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  #1    
Old June 26th, 2015 (11:21 AM). Edited August 29th, 2015 by KleinStudio.
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KleinStudio KleinStudio is offline
     
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    Location: Spain
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    Download: http://pokemonfangames.com/script.php?id=6

    How to install
    Place the script in "script.txt" before main and "footset.png" in Pictures folder.

    How to use
    By default, footprints are showed in terrain tag number 3 (sand), you can change it modifying "TERRAINFOOT".
    Invisible events will not leave footprints. Also, if you name add "/nofoot/" to an event name or create a comment in the event with NoFoot, it will not leave footprints too.
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      #2    
    Old June 26th, 2015 (11:26 AM). Edited June 26th, 2015 by KillerMapper.
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    KillerMapper KillerMapper is offline
    Helix Follower
       
      Join Date: Sep 2014
      Location: Paris
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      Wow, nice spam :p

      KleinStudio's scripts are great, I recommend using them!

      Just one thing about the "/nofoot/" since we have to put it in the even name, we can't make trainers since we need to put trainer(x) in the name too (to spot the player). Maybe putting it in a comment (like a shadow script did) could work?
      (Same thing for the bubble script)
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        #3    
      Old June 26th, 2015 (11:55 AM).
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      KleinStudio KleinStudio is offline
         
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        Quote:
        Originally Posted by KillerMapper View Post
        Wow, nice spam :p

        KleinStudio's scripts are great, I recommend using them!

        Just one thing about the "/nofoot/" since we have to put it in the even name, we can't make trainers since we need to put trainer(x) in the name too (to spot the player). Maybe putting it in a comment (like a shadow script did) could work?
        (Same thing for the bubble script)
        I've updated the scripts (this and the water bubbles one) right now adding the comment thing.
        If you don't want to redownload everything just need to add
        Code:
        return if event!=$game_player && pbEventCommentInput(event,0,"NoFoot")
        Before
        Code:
        character_sprites=$scene.spriteset.character_sprites
        After that, if you want to make a trainer that doesn't have foots, just need to add a comment and write NoFoot.
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          #4    
        Old July 7th, 2015 (9:29 AM).
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        Richard PT Richard PT is offline
           
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          Nice work. By the way how can i make the animation for the "water ponds" without reflection, only when step that tile?



          If you make a script for this, you can use my riped graphics.

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            #5    
          Old July 7th, 2015 (9:54 AM).
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          KleinStudio KleinStudio is offline
             
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            Quote:
            Originally Posted by Richard PT View Post
            Nice work. By the way how can i make the animation for the "water ponds" without reflection, only when step that tile?



            If you make a script for this, you can use my riped graphics.

            I have to modify the script or make other, if I have time to script I can release it this night.
            Do you know if there's also a special water animation for bike?
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              #6    
            Old July 7th, 2015 (12:48 PM).
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            Richard PT Richard PT is offline
               
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              Please make a new script for this animation and for bike animation, its the same animation.
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                #7    
              Old December 1st, 2015 (12:23 PM).
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              Mellan Mellan is offline
              Pokémon Chion Developer
                 
                Join Date: May 2014
                Location: Italy
                Age: 21
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                Nature: Lonely
                Posts: 89
                Hi! I'd like to change the bitmap of footprints when an event has a certain name or comment.
                I used these three methods, but none of them works.

                I tried this for comments, which I inserted around line 140 in "class Footsprite":

                Code:
                   if event!=$game_player && pbEventCommentInput(event,0,"wolfoot")
                           @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                   else
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footset")
                   end
                And these two for event names (always around line 140 of the same class):

                Code:
                      if !$scene || !$scene.is_a?(Scene_Map) ||
                    event!=$game_player && (event.character_name=="" || 
                    event.name.include?("/Poochyena/"))
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                end
                Or

                Code:
                   if event.name.include?("/Poochyena/"))
                
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footsetwolf")
                else
                    @sprite.bitmap=BitmapCache.load_bitmap("Graphics/Pictures/footset")
                end
                Could someone help me? I can't figure it myself. :(
                Thank you.
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                  #8    
                Old March 7th, 2017 (10:34 PM).
                PokeTale_Developer PokeTale_Developer is offline
                   
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                  Hey, Klein: I clicked on the link and I was sent to a page seeming to imply that the site was shut down.
                  Any help?...
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                    #9    
                  Old March 8th, 2017 (4:18 PM).
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                  komaoto komaoto is offline
                     
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                    Quote:
                    Originally Posted by PokeTale_Developer View Post
                    Hey, Klein: I clicked on the link and I was sent to a page seeming to imply that the site was shut down.
                    Any help?...
                    It's working just fine. I'm using Chrome ver56 by the way.
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