Game Journal Crawling through games Page 2

Started by Devalue February 21st, 2021 5:55 PM
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Devalue

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Trashed some less necessary attachments on Page 1. Should load better now. Learned to be more sparing with images.

Grim Fandango: Remastered
Entered this game with uncertainty. Enjoyed Monkey Island as a child. Acquired a distaste for puzzles since then. Handled Day of the Tentacle's puzzle without much issue, though. Remembers Monkey Island fondly due to humor, also, not gameplay.

Praises it for the unique setting. Occurs in the land of the dead. Acts as a travel agent to the newly-dead. Sends people to their final destination on a train...if they were good. Handed a cane with a compass to one bad skeleton.

Contains various complexities as well, including a criminal element. Kills skeletons by "sprouting" them with a flower bullet. Highlighted exploited laborers and prisoners throughout the game. Never felt too dark. Would have preferred something a little more lighthearted, though.

Fared okay on the humor front. Liked most lines where the other characters cut in outside of conversation. Example: Looked at Eva. "It's my boss's secretary, Eva." Responded, "It's my boss's whipping boy, Manny." Informs you of your place in the story right out of the gate. Cannot recall any amusing uses of items, unfortunately. Wanted to hold onto the Robert Frost balloon animal far longer, though.

Felt a little mixed on characters. Warmed up to Glottis, your driver, as a constant, faithful companion. Viewed Manny, the main character, with a bit of sideeye. Seemed unnaturally fixated on Mercedes Colomar. Understands wanting to help, especially with few other options. Felt forced before long. Spoke together for not even five minutes. Waited for a year at Rubacava. Smacked Manny with a bottle and left after that year. Seemed undeterred by this.

Dropped the ball hard on gameplay, unfortunately. Names the Petrified Forest as an awful place. Committed missteps there seen throughout the game.
1. Tasks you with toppling a petrified tree. Hooked machinery up to it. Tricked Glottis into climbing up it. Threw the switch to send them spinning. Was insufficient, however. Needed to pinch the lines to the equipment with a wheelbarrow. Visably changed the timing of the device's four pumps. Caused no other indications of progress, however. Knew what to do solely thanks to a walkthrough.
2. Presents you with a forest clearing. Shows many paths. Goes nowhere. Needed a signpost from a screen earlier. Noticed it due to knocking it over. Could not interact with it at all while driving, however. Never changed the cursor. Assumed it to be background. Had to exit the vehicle.

Grabbed the signpost. Dragged it to the clearing. Set it down. Spun around. Pointed towards one path. Ran down it. Reappeared from one of the other paths. Tried again. Pointed the same way. Carried the signpost along. Same result.

Moved the signpost around. Pointed to different caves. Sprinted down them. Produced no clear results. Wondered if it was correct, but not giving any indications. Does that with mazes sometimes.

Tries to hint at the correct solution. Says, "Well, it's pointing somewhere." Set up the paths as a huge red herring. Actually pointed to a spot already visible in the clearing. Dips downward when you hit the very small magic spot. Opens a huge trapdoor. Must have planted the signpost very close before. Never registered.

Solved some puzzles without understanding the reason behind your actions. Traps you in a ship during one section. Stacked explosives at the door to blow you up. Figured out how to twist the anchor lines together. Reeled one anchor in. Thought it would cause the ship to do a barrel roll and dislodge the explosives. Tore a huge line across the ship instead. Sailed out with that half of the ship.

Brings up one more bit: bugs. Crashed twice. Locked up the computer completely...six times? Lacks an autosave feature too. (Arguably wasted more time hard resetting than from lost progress.) Cannot recall any other game causing issues like that.

Overall thoughts: Considers this game okay with a walkthrough or as a spectator. Would not describe the story and characters as particularly memorable, however. Stands out more for its awful puzzles, poor interaction points (to the point of completely missing several locations and items, despite clicking over there), and rough crashes.
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Game Journal Thread
Most Recent Entry: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

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Devalue

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Spoiler: Fire Emblem: Three Houses Blue Lions Maddening Chapters 1-6

Completed Fire Emblem: Three Houses twice. Finished Black Eagles (Crimson Snow) and Golden Deer, both on Hard. Skated through Golden Deer's route, thanks to New Game+ and game knowledge. Naturally wanted to try Maddening with the Blue Lions.

Distrusts Fire Emblem games on the hardest difficulty since Awakening. Pinned hopes on New Game+'s advantages to cancel out a potentially rough early-game. Some major benefits:
1. Ridiculously good battalions. Notes Immortal Corps (+8 Strength, +4 Defense, +10 Charm), Supreme Armored Co (+7 Strength, +6 Magic, +6 Defense, +5 Resistance, and +10 Charm), and Holst's Chosen (+7 Strength, +7 Defense, and +3 Charm) at C-rank Authority. Competes with A-rank battalions.
2. Saint Statues at maximum. Appreciates faster skill ranks immensely. Cuts down grinding time.
3. Instant A+ Professor rank. Could completely ignore fishing. (Will not, for meal ingredients. Reduces the necessary amount, however.)

Planned to use almost all the Blue Lions. (Feels right to do so on their route.) Dropped Sylvain due to using them before (and not liking them). Team plan: Byleth (male), Dimitri, Dedue, Felix, Ashe, Annette, Mercedes, Ingrid, Leonie, Petra, Hapi, and Yuri.

Chose Petra for being Black Eagles's all-star and good in Golden Deer. Remembers Leonie being similar, stat-wise. Wanted to include downloadable content characters this time. Found Hapi and Yuri more interesting than Constance and Balthus.

- Chapters 1-3 missions: Lacks much to say. Crushed them with raw battalion stats and the handy Chalice of Beginnings (counterattack at any range). Turned Annette into an invulnerable axe machine, also. Reached Authority Rank C. What can enemies do against Holst's Chosen and a Silver Shield (+11 total defense)?

Witnessed two 1% enemy criticals on a single Skirmish map. Please get that out of your system now.

Grinded up skills like Axe and Faith. Squeezed Heavy Armor and some Reason in too. Why? Minimum class stats. Jumps that unit's stat up to that class's minimum stats permanently. Cannot resist that. Recorded some Armor Knight promotions:
- Mercedes: +2 HP and +3 Def
- Annette and Ingrid: +1 HP and +4 Def
- Hapi: +3 Luck and +6 Def
- Felix: +4 Def
- Ashe: +2 HP and +5 Def

Understands this being too grindy for people. Did not feel too bad, though. Sped it up New Game+'s bonuses. Stalemated enemies with a broken weapon and overwhelming defense. Sniped any problem units (see: mages). Turned on No Animations and Action Skip. Ended turns immediately, without acting. Laughed at the seven enemy units with broken weapons on turn 90.

- Chapter 4 mission (Rite of Rebirth at the Holy Mausoleum): Defeat the boss within 25 turns. Plunked down the Death Knight in the middle. Whatever. Will steal the Dark Seal on the last turn. Blah blah bla-wait. Why is there a red line going to Felix? Moves on Maddening difficulty?

Hung on from the Death Knight slash with 2 hitpoints left. Thank you for not getting your ~28% critical chance. (Occurred before Felix's Armor Knight promotion, for the record. Was not saved by that.) Knocked the Death Knight off balance with Ingrid's gambit (A-rank Cichol Wyvern Co). Sealed the battle—and the map, honestly—with some rallied punches from Byleth.

- Chapter 5 mission (Miklan in the tower): Insisted on saving Gilbert. Expected reinforcements later, however, not on Turn 2. Rescued Gilbert with Dedue's Impregnable Wall gambit. Resulted in Dedue melting to all four 83% hit chance Fires and a finishing 45% hit chance gambit (~21.4% of all hitting). Rewound time to monkey with the rolls.

Sidenote: Really showcased how mean reinforcements are. Appeared from behind and rushed Gilbert (the slow armor knight) in the same turn. Praises and despises Divine Pulse on this note. Thanks Divine Pulse for preventing a dumb death and restart. Allows the developers to create nonsense like this without blowback, though.

Dogpiled Monster Miklan at the end. Annihilated it in a single turn, thanks to Annette's finishing critical.

...Oh. Should not have given the Lance of Ruin back. Whoops. Oh well. Tends not to use weapon relics anyways.

Recruited Petra, Leonie, and Yuri in Chapter 6. Enters with a promoted class's average stat growths, as a result. Beats out levels from earlier classes with weaker stat growths. Briefly lamented how much training the newcomers need. (Bypassed the slowest part for Petra and Leonie. Regained skill levels from a previous playthrough with Renown.) Stopped grumbling after comparing Petra and Ingrid in the same class (Armor Knight).
Petra / Ingrid
- Level: 11 / 13 (+2)
- Strength: 15 / 11 (-4)
- Magic: 6 / 14 (+8)
- Dexterity: 13 / 11 (-2)
- Speed: 16 / 10 (-6)
- Luck: 12 / 11 (-1)
- Defense: 17 / 19 (+2)
- Resistance: 3 / 12 (+9)
- Charm: 11 / 18 (+7)

Practically mistakes Ingrid for a caster.

Scanned downloadable content classes for good base stats. What lazy person designed Dark Flier? 8 Strength and 6 Magic base stats? Why is a level 20 Magic-based class on par with a level 10 Strength-based class in Magic? Why are these the exact same numbers as Pegasus Knight?

- Dedue's Paralogue (War for the Weak): Was never in danger. Felt smart for Repositioning Felix over to the left side of the map with Ingrid. Crossed a wall of rocks which separates them.

Met the qualifications for Fortress Knight on all characters at this point, by the way. Waits on Yuri for the final Warlock/Bishop skill qualification.

- Chapter 6 mission (Death Knight's basement): Loves the Chalice of Beginnings. Littered this area with archers (a strange choice for an underground area, in retrospect). Weakened them enough to ensure easy clean-ups.

Reached the final room. Wanted to beat the Death Knight. Completes the map if all other enemies (one remaining cavalier) die, however. Plugged the hole with Dedue. Ate the Death Knight's 21 damage critical and 7 damage normal hit. Pummelled the Death Knight with an encore of rallied punches. Easy.

- Sylvain's Paralogue: Placed six thieves with loot in the middle of the map. Flees to the four exit points unless that exit point boss dies.

Tackled all the exit point bosses at once. Soloed the archer and caster sections with Byleth and Mercedes, respectively. Started off sketchy with one of the larger teams. Stabilized with a large area effect gambit. Reclaimed all the loot and the Lance of Ruin. (Rectified the earlier mistake.)

- Lorenz's Paralogue: Not much noteworthy here. Flattened the right side of the map with Byleth. Kept healthy thanks to Healing Focus (50% heal Combat Art) and the occasional Crest of Flames heal.

- Dorothea and Ingrid's Paralogue (Volcano Marriage Proposal map): Grew irritated from 4 of 6 ~35% hit chance enemy gambits landing. Tempered those complaints a bit due to Ingrid's critical hit parade. Awarded MVP to Yuri, however, as the new Chalice of Beginnings owner.

Uses awful surprise reinforcements on this map too. Forgot about the ones that appear behind you. Slaughtered Dorothea in a single combat.

- Balthus and Hapi's Paralogue (Black Market Scheme): The grossest map so far. Grabbed the starting conditions from a Wiki. Forces Byleth, Balthus, and Hapi in the blue Sword, Fist, and Tome circles, respectively.
Black Market Scheme Initial Labeled.png
Forces a lot of solo or duo situations. Manages okay with good pairings, though, right? Complicates things with reinforcements. Spawns three reinforcements if you move Leonie or Yuri from their starting spot. Turned the bottom left into a 2v6 and the bottom middle into a 1v5. Weathered the storm, thanks to those Armor Knight promotions. (Tickled Leonie with 1x4 50% hits while on a bush tile. Becomes a very different story with 3 less Defense.)

Did not end there, however. Defeated every enemy except one axe and the boss group. Started to breathe again. Ticked over to Turn 5. Screenshotted the start of the turn.
Black Market Scheme Turn Five.jpg
Spawned 19 units at once. Did not immediately move, mercifully. Note how injured everyone is. Could not risk a spellcaster on the left side. Barely reached Yuri with Hapi's Physic.

Proved stronger together than alone. Carried the left side with Yuri on the healing tile (although still dodging a ~30% hit chance that would have killed) along with Axebreaker tanking plus chip damage from the others. Formed a protective wall around Annette (or as well as possible versus Pass Swordsmen) to dole out heals. Rescued Hapi after rushing back with the Brawler duo of Byleth and Balthus.

Considered the boss the easiest part of the map by far. Was not troubled by the monster transformation. Brought a lot of bows this map.

Reached level 20 on several characters after these paralogue maps. Pushed students towards the exam room.

Fortress Knight
Byleth: +2 Defense
Mercedes: +3 Hitpoints, +7 Strength, +3 Defense
Yuri: +2 Hitpoints, +3 Defense
Felix: Not taking it. (Technically would have gained Resistance. Earns more below.)
Hapi: +3 Hitpoints, +4 Strength, +4 Defense

Bishop
Byleth: +2 Magic, +4 Resistance

Warlock
Felix: +3 Magic, +11 Resistance (Introduces you to the original reason for this grind. How can you turn down an eye-popping 11 Resistance?)

Warrior
Mercedes: +2 Strength (Occurred after Fortress Knight. Failed Warlock. Spent the 2000 gold for fun. Chuckles at the idea of Mercedes with Wrath.)

Will cut it off here. Promotes more next time. Recorded everyone's stats in the next spoiler. Farewell for now.


Spoiler: Character Stats

Avoided images. Looks far better with screenshots. Slows the page to a crawl with enough image dumps, unfortunately. Labeled each stat's stars (according to the Mysterious Teacher) in parentheses.
Byleth
Level: 20
Class: Brawler
Overall Rating: B
Hitpoints: 41 (3)
Strength: 23 (1)
Magic: 15 (2)
Dexterity: 23 (5)
Speed: 22 (5)
Luck: 18 (1)
Defense: 17 (4)
Resistance: 14 (2)
Charm: 24 (5)

Dimitri
Level: 19
Class: Cavalier
Overall Rating: C
Hitpoints: 43 (3)
Strength: 23 (0)
Magic: 13 (5)
Dexterity: 15 (0)
Speed: 15 (0)
Luck: 10 (0)
Defense: 17 (3)
Resistance: 6 (0)
Charm: 23 (3)

Dedue
Level: 18
Class: Brigand
Overall Rating: B
Hitpoints: 47 (4)
Strength: 22 (1)
Magic: 9 (4)
Dexterity: 13 (3)
Speed: 9 (0)
Luck: 10 (1)
Defense: 21 (4)
Resistance: 6 (3)
Charm: 12 (3)

Felix
Level: 20
Class: Archer
Overall Rating: B
Hitpoints: 39 (2)
Strength: 20 (0)
Magic: 17 (5)
Dexterity: 17 (2)
Speed: 26 (5)
Luck: 15 (2)
Defense: 17 (5)
Resistance: 15 (5)
Charm: 14 (2)

Ashe
Level: 18
Class: Thief
Overall Rating: B
Hitpoints: 34 (3)
Strength: 12 (0)
Magic: 11 (2)
Dexterity: 22 (5)
Speed: 22 (4)
Luck: 15 (2)
Defense: 14 (5)
Resistance: 14 (2)
Charm: 15 (5)

Mercedes
Level: 20
Class: Priest
Overall Rating: B
Hitpoints: 35 (2)
Strength: 19 (5)
Magic: 19 (0)
Dexterity: 18 (3)
Speed: 21 (5)
Luck: 12 (1)
Defense: 17 (5)
Resistance: 24 (5)
Charm: 17 (1)

Annette
Level: 19
Class: Mage
Overall Rating: C
Hitpoints: 32 (2)
Strength: 10 (0)
Magic: 25 (5)
Dexterity: 13 (0)
Speed: 12 (0)
Luck: 12 (0)
Defense: 12 (3)
Resistance: 13 (4)
Charm: 17 (4)

Ingrid
Level: 19
Class: Pegasus Knight
Overall Rating: B
Hitpoints: 36 (1)
Strength: 13 (0)
Magic: 16 (4)
Dexterity: 16 (3)
Speed: 18 (0)
Luck: 15 (0)
Defense: 15 (5)
Resistance: 17 (2)
Charm: 22 (5)

Petra
Level: 18
Class: Thief
Overall Rating: C
Hitpoints: 36 (2)
Strength: 17 (1)
Magic: 8 (1)
Dexterity: 19 (3)
Speed: 26 (5)
Luck: 14 (0)
Defense: 13 (3)
Resistance: 5 (0)
Charm: 14 (0)

Leonie
Level: 18
Class: Pegasus Knight
Overall Rating: C
Hitpoints: 34 (0)
Strength: 19 (3)
Magic: 8 (0)
Dexterity: 18 (1)
Speed: 24 (5)
Luck: 15 (2)
Defense: 16 (2)
Resistance: 7 (2)
Charm: 18 (4)

Yuri
Level: 20
Class: Archer
Overall Rating: B
Hitpoints: 35 (3)
Strength: 24 (5)
Magic: 12 (0)
Dexterity: 16 (1)
Speed: 22 (1)
Luck: 18 (2)
Defense: 17 (5)
Resistance: 14 (0)
Charm: 24 (5)

Hapi
Level: 20
Class: Mage
Overall Rating: B
Hitpoints: 35 (1)
Strength: 17 (4)
Magic: 22 (2)
Dexterity: 17 (0)
Speed: 12 (0)
Luck: 12 (4)
Defense: 17 (5)
Resistance: 18 (2)
Charm: 14 (5)



Spoiler: Character Impressions so far

As of Chapter 6. Viewed most of the supports available for this section on the game. Lists personality in the first paragraph and performance in the second.


- Dimitri: Positive. Treats others well. Acts patiently (if exasperated) towards standoffish people like Felix. Expresses less for soldiers talking poorly about Dedue (which is great). Knows very little about Dimitri, though. Recounted a story about being shoved out to "go catch a deer" in the cold at night. Described the event, but little of the emotions behind it. (Implies being frightened, though.)

Frets about Dimitri's effectiveness. Tried Great Knights before. Feels like that. Struggled to kill anything while still suffering a lot of damage.

- Dedue: Dull. Began every support about being shunning because of Duscur. Understands why a personality trait or event would dominate first meetings. Makes for dull reading, especially back-to-back-to-back. Winds up being similar to Bernadetta, in that respect.

Manages okay in combat. Acted as a good physical wall. Fires off some decent damage on player phase.

- Felix: Mildly positive. Recruited Felix before. Came off as an ill-tempered grouch to everyone. Provided a little more context in the Blue Lions supports. Loathes the knighthood ideal that most of the house ascribes to. May not intend to sound disgruntled all the time either, such as in Annette's support.

Excels on the battlefield. Runs counter to the first playthrough of being underwhelming. Combines good strength and speed. Worries about Mortal Savant ruining things again. May stick to Assassin and magic weapons.

- Ashe: Positive. Skipped most of the supports here, as a regular team member. (Likes Locktouch.) Behaves kindly towards everyone. Upholds the ideal of knighthood without it overtaking every support.

Holds little hope for Ashe. Usually turns out weak. Feels exceptionally low on Strength this time. Planned for Ashe to be utility as the team's dancer, though. Spent the downloadable content boots on them already. Crosses so much ground with that and the March Ring.

- Sylvain: Negative. Passes on the womanizer. Recalls some okay supports. Still no.

Managed to not die in their paralogue. Good job.

- Mercedes: Okay, but a bit boring. Appeared in the Golden Deer run. Pushes the motherly personality a bit too much. Could be a voice thing as well. Does not hate them, by any means, though.

The best spellcaster on the team by far. Sports good all-around stats, unlike Annette and Hapi. Outperformed the 40% base speed growth, in particular.

- Annette: Marriage candidate. Sees a different side with nearly every support. Becomes protective with Mercedes, scatterbrained with Dedue, studious with Ashe and Sylvain, make-up artist with Ingrid, and goofy with Felix. Strays far from being a single character trait.

Lags behind in terms of combat. Functions okay. Lacks any standout spells and stats besides Magic. Hopes for improvement when Bolt Axes become readily available. Plans to go Wyvern Lord later.

- Ingrid: Pleasant. Shows off a firm side in ideals and knighthood, but also a softer side when apologizing for being too harsh. Hammers knighthood too much, however. Enjoys their voice, also.

Sees an uphill battle for Ingrid. Grew in defensive stats and Magic, but not much else. (Tanked shockingly well in Black Market Scheme, though, so...maybe not too terrible?) May have to rely on Frozen Lance. Synergizes with the Crest of Daphnel (extra might on combat arts), on the plus side.

Overall Blue Lions thoughts: Maybe the best of the three for characters? Rivals the Black Eagles. Relies the least on gimmicks, despite a central theme of knighthood.

- Yuri: Intriguing in Cindered Shadows, but very muted in the main game. Supports with Byleth, Bernadetta, Dorothea, Ingrid, and the other Ashen Wolves only. Will see three of those.

An exceptional unit. Stands among the best on the team. Combines good Strength, Speed, and passable defensive stats.

- Hapi: Same as Yuri, but with a side of kidnapping (and the resulting anti-church sentiment) dominating everything. Mirrors Lysithea's story too much.

Underwhelming. Faces a lot of the same problems as Annette. Loses to or ties Mercedes in every stat except Magic.

- Byleth: Too much of a blank slate.

Tops the list for combat capability. Edges out Felix and Yuri by a bit. (Compares quite closely, though, due to minimum class stat boosts.)

- Petra: Skipped most of the supports. Read them before. Liked them (to the point of marriage) for the lore behind Brigid, the difficult circumstances around it, and the pleasant personality.

Sits in the middle of the pack for combat. Cannot handle hordes of enemies like Felix. Will not flail ineffectively like Ashe.

- Leonie: Ditto on skipping supports. Remembers these a bit worse. Worships Jeralt too much, at least outside of supports. Sticks more.

Again like Petra, although perhaps a bit less effective with the bow. Awaits Point Blank Volley.
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Game Journal Thread
Most Recent Entry: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

Gachamon - A Moon Challenge Run
(Complete)

Nah

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Besides that one paralogue map, it sounds like your Maddening run hasn't been too bad so far, which is good. I also played Awakening on Lunatic and while I did finish it+Apotheosis, it was kind of a rough ride. tbh I don't think that I want to try Maddening, that's probably beyond me.
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Devalue

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Understands being uninterested in Maddening. Becomes a bit tiring optimizing every little detail or finding precise unit configurations to not lose someone. Struggled so much on Chapter 2 of Awakening, where you first get Stahl, Vaike, and Miriel. Did not want rely solely on Chrom and Robin for the playthrough. Cleared the map eventually. Describes winning as more relief than fun. Encountered nothing as bad as that so far, fortunately.

Considered Hard difficulty with anti-grinding restrictions instead of Maddening. Undoubtedly progresses much faster without skill grinding, fishing, tea parties, lost item hunting, and so on. Makes Seminars worth considering.
Spoiler: Fire Emblem: Three Houses Blue Lions Maddening Chapters 7-10

- Chapter 7 mission (Battle of the Eagle and Lion): Breezed through it. Even handled the fliers well. Missed the opportunity to steal Evasion Rings, apparently. Oh well.

Went horribly for the Golden Deer. Stacked two morale boosts on the Black Eagles from kills. Reflected the battle's name accurately, though.

- Sothis's Paralogue (Huge Monsters from Nowhere: The Map): Not bad, surprisingly. Remembers being swarmed in other playthroughs.

Chuckled at a line from Dimitri too. Engaged the boss. Ended the turn. Spawned more reinforcements on Dimitri's northern group. "Blast! More hawks! We should probably take those out before we approach that beast..." Too late for that.

- Felix's Paralogue (True Chivalry): A dumb map, but for (mostly) different reasons than Black Market Scheme. Must rescue all five villagers (green, although indistinguishable from allied guards) for the best reward, including Felix's relic shield. Cannot let Rodrigue die either.
True Chivalry Map.png
Presents two major problems:
1. Rodrigue dying Turn 1. Flops over to two full health enemy swords, and sometimes two injured enemy swords. (Hits with white magic 50% of the time.) Starts within range of three enemy swords.
2. Suicidal villagers. Hides in a corner for a turn or two. Runs towards the enemy force after that. Sprints past their guard without a care. Why? Is this why Felix is so surly?

Struggled on this one. Saw no clear way to save one villager at one point. Leapt in front with Yuri. Would have worked, if not for four enemy swords (with Pass) spawning and pulverizing the villager. Fully restarted the battle to equip positioning combat arts, reclass two units to more mobile classes, and bring Ashe with the Blue Lions Dancers battalion. Lacked more conventional tools like Warp, Rescue, and an actual dancer.

Almost routed the map. High-fives the allied guards for landing three 9% criticals. Realized later that the win condition is to kill the boss. Makes the map more manageable, but no less stupid.

Heavily questions MVP going to Byleth on this map. Beat up...two people? Three? What about Ingrid? Soloed the boss. What about Yuri and Leonie? Must have gotten more kills on the south side.

Smiles at Ashe, also. Stacked the downloadable content boots, March Ring, and Riding's +1 movement skill for a total of +4 movement. Zips around at 8 movement as a Fortress Knight. Outruns all the fliers and cavalry.

- Ignatz and Raphael's Paralogue (Death Toll): Overextended a few times. Grew too accustomed to rushing. Bristles at another 30% enemy gambit landing (which dragged out Petra and forced a rewind).

- Yuri and Constance's Paralogue (A Cursed Relic and Map): Dreaded this upon seeing the main map condition: do not let the Duke die.
A Cursed Relic Starting Map.png
Begins on a positive note: decent stats for the Duke. Survives a hit or two. Scored...two criticals? At least one, anyways.

The bad news? 15 reinforcements upon either killing the boss OR getting within two spaces of the Duke. Deals with enemies near the Duke transforming into monsters too.

Beelined to the Duke with both fliers. Dealt with the right-side enemies with a small, slow group. Killed the boss with everyone else on the way to the Duke (not knowing about reinforcements). Screenshotted the resulting mess for Leonie and Ingrid.
A Cursed Relic Struggle.png
Estimates this to be the start of Turn 4. Arrived at Turn 3. Rewound back to before killing the boss.

Wishes to speak about this map for a moment. Punishes you for defeating the boss quickly OR warping a unit in to help immediately. Revolves entirely around the reinforcement trigger. Might make this map easier by doing nothing for the first few turns, rather than help the Duke. Views that as terrible design. Ought to reward you for defeating the boss quickly (with fewer/slower reinforcements or in disarray) or warn you about the trigger beforehand.

Take two. Directed more northward instead of at the boss. Dealt with the boss regardless, due to that group moving. Delayed impending doom by a turn or two with Mercedes's weakest magic, while also attempting to get within Physic range. Directed Yuri + slow team to the western archer reinforcements and Felix towards the northeast archer reinforcements. Tasked Petra and Byleth with supporting the fliers.

Spiraled into another wild mess. Spammed gambits with Ingrid and Leonie to ultimately buy time for Byleth and Petra. Recalls the four of them fending off the three mage team, the four cavalry team, and 3-4 monsters at the same time. Rescued them just in time with Mercedes's Fortify (area effect heal). (Lagged behind. Froze in place for a turn because of the boss's dark magic.)

Notes one final hazard of the map: the Duke. Cannot understand what their destination was. Reached the circle spot, just south of the fountain in the above screenshot. Refused to cross the bridge south to safety. Scooted up and down 1-2 squares several turns in a row. Must have been running to a friendly unit...or something.

- Chapter 8 mission (Remire Calamity): Suffered from the rushing mindset being drilled in. Scattered in every direction to save villagers, unlock chests, and defeat the Death Knight. Rewound a few times from overextending once more. Nabbed all the rewards, though.

Revealed Dimitri's dark side in this chapter. Wondered when it would show up. Manifested in gameplay too. One-shot the Death Knight with the Crest of Blaiddyd.

- Ashe and Catherine's Paralogue (Fighting Fog and Fliers): Defend Rhea in a fog map. Rewards you for Rhea not taking damage. Baited out the immediate threats on Turn 1. (Rewound once due to fliers finding Hapi.) Demolished them after seeing them. Finished in 3-4 turns. Not too terrible. Finally started dodging 30% enemy gambits too.

- Flayn and Seteth's Paralogue (An Ocean View): Stormed the beach with Yuri to get MVP (for motivation to finish the Bow budding talent and Deadeye). Picked off the island-dwellers with fliers. Simple.

- Hanneman and Maneula's Paralogue (Oil and Water): Rescued Maneula with fliers. Skirted around archer ranges to stay safe. Bigger question: Why would you fight the Death Knight again? Beat up the Death Knight three times already. Escaped via silly plot magic every time. What do you expect to happen this time, even if you find them?

- Anna's Paralogue (The Secret Merchant): Loaded every enemy unit with a drop. Flees with warp magic in groups. Struck out with the main group up the middle and a few units on the right side. Met stiff resistance in the form of raw stats. Struggled to one-round any enemy without a critical, even when doubling.

Called in reinforcements all along the edge of the map, as expected of a downloadable content map. Heard about awful Bow Knights popping in. Tended to be far away, though. Spawned in all the reinforcements in singles, rather than groups of 3-4. Cut down on the frustration.

Went surprisingly okay. Spun time back only once, and not due to reinforcements. Missed out on a few rewards (6000 gold and a Venin Lance?), but nothing huge. Continued the positive trend of avoiding low chance enemy gambits.

- Chapter 9 Mission (Monster Students in the Cathedral): A simple mission. Follows the lead of many paralogue maps with rewards for saving students. Pales next to said maps. Threatens students with a single monster, while standing on a healing tile with healing items. No issues at all. Maintained the streak of allied criticals with one from Jeralt.

Knew Jeralt was going to die the first time around. Sighed at all the promises to tell Byleth everything soon. Teased too much information.

- Hilda and Cyril's Paralogue (Dividing the World): Save more people. Splits your army in two.
Dividing the World Starting Conditions.png
Plugged the northwestern chokepoint with Petra. Tasked Leonie with saving the northern allied unit from the two Wyvern Riders. Pitted Dimitri versus fellow cavalry for the southern allied unit. Charged down the middle with everyone else.

Required a few rewinds. Failed to realize how fragile these allied armor knights were. Dies instantly versus a single Wyvern Rider. Drops very low from two archers (6x2 at 50% in woods, 80% otherwise) with Poison Strike. Tossed Yuri from the western bridge to the central allied units with a dance from Ashe on Turn 2. Probably prevented a death by doing so.

Suffered from success in Petra's neck of the woods. Criticaled a few too many enemies. Allowed more cavalry to pour in (likely with Swordbreaker, given 100% hit chances). Threw out a gambit just to freeze enemies and wait for help. Loves how much ground Ashe can cover with 10 movement.

Names this as the best map so far. Presented a definite challenge in saving everyone. Never needed to worry about allied units killing themselves. Called in zero reinforcements. Knew exactly what was coming.

- Chapter 10 mission (Where the Goddess Dwells):
Kronya: "Hello! You're here! Welcome to the forest of death!" Should have said for whom. Noticed good critical rates, especially from Petra (50% sometimes). Counted criticals partway through Turn 1's enemy phase.
Hit 1: Critical. Nice.
Hit 2: Critical. ~25% chance for the double crit.
Hit 3: Critical. Wow, again?
Hit 4: Critical. Uh...good job, Ingrid.
Hit 5: Critical. Um. Sure, Byleth too.
Hit 6: Critical. UM. Dudue also?
Hit 7: Critical. (Player phase now.) Is this okay?
Hit 8: Normal. Finally.
Hit 9: Critical. From Annette. Vicious.

Shamed that mission. Evened out somewhat throughout the rest of the map. Compensated for all those 30% hit chance enemy gambits.

Other bits
- Won the White Heron Cup with Ashe (2 votes). Competed against Hubert (1 vote) and Claude (0 votes). Apparently never expected Ashe to win. Said this in a story cutscene a few days after winning the White Heron Cup: "Actually, I'd much prefer if someone could just teach me how to dance."

- Entered the Bow Tournament with Yuri. Slaughtered the competition. One-shot everyone but Claude. Activated the Crest of Aubin (no counterattack) for a flawless victory.

- Felix at a Tea Party: "Some people like to snack when they take a break. No willpower." Smirks at one of the correct answers being "Sip Tea".

- Recorded more stat gains from promotions. Earned most of these after the Chapter 7 map.

Warlock
- Hapi: +2 Speed
- Annette: +1 Speed, +3 Resistance
- Yuri: +5 Magic, +1 Resistance
- Ingrid: +1 Magic

Bishop
- Dimitri: +1 Magic, +8 Resistance
- Dedue: +6 Magic, +7 Resistance
- Ashe: +3 Magic
- Petra and Leonie: +7 Magic, +7 Resistance

Warrior
- Ingrid: +5 Strength
- Hapi and Annette: +2 Strength
- Dedue: +5 Speed, +2 Resistance (Would have been +9 Resistance above, if not for doing this first.
- Petra: +2 Strength, +3 Resistance (As above, but +10.)

Fortress Knight
- Annette: +3 Hitpoints, +7 Strength, +5 Defense
- Dimitri: +1 Defense, +1 Resistance
- Ingrid: +1 Defense (Why was a Pegasus Knight's Defense as good as Dimitri's?)
- Ashe: +3 Strength, +3 Defense
- Leonie: +1 Hitpoint, +1 Defense, +2 Resistance
- Petra: +2 Defense

Sniper
- Leonie: Resistance +1

Ends this lengthy segment here. Approaches the timeskip and Hunting by Daybreak. Feels quite strong after that last map. Credits all that skill grinding. Farewell for now.


Spoiler: Character Stats

Shot up in stars from class minimum stat boosts.

Byleth
Level: 25
Class: Grappler
Overall Rating: A
Hitpoints: 47 (5)
Strength: 26 (2)
Magic: 16 (2)
Dexterity: 26 (5)
Speed: 25 (5)
Luck: 19 (0)
Defense: 19 (5)
Resistance: 15 (2)
Charm: 33 (5)

Dimitri
Level: 24
Class: Paladin
Overall Rating: B
Hitpoints: 49 (5)
Strength: 28 (2)
Magic: 17 (5)
Dexterity: 18 (0)
Speed: 17 (0)
Luck: 10 (0)
Defense: 23 (5)
Resistance: 17 (5)
Charm: 28 (5)

Dedue
Level: 24
Class: Grappler
Overall Rating: A
Hitpoints: 53 (5)
Strength: 26 (2)
Magic: 15 (5)
Dexterity: 18 (5)
Speed: 18 (5)
Luck: 10 (0)
Defense: 27 (5)
Resistance: 15 (5)
Charm: 18 (5)

Felix
Level: 25
Class: Assassin
Overall Rating: A
Hitpoints: 44 (4)
Strength: 23 (0)
Magic: 18 (5)
Dexterity: 21 (4)
Speed: 35 (5)
Luck: 18 (3)
Defense: 18 (5)
Resistance: 15 (5)
Charm: 19 (5)

Ashe
Level: 26
Class: Dancer
Overall Rating: A
Hitpoints: 40 (5)
Strength: 20 (3)
Magic: 16 (5)
Dexterity: 29 (5)
Speed: 27 (5)
Luck: 18 (2)
Defense: 21 (5)
Resistance: 17 (2)
Charm: 25 (5)

Mercedes
Level: 25
Class: Bishop
Overall Rating: A
Hitpoints: 37 (3)
Strength: 20 (5)
Magic: 22 (0)
Dexterity: 18 (1)
Speed: 23 (5)
Luck: 15 (3)
Defense: 18 (5)
Resistance: 29 (5)
Charm: 20 (2)

Annette
Level: 25
Class: Dark Flier
Overall Rating: A
Hitpoints: 37 (5)
Strength: 20 (5)
Magic: 26 (3)
Dexterity: 18 (0)
Speed: 20 (5)
Luck: 15 (1)
Defense: 18 (5)
Resistance: 21 (5)
Charm: 21 (5)

Ingrid
Level: 25
Class: Wyvern Rider
Overall Rating: B
Hitpoints: 41 (2)
Strength: 25 (5)
Magic: 19 (5)
Dexterity: 17 (1)
Speed: 20 (0)
Luck: 19 (2)
Defense: 21 (5)
Resistance: 16 (0)
Charm: 30 (5)

Petra
Level: 25
Class: Swordmaster
Overall Rating: A
Hitpoints: 43 (4)
Strength: 24 (5)
Magic: 15 (5)
Dexterity: 22 (3)
Speed: 29 (5)
Luck: 17 (0)
Defense: 20 (5)
Resistance: 15 (5)
Charm: 18 (4)

Leonie
Level: 25
Class: Wyvern Rider
Overall Rating: A
Hitpoints: 38 (1)
Strength: 25 (5)
Magic: 15 (5)
Dexterity: 23 (2)
Speed: 29 (5)
Luck: 20 (4)
Defense: 20 (3)
Resistance: 15 (5)
Charm: 24 (5)

Yuri
Level: 26
Class: Sniper
Overall Rating: A
Hitpoints: 35 (2)
Strength: 27 (5)
Magic: 18 (3)
Dexterity: 25 (5)
Speed: 26 (1)
Luck: 22 (4)
Defense: 18 (5)
Resistance: 19 (3)
Charm: 31 (5)

Hapi
Level: 25
Class: Valkyrie
Overall Rating: A
Hitpoints: 38 (2)
Strength: 20 (5)
Magic: 28 (5)
Dexterity: 17 (0)
Speed: 13 (0)
Luck: 14 (5)
Defense: 20 (5)
Resistance: 19 (1)
Charm: 19 (5)
Current Virtual Pokemon Pet: Flygon
Level 100 at 920 posts

Game Journal Thread
Most Recent Entry: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

Gachamon - A Moon Challenge Run
(Complete)

Devalue

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Seen 5 Hours Ago
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Spoiler: Fire Emblem: Three Houses Blue Lions Maddening Chapters 11-17

Finally delves into Blue Lions exclusive sections. But first...

- Alois and Shamir's Paralogue (Sword and Shield of Seiros): Defend the city from pirates. Delayed this map for a battalion you receive if you recruited Alois. (Messed that up with Balthus earlier.) Remembers this map for vicious fliers. Tore it apart this time. Points to playing it later than usual.

- Chapter 11 Mission (Protect the Crest Stones): Nothing exciting on this map, other than the Flame Emperor moving on Maddening. Saved all the Crest Stones. Leveraged mounts and dancing to grab them all.

Amped up Dimitri's dark side a bit. Extended behind just words...sort of? Crushed a few heads. Wore a big slasher smile too. Hardly moves the needle on bloodthirst, honestly. Killed a lot of people on the path here.

Always paints Dimitri as the bloodthirsty one. What about Rhea? Views them as worse, honestly. Executed people multiple times so far. Ranted about Edelgard being a permanent stain on history. Presented a calmer demeanor, but no less dark.

Grins. Finished the cutscene of Dimitri raging at Edelgard. Awarded MVP to Dimitri. "Dimitri's motivation has been maxed out!" Fitting. Coincides with finally setting up Battalion Wrath + Battalion Vantage too.

Skipped two weeks, for whatever reason. Poor Ignatz. No birthday for you.

- Chapter 12 Mission (Defense of Garreg Mach): Throws problems at you very quickly. Charges with a few named characters. Dealt with the Death Knight on Turn 2, probably. (Marks their fourth defeat. Please die.) Threatened to do some harm with a critical, sure. Worried far more about Ladislava in the center, however. Vaporized an allied mage with a 40x4 damage Brave Axe attack. Lacks some of the fancier skills (see: any range counterattack) to be a threat on Player Phase, fortunately.

Handled the map quite well. Benefitted from allied NPCs. Looked juicier than people like Mercedes, for whatever reason. Reduced the amount of important hitpoints lost. (Good thing too. Hates archers with Poison Strike on ballistas.) Rewound once because of Miracle activating on Hubert.

Shouts out the allied reinforcements. (Appears upon defeating Hubert and the Death Knight.) Scored one critical with an archer and four on a Swordmaster with a Killing Edge. Funneled some healing into them for their good work. Injured Edelgard badly with an 11 hit and 33 critical.

"Loses" the battle. Learns about dragon Rhea. Fell into a pit and slept for five years. Blah blah blah. Happened in Golden Deer's route too. Questions why Edelgard is more effective in Blue Lions and Golden Deer than in Crimson Flower. Requires your help to break a stalemate into Faerghus in Crimson Flower. Already steamrolled Faerghus's capital in Azure Moon.

Understands why Dimitri is the dark one. Revenge kill revenge worthless scum revenge.

- Chapter 13 Mission (Hunting by Daybreak): Begins with just Byleth and Dimitri. Heard about a trick to make this map more manageable: do not stand in the northern bush. Aggros both sets of archers, which are the reinforcement triggers. Ran south first instead.

Gives you Annette and Mercedes in the south. Appreciated a healer and Dark Flier for sure. Dropped to half-ish on Byleth and Dimitri before they came in.

Gee, thanks for Ashe and Gilbert in the northwest. Paired weak damage output with no accuracy. Opted not to potentially ruin their lives by attracting trouble. Hid in the corner until the south side was done. (Wanted to keep Gilbert alive. Was not worried about Ashe. Dodges like a boss. Picked up Lethality for fun too.)

Thrust Felix, Ingrid, and Sylvain in the northeast. Sufficed as a team. Promoted Sylvain to Fortress Knight from all their time as an adjutant. Weathered hits okay. Swooped in with Annette for a little more help.

Likes the extra touch of Pallardo being the boss. Appeared as the boss of Anna's paralogue. Escaped back then.

- Chapter 14 Mission (Defense of Garreg Mach 2): Begins split, with Byleth + two others on an overgrown path to escort an NPC for a fire trap.

Missed Dedue here. Fought a lot of lance cavalry and lance pegasi. Farmed axe skill on everyone. Designated Dedue and Annette as the two axe users. Awaits a consistent source of Bolt Axes for Annette. Relied on Dimitri instead.

Prepared to whine about the fire trap messing things up. Moves all the enemy units to preset locations, but not your units. (Caused several enemy armors to sprint three or so turns worth of movement between phases.) Freezes the enemy in place, thankfully, much like with a gambit. Picked them off effortlessly.

- Mercedes and Caspar's Paralogue (A Cursed Relic 2): Launches the map with Caspar and Mercedes far away, staring down a passive Death Knight. Must rescue them from enemies coming in. Cannot easily move them away without one getting destroyed (level 18 Caspar in a suggested level 33 map, in this case).

Conquered the left and right sides simultaneously. Warped in help to save the imperiled pair at the last second...until a gigantic jerk move: reinforcements. Spawned three snipers near the Death Knight, three Dark Knights on the left, and three swords on the right. Ranges most of the top part of the map. Moved upon entering, of course. Smashed Caspar. Forced a Divine Pulse. Sighs.

Fine. Must have been too slow. Rewound to the beginning. Stormed the left side exclusively. Reached Mercedes and Caspar a turn earlier. Great, right? No. Reinforcements. Dead.

Looked up the dumb reinforcement trigger: turn 10 or an allied unit within three spaces of Mercedes or Caspar. Practiced some social distancing. Had to come close to defeat some enemy swords incoming, however. Exited the incoming snipers' range. Ought to be fine. Wrong. Three range Dark Knights straight for Caspar. No chance.

Blew more Divine Pulses to clog up the stairs. Dealt with all the reinforcements. Sauntered up to the Death Knight. Whittled them down with gambits. Gave the final blow to Caspar with a Silver Axe + Helm Splitter. (18 damage at 91% hit chance. Not bad for Caspar's only kill.) Received the Scythe of Sariel for that extra flex.

Only planned to play Maddening once ever. Sealed the deal. Do not misunderstand. Remains motivated to continue. Enjoys seeing how units pan out, as well as the rest of the story. Just...never again on Maddening. Will add difficulty another way.

Hm. Realized which paralogues were coming up: another awful reinforcement map and two fog maps. Upgraded Steel weapons to Silver. Accumulated enough gold from auxillary battles. (Favors Iron+ weapons. Needs more power sometimes.)

- Linhardt and Leonie's Paralogue (Legend of the Fog Turtle): Fog with occasional reinforcements? Joy. Smoked Linhardt twice between those two conditions. Managed some revenge, at least. Scored a kill on a cavalier and a health square from the boss (1 damage) at (initially) level 10.

Let Dimitri loose on this one. Pumped them up with a "counterattack at any range" gambit and a Killer Lance. Ripped through everything but the boss with Battalion Wrath and Battalion Vantage active.

- Petra and Bernadetta's Paralogue (Foreign Land, Familiar Tactics): Not much to say here. Hated the surprise reinforcements, despite knowing roughly about them. Unwisely sent both cavalry through the wooded area. Managed to escape the reinforcements on that side after a rewind and a Reposition.

- Marianne's Paralogue (Forgotten Hero): Oh, hey. Just played this map with Petra and Bernadetta. Added fog and monsters everywhere. Stranded Marianne in the center too, relatively safe from harm. Directed Marianne to a fort with entrances too small for monsters once the map began. (Rewound once after moving to a bad square along the way.)

Triggered Ashe's Lethality here. Finally happened in a real battle. Necessary? No. Amazing? Yes. Outshone the rather routine monster slaying.

- Chapter 15 Mission (Valley of Torment): Travels to unhappy fiery death land to meet allied reinforcements. Mirrors the Golden Deer route, except with Rodrigue instead of Judith.

Muscled through this. Dodged and countered archers fearlessly with Petra on pegasusback. Exploded the right side with Dimitri's Battalion Vantage+Wrath. Kited the boss for time to reach both chests. Distrusted Rodrigue's ability to survive more than one turn after Felix's paralogue. Ended the battle immediately after the last chest.

Unlocked Dimitri's Great Lord class upon winning. Was confused, at first. Thought Dimitri was that class already. Started as High Lord post-timeskip, however. Should have named these differently.

- Annette and Gilbert's Paralogue (Weathervanes of Fodlan): Nearly missed this paralogue. Requires a C-rank support between Annette and Gilbert. Enjoyed the dialogue coming into this map.
Gilbert: "It is entirely possible that we shall be captured in the Dominic region. In anticipation of that... I would ask that you wait outside the region, with an army at your command."
Option 1: "Of course." (Begin paralogue.)

Felt jarring, but humorous.

...Here again? Fought here for Felix's paralogue and Sylvain's paralogue. Recycled this map hard. Bites harder, given all of them are in Blue Lions.

Imprisoned Annette and Gilbert behind four armored guards. Threatens them with units moving towards them. Sound familiar?

Encountered the downside of Dimitri's build. Missed (with a 100% critical chance) from extra avoidance on the enemy's tile. Knocked out the battalion, and in turn, Battalion Vantage+Wrath. Crumpled to the dogpile (unsurprisingly) without those tools.

Acknowledges one helpful, under-the-radar combat art: Reposition. Learned to like it (and other positioning arts) from Fire Emblem Heroes. Lifted Gilbert out of a reinforcement cavalry's range this map. Occasionally uses it to move units closer too.

- Rhea's Paralogue (Eternal Guardian): No reinforcements, no problems. Highlights two Miracle activations by a single Bishop. (Healed between turns.)

- Chapter 16 Mission (Rose-Colored River): Mimics the lead-in for Golden Deer's route, once again. Crosses the Great Bridge of Myrddin into the Empire. Battles Ladislava there. Dropped the Brave Axe for a less intimidating Silver Axe, apparently.

Welcomes Dedue back. Came as a surprise. (Knew some details, but not when. Figured at the end of some chapter, not mid-battle.) Served little purpose this battle between no battalion, still in Warrior class, and ~4 levels lower than everyone else, sadly.

Panicked when reinforcements warped in. Includes the armors in the upper-left, literally at the army's back.
BL Chapter 16 Reinforcements.png
Did not move upon appearing, thankfully. Applied to Lorenz's force also. Totally missed Lorenz not being in the army.

Acheron: "As they say, if you can't beat them, join them. I'm not in for a beating, am I?" Well...yes. Choose a better warp location next time.

Noticed a different cutscene after the battle. Met Fleche, the sibling of the Empire's general from Chapter 14. Wanted to join the army for revenge. Probably meant revenge against Dimitri. Should have been the one who actually scored the final—wait. Makes no difference. Remembers the cutscene of Byleth mercy-killing Randolph over letting Dimitri torture them.

- Ferdinand and Lysithea's Paralogue (Retribution): Considers the map's name quite fitting. Benefitted quite a bit from the Retribution gambit (counterattack at any range for five turns). Tasks you with saving NPCs without saving units on the map. Thank goodness. Simply required you to kill a threatening enemy unit or visit the house.

Leaned hard on Dimitri and Petra. Plugged the north side spewing reinforcements with Dimitri. Secured the far houses with Petra. Dove straight into a mass of enemies. Emerged completely unscathed. (May have been scratched by a magic attack. Dodged literally everything else.) Acknowledges Felix's solid work on the northwest side too.

Frets a bit about Dimitri's hit chances. Saw several in the mid-eighties and a couple in the seventies. Missed two 84% hit chances in a row (and died) at one point. (Whiffed on a 97% hit chance on some map also.) Runs Lance Prowess Level 5 and Hit +20. Hm. Could switch out the Aegis Shield for an Accuracy Ring. Thought about giving the shield to Dedue anyways.

- Chapter 17 Mission (Battle of Eagle and Lion Round 2): Forgives this map for being recycled. Exists to show how things have changed.

Showed how little has changed too. Sent Petra in to capture the center. Apparently triggered Alliance reinforcements from behind. Very close behind. Spliced a map fragment together showing your army's initial placement and the enemy reinforcement spawn location.
BL Chapter 16 Reinforcement Map.png
Occurred on Turn 2's Enemy Phase. Barely left the starting locations. Just began crossing the bridge with the main army.

Fine. Rearranged the formation to protect people. Redirected Dimitri to the Alliance side.

Claude (to Dimitri): "Calm down, Dimitri! What does it achieve, us killing each other here?"

Yes, what does it achieve? Worked with you to cross the Great Bridge of Myriddin. Marches towards the Empire. Planned to leave your side alone. Changed when you sent a nonsense rear attack and killed Byleth and Mercedes. Will exterminate the Alliance after dealing with the Empire now.

Provoked Edelgard with Petra. Expected a gambit at 20-30% hit chance. Nope. 49 damage, 100% hit chance. What? ...57 Charm on Edelgard (and Hit +20). Okay then.

Wishes for more consistency on what you can steal. Ladislava's equipped shield? Sure. An unequipped Sword of Seiros? No.

Won the battle. Revealed an opening for Fleche to get revenge. Failed their assassination attempt due to Rodrigue taking the blow. (Managed to die at the drop of a hat once again.) Asked Dimitri to stop living for the dead and instead go for what he believes.

Snapped Dimitri out of the revenge mindset. Felt too sudden. Deals with a very complex web of guilt, trauma, and perhaps low self-esteem. Blasted through that all in one night. Missed the mark on personal impact. Suffers none of what Dimitri does, fortunately. May hit someone who lives with some (or all) of this more squarely.

Other bits
- Qualified for Trickster with Dimitri for +2 luck. Ran into a small surprise in doing so. Requires passing the Thief exam before Trickster. Why? Never did that for any other classes.

- Other minimum class stat boosts: +2 Speed for Annette (Wyvern Lord), +1 Speed for Ingrid (Falcon Knight) (ouch), +2 Speed for Dimitri (Wyvern Lord), and +1 Speed for Dedue (Wyvern Lord).

- Poor Ingrid. Ties for the second highest Speed growth in the game at 60% (below Yuri's 65%). Stands at 25 Speed at level 30 as a Falcon Knight. Falls well short of Petra's 36 Speed (level 31) and Leonie's 34 Speed (also level 31) in the same class. Mentions Felix leading with 41 Speed (level 31 Assassin, +2 Speed over Falcon Knight).

- Pieced something together while exploring in Chapter 18. Heard about Caspar's uncle. Never knew that was Randolph. Makes Fleche Caspar's aunt. How old are these people?
Von Bergliez Family.png

Cuts it here. Backtracks to reclaim Fhirdiad next time. Should be a shorter update next time, in terms of missions. Cleaned out all the paralogues except Dimitri's. Thanks for reading.


Spoiler: Character Stats

Best Total Stats: 293 (Byleth)
Best Total Stats without Charm: 247 (Ashe)
Best Hitpoints: 67 (Dimitri)
Best Strength: 39 (Dedue)
Best Magic: 32 (Mercedes)
Best Dexterity: 44 (Ashe)
Best Speed: 45 (Felix)
Best Luck: 28 (Ingrid)
Best Defense: 31 (Dedue)
Best Resistance: 32 (Mercedes)
Best Charm: 54 (Byleth)

Worst Total Stats: 248 (Hapi)
Worst Total Stats without Charm: 218 (Hapi)
Worst Hitpoints: 41 (Mercedes)
Worst Strength: 24 (Ashe, Mercedes, and Hapi)
Worst Magic: 16 (Dedue)
Worst Dexterity: 19 (Dedue)
Worst Speed: 21 (Hapi)
Worst Luck: 14 (Dedue)
Worst Defense: 20 (Mercedes)
Worst Resistance: 16 (Dedue and Felix)
Worst Charm: 25 (Dedue)

Listed individual stats below. Placed Mysterious Teacher star rankings in parentheses.

Byleth
Level: 38
Class: War Master
Overall Rating: A
Hitpoints: 59 (5)
Strength: 35 (5)
Magic: 20 (1)
Dexterity: 29 (3)
Speed: 30 (5)
Luck: 25 (0)
Defense: 22 (3)
Resistance: 19 (2)
Charm: 54 (5)

Dimitri
Level: 40
Class: Great Lord
Overall Rating: A
Hitpoints: 67 (5)
Strength: 37 (2)
Magic: 24 (5)
Dexterity: 25 (0)
Speed: 28 (1)
Luck: 16 (1)
Defense: 28 (5)
Resistance: 16 (4)
Charm: 43 (5)

Dedue
Level: 36
Class: War Master
Overall Rating: A
Hitpoints: 66 (5)
Strength: 39 (5)
Magic: 16 (5)
Dexterity: 19 (3)
Speed: 22 (5)
Luck: 14 (0)
Defense: 31 (5)
Resistance: 18 (5)
Charm: 25 (5)

Felix
Level: 37
Class: Assassin
Overall Rating: A
Hitpoints: 51 (5)
Strength: 29 (0)
Magic: 22 (5)
Dexterity: 27 (5)
Speed: 45 (5)
Luck: 23 (4)
Defense: 25 (5)
Resistance: 16 (5)
Charm: 34 (5)

Ashe
Level: 47 (Not a typo)
Class: Dancer
Overall Rating: A
Hitpoints: 51 (5)
Strength: 24 (0)
Magic: 19 (2)
Dexterity: 44 (5)
Speed: 36 (4)
Luck: 26 (2)
Defense: 25 (5)
Resistance: 22 (0)
Charm: 37 (5)

Mercedes
Level: 39
Class: Gremory
Overall Rating: A
Hitpoints: 41 (3)
Strength: 24 (5)
Magic: 32 (3)
Dexterity: 25 (2)
Speed: 32 (5)
Luck: 21 (5)
Defense: 20 (5)
Resistance: 32 (5)
Charm: 34 (5)

Annette
Level: 38
Class: Wyvern Lord
Overall Rating: A
Hitpoints: 46 (5)
Strength: 26 (5)
Magic: 31 (1)
Dexterity: 22 (0)
Speed: 29 (5)
Luck: 22 (3)
Defense: 27 (5)
Resistance: 22 (5)
Charm: 37 (5)

Ingrid
Level: 38
Class: Falcon Knight
Overall Rating: A
Hitpoints: 46 (2)
Strength: 27 (5)
Magic: 24 (5)
Dexterity: 24 (3)
Speed: 30 (0)
Luck: 28 (5)
Defense: 22 (5)
Resistance: 27 (4)
Charm: 46 (5)

Petra
Level: 38
Class: Falcon Knight
Overall Rating: A
Hitpoints: 53 (5)
Strength: 29 (5)
Magic: 19 (5)
Dexterity: 32 (3)
Speed: 42 (5)
Luck: 23 (0)
Defense: 21 (5)
Resistance: 20 (5)
Charm: 35 (5)

(Screenshotted a glorious report with 5 stars for all of Petra's stats except Luck at 0. Expended zero stat boosters on anyone thus far, for the record, not counting the +movement boots on Ashe.)

Leonie
Level: 37
Class: Falcon Knight
Overall Rating: A
Hitpoints: 44 (2)
Strength: 30 (5)
Magic: 19 (5)
Dexterity: 35 (5)
Speed: 40 (5)
Luck: 25 (5)
Defense: 22 (1)
Resistance: 19 (5)
Charm: 39 (5)

Yuri
Level: 38
Class: Bow Knight
Overall Rating: A
Hitpoints: 42 (4)
Strength: 31 (5)
Magic: 23 (4)
Dexterity: 27 (5)
Speed: 32 (0)
Luck: 26 (2)
Defense: 21 (5)
Resistance: 25 (5)
Charm: 42 (5)

Hapi
Level: 39
Class: Valkyrie
Overall Rating: A
Hitpoints: 44 (3)
Strength: 24 (5)
Magic: 31 (3)
Dexterity: 28 (3)
Speed: 21 (0)
Luck: 19 (5)
Defense: 23 (5)
Resistance: 28 (1)
Charm: 30 (5)
Current Virtual Pokemon Pet: Flygon
Level 100 at 920 posts

Game Journal Thread
Most Recent Entry: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

Gachamon - A Moon Challenge Run
(Complete)

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Spoiler: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

Resumes at Fhirdiad, the capital of Faerghus.

- Chapter 18 Mission (The King's Triumphant Return): Defends the center with three beefy Titanuses. Criticaled Byleth for 114. Backed them up with three archers (with longbows and the +5 range Deadeye combat art). No thank you.

Directed the main force up the left street with a single Titanus. Disabled the magic turrets with the right side's force (and maybe the Titanus's extra armor?). Prepared to converge the groups at the top of the map to tackle the four Titanuses sprinkled around. Triggered a reinforcement upon doing so: a single thief with a fancy bow. Sent Yuri to deal with it. Struggled to catch up, despite being mounted, due to the thief's large lead. Warped Petra in to help and successfully nab the bow.

...Suspects someone at Intelligent Systems (or a localization team) is giggling madly at slipping "Titanus" in. Noticed after spelling it a few times.

Cut down Cornelia. Blathered about Dimitri's stepmother (Edelgard's biological mother) causing the Tragedy of Duscur. Came off as a way to enrage Dimitri, rather than the truth. Shrugs. Recaptured the capital.

Um. Leveled up Gilbert as Dedue's adjutant during Battle free time. Reached level 35 as a Fortress Knight. Had 3 Speed. How is that possible? Checked promotions. Would gain 11 Speed permanently by passing the Wyvern Lord exam. Wow.

- Dimitri's Paralogue (Penta-Bolting Land): Entered a fortress in an attempt to retake it from the Empire before getting reinforced. Nope. Plunked down five Bolting mages in the north. Loves the Retribution gambit so much. Defeated all five on Turn 1 Enemy Phase.

Offers great rewards for the map: three stat boosters via stealing. Proved to be the major challenge. Appears in three of the map's corners. Took a while to move Felix around. Dealt with a slow, predictable trickle of lance cavalry reinforcements the whole time. Pried all three items from enemy hands successfully before defeating Hubert (who also had Meteor).

Discovered something interesting about the map. Evidently faces Hanneman and Manuela here, if not recruited. Did not expect both to side with the Empire. Always imagined professors following their house.

- Chapter 19 Mission (The Golden Deer's Plea): Received a message from Claude. Requests help. ...And? Appreciates others acknowledging what Claude did a few chapters ago.

Walked into a mess of a map. Overran this place with enemy units. Isolated Judith near the entrance. Notes some enemy cavalry to the side. Wishes to hand-deliver fancy weapons, apparently.

Credits the Empire for wising up. Prepared countermeasures against Dimitri: battalions on 75% of enemy units. Spread out the opening turn's Enemy Phase attacks a bit.

Clogged up the route to Claude. Fended off seven enemy units with a War Master and Sniper at a chokepoint. Backed it up with Elixirs and a Physic healer. Nice. Gave the Alliance allies enough stats to withstand it, thankfully. (Ditto for Judith.)

Planned to assault the chokepoint enemies until Lord Arundel moved. Moved Dimitri into position. Failed to one-shot Lord Arundel with a critical. Responded with a critical of their own. Rewound that. Called in Annette to rally Dimitri's strength. Replayed that turn for the win. Rescued Claude's jerk face. Expects heavy thanks.

...Handed over Failnaught. Dissolved the Alliance. Plans to head into exile. Accepts your peace offering. Technically succeeded at destroying the Alliance.

Hm. Forgot a lot about the Golden Deer's route. Remembers Claude talking about being an outsider, though. Met a lot of prejudice. Wanted a united Fodlan free of that. Feels a bit sad that their path ends in exile in this route. ...Oh well. Do not kill your allies next time.

Hands over information too. Locked up Rhea in the Imperial capital. Wondered why Rhea is captured in Azure Moon and Verdant Wind, but not Crimson Flower. Remembered the cutscene just before the timeskip. Swoops in to (try to) save you. Makes some sense.

- Chapter 20 Mission (The Impregnable Fortress): A more difficult map than expected. Rushed the middle. Ran into trouble on the sides as (fair) reinforcements flooded in. Was a bit restricted in movement due to the ballista and fire orbs scattered around, but not mention the increasingly standard Bolting and Meteor mages.

Stabilized after a few gambits and a few rewinds to reverse Dimitri's failure on either dodging gambits or one-shotting. Probably the latter. Became a slow, methodical push as roughly two reinforcements came in every other turn. Assaulted the ballista with Petra, because why should flying units fear bows?

Punched the Death Knight into oblivion. Only took...five tries(?) to make it stick. Prefers this map's version far more than Verdant Wind's. Chased down a fleeing Death Knight in that one. (Er...why did Those Who Slither in the Dark not nuke this city? Did killing Lord Arundel last chapter in this route change things? Seems so.)

Smirks. Looked at the dialogue for this map. Gives you special dialogue for Flayn against the Death Knight:
- Flayn: "So it's you, Death Knight! Remember me?!"
- Death Knight: "You again. Here to lose more blood?"
- Flayn: "Never! You will not lay a hand on me ever again!"

Interesting. Met with Edelgard to discuss the reasons behind this war. Was unconvinced by both sides, based solely on this exchange. Never explained the victims before the war on Edelgard's side. Ranted about power on Dimitri's side. Spoke on entirely different wavelengths. Enjoyed the history behind those two all throughout the story. Remembers hearing only a smidgen in Crimson Flower.

Approaches the endgame. Calls for doling out all the stat boosters. Knows how to distribute them better now. Tallied up the number of stat points from items. Recorded who they went to.

HP: +33
Strength: +19
Magic: +14
Dex: +26
Speed: +15
Luck: +41
Defense: +22
Resistance: +19
Charm: +21
Movement: +1

Byleth: +4 Strength, +2 Dex, +3 Speed, +6 Def, +1 Movement
Dimitri: +4 Strength, +6 Dex, +8 Luck
Dedue: +6 Dex, +8 Luck, +8 Def, +6 Charm
Petra: +5 Strength, +8 Luck, +2 Def, +2 Res, +3 Charm
Ingrid: +5 HP, +4 Strength, +4 Dex, +9 Speed, +2 Def
Felix: +1 HP, +2 Strength, +3 Luck, +2 Def, +4 Res, +4 Charm
Mercedes: +5 HP, +3 Magic, +3 Luck, +4 Res
Annette: +5 HP, +5 Magic, +4 Dex, +3 Luck, +4 Res
Ashe: +2 Charm (solely to cap it)
Leonie: +7 HP, +2 Def, +2 Res
Yuri: +5 HP, +4 Dex, +3 Speed
Hapi: +5 HP, +6 Magic, +8 Luck, +3 Res, +4 Charm

- Chapter 21 Mission (Our Chosen Paths): Chose the center path, straight to Hubert.

Functioned much like the previous map. Fended off the initial burst of enemies. Sent Petra and Ingrid after the long range weapons. Dealt with the boss after emptying the map. Fought a lot more monsters this time, though. Was surrounded by six monsters at one point (four in a perfect horizontal line). Ripped them apart with gambits.

Noticed the stat difference immediately on Ingrid. Rivals Petra now. Worries a bit against Lancebreaker axes, though.

Was not fond of the reinforcements on this map. Lucked out on a rear attack against Yuri. Canceled out a follow-up attack with their crest. Wheeled out more reinforcements near Hubert too. Thought Hapi was toast. Must not have been in range of a second enemy or something.

- Chapter 22 Mission (Oath of the Dagger): Begins right after the previous mission. Shows Edelgard doing a partial monster transformation. Never tipped their hand on anything like this in Crimson Flower.
FE16_Map_Oath_of_the_Dagger_Maddening.png
Scanned the battlefield for long range magic, as usual. Noticed an unfamiliar weapon: Bohr X. Range 3-10. Leaves the enemy at 1 hitpoint if it hits. Fun. Remembers a tome like that in Echoes too.

Sized up Hegemon Edelgard. Stands on a super healing tile (+40% evade, +5 to defenses, +30% heal). Has four health bars total. Main attack: range 1-32. Oh boy. Does not look forward to Vantage either. Seems to have a spammable ranged gambit. ...Twin Crests skill: Allows unit to act twice. Why does this seem far harder than the other final bosses?

Carted out a bunch of fancy weapons: Areadbhar, Crusher, Failnaught, Luin, Thunderbrand, Vajra-Mushti, and the Inexhaustible. Saved up all this for today.

Choked the left doorway with Felix and the center-left with Petra. Placed Dimitri in range of Myson, the Bohr X mage. Grouped up everyone else to race down the center.

Smashed Myson immediately. Appears to be with Those Who Slither in the Dark. Caused several of their units to leave the field. Cannot recall every seeing Myson in Crimson Flower. (Googled it.) Oh. Was the boss in Yuri's awful paralogue to save the fleeing duke. Shows up in one Verdant Winds map, but not in Crimson Flower.

Worried when the camera panned to Edelgard to attack on Turn 1. Never counted out the tiles. Figured the opening room would be safe. Covers the entire map except some of the far corners. Targeted two different people, fortunately: Mercedes for 27 damage (60% hit) and Dimitri for 12 damage (25% hit). Whittles away at Dimitri's battalion, however. Must take advantage of it now.

Hey! Warns you about the central stairs and reinforcements. Good job, game. Only took you until the last mission to be more transparent.

Met surprisingly few problems on the way to Edelgard. Cleaned the left side with Felix, minus the monster. Never bothered with anything on the right side. Did not appreciate four Boltings popping in near Edelgard to zap Byleth, however.

Important update: level 41 for Gilbert. Still at 3 Speed.

Gathered up everyone near Edelgard. (Blocked off the sides spamming reinforcements with Petra and Felix.) Prevents armor breaks. Does that still allow the barrier to fall? Yes. Okay. Feels winnable. Fired off Dimitri's Atrocity, Annette's Dust, and Yuri's Falling Star Heroes' Relic combat arts. Chipped in with others. Closed it out with Byleth and some dancing.
BL Final Boss Finisher.png
Downed Edelgard in a single round. Handled that so much better than expected.

Found Rhea. Crowned Dimitri as king of all Fodlan. Declared Byleth the new archbishop. Married Annette. Yay victory.
No Nose Annette.png
Where did Annette's nose go?

Final thoughts on Azure Moon
Rates it as "okay". Hinges on how much you connect with Dimitri, similar to other routes. Never resonated with Dimitri's struggles. Fell a bit flat. Felt like the war was almost a subplot also. Served more as a roadmap of Dimitri's mind. Never questioned a dragon's appearance at Garreg Mach. Served up an unsatisfying explanation for the war at the end.

Enjoyed one part of the main plot barely present in others: the connection between Edelgard and Dimitri. Propped up Dimitri's defeat in Crimson Flower as an emotional moment. Provided almost none of the necessary backdrop. Filled it in during this route.

Liked the story and investigation behind the Tragedy of Duscur. Melded with several Blue Lions supports well. Takes center stage more than the war, honestly. Would have preferred a more satisfying conclusion than implicating Dimitri's stepmother. Engaged with the current situation of Duscur too little too. Saved some Duscur people in Dedue's paralogue. Did nothing else.

Considers this the best house for characters. Discusses knighthood and ideals a lot in their supports. Presents the shining knight ideal with Ingrid and Ashe. Pushes against that with Felix and arguably Dimitri (with Dedue). Probably falters a bit with people outside their house, however. Viewed Felix as very critical and standoffish in Crimson Flower. Paints a better picture with Glenn's death in the Tragedy of Duscur and throwing your life away. Definitely considers Felix to be the best surprise in this playthrough.

Final thoughts on Maddening
No. Entirely comes down to reinforcements moving immediately. Hates that in any Fire Emblem game. Adds the wrong kind of difficulty. Would rather play on Hard and introduce restrictions.

Welcomed the extra stats and skills of enemies. Got off the ground easily enough, unlike some high difficulty modes. (Could have been the New Game+ benefits.)

Concludes this playthrough. Thanks for reading.


Spoiler: MVPs, Kills, Playtime, and Final Stats

Recorded all the MVPs in order. Did not catch the maps, other the the timeskip's place.
Byleth
Dedue
Felix
Byleth
Felix
Byleth
Felix
Byleth
Byleth
Byleth
Yuri
Yuri
Byleth
Dedue
Byleth
Yuri
Felix
Felix
Felix
Yuri
Petra
Felix
Petra
Yuri
Petra
Felix
Dimitri
Byleth
(Timeskip)
Byleth
Yuri
Byleth
Dimitri
Felix
Byleth
Petra
Dimitri
Byleth
Dimitri
Dimitri
Dimitri
Byleth
Dimitri
Dimitri
Byleth
Felix
Petra

By total number of MVP awards:
Byleth: 15
Felix: 10
Dimitri: 8
Yuri: 6
Petra: 5
Dedue: 2

Expected more Byleth MVPs than that, honestly. Forgot how good Felix was early. Regained some of that glory after grinding out a few skills late.

Character: Battles/Victories
Constance: 0/0
Balthus: 0/0
Anna: 0/0
Cyril: 0/0
Catherine: 0/0
Manuela: 0/0
Hanneman: 0/0
Flayn: 0/0
Hilda: 0/0
Ignatz: 0/0
Lorenz: 0/0
Bernadetta: 0/0
Ferdinand: 0/0
Shamir: 1/0
Alois: 1/0
Gilbert: 1/0
Lysithea: 1/1
Dorothea: 1/1
Seteth: 2/0
Marianne: 2/2
Linhardt: 2/2
Caspar: 3/2
Raphael: 6/2
Mercedes: 764/157
Felix: 812/330 + Sylvain: 8/3
Hapi: 995/187
Leonie: 999/241
Petra: 999/298 + Ashe: 999/131
Ingrid: 999/307 + Yuri: 999/298
Dimitri: 999/383 + Dedue: 999/254
Byleth: 999/354 + Annette: 999/279

Order by victories of the main team:
1. Dimitri: 383
2. Byleth: 354
3. Felix: 330
4. Ingrid: 307
5. Petra/Yuri: 298
7. Annette: 279
8. Dedue: 254
9. Leonie: 241
10. Hapi: 187
11. Mercedes: 157
12. Ashe: 131

Aw. Stops counting after 999 battles. Cannot believe Felix got so few battles.

Gleans only so much information from this, sadly. Spent tons of free time battling. Fed Ingrid kills. Sped through some with Dimitri to end it quickly.

Still gives Petra the overall MVP, despite not being highest on anything. Handled objectives and tanking more reliably than Dimitri (the honorable mention). Could not use Dimitri's gimmick much around monsters (possibly uncrittable and too much health) or ballista/fire orbs (not counterable). Outweighs Dimitri's killing power.

Notes a strong anti-marriage bias in these random pairings. Generally selects even numbers of male and female units (6/6, in this case) for supports. Is not sad about Dimitri + Dedue. Did not see Felix + Sylvain coming. Sank most marriage opportunities between those two pairings. (Wishes for a few more same gender pairings, solely for more paired endings. Probably would have gotten Annette + Mercedes, though, if not for marrying Annette.)

Total playtime for this route: 91 hours, 3 minutes. Completed Crimson Flower in 65 hours, 13 minutes and Verdant Winds in 81 hours, 18 minutes, for comparison.

Grabbed everyone's stats at the start of the last mission.

Byleth
Level: 45
Class: War Master
Hitpoints: 64
Strength: 43
Magic: 22
Dexterity: 35
Speed: 36
Luck: 29
Defense: 32
Resistance: 21
Charm: 66

Dominated the early game with the Chalice of Beginnings. Could not keep up with enemy stat gains, however. Fulfilled the role of monster slayer exceptionally late-game. Appreciates a strong gauntlet user.

Dimitri
Level: 47
Class: Great Lord
Hitpoints: 74
Strength: 48
Magic: 25
Dexterity: 35
Speed: 29
Luck: 26
Defense: 33
Resistance: 18
Charm: 53

Spent most of the early game being fed kills. Became monstrous after finally setting up Battalion Wrath and Vantage. Felt like a very bad Dimitri. Estimated a few stat averages. Performed reasonably close. Moral of the story: never go cavalry. Drops your Speed like an Armor Knight.

Dedue
Level: 45
Class: War Master
Hitpoints: 75
Strength: 45
Magic: 18
Dexterity: 27
Speed: 23
Luck: 23
Defense: 44
Resistance: 20
Charm: 44

Began as a weak to middling unit. Earned little in Dexterity and Speed. Absorbed hits okay. Compared poorly to those dodging it completely. Turned it around with Quick Riposte. Leaned more into Defense too. Became a viable tank. Would have been a good gauntlet user as well.

Reached S-Rank after the stat boosters, also. Was one of two units to do so.

Felix
Level: 45
Class: Assassin
Hitpoints: 57
Strength: 39
Magic: 25
Dexterity: 33
Speed: 51
Luck: 30
Defense: 29
Resistance: 16 (5)
Charm: 34 (5)

Followed a U-shaped curve, in terms of power. Began strong. Dropped off without Alert Stance. Wanted a more mixed-phase unit. Never materialized. Grinded out Alert Stance and Weight -5 near the end. Improved massively.

Hm. Base value of 46 Speed without the Assassin modifier. Begins with 9 Speed at level 1. Earned 35 Speed level ups in 44 levels (79.5%). Beats Felix's average, even when assuming Assassin for all 44 levels (Felix's base 55% + Assassin's 20%). Spent the first 19 levels as a Commoner (0%) or Thief (10%), plus a few odd levels while grinding skills.

Ashe
Level: 54
Class: Dancer
Hitpoints: 54
Strength: 25
Magic: 22
Dexterity: 48
Speed: 39
Luck: 29
Defense: 28
Resistance: 24
Charm: 43 (Capped)

Salvaged a very poor unit. Zipped to anyone with ease with the +movement boost and a March Ring. Dodged the rare threat reliably.

Base 24 Strength without the Dancer class. Starts with 8 Strength. Earned 3 Strength from Fortress Knight. Picked up 13 Strength level ups in 53 levels (24.5%). Figures a 30% Strength growth (Ashe's 35% - 5% from Dancer) at worst. Absolutely chose the correct person for Dancer.

Mercedes
Level: 45
Class: Gremory
Hitpoints: 47
Strength: 27
Magic: 39
Dexterity: 29
Speed: 36
Luck: 25
Defense: 22
Resistance: 39
Charm: 43

Healed for the majority of the game. Filled that role well. Ran across too few groups of mages to be handy for combat.

Annette
Level: 45
Class: Wyvern Lord
Hitpoints: 56
Strength: 33
Magic: 40
Dexterity: 28
Speed: 32
Luck: 27
Defense: 29
Resistance: 28
Charm: 43

Underwhelming. Hit very hard at the end. (Remembers some 72 damage normal hits on Fortress Knights.) Fell short of the kill often, however. Struggled on the defensive. May have been better off as a Dark Flier.

Ingrid
Level: 45
Class: Falcon Knight
Hitpoints: 56
Strength: 36
Magic: 25
Dexterity: 31
Speed: 44
Luck: 32
Defense: 25
Resistance: 34
Charm: 56

Terrible before the stat boosters. Distrusted Ingrid against swords, even with Swordbreaker on. Faced a lot of high damage double attacks at 50-50 odds.

Petra
Level: 45
Class: Falcon Knight
Hitpoints: 58
Strength: 38
Magic: 21
Dexterity: 37
Speed: 49
Luck: 35
Defense: 25
Resistance: 22
Charm: 47

Reclaimed the title of All-Star (and the literal All-Star of S-Rank with five stars in everything after the luck boosts). Completed every task asked of them. Flew in the face of arrows and ballista multiple times. Cannot recall Petra ever dying. (Probably did once or twice.)

Leonie
Level: 44
Class: Falcon Knight
Hitpoints: 55
Strength: 32
Magic: 20
Dexterity: 36
Speed: 47
Luck: 26
Defense: 28
Resistance: 22
Charm: 47

Eh. Planned to use Point-Blank Volley. Rarely did. Lacked reliable defenses, especially without Alert Stance+ in the build.

Yuri
Level: 45
Class: Bow Knight
Hitpoints: 51
Strength: 35
Magic: 26
Dexterity: 35
Speed: 39
Luck: 31
Defense: 23
Resistance: 27
Charm: 51

Excellent in the early game. Middling in the late game. Dropped off hard in Speed. Expected better of the highest base Speed growth in the game (65%). Received no favors from Bow Knight, admittedly (-5% growth).

Hapi
Level: 45
Class: Valkyrie
Hitpoints: 52
Strength: 26
Magic: 39
Dexterity: 30
Speed: 23
Luck: 27
Defense: 25
Resistance: 35
Charm: 42

Amounted to magical artillery. Stacked +4 dark magic range from Valkyrie, a skill, and Thyrsus. Failed to shine with such terrible Speed.
Current Virtual Pokemon Pet: Flygon
Level 100 at 920 posts

Game Journal Thread
Most Recent Entry: Fire Emblem: Three Houses Blue Lions Maddening Chapters 18 - Endgame

Gachamon - A Moon Challenge Run
(Complete)

Nah

Age 29
she/her, they/them
Online now
Posted 22 Hours Ago
14,958 posts
7.9 Years
I take it since Hanneman and Manuela teach a different house depending on the route, they didn't want to bother having varying post timeskip scenarios depending on which house they were with if not recruited. There's plausible reasons as to why both of them would side with Edelgard/the Empire if not recruited I think.

....it also took me a moment to get what you were saying about the mech names lol

But anyway congrats on making it through a Maddening playthrough
Nah ンン
“No, I... I have to be strong. Everyone expects me to."