• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Emerald hack: Pokémon CrystalDust [v3 PUBLIC ALPHA]

MrAPT1

That one guy who does stuff
65
Posts
15
Years
I have to say that I can't wait for beta 2, however there are some small things that I would like to nitpick about.

In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.

The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.

The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.
ruinsofalph2us.png

Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.

Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.
Pokemon_FRLG_Route05.png

Here's a picture of it.

Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.
57.png


Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.

http://i4.photobucket.com/albums/y116/DARKLINK107/pokemon/goldenrodrodcity.png

I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.

A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.

GoldLance.png


In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.


One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.

Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
 
Last edited:

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
Ouch. :( That sucks, but it's good you had a backup, and that you've got back to where you were. It's a shame, but I'll be patient, and I'll definitely play Beta 2 when it comes out. :) Good luck. :D
EDIT: Massive typos. I'm so stupid, sometimes. XD
Thanks for the support!
This hack looks very nice can't wait for next release.
Thanks!
Did you insert Lance's Battle Theme?

Can't wait to hear it!
Hehe, a sneaky way to try to get around the "no asking for release dates" rule? ;)
Keep undate fastly because I want to play it.....I want you to make this game
like Gold Sun/Shinygold and Liquid Crystal
Okay, I guess...
At least somebody who made a real remake of the 2nd gen. games! I really like the graphics, the gameplay. Keep going with the game, you're doing excellent! :D
Thanks for the support!
Just reposting this to say how great and pretty close the game is and i like most of the sprites too. :) The game closely resembles crystal, much like fire red closely resembles red. I will be awaiting future betas and releases. Just a suggestion, is it possible to include the apricorn balls? although i think it would be difficult to be transferred across games through trade, maybe replicas?
I may include Apricorn Balls if the code to make custom Poké Balls at the moment isn't so buggy.
would you include radio for the pokegear?
I'm planning on it, but don't expect anything in that regard in Beta 2.

Huge post block below, comments in bold as usual:
I have to say that I can't wait for beta 2, however there are some small things that I would like to nitpick about.

In Cherrygrove city, rather than just the beach area being sandy, the whole dirt road leaves sand tracks, even the part leading into route 29.
That's due to the fact that I felt like an abrupt stop to the footprints would seem strange, and it all flows together better with the sandy prints anyways.

The little grass tile decorations (The two little pieces of grass that stick up that are on some tiles) like the ones from Shiny Gold are cool, but they really feel out of place, and I think if you really want to achieve that FRLG style you should just remove them completely from the grass tiles, since FRLG didn't have them.
I AM trying for an FR/LG style, but I felt that the maps were a bit empty and plain without the addition of a bit more diversity. Just because FR/LG didn't have them doesn't mean I can't. ;)

The ruins of alph chambers are lacking the Tanobi Ruin entrance decorations, and are instead just normal caves.
ruinsofalph2us.png

Perhaps you can try making them look something like this? I found the image from google and I like the way it looks.
Don't worry, that's changed for Beta 2.

Route 34's daycare center uses a Saffron City house rather than the original daycare house in FRLG.
Pokemon_FRLG_Route05.png

Here's a picture of it.
Well, it's not like the same people from that daycare are going to migrate to the outskirts of Goldenrod and rebuild their exact same house there, right? For that matter, the daycare on Four Island looked like the houses on Four Island and not that.

Goldenrod's PCC uses a regular Pokemon Center rather than the Trade Center Building from One Island.
57.png

As I said above, they're not one and the same, so why would they look the same? Besides, the Pokécom Center is actually a stretched version of the Pokémon Center and says PCC. They're not identical.

Which leads me to my next point. Goldenrod looks extremely messy in terms of tilesets. Everything looks really mashed together, not to mention it uses Saffron city's tiles and palettes. Something like this would be ideal, IMO. It's big, so I just linked to it.

http://i4.photobucket.com/albums/y116/DARKLINK107/pokemon/goldenrodrodcity.png
I remember that map. It was the one for Crystal Shards, I think. Either that, or for Palladium and Crystal Shards used it (like pretty much everything else). In any case, the image you linked me looks more like a mash-up of tilesets than mine. The only thing different in terms of tiles (from Saffron) is the satellite dish on top of the Radio Tower. And if you mean mashed together in terms of map size, that's because that's how the original was, too.

I don't know what your philosophy on using maps from Pallidium are (It went open source after it went down after HGSS was announced anyways if I recall correctly, so if you want to use some of the maps it should be fine) but I think the hack would really benefit from using some of them. Lots of them look pretty official, and blend with the FRLG tile sets pretty well.
Ever since Palladium's site went into permanent maintenance mode, I haven't been able to find many of its resources, including maps. I'd be interested in seeing them, mainly for the tilesets because their mapping style differs from mine.

A few things regarding player backsprites. I have never really been a fan of that particular Gold backsprite, because it looks pretty static when he throws the pokeball out, and the Lance one just looks off to me and a bit static as well, so I went and found some Gold and Lance sprites and Tweaked them just a bit.

GoldLance.png

I actually like those backsprites. Where did you find them? I might use them.

In the tall grass of National park, whenever you get into a battle, the background colors for the battle screen look kind of weird. You might want to tinker with the palettes a bit so that it matches up with the normal grass wild battles.
They look weird because you're supposed to be inside grass, and it's darker. Anyways, that's how it was in Emerald, and I just did the same with FR/LG's colors, just darkened.

One last thing, I remember you saying that you weren't going to use Arugurete's music because you weren't able to get a response from him. As of late I've seen a few Pokemon hacks use his team rocket battle theme and wild Johto battle theme (Liquid Crystal used the wild battle theme) and from what I can tell, he doesn't seem to mind or care, so I don't think it would hurt to take a few battle and or route themes from GoldenSun if you need to.
I've already done so. And I have gotten a few responses sometimes, but (s)he doesn't seem to be active on YouTube that much, and so I can't contact them easily.

Personal nitpicks aside, I think you're doing a fantastic job, and I hope that you can keep up the good work.
Thanks!
All right, status update... Hmm, I don't know if I could write something useful here that won't give anything away. Eh, what the heck! Riddle time!

Four roads intersect at one place. Although you can see all of them, two are blocked and you must continue onwards. Later, you enter through one of the previously-blocked ones and exit the other.
 

Quickster

Dream or Drop?
351
Posts
16
Years
  • Seen Apr 4, 2016
Thanks for the support!

Thanks!

Hehe, a sneaky way to try to get around the "no asking for release dates" rule? ;)

Okay, I guess...

Thanks for the support!

I may include Apricorn Balls if the code to make custom Poké Balls at the moment isn't so buggy.

I'm planning on it, but don't expect anything in that regard in Beta 2.

Huge post block below, comments in bold as usual:

All right, status update... Hmm, I don't know if I could write something useful here that won't give anything away. Eh, what the heck! Riddle time!

Four roads intersect at one place. Although you can see all of them, two are blocked and you must continue onwards. Later, you enter through one of the previously-blocked ones and exit the other.

Woah, thats pretty far! Sounds pretty good to me. Will that be the end of the beta? (Well after the roads..)
 

MrAPT1

That one guy who does stuff
65
Posts
15
Years
I actually like those backsprites. Where did you find them? I might use them.

if I recall correctly, they were some old sprites for Palladium that I had saved on my hard drive before the site went down. I basically just edited out Gold's goggles and completely redid Lance's head by using the HGSS sprite's head and touching it up a bit.

EDIT:

If you do decide to use them, use these updated ones. I fixed a few errors with Gold's hat and shaded Lance's neck a bit more.
GoldLanceUpdate.png
 
Last edited:

TCB

Tranquilo.
565
Posts
13
Years
Whoa...time has been your friend, hasn't it diegoisawesome? XD

Can't wait to see the progress made, and will enjoy this new and upcoming beta!
 

Sayan

is tightening its focus
240
Posts
12
Years
I just downloaded and played this hack and I really like it a lot. Crystal is my favorite game and is really close to my heart. I've been playing Liquid Crystal for the past few weeks, this definitely gives LC a run for it's money.

I especially like the world map, the animated sprites and the fact that it's based on Emerald (so I should be able to use stuff like Synchronise to get wild Pokemon of a certain nature and the EV reducing berries).

Just wanted to say one thing. In the very short time I've been playing, I've noticed that you have the Map Card in the Pokegear from the start, yet the man in Cherrygrove acts like he gives it to you after his dialogue. Please fix that.
 
16
Posts
13
Years
I found a situation with the PokéGear, the numbrers don't appear. I talked with all the trainers who own a "phone", but the numbers don't record.

Keep going! I really love your hack! I'll be waiting for the Beta 2. :)
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
if I recall correctly, they were some old sprites for Palladium that I had saved on my hard drive before the site went down. I basically just edited out Gold's goggles and completely redid Lance's head by using the HGSS sprite's head and touching it up a bit.

EDIT:

If you do decide to use them, use these updated ones. I fixed a few errors with Gold's hat and shaded Lance's neck a bit more.
GoldLanceUpdate.png
All right, looks like I've got some inserting/crediting to do. ;)
Whoa...time has been your friend, hasn't it diegoisawesome? XD

Can't wait to see the progress made, and will enjoy this new and upcoming beta!
All right, thanks!
Hey Diego, since you're using Emerald, have you considered inserting the FRLG Pokemon sprites and making animations for them?

http://spriters-resource.com/community/showthread.php?tid=13645
I found this and from what I can tell it has all Kanto pokemon with FRLG style animations.
I don't know if I would ever want to take the time and effort to insert all the FRLG Pokémon sprites. :/
I just downloaded and played this hack and I really like it a lot. Crystal is my favorite game and is really close to my heart. I've been playing Liquid Crystal for the past few weeks, this definitely gives LC a run for it's money.

I especially like the world map, the animated sprites and the fact that it's based on Emerald (so I should be able to use stuff like Synchronise to get wild Pokemon of a certain nature and the EV reducing berries).

Just wanted to say one thing. In the very short time I've been playing, I've noticed that you have the Map Card in the Pokegear from the start, yet the man in Cherrygrove acts like he gives it to you after his dialogue. Please fix that.
Thanks for the input. Just to let you know, the world map has changed and is now separated into Kanto and Johto maps.
I found a situation with the PokéGear, the numbrers don't appear. I talked with all the trainers who own a "phone", but the numbers don't record.

Keep going! I really love your hack! I'll be waiting for the Beta 2. :)
Yeah, that's due to me not having as much of an understanding of the Pokénav's Match Call feature as I'd like. I'll do some more research into it and see what I can do.
haizzzz why all new hack always dead?

Crystal Dust isn't dead, can't you be patient? It isn't easy to make a Hack rom.
This is true, CrystalDust is very much alive and well. :D
 

Sayan

is tightening its focus
240
Posts
12
Years
Keep up the good work Diegoisawesome! Really looking forward to future releases.

Btw, can you catch different Pokemon on the same spot at different times of the day?
 
16
Posts
13
Years
I found two things, I hope this will be useful. ^^

* When you use the move CUT, the sprite turns to "Sapphire" (the female trainer from RSE). And when you fish, the overworld turns with strange colors.

* The Psychic overworld isn't the correct, or it is in purpose that you used the Cooltrainer overworld instead?
 

Sierraffinity

Desperately trying to retire from ROM hacking
1,069
Posts
16
Years
=p~ really? i can't wait
All right then!
Keep up the good work Diegoisawesome! Really looking forward to future releases.

Btw, can you catch different Pokemon on the same spot at different times of the day?
Not at the moment, even though I know how to implement it. At this point, it would take a lot of work to get all the areas with all the Pokémon, and plus, AdvanceMap would no longer be able to read my wild Pokémon.
Long time no see! Still supporting this baby! Can't wait to play this on my 3ds!
All right then, cool!
I found two things, I hope this will be useful. ^^

* When you use the move CUT, the sprite turns to "Sapphire" (the female trainer from RSE). And when you fish, the overworld turns with strange colors.

* The Psychic overworld isn't the correct, or it is in purpose that you used the Cooltrainer overworld instead?
The first one is due to my not having inserted all the necessary overworld sprites back then, and that's done now. The second one is wrong, because according to FireRed, that IS the right sprite for psychics.
 
Back
Top