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  #276    
Old July 15th, 2015 (3:36 PM).
Pinkie-Dawn's Avatar
Pinkie-Dawn Pinkie-Dawn is offline
Vampire Waifu
     
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    Quote:
    Originally Posted by RedJ View Post
    It was intentional. The armor is included, but it's awkwardly hanging on the wing thing on the statue and can't be attached.
    Ah, I didn't notice the armor hanging on that winged wall. I was mostly focused on her and the ground.
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      #277    
    Old July 16th, 2015 (12:30 AM).
    Cerberus87's Avatar
    Cerberus87 Cerberus87 is offline
    Mega Houndoom, baby!
       
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      Quote:
      Originally Posted by Pinkie-Dawn View Post
      I've noticed that Cordelia's not wearing her chest armor in this figure. Did they forgot to include that, or was that intentional?
      It comes with the piece, it's hanging by the wing.
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        #278    
      Old July 29th, 2015 (8:26 AM).
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      PlatinumDude PlatinumDude is offline
      Nyeh?
       
      Join Date: Aug 2010
      Location: Canada
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      Username: PlatinumDude
      What's your preferred class?: (eg lord, fighter, mage, etc): Tactician
      Who is your favorite character?:
      (broken down, all from Awakening; it was hard to pinpoint a single favorite):
      -Male 1st gen: Henry
      -Female 1st gen: Cordelia
      -Male 2nd gen: Owain
      -Female 2nd gen: Lucina

      Decided to join this club since I got Awakening a month ago. I'm halfway through the story. But I can't decide what to do with Olivia. I made her into a Dark Flier and levelled her up until she got Galeforce. I'm deciding between these 3 scenarios:
      -Make Olivia into a Myrmidon so she can gain Vantage (given her frailty, it's kinda easy for her to get knocked into 50% HP)
      -Reclass Olivia straight into Assassin or Swordmaster for Astra or Lethality
      --Deciding between Swordmaster, Assassin, or both for the skills; which is better?
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        #279    
      Old August 9th, 2015 (10:55 AM).
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      Pinkie-Dawn Pinkie-Dawn is offline
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        Here's something interesting: Smash Bros. creator, Sakurai, talks a bit about the extra features from Fire Emblem Fates such as the amie feature and the players who were complaining about it: http://nintendoeverything.com/sakurai-talks-about-players-who-are-bothered-by-extra-features-in-games/

        Knowing his current reputation from the Smash Bros. fanbase, I doubt they'll ever listen to his thoughts on Fates.
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          #280    
        Old August 9th, 2015 (11:12 AM).
        Nah's Avatar
        Nah Nah is offline
         
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        Eh, people tend to not listen to people who have a differing viewpoint anyway. People can rattata and moan all they want but it ain't gonna do muk in the end.
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          #281    
        Old August 9th, 2015 (4:34 PM).
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        RedJ RedJ is offline
           
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          And despite all that complaining Fates has sold more than Awakening, which is all IS cares about. Some day people will learn to not buy the game (or at least not new or digital) if they have an issue with the game itself.

          But anyway, uh. How about those older FE games? I need to force myself to finish Blazing Sword at some point. Maybe I'll go work on that now.
            #282    
          Old August 9th, 2015 (5:50 PM).
          Pinkie-Dawn's Avatar
          Pinkie-Dawn Pinkie-Dawn is offline
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            Quote:
            Originally Posted by RedJ View Post
            And despite all that complaining Fates has sold more than Awakening, which is all IS cares about. Some day people will learn to not buy the game (or at least not new or digital) if they have an issue with the game itself.
            You must be really passionate to prevent the franchise from expanding to a wider audience and have only appeal to people like you?

            Quote:
            But anyway, uh. How about those older FE games? I need to force myself to finish Blazing Sword at some point. Maybe I'll go work on that now.
            I still haven't finished Path of Radiance yet, and the disc reader from my Wii is broken, preventing me from playing it again until it somehow becomes available on the Virtual Console.
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              #283    
            Old August 9th, 2015 (6:47 PM).
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            Laguna Laguna is offline
            Sir Zangoose
             
            Join Date: Feb 2015
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            I've been replaying a bit of Sacred Stones, which I actually really like unlike most people. I'm gonna see if I can't beat Ephraim's path, I've only beaten the game on the Eirika path before. It's not gonna be easy though since pretty much all my characters are so defense-screwed it's not even funny. For example, Artur is at like Level 11 right now and has a defense stat of 2, I would've benched him if it weren't for the fact that the Monk class is one of the best classes in the game in my opinion.
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              #284    
            Old August 9th, 2015 (11:47 PM).
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            Arc Arc is offline
             
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            Quote:
            Originally Posted by RedJ View Post
            And despite all that complaining Fates has sold more than Awakening, which is all IS cares about.
            Just to add on to this for more clarification. Fates had a better opening week sales than Awakening and is still charting on the Top 20 in Japan. Although, it should fall off the chart either this week or next week unless it keeps on at a steady rate of 10,000 copies sold per week. Lifetime sales is obviously still lower.

            Quote:
            Originally Posted by striderviper View Post
            I've been replaying a bit of Sacred Stones, which I actually really like unlike most people. I'm gonna see if I can't beat Ephraim's path, I've only beaten the game on the Eirika path before. It's not gonna be easy though since pretty much all my characters are so defense-screwed it's not even funny. For example, Artur is at like Level 11 right now and has a defense stat of 2, I would've benched him if it weren't for the fact that the Monk class is one of the best classes in the game in my opinion.
            Sacred Stones is really, really easy. I wouldn't worry over the fact that the RNG gods decide to rain on your parade. If all of your characters somehow got royally screwed, which is pretty unlikely, you should still have Seth who is more than ready to solo the game.
              #285    
            Old August 10th, 2015 (12:31 AM).
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            saifors saifors is offline
               
              Join Date: Apr 2010
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              For those interested:
              Shouzo Kaga, the creator of the Fire Emblem series, has launched the first preview of his new game: Vestaria saga, made using the SRPG Studio engine and 15 volunteers, it will be a free game that finds it's roots in the Tear Ring Saga games and Fire Emblem Genealogy of the Holy War and Thracia 776, thanks to the amount of community support it will most likely be translated more easily than usual with fan translations of older FE games.
              Here's the link to the video, it shows parts of the first 3 chapters:
              https://www.youtube.com/watch?v=ttl9N87lAwk
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                #286    
              Old August 10th, 2015 (10:27 AM).
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              Arc Arc is offline
               
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              Quote:
              Originally Posted by saifors View Post
              For those interested:
              Shouzo Kaga, the creator of the Fire Emblem series, has launched the first preview of his new game: Vestaria saga, made using the SRPG Studio engine and 15 volunteers, it will be a free game that finds it's roots in the Tear Ring Saga games and Fire Emblem Genealogy of the Holy War and Thracia 776, thanks to the amount of community support it will most likely be translated more easily than usual with fan translations of older FE games.
              Here's the link to the video, it shows parts of the first 3 chapters:
              https://www.youtube.com/watch?v=ttl9N87lAwk


              The description also says that they aren't sure if the game will be finished, so make what you will of that.

              But, on to my personal analysis! First and foremost, I'm going to start with flaws since there are very little of them. UI is choppy, jesus, it's not smooth in the slightest. I don't know it just seems stiff whenever you move the cursor, heck, I think FE1 had a better cursor speed. Granted, the slow UI and such are probably because of SRPG Studio itself, but it's still unnerving to see. View of the maps seems a little bit too far for my taste, but other people might enjoy it. Animations do need some work, but the game is only 10% complete, so I'll let that slide.

              On to the good! Map design is good so far! I really like Chapter 3's composition. A lot of different chokepoints and a heavy amount of incentive to make it to the villages on the other side of the map. Though, I'm not a fan of having a random gate leading up to the hill, lol. Levels seem to be a lot higher than a regular FE, Not!Navarre joins at Level 5 in Chapter 2, plus you have two units at the beginning of the game at Level 6 and Level 7. So, no traditional Jeigan/Oifay it seems like, but to compensate for that you get two higher level units. SOLDIERS, HOLY CRAP. SOLDIERS. Music is very catchy and just great overall. Except, the music might be SRPG Studio's premade ones, still doesn't detract from the fact that they're cool. Also, I swear I saw TearRing Saga portraits, the unused ones at least. If that's the case, pretty cool that Kaga found a use for them. To comment more on the art, this is full on 90's style, Kaga must really loves the 90's. I've read that some older calculations are making it back, so better stack up some luck if you don't want to get critted. Overall, this game looks like a Fire Emblem through and through.

              Also, the brother name is Zechs. Uhh... I guess I'll make Gundam jokes about him.
                #287    
              Old August 10th, 2015 (1:38 PM).
              saifors's Avatar
              saifors saifors is offline
                 
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                Quote:
                Originally Posted by Arc View Post


                The description also says that they aren't sure if the game will be finished, so make what you will of that.

                But, on to my personal analysis! First and foremost, I'm going to start with flaws since there are very little of them. UI is choppy, jesus, it's not smooth in the slightest. I don't know it just seems stiff whenever you move the cursor, heck, I think FE1 had a better cursor speed. Granted, the slow UI and such are probably because of SRPG Studio itself, but it's still unnerving to see. View of the maps seems a little bit too far for my taste, but other people might enjoy it. Animations do need some work, but the game is only 10% complete, so I'll let that slide.

                On to the good! Map design is good so far! I really like Chapter 3's composition. A lot of different chokepoints and a heavy amount of incentive to make it to the villages on the other side of the map. Though, I'm not a fan of having a random gate leading up to the hill, lol. Levels seem to be a lot higher than a regular FE, Not!Navarre joins at Level 5 in Chapter 2, plus you have two units at the beginning of the game at Level 6 and Level 7. So, no traditional Jeigan/Oifay it seems like, but to compensate for that you get two higher level units. SOLDIERS, HOLY CRAP. SOLDIERS. Music is very catchy and just great overall. Except, the music might be SRPG Studio's premade ones, still doesn't detract from the fact that they're cool. Also, I swear I saw TearRing Saga portraits, the unused ones at least. If that's the case, pretty cool that Kaga found a use for them. To comment more on the art, this is full on 90's style, Kaga must really loves the 90's. I've read that some older calculations are making it back, so better stack up some luck if you don't want to get critted. Overall, this game looks like a Fire Emblem through and through.

                Also, the brother name is Zechs. Uhh... I guess I'll make Gundam jokes about him.
                The choppiness is definitely noticeable, although I'm not sure if it's the recording program they used which records it at a low fps as the battle sprites feel like they're not animated as smoothly as the should be, granted it could be them using the standard/default sprites that come with the engine, considering they're only 10% done most sprites are probably placeholders.
                On the subject of levels, it depends on from game to game, coincidentally I'm currently playing through FE12 and Marth starts of at level 6 in that game, to give an example. Hopefully the levelling curve of the enemies will be right, don't want another case of Sacred Stones where every enemy is just plain outclassed by your units.
                Also yes playable soldiers, why is this only a thing in FE9 and 10, considering every FE ROM hack in existence has them you'd think they'd get the hint of how popular they are.
                Yup, those are TRS beta portraits that didn't get into that game (some might also be from berwick saga).
                Also crit multiplier is 2 instead of 3, which I really like as the 3x multiplier tends to help the enemy in my experience.
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                  #288    
                Old August 10th, 2015 (2:22 PM).
                Arc's Avatar
                Arc Arc is offline
                 
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                Quote:
                Originally Posted by saifors View Post
                The choppiness is definitely noticeable, although I'm not sure if it's the recording program they used which records it at a low fps as the battle sprites feel like they're not animated as smoothly as the should be, granted it could be them using the standard/default sprites that come with the engine, considering they're only 10% done most sprites are probably placeholders.
                Yeah, I originally thought it was the recording software too. But, the animations with units moving on the map seemed relatively smooth. So, I'm inclined to believe that the choppiness is from SRPG Studio itself.
                Quote:
                On the subject of levels, it depends on from game to game, coincidentally I'm currently playing through FE12 and Marth starts of at level 6 in that game, to give an example. Hopefully the levelling curve of the enemies will be right, don't want another case of Sacred Stones where every enemy is just plain outclassed by your units.
                Well, with FE12, Marth is absent for like seven (bite sized) maps until the actual game begins. So, him being Level 6 is actually fitting, if compared to the levels of your other units at the time.
                Quote:
                Also yes playable soldiers, why is this only a thing in FE9 and 10, considering every FE ROM hack in existence has them you'd think they'd get the hint of how popular they are.
                At least Fates has playable Lancers, which are essentially Soldiers. So, I'd at least hope IS are aware of the class' popularity.
                Quote:
                Also crit multiplier is 2 instead of 3, which I really like as the 3x multiplier tends to help the enemy in my experience.
                Oh, that's a nice change. Less incentive to use Killing weapons, but that's alright.
                  #289    
                Old August 23rd, 2015 (11:55 AM).
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                Pinkie-Dawn Pinkie-Dawn is offline
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                  Someone was able to hack into Fire Emblem Fates and got most of the units head swapping with Camillia's body:

                  Spoiler:
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                    #290    
                  Old August 26th, 2015 (10:43 AM).
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                  Nah Nah is offline
                   
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                  So I was thinking of doing another run of Awakening soon, but since this'll be like.....the 5th time, I feel like I should do something a little different to make it a bit more interesting. Was planning on using a few units I've never really used before like Maribelle and Gaius, but what else should I do?
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                    #291    
                  Old August 26th, 2015 (4:46 PM).
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                  Quote:
                  Originally Posted by Nah View Post
                  So I was thinking of doing another run of Awakening soon, but since this'll be like.....the 5th time, I feel like I should do something a little different to make it a bit more interesting. Was planning on using a few units I've never really used before like Maribelle and Gaius, but what else should I do?
                  Iron Man (optional). Lunatic. No Pair-Up. Together.

                  Will it make the playthrough more interesting? You betcha. Will it be worth it? Probably not.
                   

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