, but the network point was thankfully not destroyed, and in the process of being moved (as it is somewhat portable by SEC employees). Though in apparent captivity, the Darkrai agent known as Gabriel, or Gabe, hinted at possible other infiltrators into the city. At the same time at Network point one, an Ursaring revealed himself and began causing mayhem around there as well, apparently with the goal to destroy the Network point there.

Meanwhile at the wall, the defense of the city began. Darkrai's army was vast and wide, but with the Gold Tribe, the Alpha Alliance, Hyper Beam Cannons and a small, evil Ralts, the walls were being held off. Stampedes and other Pokemon charged for the gates, but were held off. An enormous Wailord began to be carried by the Pokemon of Darkrai. It seemed to support a lot of weight on it, despite the Wailord's notoriety for being quite light. Even with some armor plating around it, it didn't appear to make much sense yet. However, with a bit of a psychic disturbance from Razathiel, the Wailord was initially tipped over and caused destructive damage to the armies of Darkrai. The Pokemon of Darkrai quickly recovered the Wailord, put psychic barriers around to prevent additional mishaps, and proceeded again forward to the wall. The Gold Tribe and General Warren headed over the gate to take on a few enemies close range, and the defense of Gold City continued.



At the wall, the giant Wailord that was being carried by the Darkrai forces was actually filled with Electrode. The 'mon at the wall managed to damage and partially destroy the wailord before it reached the wall, but it still ended up unleashing most of them closeby the wall and blowing up half of the main gate and taking down a good portion of the mon there. General Riken found Guardia there among the survivors and basically relayed the plan to her to do that mission she was planning tomorrow (check OOC) now instead, so she basically asked her to gather everyone she wanted to bring and take them to Network Point 3. They're all heading there now. At Network Point One, there were a group of Pokemon who were trying to destroy the Network there, an Ursaring, Machamp, and Ariados. They were tough opponents, particularly the Ursaring, but all were eventually taken out. Alex and Obsidian took out the Machamp with a sleeping dart, while Charlie took out the Ariados. A joint effort by Scar, Gaia (Naku NPC), Desmond (Naku NPC) and Atrox was used to take out the Ursaring. Gabriel arrived there too, and ended up destroying Network Point one in a concealed explosion at the same time as the explosion on the wall. So only Network Point 3 is left. In the end, Scar stayed behind to fight off Gabriel, while the rest continued on to Network Point 3.

From there, Riken and Guardia explained to the gathered about their mission, and of how they had to leave Gold City now to accomplish it. Fighting off the armies would only prolong the inevitable. The only way to win was to do what was originally intended: Find Cresselia. Along with that, they would get any help they could from the other countries in terms of fighting Darkrai's armies.

The group were teleported by the Network to Fort Ferrol, which was a relatively small outpost just north of Valkaria in an area known as the Valkaria Protectorate. It wasn't a country per say, as within it was only a collection of a few separate villages. Ferrol was half abandoned when they got there, including most of the Gold Tribe which was stationed there because they went off to help Gold City. However, there remained a couple of Gold Tribe members: 'Wraith' the Dusknoir, 'Whirlwind' the Fearow, and 'Reign' the Seaking. Along with them, there was a Seeker and SEC base, as well as a few dozen villagers who still occupied the village/fort.

The group spent the rest of the day resting, eating, and getting to know each other. Snype and Kaveri went on their second date, the first being in Gold City just before the attack. Guardia discovered Charlie, a traitor of the Gold Tribe and current member of the thieves, and confronted him. The brothers Joshua and Charlie met up, with the conversation going quite sour. Thomas, Sylvio, Cal, Raz, and Anna all met up and talked within the inn in town. The following day, the group gathered together to decide where they would begin their journey. After some debate, they ultimately decided on beginning in Tollen. From there, the group dispersed once more, everyone doing their own thing. At this point, Guardia once more confronted Charlie, with the two butting heads, but didn't resort to fighting. Guardia also spoke to Snype, frustrated that he had been hiding so much information from her about the extent of his organization. A similar conversation took place with Penance. Joshua and Cal also shared their reservations about trusting some of the non-Gold Tribe members of the group. The following day, they met again to discuss how they would get into Tollen, and what they would be doing once they got there.

They agreed to split up into three separate teams and proceed into Tollen that way. The thief team as it has been called, decided to go in through the last Network Point in Tollen. They snuck their way in with some help from SEC devices. The Diplomatic team tried the same way, but through the legal channels of the nobility in Tollen. The third team, the forest team, would head by way of the furthest Network Point in Beatruce and enter Tollen through the forest.

Thieves: Two thieves, Charlie and Obsidian, decided to gather some information by infiltrating the palace of the Queen. Along the way, they heard something about a 'mon named Popous, who it was later found out didn't make it into the Royal Knights despite many thinking he should have because he was very skilled. Obsidian and Charlie also ran into a Herdier who was of nobility, whose House had the insignia of an Emerald Dragalge. The Herdier sniffed around when Obsidian and Charlie were close, but didn't comment on the thieves presence if he knew they were there. Charlie and Obsidian discovered a book, which detailed the line of succession of the General of the Standing Army. Apparently, the General has recently been replaced in the last year, from General Isabella to General Marcus Tyren.

Other thieves have been hearing continuous things about someone or something known as the Savior. From what they could gather, something has happened here in the last year which caused a lot of devastation of some sort, and many mon allude that the savior was the one to stop it, or save them from it. It is claimed that the mon was born in the Oddish Trail, a relatively poor and small part of the slums of Tollen. Other claims made him out to be from other parts of Tollen. The savior was clearly a prominent figure of some sort, having stopped the devastation known only as the Reckoning.

The thieves also planned a heist with a group they got in contact with after Snype saved a slum mon from a Royal Guard. The group mentioned something about another group known as the Brotherhood, but not much is known about it at present. On the day of the heist, Snype spoke with a citizen in Tollen named Popous, who somewhat upset about not getting into the Royal Knights, and thus was honorably discharged from the standing army. He passed on a bit of information that the Savior was a Greninja. The heist came, with the thief team meeting up with Roran (the initial 'mon who brought them the heist), as well as Joseph, Stretch, and a Bisharp named Creed. The group agreed to hit the shipping caravan as it traveled within the city, as it was found out that the most skilled Royal Knights guarded the entrances and exit to the city, where the supplies were bound. Jeice, another member of the heist, informed the group that there would be two standing army soldiers, and two royal knights guarding the caravan. The shipping job went off without much of a hitch. Except at the end of it, instead of leaving the knocked out royal knights, Creed suddenly killed the two Royal Knights.

The thief team took offense, but it was soon discovered that he was with the Brotherhood, and the shipping job was an initiation of sort to get the group to meet with them. He also mentioned that killing them would derail suspicion of another group with the Diplomatic team inside the capital. It was also found out that the Brotherhood stopped a Royal Knight from passing information on to the higher ups in the palace about them having SEC supplies, and therefore could be foreigners here. The Brotherhood asked to meet with the thief team that night.

The thieves returned to their hideout in a spa, where they met with a Seeker, who was one of the standing army soldiers posted with the caravan. There, he gave a good painting of the full story. A plague began in the capital, which killed the King and caused a lot of devastation. The borders were closed and all foreigners were dispelled to try and contain this Reckoning. It also seemed that a portion of the citizens, mostly nobility and those around the palace, seemed immune to the plague, which greatly angered the suffering poor and middle class. Finally, a Royal Knight came forward by the name of Gabriel and began to cure this plague. He became extremely popular among the people of Tollen, and so the Queen gave him a position of influence. The nobility were more hesitant to accept him given his roots, but agreed because they knew the people would protest if they did.

Following the meeting with the Seeker, the thieves met up with the Brotherhood in the same evening, where it was discovered that their leader was actually Isabella, the former General of the Standing Army. Isabella had begun to suspect Gabriel and his plans and for that, she believed Gabriel set her up in an assassination attempt against the Queen, and also an execution. Isabella escaped, and began working in the shadows to bring down the Gabriel. The two sides relayed further information about the situation outside, and Isabella relayed everything going on within the country, including her ties to Lord Arron of House Durania. They agreed on a loose partnership to bring down Gabriel by uncovering the past.

The first place they agreed to look, as suggested by Sylvio, was the events surrounding the Dark Tournament which took place over a century earlier. It was a similar incident that occurred during the Silver War, and was proof of Darkrai's involvement. Furthermore, Knights of Tollen as well as Gold Tribe fought together during this incident. Although it was initially covered up because of panic, there may have been some record left behind. The thieves sought to find this record, which Sylvio suspected was in the Raegal Center. The Raegal Center was constructed many years ago, and despite never being renovated, was allowed to stand from orders of the King directly without any explanation.

The thief group made their way inside the Raegal Center the following day and began to look for the records. They managed to discover it below the old library, but someone else seemed to track them as well. An Abomasnow formerly employed by Lord Arron, but who was recently 'outbid' into another 'mon's service, attacked the group and killed Creed. They met up with the brotherhood again later that day, where they discussed the event, as well as began tracking down further leads to bring down Gabriel.

The Diplomatic Team: The Diplomatic team has made contact with Lord Marrow of House Ellia. He was fairly hostile to the group mostly because of their ties to the Gold Tribe, but also because of the fact that they were foreigners. Marrow alluded to the fact that all foreigners were generally forbidden inside Tollen, and there could be consequences for bringing them in. The Diplomatic team also discovered other names, including Lord Arron of House Durania, who was briefly mentioned. The diplo team convinced Marrow to give the guys a chance to explain themselves, and so Marrow went over to appeal to the other nobility to grant an audience before all of the dignitaries and nobility of Tollen, where they might be able to present their case for aid.

Also, the diplo team discovered that a portion of the network psychics have been taken hostage somewhere. Maybe something the thieves could investigate sometime. Lord Marrow returned around the same time that the two thieves were partially discovered in the palace. He was angry about the situation, asking if they had anything to do with it. The Diplomatic team assured them that they didn't, and Marrow informed them that the audience was set up.

The following day, the Diplomatic Team was presented to the audience, where the nobles of Argime gathered. Among the seated once who presided over the others were Lord Marrow, Lord Arron of House Durania, Lord Caellen of House Jenoscent, who was the son of the true head of the House (who was away because he was apparently ill), Deputy Commander Elewyn of the Royal Knights, and General Marcus Tyren of the Standing Army. Later, the savior everyone was referring to, and the Royal Commander of the Knights entered, who turned out to be the same Greninja Gabriel from Valkaria. In a slight state of worry, Thomas urged the diplomatic team not to mention Cresselia, so they approached the meeting from a call to aid for troops approach. The meeting surprisingly divided the nobles and military officials, with Lord Marrow and General Tyren supporting to toss them out, and Elewyn, Caellen, Arron and surprisingly Gabriel voting to hear them out more individually.

The diplomats met with various dignitaries following the meeting. They first met with Lord Arron of House Durania, who explained that he was informed somewhat of Gabriel, at least on the part of him being a nuisance to many nobles of Tollen, and also supported him being removed from power. Lord Arron explained his ties to the Brotherhood of Shadows, a group bent on getting rid of Gabriel, and of various other secret networks. He explained that if they were to help him get rid of Gabriel, he would provide them troops for their fight in Gold City, as well as any information they seek. He also asked as a condition for this that the diplomats ask the Queen to allow Arron to sit on the Throne of Rectitude, which is a position reserved for the most trustworthy of Tollen. The position involves that should no heir be named to the current ruler, that 'mon which current sits on the throne will take over as the ruler of Tollen. Currently, Gabriel is allowed to sit on the Throne.

Following the meeting with Lord Arron, the diplomats met with Lord Caellen, son of the leader of House Jenoscent. He was much more shy than his father, as he claimed, and clearly didn't have the knack to rule. However, he did say that his father was not sick, but rather that he was out of the city in secret, as he did not trust was Gabriel said, and he wanted to see the condition of Tollen for himself. Lord Caellen promised what support he could if the diplomats helped return his father to him.

Their next meeting was with the Deputy Commander of the Royal Knights, Elewyn. Elewyn seemed sincere in her support of the situation in Valkaria, offered support in troops without any favors or requests in return. It seemed that there were still quite a few Royal Knights who were brought up viewing the Gold Tribe in a relatively favorable light.

The meeting after Elewyn was with Gabriel himself. The meeting was an odd affair with many fronts and double meanings behind it. However, when he did begin to explain himself, Gabriel seemed intent on keeping his motivations somewhat secretly while still implying a few things, including that the presence of the diplomats in Tollen did benefit him as well as them. It seemed like it was all a game to him, with Gabriel even betting the diplomats that they couldn't bring him down within two nights from their meeting, where they were to attend a banquet of sorts, in which the Queen of Tollen would also be present.

The Forest Team: The Forest Team left before the other groups, on the evening prior. They transported to Beatruce, where they were directed onto the backs of water Pokemon, and traveled across the river into Tollen. Upon reaching the shores the following morning, they found the outpost there largely abandoned. They did see tracks going in multiple directions, and when the 'mon tried to sense out the place to see where the most activity was coming from, they found out that going north had a lot of death. The group therefore proceeded north, where they walked through the jungle for hours. They noticed the area was quite foggy, but discovered this was a combination of smoke and mist. They reached a body, one of the hellguards of Tollen, and then came upon a group of Hellguards, the last of a scouting team of over 80, now just half a dozen. The scouting team, led by Lieutenant Trace, was returning back to Fort Trantrea to reconnect with the remaining forces in the area. They talked about how they were attacked from all sides in the jungles, from three different forces no less. The Morrians, a group of wild tribe-like 'mon with painted faces, were the biggest trouble in the Northern area. They also said if they wanted more information, they should speak to Commander Darrell in Fort Trantrea.

A few hours later, they arrived at the fort. When the forest team arrived with the hellguards at Fort Trantrea, they found it under attack by a Morrian scouting party. With the help of the forest team, they managed to push back the Morrians, and the forest group met with the Commander. There, he relayed what he knew. He explained that he has not received any skilled Hellguard reinforcements from the capital in months, and recently, he hasn't even had any of the bad kind. There was no news from the capital. From a few Seekers Penance found, it was also discovered that any remaining Seekers in the country were drafted into the Hellguards from the standing army and sent to the warzone.

After some time, the place received a message from a nearby village, which said that there was a Tollenian noble from Argime there. However, at the same time, Fort Trantrea began to be under attack. The forest group was left to decide whether to pursue the noble or help the troops in Trantrea, and they decided to remain and fight. The battle lasted the entire night and into the morning, with the Morrians not retreating until the last 'mon standing. However, the Hellguards won with the forest team's help. As they rest and recover now, they decide on what to do next.

The forest team met up with a Seeker from Valkaria, Alexis, who was strangely transported here by a Network Machine. The reason for his transportation was a mystery then, but it usually doesn't malfunction on this level unless some sort of strong psychic energy was the cause behind it, likely from another Network Machine. With another Seeker and psychic present, Penance/Brynn decided to try and contact Argime through a long, psychic chain of connections. Even though it was far away, they decided to try. They connected with every Psychic they had in the area, and tried to extend themselves across the forest. Their signal was picked up, however not by Argime. Instead, they were surprised to learn that there was a second Network Point established on the outside of Argime in secret. According to a quick message, it was placed there for the Pentosarrs and Morrians to go and use to get a quick path into Argime straight into the city. The forest group is somewhat skeptical, believing that the message could be a trap, so they send a scouting team there first. Following this, they call for the army to arrive in the location, which is by a town called Brookerridge, to finally put the pieces of the plan into place.
 

SV

See You Space Cowboy
3,393
Posts
13
Years
  • Seen Feb 7, 2022

The Story so far...


Prologue

Spoiler:


Fort Ferrol

Spoiler:


Part 1: Tollen

Spoiler:


Fort Ferrol Again

Spoiler:
 
Last edited:
Back
Top