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Development Dynamic Overworld Palettes Page 4

Started by Navenatox December 11th, 2015 2:45 PM
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Posted 4 Days Ago
299 posts
11.4 Years
PSA:

This patch is incompatible with JPAN's hacked engine. HOWEVER, the engine provides another way to add palettes, even though you won't be able to load them dynamically...
How is this incompatible with JPAN's hacked engine? I'm using both of and didn't run in any problems as far as I'm aware...

/JASHIN/

Age 25
Male
Canada
Seen August 18th, 2019
Posted June 18th, 2019
50 posts
339 Days
So I've been using Overworld manager, which automatically sets each new sprite to a new Pallets, my question is: Can I just keep adding pals as long as there is free space on my rom or is there some limit? I know that we can't add more than 16 to an area that's within our sight, but In terms of overall pallets, could someone put like 200 different pallets into the game without having some kind of glitch pop up?
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