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Essentials Question How do I set weather conditions for battle while using MAWS weather animations?

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  #1    
Old September 1st, 2017 (2:10 PM).
hanamir hanamir is offline
     
    Join Date: Feb 2017
    Posts: 15
    Hey,

    I guess the title is pretty straightforward. How do I set weather conditions for battle while using MAWS weather animations? Is there a line or two of code / options that I can put into an event that pretty much says "set the weather condition of this battle to Rain"? I essentially want to be able to set the weather for a battle without having to use the default rain and snow animations (but instead use MAWS weather animations). Thanks.
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      #2    
    Old September 1st, 2017 (2:41 PM).
    GT-Baka GT-Baka is offline
       
      Join Date: Jul 2008
      Posts: 76
      I have been playing around with MAWS lately and here is what I have found.
      $game_screen.weather(1, 25, 40, 0) - Rain

      The about is an example of rain. each weather script will start with "$game_screen.weather"
      the number (1,25,40,0) are found in side the script editor.

      the first number is the Type
      the second number is the Power
      the third number is the Hue
      and the fourth number is the Variation

      if you go into the script editor you will see the first number (Type) is set to 1 which is rain. but if you want to make bubbles instead you would need to find where it says Type=(number) #Bubbles and use that number as your Type.

      I haven't played around with the middle 2 numbers yet, but by messing with to colors in the script editor I was able to change the Variation for the color brown in the leafs to pink.
      Decimal Code (R,G,B)
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        #3    
      Old September 1st, 2017 (3:17 PM).
      hanamir hanamir is offline
         
        Join Date: Feb 2017
        Posts: 15
        Quote:
        Originally Posted by GT-Baka View Post
        I have been playing around with MAWS lately and here is what I have found.
        $game_screen.weather(1, 25, 40, 0) - Rain

        The about is an example of rain. each weather script will start with "$game_screen.weather"
        the number (1,25,40,0) are found in side the script editor.

        the first number is the Type
        the second number is the Power
        the third number is the Hue
        and the fourth number is the Variation

        if you go into the script editor you will see the first number (Type) is set to 1 which is rain. but if you want to make bubbles instead you would need to find where it says Type=(number) #Bubbles and use that number as your Type.

        I haven't played around with the middle 2 numbers yet, but by messing with to colors in the script editor I was able to change the Variation for the color brown in the leafs to pink.
        Decimal Code (R,G,B)
        Yes, I understand that portion of it. But how do you use these animations (instead of essentials defaults) while still having the effects of rain, snow, sun, etc. in battle (how can I script this or set this before battles)?
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          #4    
        Old September 1st, 2017 (6:08 PM).
        GT-Baka GT-Baka is offline
           
          Join Date: Jul 2008
          Posts: 76
          Sorry, you got me on that one.
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