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Script Limitation in Flags (I am confused)

Started by Calistrotic22 1 Week Ago 12:00 AM
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  • 3 replies

__fred__40

fred

Male
mt silver
Seen 1 Hour Ago
Posted 3 Hours Ago
111 posts
137 Days
your first flag should go as follow
setflag 0x200
or if you are using it to make a NPC disappear write 0200 in the ID box in A-Map
anyway here https://www.pokecommunity.com/showthread.php?t=302347 is a link to KarateKid study on flags and vars
This is the trailer for my new hack rom Pokémon Secret Diaries,check It out!!

https://youtu.be/jxvk8605cVY

Dr. Seuss

Aesthetic  Kaktus

Male
Guatemala City
Seen 6 Hours Ago
Posted 17 Hours Ago
350 posts
6 Years
The documentation from Karatekid's post appears to be kinda incomplete. Here is more detailed information about available flags form FireRed. It might be useful to better understand what flags should be used. https://github.com/pret/pokefirered/blob/master/include/constants/flags.h
I'm just a normal romhacker c:

__fred__40

fred

Male
mt silver
Seen 1 Hour Ago
Posted 3 Hours Ago
111 posts
137 Days
The documentation from Karatekid's post appears to be kinda incomplete. Here is more detailed information about available flags form FireRed. It might be useful to better understand what flags should be used. https://github.com/pret/pokefirered/blob/master/include/constants/flags.h
So,are all the flags under unused available for use(56-120,200-230,300-380,circa)?or should i still only use the ones between 200-230 ?
This is the trailer for my new hack rom Pokémon Secret Diaries,check It out!!

https://youtu.be/jxvk8605cVY
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