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  #26    
Old March 27th, 2018 (10:55 AM).
Diegou18 Diegou18 is offline
     
    Join Date: Mar 2018
    Posts: 17
    I was looking for this, and your work is amazing, but I have a problem: I can't see the second page of "Level Moves". It repeats the first one and I can't see (for example) the move that Litwick learns in level 28 because it shows the moves until level 24. Is it a bug or what?
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      #27    
    Old April 3rd, 2018 (4:09 PM). Edited April 3rd, 2018 by FL.
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    FL FL is offline
    Pokémon Island Creator
       
      Join Date: Sep 2010
      Gender: Male
      Posts: 1,770
      Quote:
      Originally Posted by Diegou18 View Post
      I was looking for this, and your work is amazing, but I have a problem: I can't see the second page of "Level Moves". It repeats the first one and I can't see (for example) the move that Litwick learns in level 28 because it shows the moves until level 24. Is it a bug or what?
      Thanks for the report. Change line 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@page-@infoPages)' into 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@subPage-@infoPages)'. The first post was updated.
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        #28    
      Old April 3rd, 2018 (9:46 PM).
      Diegou18 Diegou18 is offline
         
        Join Date: Mar 2018
        Posts: 17
        Quote:
        Originally Posted by FL View Post
        Thanks for the report. Change line 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@page-@infoPages)' into 'subPageMoves(@levelMovesArray,_INTL("LEVEL UP MOVES:"),@subPage-@infoPages)'. The first post was updated.
        Thanks for fix it, but I think that I've found another bug. When I was checking your Pokédex, I noticed that it doesn't shows the second ability if a Pokémon has it. For example: Litwick has two "normal" abilities: Flash Fire and Flame Body, and only Flash Fire is there.
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          #29    
        Old October 3rd, 2018 (4:46 PM).
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        WolfPP WolfPP is offline
           
          Join Date: Aug 2018
          Location: Brazil
          Gender: Male
          Nature: Jolly
          Posts: 161
          Quote:
          Originally Posted by secondcoming222 View Post
          Hi, great script and i love the idea! I browse these forums quite often but this is my first time posting.
          I have entered all your scripts and graphics as instructed and everything works except one thing. When i get to the ADV tab in the pokedex, i can only page backwards (ie: from page 1 to 11, 10, 9, etc.) and cant page forward (ie. page 1 to 2, 3, 4, etc.) any help would be greatly appreciated!
          I did the same problem. Just add in right place.

          See:
          Code:
                if Input.trigger?(Input::A)
                  pbSEStop; pbPlayCrySpecies(@species,@form) if @page==1 #Advanced Pokedex
                  if @page == 4
                     @subPage-=1
                     @subPage=@totalSubPages if @subPage<1
                     displaySubPage
                  end
                elsif Input.trigger?(Input::B)
                  pbPlayCancelSE
                  break
                elsif Input.trigger?(Input::C)
                  if @page==2   # Area
          #          dorefresh = true
                  elsif @page==3   # Forms
                    if @available.length>1
                      pbPlayDecisionSE
                      pbChooseForm
                      dorefresh = true
                    end
                  end
                  if @page == 4 #Advanced Pokedex
                    @subPage+=1
                    @subPage=1 if @subPage>@totalSubPages
                    displaySubPage
                  end
          Hey FL, excuse me. I installed Lucidious89's egg group types (https://www.pokecommunity.com/showthread.php?t=356806)and i want to add the image below instead 'simple description' in your Advanced Pokedex.
          Its possible?

          Ty ty!
          Attached Images
          File Type: png typesEgg.png‎ (3.7 KB, 5 views) (Save to Dropbox)
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            #30    
          Old October 14th, 2018 (4:20 AM). Edited October 14th, 2018 by FL.
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          FL FL is offline
          Pokémon Island Creator
             
            Join Date: Sep 2010
            Gender: Male
            Posts: 1,770
            Quote:
            Originally Posted by secondcoming222 View Post
            Hi, great script and i love the idea! I browse these forums quite often but this is my first time posting.
            I have entered all your scripts and graphics as instructed and everything works except one thing. When i get to the ADV tab in the pokedex, i can only page backwards (ie: from page 1 to 11, 10, 9, etc.) and cant page forward (ie. page 1 to 2, 3, 4, etc.) any help would be greatly appreciated!
            You don't follow the instructions correctly. I edited the script for making these instructions more clear.

            Quote:
            Originally Posted by WolfPP View Post
            Hey FL, excuse me. I installed Lucidious89's egg group types (https://www.pokecommunity.com/showthread.php?t=356806)and i want to add the image below instead 'simple description' in your Advanced Pokedex.
            Its possible?

            Ty ty!
            Since the content is structured for only receive text, you need to do a bit more editing.

            By the way, you can show the group on bottom area. To do this, after line 'return if !$Trainer.owned[@species]'. Add

            Code:
                # Egg group image
                dexdata=pbOpenDexData
                pbDexDataOffset(dexdata,@species,31)
                compat10=dexdata.fgetb
                compat11=dexdata.fgetb
                pbDexDataOffset(dexdata,@species,18)
                noGender=dexdata.fgetb==255 && !isConst?(@species,PBSpecies,:DITTO)
                eggGroupbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/typesEgg"))
                eggGroup0rect=Rect.new(0,700,64,28)
                eggGroup1rect=Rect.new(0,compat10*28,64,28)
                eggGroup2rect=Rect.new(0,compat11*28,64,28)
                overlay = @sprites["overlay"].bitmap
                groupX = (Graphics.width+16-288)/2
                if noGender && compat10!=0 || compat10==compat11
                  overlay.blt(groupX,height-8,eggGroupbitmap.bitmap,
                    noGender && compat10!=0 ? eggGroup0rect : eggGroup1rect)
                else
                  overlay.blt(groupX,height-24,eggGroupbitmap.bitmap,eggGroup1rect)
                  overlay.blt(groupX,height+8,eggGroupbitmap.bitmap,eggGroup2rect)
                end
                dexdata.close
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              #31    
            Old October 14th, 2018 (5:58 AM).
            WolfPP's Avatar
            WolfPP WolfPP is offline
               
              Join Date: Aug 2018
              Location: Brazil
              Gender: Male
              Nature: Jolly
              Posts: 161
              Quote:
              Originally Posted by FL View Post
              You don't follow the instructions correctly. I edited the script for making these instructions more clear.

              Since the content is structured for only receive text, you need to do a bit more editing.

              By the way, you can show the group on bottom area. To do this, after line 'return if !$Trainer.owned[@species]'. Add

              Code:
                  # Egg group image
                  dexdata=pbOpenDexData
                  pbDexDataOffset(dexdata,@species,31)
                  compat10=dexdata.fgetb
                  compat11=dexdata.fgetb
                  pbDexDataOffset(dexdata,@species,18)
                  noGender=dexdata.fgetb==255 && !isConst?(@species,PBSpecies,:DITTO)
                  eggGroupbitmap=AnimatedBitmap.new(_INTL("Graphics/Pictures/typesEgg"))
                  eggGroup0rect=Rect.new(0,700,64,28)
                  eggGroup1rect=Rect.new(0,compat10*28,64,28)
                  eggGroup2rect=Rect.new(0,compat11*28,64,28)
                  overlay = @sprites["overlay"].bitmap
                  groupX = (Graphics.width+16-288)/2
                  if noGender && compat10!=0 || compat10==compat11
                    overlay.blt(groupX,height-8,eggGroupbitmap.bitmap,
                      noGender && compat10!=0 ? eggGroup0rect : eggGroup1rect)
                  else
                    overlay.blt(groupX,height-24,eggGroupbitmap.bitmap,eggGroup1rect)
                    overlay.blt(groupX,height+8,eggGroupbitmap.bitmap,eggGroup2rect)
                  end
                  dexdata.close
              So beautiful! Thanks a lot FL! <3 I will just reposition and delete 'breed group' to showin adv pokedex.

              Ty ty!!!
              Attached Images
              File Type: png Sem título.png‎ (21.3 KB, 15 views) (Save to Dropbox)
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                #32    
              Old October 29th, 2018 (9:47 AM).
              Diego Mertens's Avatar
              Diego Mertens Diego Mertens is offline
                 
                Join Date: Aug 2017
                Posts: 38
                Does this script makes the pokedex entry "two-page"? Because I want if the entry is too large, you can touch A or Z to continue reading the entry. Sorry for my bad English, I talk Spanish
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                  #33    
                Old November 6th, 2018 (2:11 PM).
                Marin's Avatar
                Marin Marin is offline
                Not Bored
                 
                Join Date: Nov 2016
                Age: 16
                Gender: Other
                Posts: 793
                Quote:
                Originally Posted by Diego Mertens View Post
                I tried, but i can't... I can´t understand the code...
                Quote:
                Originally Posted by ChickenCombo View Post
                Then you'd have to learn how to code or pay/ask someone to code for you.
                https://www.pokecommunity.com/showthread.php?t=410026
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