Seen 2 Days Ago
Posted 6 Days Ago
1 posts
3.6 Years
Hello! I've been having a blast playing this romhack. Lately I've been tired of playing regular Emerald randomizers so this is a nice change of pace. I also appreciate you putting Beldum in an early location, I've always wanted to use a Metagross early in a playthrough.

I've been wondering though, with how ambitious of an update this 2.0 version is gonna be, I have no doubt it's gonna take a long time for it to release. Long enough that it'll most likely release after Legends Arceus.

Basically what I'm trying to ask is, are there any plans on including the new Hisuian Pokemon in this gen 8 update once they're datamined?
Seen 3 Days Ago
Posted 5 Days Ago
18 posts
1 Years
itI've just finished hard playtrough of version 1.13, its really amazing. So much improvement from the early version that I dropped only after 1st gym half year ago (level cap, level scale based wild pokemon, 3 perfect IV, cheap vitamins for 8 IV, easy training gear, etc.) and there is no bug anymore that can freeze the game, so I can fully play it with JohnGBA on my phone.

Thank you for BuffelSalt for making this amazing romhack.

My playthrough team :

Feraligatr @ Shell Bell
Ability: Strong Jaw
EVs: 4 HP / 252 Atk / 252 Spe
Adamant Nature
- Crunch
- Liquidation
- Psychic Fangs
- Dragon Dance

Breloom @ Focus Sash
Ability: Technician
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Mach Punch
- Bullet Seed
- Swords Dance
- Spore

Staraptor @ Choice Band
Ability: Intimidate
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Return
- Wing Attack
- Close Combat
- Quick Attack

Excadrill @ Leftovers
Ability: Mold Breaker
EVs: 4 HP / 252 Atk / 252 Spe
Jolly Nature
- Earthquake
- Iron Head
- Rapid Spin
- Stealth Rock

Gengar @ Choice Scarf
Ability: Levitate
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Sludge Bomb
- Shadow Ball
- Dazzling Gleam
- Trick

Manectric-Mega @ Manectite
Ability: Lightning Rod
EVs: 4 HP / 252 SpA / 252 Spe
Timid Nature
IVs: 0 Atk
- Thunderbolt
- Flamethrower
- Aurora Beam
- Magnet Rise

I love playing hard rather than chalenge mode because on shift battle I can fully utilize 6 offensive mon with 252/252 on Atk or Spa / Spe for advantage matchup without bulky boring defensive mon.
Seen 2 Days Ago
Posted 4 Days Ago
1 posts
4 Days
Hey, just wanted to say thanks for putting together my new favorite Pokemon game of all time. This really is a gem and I can't thank you enough.

Anyway, I've been experimenting with different teams and getting something ready for gen 8 mons to be added and I can't wait to play around with Sirfetch'd, who's easily my fav gen 8 mon. So I was just wondering if there's any chance you're gonna give him access to more high crit chance moves to let him take better advantage of leek?
Like I was thinking Psycho Cut fits him to a tee thematically, and I think Drill Run and Cross Chop would be cool as well, and not way too overpowered. Just a thought. Again, props on this romhack, it's absolutely brilliant.
Seen 1 Minute Ago
Posted 4 Days Ago
25 posts
2.5 Years
I have some suggestions for buffs to some relatively unused abilities:
  • Have Run Away give immunity to trapping. Turns arguably the most useless (non-detrimental) ability in the game into a pretty good one and increases amount of available counterplay to trappers.
  • Change Cloud Nine's effect to removing current weather. This would let 4 fully evolved Pokemon clear weather on switch-in, which is only fair given how each condition has 4-5 available fully evolved setters and how strong weather is in general here.
  • If possible, make Forewarn only reveal moves that haven't been used by the opponent yet. As is, it fails to provide useful information more often than not.
  • Anticipation could also be changed to proc every time an enemy Pokemon switches in, both to further differentiate it from the proposed Forewarn and because out of all possible (fully evolved) users, only Wormadam has any reason to consider it over another ability.
  • Maybe also buff Tangle Feet's evasion chance to 66%? Would make Thrash Dodrio amusing. I'm not too sure about this one though, because it could prove very annoying to fight against.
Seen 2 Days Ago
Posted 2 Days Ago
91 posts
13.6 Years
Hi all, thought I'd share a dev update seeing as IE hasn't had an update in a while now. I've been pretty busy with life lately and haven't been able to reply to the thread like I usually would, so here's what's been going on:

Firstly, development slowed down quite a bit in October due to a merge with pokeemerald's master branch, which created conflicts in 289 files. That meant I had to go through every one of those files, find the conflicts, and figure out what needed to be done to fix them. Naturally, that took quite a while to get through, and once it was done, I found it had also broken the sound engine. Sound effects didn’t work, opening a menu sped up the music somehow, and there was an annoying buzzing sound while the ROM was running. Fortunately, that wasn’t too hard to fix, but it would’ve been the end of the hack otherwise!

Anyway, that’s out of way now, and I’m back to actually working on version 2.0. So far, most of the gen 8 mechanics are done, along with the insanity mode difficulty, which changes certain trainer teams to be much stronger than they are on the current difficulties. I’ve also got wild Pokémon done, and some new locations, megas and abilities. There’s a lot left to do before 2.0 is ready for release though, including bug fixes, move animations (almost 80 of them!), a few new features, and an AI overhaul.

Finally, for those of you wondering why the Github doesn’t have any recent changes, that’s because I’ve been doing all of this locally to avoid spoilers. Once 2.0 is out everything will be public again.
Great to hear those news. Sounds REALLY promising implementing finally gen 8, and just one step closer to finish this.

Personally I know you always deliver a beautiful hack, and with each one, you're only but improving, so keep your good work, take your time, and if it's neccesary, leave this thread a little bit, so you can do this with a happy mood. After all this is an amateur passionate project, and please don't forget that. Cheers man :D
Seen 1 Day Ago
Posted 2 Days Ago
1 posts
2 Days
After 8 runs I still find the pokémon balance and new abilities so refreshing, the only one I find it pretty 'meh' is Delphox's Pyromancy. Yes, it has some semi-decent uses on doubles with Heat Wave, but most of the time you're FAR better with Blaze's reliable buff (I personally love how it works in IE) or Magic Guard + Life Orb (though I miss Mind Blown like in Radical Red), as of now Pyromancy is just a better RNG (what a same it doesn't learn Lava Plume or something with more than 10% burn chance) and you don't miss that much if you don't have it. It would be great if, aside from the x5 burn probability, it had another complementary effect (or Mystical Fire and Flame Charge being able to burn, it would make Delphox a pretty good debuff/buff pokémon).

Buffel Saft

Male
Seen 22 Hours Ago
Posted 22 Hours Ago
1,408 posts
8.4 Years
Hello! I've been having a blast playing this romhack. Lately I've been tired of playing regular Emerald randomizers so this is a nice change of pace. I also appreciate you putting Beldum in an early location, I've always wanted to use a Metagross early in a playthrough.

I've been wondering though, with how ambitious of an update this 2.0 version is gonna be, I have no doubt it's gonna take a long time for it to release. Long enough that it'll most likely release after Legends Arceus.

Basically what I'm trying to ask is, are there any plans on including the new Hisuian Pokemon in this gen 8 update once they're datamined?
So, considering a certain legend adventure is coming soon, I should ask:

What are your plans with the Rom Hack once Legends Arceus releases? Are you gonna wait to release 2.0 til after you get all the new mons released in that game done and coded into the hack, or are you just gonna save them for later and release 2.0 as soon as you can?
No plans to include the new forms just yet, the resources needed for that currently don't exist and doing so would also break compatibility with existing saves.

I don't think I can reply to every individual post in the thread like I used to, but for what it's worth I am still reading all of them!