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Demo Pokémon Zero [v0.5 alpha] - FRLG enhanced remake, all eight Gyms + Elite Four

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Old May 14th, 2018 (1:27 PM). Edited 2 Days Ago by zerokid.
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zerokid zerokid is offline
     
    Join Date: Jul 2017
    Location: England
    Gender: Female
    Nature: Calm
    Posts: 58
    Pokémon Zero
    Version 0.5 (Alpha)
    Made using Pokémon Essentials 17.1

    Downloads
    Version 0.5If you're updating from v0.4.2 or earlier, make sure the character in your save file is not in any of the following locations:
    • Viridian Forest.
    • Alola Biodome.
    • Cerulean Cave, or right in front of its exit.
    • In the sea around any of the Sevii Island ports.
    This game should only be available at pokecommunity.com or reliccastle.com.

    Relive the journey of Red or Leaf from FireRed and LeafGreen, revamped with modern Generation VII mechanics and other enhancements. This includes Ultra Sun and Moon moves and movepools, Mega Evolution, Fairy types, reusable TMs and the Physical/Special split. You will also encounter the Generation II Pokémon families throughout Kanto. A full list of features can be found below.

    Currently, you'll have access to all eight Gyms, the Elite Four and Champion, plus Sevii Islands One to Six and Cerulean Cave. Special thanks to JohtoBlaziken for his Bootleg FireRed project, which has sped up the development of Pokémon Zero substantially by allowing me to rip the music and some of the maps directly. We'll be collaborating so I can bring you the rest of the Sevii Islands content soon. Check out the project here.

    In future updates I plan to finish off the Sevii Islands story content and Battle Tower. The game also needs a general layer of polish. Once this is done, I'll start thinking about more features to add.

    Please feel free to open this project in RPG Maker XP and use whatever you want in your own (free) fan games, as long as you credit me or the original author of any third-party scripts (see credits below). All Generation VII Pokémon and moves except Z-moves are programmed in, but some of the abilities and graphics are still missing.

    Note: You can speed up the game by pressing the ALT key.

    Resources
    Changelog
    Spoiler:

    Alpha
    Version 0.5
    • Added: All Six Island content and the Rocket Warehouse, with lots more Pokémon to catch, including more legendaries! Altering Cave and Viridian Forest have been expanded compared to the original games...
    • Added: A Johto starter Pokémon of your choice is now available in the Alola Biodome area.
    • Added: Programmed in the ability to track roaming Pokémon with the Pokédex's 'Area' functionality.
    • Added: The Three Isle Path extension and wild encounters to Three Isle Port.
    • Added: The Draco Meteor Move Tutor to the Two Island Pokémon Center.
    • Added: Togedemaru and Minior, and programmed in the Shields Down Ability.
    • Added: Unique overworld sprites and updated battle sprites for Jessie and James, courtesy of Ody-chan.
    • Added: Braille text for the Sevii Islands.
    • Added: A notice poster about the speed-up feature in the player's bedroom.
    • Added: Lapras is now available as a wild Surfing encounter in the back cave area of Icefall Cave.
    • Added: Daisy will now groom your Pokémon once you beat the Elite Four. Unlike in FRLG, she will only do this once a day, but to compensate, it will boost happiness by 10, 20 or 40.
    • Added: A bunch of Berry trees to more routes. Hidden Berries are now visible Berry trees, and there are a few extra Berry trees dotted around now too.
    • Added: The Berry Master now has a wife, and she will give you a watering can.
    • Added: The Fisherman on Route 12 now checks and records Magikarp sizes, as in the official games.
    • Changed: The title screen has been changed, for the better I think. Still not perfect, but better. Credits to SpeedXaaa for the Mew sprite.
    • Changed: The Elite Four will have slightly different teams and increased levels when you rematch them now.
    • Changed: Nerfed the Elite Four and Champion very slightly for their initial battles, and removed their non-Mega Stone held items, since they're tough enough already.
    • Changed: The Champion's initial team now once again includes Pidgeot and Rhyperior over Heracross and Tyranitar, although these Pokémon will be fought against in the rematch.
    • Changed: Changed some of the Gym Leaders teams and levels, which is overall a nerf, and buffed a few regular Trainers.
    • Changed: Blocked off Cerulean Cave and the Elite Four rematches until after the Sapphire has been returned to Celio.
    • Changed: Toned down the speed-up feature from 3x speed to 2x, as it was causing crashes for some users including myself.
    • Changed: Made some minor text edits to some battle messages.
    • Changed: Gave trainers proper exclamation animations.
    • Changed: Updated the title screen and credits music to use the official FRLG tracks.
    • Fixed: Removed the Bikers from Three Isle Port once the Bikers are cleared out of Three Island.
    • Fixed: Restored some missing animation files.
    • Fixed: Arceus and Silvally can now only learn Draco Meteor in their Dragon-type forms.
    • Fixed: Arceus and Silvally now have the correct type when holding Plates/Memories.
    • Fixed: Strength boulders can now pass over more passable tiles.
    • Fixed: Assist, Copycat, Encore, Me First, Mimic and Sleep Talk have had corrections to the list of moves they cannot call.
    • Fixed: The correct music now plays during the opening scenes of the game.
    • Fixed: Trainer intro music now no longer plays when talking to members of the Elite Four.
    • Fixed: Trainer intro music now loops properly.
    • Fixed: Some Trainers with missing intro music have had it restored.
    • Fixed: The Ruby Key Item is correctly removed from the Player's inventory when handing it over to Celio.
    • Fixed: Primordial Weather effects now no longer end immediately after they activate.
    • Fixed: Picking Berries now plays the 'Berry Picked' sound clip from Pokémon Ruby and Sapphire.
    • Fixed: Invisible walls have been removed from the Pewter City Museum.
    Version 0.4.2
    • Fixed: Stopped the game from crashing when talking to Bill and Oak on Cinnabar Island, and Celio on One Island.
    • Fixed: The game no longer crashes when playing the Poké Flute to Snorlax on Routes 12 and 16.
    • Fixed: EV-reducing Berries now display the correct message when they're used.
    Version 0.4.1
    • Fixed: The player is now flown to the correct point Flying to Five Island.
    • Fixed: In-battle items like X-Attack and Guard Spec. now work correctly instead of throwing an error.
    • Fixed: Charmander and Mewtwo encountered on the overworld now cry correctly.
    • Fixed: The Hall of Fame room now has music.
    • Fixed: Memorial Pillar now has the correct text.
    Version 0.4
    • Added: This release includes the PBS files, for those of you editing in RPG Maker XP.
    • Added: Five Island content, including a bunch of new Pokémon to catch.
    • Added: Berry Master's House and Garden to Route 15. You can now obtain many Berries that were unavailable before, including the EV-reducing Berries.
    • Added: Heatran resides at the bottom of Ruby Path in Mt. Ember.
    • Added: Soothe Bell item in Pokémon Tower 7F.
    • Added: Missing party icon for Silvally.
    • Added: Programmed in the guardian deities' Surge Abilities and their graphics, and added Terrain Extender functionality. They're still unavailable in-game though.
    • Added: Programmed in Wimpod and Golisopod's Abilities.
    • Changed: The game now has the oft-requested official FRLG music tracks! Huge thanks to JohtoBlaziken for saving me a lot of work here.
    • Changed: Moved some rocks in the sea around the Sevii Island Ports to make more sense.
    • Changed: Updated the Pickup mechanics to be in line with the Generation VII games.
    • Changed: Updated Berry Tree growth times and yield amounts to Generation VII values, and changed the Berry mechanics to work in much the same way as in Omega Ruby and Alpha Sapphire.
    • Changed: Ability flavour text now matches Generation VII.
    • Changed: Adjusted some Pokémon levitation heights.
    • Fixed: Increased Natural Gift's base power by 20 for all Berries as in Generation VII.
    • Fixed: Stopped the game from crashing when capturing certain forms of Pokémon like Sawsbuck.
    • Fixed: Mudkip now has the correct cry when examining it at Bill's House.
    • Fixed: Moved a misplaced boulder in Ruby Path.
    • Fixed: The Ability Long Reach now has contact moves deal normal damage to Pokémon with the Ability Fluffy.
    • Fixed: Wild encounters now appear in Mt. Ember Room 3.
    • Fixed: Dhelmise's Steelworker Ability now no longer stops its moves from working properly.
    • Fixed: Pokémon caught in the Friend Safari are now correctly shown as being met at Lv. 30, not Lv. 5. Talk to the receptionist at the Friend Safari to fix this for any Pokémon you've captured from the Friend Safari already.
    • Fixed: Rattata now doesn't show up in the Pokédex as being available to catch on Four Island.
    • Removed: A bunch of image and animation files that weren't being used, which seems to have improved performance.
    • Removed: No more Rock Smash encounters on Route 3.
    • Removed: Unnecessary sound files.
    Version 0.3
    • Added: Four Island and Icefall Cave content.
    • Added: The Day-Care on Four Island has been replaced by the Friend Safari. Pokémon that appear here have a 5/4096 chance to be shiny, a 50% chance of having their Hidden Ability, and at least two IVs set to 31.
    • Added: There are now over 50 new Pokémon plus their evolutionary lines to catch and train, including the Johto starters!
    • Added: Graphics for Stufful and Bewear, and programmed in the Fluffy Ability for them.
    • Added: Programmed in the Waterfall functionality to the Poké Summon.
    • Changed: Doubled the overall chance of a Pokémon being shiny, to bring this in line with Generation VII. There is a very small chance that a non-shiny Pokémon you already own will become shiny because of this.
    • Fixed: Ruby Path will now have the map name display on entry, and you can use the Bicycle there.
    • Fixed: Wormadam's TM and Tutor compatibilities for the Sandy and Trash forms.
    Version 0.2.4
    • Added: Celio's Ruby quest and Ruby Path on Mt. Ember. The Rainbow Pass does not take you to Sevii Islands Four through Seven yet.
    • Fixed: The player will no longer walk through Bill and be transported into the Cinnabar sea after talking to him when completing the Sevii Island Meteorite quest.
    • Fixed: After catching a Pokémon and swapping it into your party, the game will no longer immediately attempt to evolve it if it meets the level requirement.
    Version 0.2.3
    • Fixed: A duplicate of any newly caught Pokémon will no longer appear in the party.
    • Fixed: Removed some files that were causing the game to not boot properly for some players.
    Version 0.2.2
    • Added: The Destiny Knot item is now on Route 21.
    • Added: Players now have the option of swapping a Pokémon into their party immediately after capture if their party is full.
    • Changed: Cleaned up the Kanto region map and removed the Johto elements from it.
    • Changed: Misty's team now uses Bubble Beam instead of Scald.
    • Fixed: The active Pokémon team will now correctly gain a slight friendship boost for defeating a Gym Leader, Elite Four member or the Champion.
    • Fixed: Sheer Cold now correctly has lower accuracy when not used by an Ice-type, and does not affect opposing Ice-type Pokémon.
    • Fixed: Repel items now correctly repel wild Pokémon based on the level of the first Pokémon in the party, regardless of whether it is fainted or not. Previously, it was the first non-fainted Pokémon.
    • Fixed: Fletchinder can now evolve into Talonflame.
    • Fixed: Stopped the game from crashing when levelling up a Sliggoo past L50. It can now evolve correctly.
    • Fixed: The outside parts of Mt. Ember now play more appropriate music.
    Version 0.2.1
    • Fixed: Stopped the game from crashing after talking to Bill in the Cinnabar Pokémon Center, after refusing to go to One Island with him initially.
    • Fixed: Lavender Town and Route 10 are now considered outdoor locations, so Fly and the day/night cycle should work correctly on them.
    • Fixed: The Fuchsia Pokémon Center now has music.
    • Fixed: The Power Plant now plays more appropriate music.
    Version 0.2
    • Added: Cerulean Cave is now accessible after defeating the Elite Four.
    • Changed: The Day-Care Lady will now turn to the right to indicate when she has an egg for you.
    • Fixed: The Day-Care Lady's text is now red, not blue.
    • Fixed: Wild legendary Pokémon now always faint properly at zero HP.
    Version 0.1.1
    • Added: Light Ball item across the pond in Celadon City.
    • Fixed: Wild Pikachu and Pangoro now hold the Light Ball and Mental Herb respectively.


    Screenshots
    Spoiler:


    Gameplay changes
    Spoiler:
    • Slightly reworked story. Some characters play a larger role and Leaf/Red (the opposite gender of who you're playing as) is also involved.
    • Most trainers, including Gym Leaders, have updated Pokémon teams to reflect the extra Pokémon in the Extended Kanto Dex. Important battles against your Rival, Gym Leaders etc. will have harder teams than the original games, and later on they will start to use Mega Evolution.
    • Day and night cycles return and have an effect on a few things, mostly what wild Pokémon you'll encounter and some evolution methods.
    • Every Move Tutor move and TM from all generations are available. TMs and Tutor moves exclusive to previous generations are now learnable from various Move Tutors. These Move Tutors will award you some free BP when you first talk to them so that you can learn some of their moves.
    • The Key Stone, required to initiate Mega Evolution, will be given to you during the story. You will also be able to find or purchase Mega Stones for all Pokémon in the Extended Kanto Dex during your adventure.
    • The Exp. Share, which functions as it does in Generation VII, will be given to you when you receive the Pokédex.
    • You can play Voltorb Flip at the Game Corner for Coins instead of the slot machines, if you so wish.
    • Rocket battles reminiscent of Pokémon Yellow at various points in the story.
    • Beating Blaine's Gym will get you the National Dex.


    Pokémon availability
    Spoiler:
    • The Extended Kanto Dex contains 276 Pokémon, almost all of which are available before the Elite Four. This includes every Pokémon in the original Kanto and Johto Dexes, as well as every Pokémon related to them by evolution.
    • Some more Pokémon outside of these 276 are available as well.
    • All alternate forms for every Pokémon in the Extended Kanto Dex are included. This includes Mega Evolutions and Alolan Forms.
    • Alolan Forms are catchable in a special area in the Safari Zone. This area also allows Pikachu, Exeggcute and Cubone to evolve into their Alolan Form evolutions under the right conditions.
    • The Safari Zone is now just a normal area where you can catch Pokémon without having to play the Safari Game, much like in ORAS.
    • The special magnetic field required to evolve Magneton is located in the Power Plant.
    • The Moss Rock required to evolve Eevee into Leafeon is located in Viridian Forest.
    • The Ice Rock required to evolve Eevee into Glaceon is located in Seafoam Island 1F.
    • Affection (which is different to friendship) does not exist. Eevee will instead evolve into Sylveon at high friendship while knowing a Fairy-type move. This takes priority over the evolution requirements for Espeon and Umbreon, so if you want one of those two Pokémon, be sure that Eevee does not know a Fairy-type move when you attempt to evolve it. This does not take priority over the evolution requirements for Leafeon and Glaceon, so you will not be able to obtain Sylveon in Viridian Forest or Seafoam Islands 1F.
    • Pokémon that evolve via trading can instead be evolved by using the Link Cable item on them. Pokémon that need to hold an item and be traded to evolve can instead hold the required item while you use the Link Cable on them.
    • All evolutionary stones and the Link Cable for trade evolutions can be purchased in Celadon City.
    • Celadon City is also home to some new stalls where you can purchase Fossils and Incense to obtain even more Pokémon. The Fossil stall will have expanded stock after the Elite Four is beaten.
    • Other evolution items such as the Magmarizer can be found in the overworld.
    • The in-game trades have been altered, and now come at a fixed level as in Generation VII.
    • There are more Pokémon available as prizes in the Game Corner.
    • The Sevii Islands contain Pokémon not in the Extended Kanto PokéDex.
    • Not all 807 Pokémon are available so far, but the data for them is programmed in (except for some Generation VII sprites and abilities). Future releases will contain new methods for obtaining more of these Pokémon.


    Mechanics
    Spoiler:
    • Journey and battle using up-to-date mechanics like the Physical/Special split, the Fairy type, Mega Evolution and Hidden Abilities. Note that Z-Moves are not implemented.
    • Pokémon have been updated to have their Ultra Sun and Moon types, level-up movepool, stats, abilities and TM/Move Tutor compatibilities. Moves have been updated to function as they do in Generation VII.
    • Inconsistencies in how Pokémon can learn certain moves are corrected. For example, in the official series the Bellsprout line can learn Leech Life via breeding but not via TM. This has been changed. This even extends to event moves such as Zoroark learning Sludge Bomb and Gengar learning Sludge Wave.
    • Mega Evolution takes place BEFORE turn order is decided, like in Generation VII.
    • Experience is handled as in Generation VII: each particpating Pokémon gets the full share of EXP when the opponent faints, and EXP gain is smoothed out so that battling higher level opponents awards more EXP while battling lower level opponents awards less. You will also receive EXP for capturing a Pokémon.
    • Items function as in Generation VII. The catch rates of Balls, the two stage stat boost from the X- Items and the healing potency of Potions are amongst the updates. Item prices are also largely based on Generation VII, so Ultra Balls cost $800.
    • The Move Relearner can teach your Pokémon moves with a level requirement higher than its current level, as in Generation VII.
    • Wild Legendary Pokémon have three random IVs set to 31, like in Generation VII.
    • Breeding works more-or-less as in Sun and Moon. The Day-Care doesn't level up your Pokémon, and withdrawing them costs a flat $500. The only difference is with breeding Alolan Pokémon. In Sun and Moon, you'll get an Alolan Pokémon even if you breed two Kantonian Pokémon. The only way to get a Kantonian Pokémon is to have a Kantonian Pokémon of that evolutionary line hold an Everstone while breeding. However, since this game is set in Kanto, I've implemented it the other way around -- even breeding two Alolan Pokémon together will result in the Kantonian form unless the Alolan Pokémon of that evolutionary line is holding an Everstone.
    • Long story short, if you want to breed an Alolan Pokémon, you'll need to have the Alolan parent be part of the same evolutionary line as the child and hold an Everstone.
    • e.g. Female Kantonian Sandshrew + Male Alolan Sandslash @Everstone = Alolan Sandshrew


    Quality of life changes
    Spoiler:
    • A 2x game speed button (ALT).
    • No limit on the number of different items you can have in your bag.
    • TMs and the original FireRed/LeafGreen Move Tutors are infinite-use instead of single-use.
    • HMs are a thing of the past. The moves are still available as TMs or Tutor moves, but the TMs do not allow the use of the move as a field effect. A new Key Item instead fills the role of HMs in a similar manner to Sun and Moon's Poké Ride feature.
    • The Day-Care Center on Route 5 now allows you to store two Pokémon to breed, rather than having to wait until the Sevii Islands. The final ledge on Route 5 also has a gap in it to make the Day-Care easier to visit.
    • Swap Pokémon into your party immediately after capture if your party is full.


    Minor changes
    Spoiler:
    • Tackle the Gyms in any order you please (except for the last one). In a future update, I plan to have the levels and teams scale based on how many Badges you already have.
    • Minor NPC text changes to reflect changes to gameplay, including proper capitalisation and renaming of some Trainer classes like the Ace Trainer.
    • Pokémon sprites have been updated to Generation V. For Pokémon beyond this generation, suitable fan works of a Generation V style have been used instead. I think the 3DS models of Pokémon do not make a good fit for the style of this game.
    • TMs are sold in various Marts.
    • Pokémon cries have been updated to Generation VII.
    • Badges follow the OmegaRuby and AlphaSapphire mechanics, but have no effect on your usage of HM moves. The first badge makes Pokémon up to Lv. 20 obey, then 30, then 40 etc. The eighth and final badge makes all Pokémon obey.
    • Premier Balls for buying ten Poké Balls.
    • Pokémon received from in-game trades come at pre-determined levels, rather than matching the level of the traded Pokémon. This is in line with later generations.
    • There is no tutorial in the first battle with Blue. If you're playing this fan game, I'm hazarding a guess that you know your way around a Pokémon battle.
    • Pokémon Centers have no upstairs (no trading or battling unfortunately).
    • After getting the Pokédex from Oak, he gives you ten Poké Balls instead of five. This is to help with the fact that there are more species of Pokémon early on and you're low on money at this point.
    • You receive the Running Shoes from your mother before leaving the house.
    • Poké Marts sell items to you based on the number of Badges you have as in later Pokémon games.
    • No Pokémon catching tutorial from the old man. I figure you already know how to do this.
    • No Teachy TV. I doubt anyone ever found this thing useful, and it's too much work to implement such an underused feature.
    • No profile from the girl in the Pewter City Poké Center. Waste of time.
    • The Bike Shop's new sale price for the Bicycle is $10,000,000, to reflect to new maximum money of $9,999,999.
    • No Fame Checker. Again, too much work for too little gain.
    • No Powder Jar or Berry Crush.
    • The Team Rocket Grunt on Nugget Bridge only hands out one Nugget, even if you lose and re-battle him!
    • The girl who trades one gender of Nidoran for the other in the Underground Path (Route 5-6) will now accept either Nidoran and trade you a Togepi in return.
    • No questionnaire in the Vermilion City Poké Mart.
    • There is no requirement to catch a certain number of Pokémon to receive rewards from Professor Oak's aides.
    • Celadon Mansion is now called Celadon Condominiums as in Generation IV.
    • The Know-It-All blackboard describes how trade evolutions can occur via the Link Cable item.
    • Vending machines have a chance for extra drinks to drop down according to the mechanics in Generation VI.
    • The Arceus type-enhancing plates can be purchased in Fuchsia City.
    • Instead of the Exp. Share, the Aide on Route 15 gives out the Lucky Egg instead.
    • A one-way teleporter has been added to Saffron Gym that takes you from Sabrina's room to the exit.
    • Hidden items on Treasure Beach respawn after 24 hours have passed. Same for Berries in the Berry Forest.
    • The boulders in Victory Road will stay on their switches once moved into place.
    • Azurill will not change gender when evolving, as in Generation VI and beyond.


    Spoilery changes
    Spoiler:
    • Fight my avatar in the Celadon Condominiums!
    • Route 3 has the Deoxys meteors which are used to change its Forme, as in HeartGold and SoulSilver.
    • The Kanto starters that you didn't choose are gifted to you in a similar manner to their giveaways in Pokémon Yellow. You will also be given a type-enhancing item by these NPCs, regardless of whether they give you the Pokémon or not.
    • Bulbasaur and the Miracle Seed are given away by a girl in Cerulean City. She resides in the north-west of the city, in the house on the right (instead of the Berry Crush man). Unlike in Pokémon Yellow, you do not have to show her a Pokémon with high friendship.
    • Charmander and the Charcoal can be received from a man at the top of Route 24.
    • Squirtle and the Mystic Water are given away in Vermilion City by an officer in the middle of the city. Unlike in Pokémon Yellow, having the Thunder Badge is not necessary here.
    • You'll encounter Professor Birch on Route 25, and he will give you and Leaf/Red a choice of the Hoenn starter Pokémon, as well as their respective Mega Stone. Leaf will choose before you, opting for the Hoenn starter of the same type as your Kanto starter. She'll give you a bred copy of her starter later, and you'll get the final missing starter from a Egg on Five Island's Water Labyrinth.
    • Leaf/Red meets and fights you before Bill's house, after Rock Tunnel, and in Cinnabar.
    • You also team up with Leaf/Red during the Rocket takeover of Pokémon Tower.
    • Mr. Fuji will give you the Key Stone and a Mega Stone for your starter Pokémon. If you picked Charmander, Mr. Fuji will give you a choice of either Charizardite X or Charizardite Y.
    • You will team up with Blue to take on some familiar Rockets and Giovanni in Silph Co. You will then solo fight a L50 Mewtwo holding Mewtwonite Y, although you don't have to win this.
    • Entei replaces Moltres on One Island. Moltres is back on Victory Road as in Red and Blue. Suicune and Raikou also reside on Islands Two and Three respectively.
    • Receive an Alola starter of your choice after beating the Elite Four.


    Credits
    Spoiler:

    Lead Developer:
    Zerokid



    Special Thanks to:
    JohtoBlaziken
    (https://www.pokecommunity.com/showthread.php?t=407866)



    "Pokémon Essentials" was created by:
    Flameguru
    Poccil (Peter O.)
    Maruno

    With contributions from:
    AvatarMonkeyKirby
    Luka S.J.
    Boushy
    MiDas Mike
    Brother1440
    Near Fantastica
    FL.
    PinkMan
    Genzai Kawakami
    Popper
    help-14
    Rataime
    IceGod64
    SoundSpawn
    Jacob O. Wobbrock
    the__end
    KitsuneKouta
    Venom12
    Lisa Anthony
    Wachunga
    and everyone else who helped out



    "RPG Maker XP" by:
    Enterbrain



    Pokémon Essentials with version control:
    Raku
    Geigerlan
    (https://github.com/rakudayo/rmxp-plugin-system)

    griest024
    (https://github.com/griest024/PKMNEssentialsPlugin)



    Custom Sprites:
    All contributors to the Smogon XY Sprite Project
    (https://www.smogon.com/forums/threads/xy-sprite-project-read-1st-post-release-v1-1-on-post-3240.3486712/)

    All contributors to the Smogon Sun/Moon Sprite Project
    (https://www.smogon.com/forums/threads/sun-moon-sprite-project-dawn-of-a-new-day.3577711/)

    Other Gen VII sprites:
    Amethyst
    Jan
    Zumi
    Bazaro
    Koyo
    Smeargletail
    Alex
    Noscium
    Leparagon
    N-kin
    fishbowlsoul90
    princess-phoenix
    DatLopunnyTho
    Conyjams
    kaji atsu
    The cynical poet
    LuigiPlayer
    Falgaia
    Pikafan2000
    Lord-Myre
    (http://www.rebornevo.com/forum/index.php?/topic/24410-gen-7-sprite-pack/)
    (https://www.pokecommunity.com/showthread.php?t=406404)

    Officer Jenny sprite:
    Silver
    (http://spritedatabase.net/custom/170)

    vs. Blue transition sprite:
    RadicalRaptr
    (https://radicalraptr.deviantart.com/art/VS-Gary-355355791)

    vs. Leaf transition sprite:
    SakuraMota
    (https://sakuramota.deviantart.com/art/VS-Trainer-Leaf-192477858)

    HGSS-style Sevii Islands map:
    shivanking
    (https://shivanking.deviantart.com/art/Sevii-Islands-HGSS-Style-131586530)

    Jessie and James overworld and battle sprites:
    Ody-chan
    (https://www.deviantart.com/ody-chan/art/GBA-Jessie-and-James-353030680)

    Mew title screen sprite:
    SpeedXaaa
    https://www.deviantart.com/speedxaaa/art/Hi-Res-BW-Mew-354551724



    Maps:

    Cerulean Cave, all of Six Island
    JohtoBlaziken
    (https://www.pokecommunity.com/showthread.php?t=407866)



    Resource Rips:

    Pokémon overworld sprites:
    Neo-Spriteman
    (https://www.pokecommunity.com/showthread.php?t=250115)

    Pokémon cries:
    Random Talking Bush
    (https://www.sounds-resource.com/3ds/pokemonsunmoon/)

    Music:
    JohtoBlaziken
    (https://www.pokecommunity.com/showthread.php?t=407866)



    Custom Scripts:
    (modified and expanded by Zerokid)

    Gen VII Moves and Abilities:
    Marin
    Zeak6464
    Tapu Fini
    SpartaLazor
    leparagon
    BlackOutG5
    Rune
    M3rein
    Rigbycwts
    Rot8er_ConeX
    James Davy
    Luka S.J.
    (https://www.pokecommunity.com/showthread.php?t=387706)
    (https://www.pokecommunity.com/showthread.php?t=384729)
    (https://www.pokecommunity.com/showthread.php?t=383035)
    (https://www.pokecommunity.com/showthread.php?t=379220)
    Amethyst and the Pokémon Reborn team
    (http://www.rebornevo.com/index.php?/pr/index.html/)

    Speedup script:
    KleinStudio
    (https://kleinstudio.deviantart.com/art/SCRIPT-Speedup-in-debug-mode-538842421)

    Battle points script:
    Aurum / SunakazeKun
    (https://www.pokecommunity.com/showthread.php?p=9832524)

    Pokémon Tower Ghosts script:
    Desbrina
    (http://pokemonessentials.wikia.com/wiki/Tutorial:Adding_ghosts)

    Replace Party Pokémon script:
    Jonas930
    (https://reliccastle.com/resources/176/)

    RGSS FmodEx extension:
    Nuri Yuri
    (https://www.pokecommunity.com/showthread.php?t=349496)

    Spinning Tile script:
    Johto Blaziken
    (https://www.pokecommunity.com/showthread.php?t=407866)



    Mechanics Research:
    Zarel and all contributors to Pokémon Showdown
    (https://pokemonshowdown.com/)

    Bulbapedia contributors
    (https://bulbapedia.bulbagarden.net/wiki/Main_Page)

    All contributors to the Smogon Thread "Pokemon Sun/Moon Battle Mechanics Research"
    (https://www.smogon.com/forums/threads/pokemon-sun-moon-battle-mechanics-research.3586701/)

    Ultra Sun and Ultra Moon Dataminers:
    SciresM
    Kaphotics
    Marty
    KazoWar
    and all the others who assisted in datamining
    (https://www.smogon.com/forums/threads/ultra-sun-ultra-moon-datamine-thread.3620028/)



    Bug reports and feedback:
    RenElite
    looneyman1
    calvinsyrus
    Drakyle
    Deo
    Mr. Gela
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      #2    
    Old May 14th, 2018 (3:19 PM).
    Johto Blaziken's Avatar
    Johto Blaziken Johto Blaziken is offline
       
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      This is amazing work! Truly, you've done a wonderful job putting all of this together! I will try and look through it in detail soon.

      Really minor thing I thought was funny: I had the exact same idea to put in the Yellow starter givers (since it would be nice to get all of the starters without trading)! I think it's cool that you thought of a lot of little things like that to make the playing experience satisfying and complete.
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      Check out my Bootleg Pokémon FireRed for exactly that! [Demo v0.6 available now!!]
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        #3    
      Old May 15th, 2018 (2:57 AM).
      PaniCGirL's Avatar
      PaniCGirL PaniCGirL is offline
         
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        Hey,

        first I wanted to say it's a great idea. I really wanna play your game. But when I try to start, the window is opening, but closing after a few seconds and nothing is happening :(
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          #4    
        Old May 15th, 2018 (3:21 AM).
        zerokid's Avatar
        zerokid zerokid is offline
           
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          Quote:
          Originally Posted by PaniCGirL View Post
          Hey,

          first I wanted to say it's a great idea. I really wanna play your game. But when I try to start, the window is opening, but closing after a few seconds and nothing is happening :(
          That's unfortunate! Issues that don't happen on my machine will always be the hardest to fix. Could you try following the instructions here and letting me know if that helps at all?
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            #5    
          Old May 15th, 2018 (3:49 AM).
          zerokid's Avatar
          zerokid zerokid is offline
             
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            Quote:
            Originally Posted by Johto Blaziken View Post
            This is amazing work! Truly, you've done a wonderful job putting all of this together! I will try and look through it in detail soon.

            Really minor thing I thought was funny: I had the exact same idea to put in the Yellow starter givers (since it would be nice to get all of the starters without trading)! I think it's cool that you thought of a lot of little things like that to make the playing experience satisfying and complete.
            Thank you :). It seemed like a cool thing to do, having a nod back to Generation I, and I do want to make as many Pokemon available as possible.
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              #6    
            Old May 15th, 2018 (6:19 AM).
            PaniCGirL's Avatar
            PaniCGirL PaniCGirL is offline
               
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              Quote:
              Originally Posted by zerokid View Post
              That's unfortunate! Issues that don't happen on my machine will always be the hardest to fix. Could you try following the instructions here and letting me know if that helps at all?
              Unfortunately it's still not working :( The window opens. I see the black screen and then the window closes itself. No error or message. I tried the things from the thread you showed me, but it's not working :(
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                #7    
              Old May 15th, 2018 (9:34 AM). Edited May 15th, 2018 by sora the master of keyblade.
              sora the master of keyblade sora the master of keyblade is offline
                 
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                Where can I get the light ball for pikachu? is that I want to have the original team of hgss red, which is:
                Pikachu
                lapras
                snorlax
                venusaur
                charizard
                blastoise
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                  #8    
                Old May 15th, 2018 (11:23 AM).
                looneyman1's Avatar
                looneyman1 looneyman1 is online now
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                  can we have a battle frontier in a future update?
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                    #9    
                  Old May 15th, 2018 (11:30 AM). Edited May 15th, 2018 by zerokid.
                  zerokid's Avatar
                  zerokid zerokid is offline
                     
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                    Quote:
                    Originally Posted by PaniCGirL View Post
                    Unfortunately it's still not working :( The window opens. I see the black screen and then the window closes itself. No error or message. I tried the things from the thread you showed me, but it's not working :(
                    Hm, then I'm afraid I'm not sure, and I don't have another machine to test it on. At this rate I'd just be guessing and Googling, and it could be any number of incompatibilities with your machine. I'm sorry I can't be much more help. I hope you're able to get to the bottom of this.

                    Quote:
                    Originally Posted by sora the master of keyblade View Post
                    Where can I get the light ball for pikachu? is that I want to have the original team of hgss red, which is:
                    Pikachu
                    lapras
                    snorlax
                    venusaur
                    charizard
                    blastoise
                    I somehow missed this, so the game has been updated to v0.1.1. Wild Pikachu holds the Light Ball 5% of the time, and there's a one-off item ball containing it across the pond in Celadon City. Your v0.1 save file should be compatible. Enjoy!

                    Quote:
                    Originally Posted by looneyman1 View Post
                    can we have a battle frontier in a future update?
                    I hope so. It's certainly on the cards, but I think it'll be a fairly hefty update and I'm due to go on holiday soon, so don't hold your breath for the very near future!
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                      #10    
                    Old May 15th, 2018 (11:56 AM).
                    looneyman1's Avatar
                    looneyman1 looneyman1 is online now
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                      thats cool glad to hear! Also another question, is the daycare near Cerulean the breeding center in this take on the game? I always found it a major letdown how Nintendo cut you off from breeding until post game in the original fire red/leaf green
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                        #11    
                      Old May 15th, 2018 (12:29 PM).
                      zerokid's Avatar
                      zerokid zerokid is offline
                         
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                        Quote:
                        Originally Posted by looneyman1 View Post
                        thats cool glad to hear! Also another question, is the daycare near Cerulean the breeding center in this take on the game? I always found it a major letdown how Nintendo cut you off from breeding until post game in the original fire red/leaf green
                        Yep!
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                          #12    
                        Old May 15th, 2018 (12:58 PM). Edited May 15th, 2018 by looneyman1.
                        looneyman1's Avatar
                        looneyman1 looneyman1 is online now
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                          Thats great as I got a female bulbasaur with good IVs that I wanna breed a few times for a good hiddenpower move


                          EDIT: I hate to nitpick but can you do something about the music in a future update? The stock RPGmaker music does not fit a pokemon game. AT ALL.
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                            #13    
                          Old May 15th, 2018 (2:16 PM).
                          zerokid's Avatar
                          zerokid zerokid is offline
                             
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                            Quote:
                            Originally Posted by looneyman1 View Post
                            Thats great as I got a female bulbasaur with good IVs that I wanna breed a few times for a good hiddenpower move


                            EDIT: I hate to nitpick but can you do something about the music in a future update? The stock RPGmaker music does not fit a pokemon game. AT ALL.
                            It's on the (long) list of improvements I'd like to make. I hate it too. The idea was to have a playable demo first, then tidy up afterwards.
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                              #14    
                            Old May 15th, 2018 (11:46 PM).
                            PaniCGirL's Avatar
                            PaniCGirL PaniCGirL is offline
                               
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                              I still couldn't find a way to start the game :(

                              I have a question. When I extract the folder, it shows me, that a file already exists "Pokemon_Zero_v0.1.1_alpha\Graphics\Animations\Trov¦o.png".

                              Has it something to do with that? Should I replace that file?
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                                #15    
                              Old May 16th, 2018 (3:21 AM). Edited May 16th, 2018 by zerokid.
                              zerokid's Avatar
                              zerokid zerokid is offline
                                 
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                                Quote:
                                Originally Posted by PaniCGirL View Post
                                I still couldn't find a way to start the game :(

                                I have a question. When I extract the folder, it shows me, that a file already exists "Pokemon_Zero_v0.1.1_alpha\Graphics\Animations\Trov¦o.png".

                                Has it something to do with that? Should I replace that file?
                                Very odd, unless you've previously downloaded the project. You should be able to delete or replace that file without issue, but I can't see how it would be related to the problem you're having... :(
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                                  #16    
                                Old May 16th, 2018 (5:39 PM). Edited May 16th, 2018 by zerokid.
                                zerokid's Avatar
                                zerokid zerokid is offline
                                   
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                                  Now updated to v0.2!
                                  • Cerulean Cave is now accessible after defeating the Elite Four.
                                  • The Day-Care Lady will now turn to the right to indicate when she has an egg for you.
                                  • Cleaned up an instance of the Day-Care Lady's text being blue instead of red.
                                  • Fixed a bug whereby wild legendary Pokémon sometimes wouldn't faint properly at zero HP.
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                                    #17    
                                  Old May 16th, 2018 (7:44 PM).
                                  looneyman1's Avatar
                                  looneyman1 looneyman1 is online now
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                                    sweet, nice update for the game. Hows the sevii islands quest working out at the moment?
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                                      #18    
                                    Old May 16th, 2018 (8:24 PM).
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                                    RenElite RenElite is offline
                                       
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                                      Hey, I've been already on my way to Cinnabar Island and the game is really well done! I like that you keep HMs Fly and Surf (But as TMs now), as those moves are really useful for Water and Flying type Pokemon respectively. I also keep noticing that in the Regional Map, the path to Johto and Mt. Silver is present, so are you planning to add Johto as post-game alongside the Sevii Islands 4-7 in a future update or in the complete version?
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                                        #19    
                                      Old May 16th, 2018 (9:58 PM).
                                      looneyman1's Avatar
                                      looneyman1 looneyman1 is online now
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                                        Quote:
                                        Originally Posted by RenElite View Post
                                        Hey, I've been already on my way to Cinnabar Island and the game is really well done! I like that you keep HMs Fly and Surf (But as TMs now), as those moves are really useful for Water and Flying type Pokemon respectively. I also keep noticing that in the Regional Map, the path to Johto and Mt. Silver is present, so are you planning to add Johto as post-game alongside the Sevii Islands 4-7 in a future update or in the complete version?
                                        He hasnt said anything about Johto, since this is a remaster of fire red and leaf green more than anything. And I did get him to say that there might (emphasis on might) be a battle frontier for post game, but anything else we may have to wait and see what he decides on.
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                                          #20    
                                        Old May 17th, 2018 (12:56 AM).
                                        looneyman1's Avatar
                                        looneyman1 looneyman1 is online now
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                                          Sorry for the multi-posts but I have an interesting idea that could be cool in future updates with regards to battle mechanics. Namely some of the less-used and useless special abilities. I suggested this to a few other game makers in the past, one or two actually considered it if I recall rightly. My suggestion is reworking them so they have a new effect either in place of the actual existing effect or to work alongside it (sort of like how Flame Body can help hatch eggs faster when its main use is to cause a status condition on opponents).

                                          1: Run Away - Long known to be the most useless ability in competitive play, Run Away could benefit from having a side effect which allows the user to switch out from Mean Look/ Spider Web/Wrap/Bind/Shadow Tag.

                                          2: Magma Armor - Most that use this ability cant be frozen anyway, so preventing freeze only works if you employ skill swap/role play in a double battle. The main use it has is of course hatching eggs so that should be left alone but due to the nature of lava and how hot it is, a helpful immunity to water would be a nice change. Heck Magcargo in particular has a body temperature that exceeds even the sun according to the pokedex, so logically water shouldnt even touch it due to the heat it radiates. Not many pokemon have Magma Armor as an ability so its not likely to be too overpowered considering.

                                          3: Big Pecks - Not losing defense is great on paper but its sorta flawed in the end. Considering it's japanese name is Pigeon Heart I expected some benefit to flying moves originally. What I envision is pokemon with Big Pecks would get a 0.50 percent boost to flying type attacks, sorta like how Strong Jaw on Tyrantrum gives more power to biting moves. On a lower tier flying type such as Pidgeot, more power to flying attacks would benefit it a huge deal (and it having Big Pecks as a hidden ability wont be too big a deal). This idea is inspired mainly die to the amount of strength a Pidgeot's wing muscles must have to achieve mach 2 speed in the pokedex, especially since Pokemon Stadium 2 details that once its wings are heard, it's long gone before you can look up to see it.

                                          thats all I can think of for now but hope it inspires some ideas
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                                            #21    
                                          Old May 17th, 2018 (5:33 AM).
                                          zerokid's Avatar
                                          zerokid zerokid is offline
                                             
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                                            Quote:
                                            Originally Posted by looneyman1 View Post
                                            sweet, nice update for the game. Hows the sevii islands quest working out at the moment?
                                            It's next up on the content I'd like to include. Real life calls so I can't give a precise date, but it's in the works.

                                            Quote:
                                            Originally Posted by RenElite View Post
                                            Hey, I've been already on my way to Cinnabar Island and the game is really well done! I like that you keep HMs Fly and Surf (But as TMs now), as those moves are really useful for Water and Flying type Pokemon respectively. I also keep noticing that in the Regional Map, the path to Johto and Mt. Silver is present, so are you planning to add Johto as post-game alongside the Sevii Islands 4-7 in a future update or in the complete version?
                                            Thanks, glad you're enjoying it. The TMs are just the Sun/Moon TMs, so Surf, Fly and Waterfall are in there. All other previous Generation TMs and HMs are available from various Move Tutors dotted around the major cities however!

                                            It's on my to-do list to remove Johto from the region map to avoid confusion; I just prefer the HGSS map style. As much as I'd love to include Johto, Kanto took me long enough to make! Never say never, but I've got no plans for Johto at the moment.

                                            Quote:
                                            Originally Posted by looneyman1 View Post
                                            Sorry for the multi-posts but I have an interesting idea that could be cool in future updates with regards to battle mechanics. Namely some of the less-used and useless special abilities. I suggested this to a few other game makers in the past, one or two actually considered it if I recall rightly. My suggestion is reworking them so they have a new effect either in place of the actual existing effect or to work alongside it (sort of like how Flame Body can help hatch eggs faster when its main use is to cause a status condition on opponents).

                                            1: Run Away - Long known to be the most useless ability in competitive play, Run Away could benefit from having a side effect which allows the user to switch out from Mean Look/ Spider Web/Wrap/Bind/Shadow Tag.

                                            2: Magma Armor - Most that use this ability cant be frozen anyway, so preventing freeze only works if you employ skill swap/role play in a double battle. The main use it has is of course hatching eggs so that should be left alone but due to the nature of lava and how hot it is, a helpful immunity to water would be a nice change. Heck Magcargo in particular has a body temperature that exceeds even the sun according to the pokedex, so logically water shouldnt even touch it due to the heat it radiates. Not many pokemon have Magma Armor as an ability so its not likely to be too overpowered considering.

                                            3: Big Pecks - Not losing defense is great on paper but its sorta flawed in the end. Considering it's japanese name is Pigeon Heart I expected some benefit to flying moves originally. What I envision is pokemon with Big Pecks would get a 0.50 percent boost to flying type attacks, sorta like how Strong Jaw on Tyrantrum gives more power to biting moves. On a lower tier flying type such as Pidgeot, more power to flying attacks would benefit it a huge deal (and it having Big Pecks as a hidden ability wont be too big a deal). This idea is inspired mainly die to the amount of strength a Pidgeot's wing muscles must have to achieve mach 2 speed in the pokedex, especially since Pokemon Stadium 2 details that once its wings are heard, it's long gone before you can look up to see it.

                                            thats all I can think of for now but hope it inspires some ideas
                                            No problem about the multi-posts as long as the mods are fine with it. While they are cool ideas and I agree that those abilities could use a buff, I'm sticking to the official Generation 7 mechanics for moves and abilities as closely as possible. At least until Generation 8 rolls around!
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                                              #22    
                                            Old May 17th, 2018 (8:48 AM).
                                            looneyman1's Avatar
                                            looneyman1 looneyman1 is online now
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                                              fair enough I figured I'd mention it
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                                                #23    
                                              Old May 17th, 2018 (6:52 PM). Edited May 17th, 2018 by RenElite.
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                                              RenElite RenElite is offline
                                                 
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                                                I've got some bugs to report:
                                                You can not use Fly on Lavender Town and Route 10
                                                Fuchsia City's Pokemon Center does not play the Pokemon Center music. There is no music at all.

                                                Also, why does Power Plant use the town theme? It could just use the Dark Cave/Ice Path music just like all the other Caves/Dungeons in the game.

                                                EDIT: Found another bug: If you refuse to go with Bill to One Island after getting out of the Cinnabar Gym and then talk to him again in the Pokemon Center in the Cinnabar Island, if Bill and the Player steps out of the Pokemon Center, it results in a black screen with Cinnabar Island's theme playing in the background.
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                                                  #24    
                                                Old May 19th, 2018 (5:45 PM).
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                                                zerokid zerokid is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by RenElite View Post
                                                  I've got some bugs to report:
                                                  You can not use Fly on Lavender Town and Route 10
                                                  Fuchsia City's Pokemon Center does not play the Pokemon Center music. There is no music at all.

                                                  Also, why does Power Plant use the town theme? It could just use the Dark Cave/Ice Path music just like all the other Caves/Dungeons in the game.

                                                  EDIT: Found another bug: If you refuse to go with Bill to One Island after getting out of the Cinnabar Gym and then talk to him again in the Pokemon Center in the Cinnabar Island, if Bill and the Player steps out of the Pokemon Center, it results in a black screen with Cinnabar Island's theme playing in the background.
                                                  Nicely spotted. These should now be fixed as of v0.2.1. Thanks for playing!
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                                                    #25    
                                                  Old May 19th, 2018 (6:14 PM). Edited May 19th, 2018 by zerokid.
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                                                  zerokid zerokid is offline
                                                     
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                                                    I've been asked by a developer how I implemented the Generation VII mechanic of calculating turn order AFTER a Pokémon Mega Evolves. I'll not go into too much detail, but suffice it to say, for the pbAttackPhase method in the PokeBattle_Battle class, I've modified the first few lines to affect turn order as shown below. Please bear in mind for all who use this that this is for Essentials 17.1 and untested elsewhere; please refrain from asking me to adapt it for other versions or help you debug why it isn't working. I have my own project to look after as well as other responsibilities!

                                                    Code:
                                                      def pbAttackPhase
                                                        @scene.pbBeginAttackPhase
                                                        for i in 0...4
                                                          @successStates[i].clear
                                                          if @choices[i][0]!=1 && @choices[i][0]!=2
                                                            @battlers[i].effects[PBEffects::DestinyBond]=false
                                                            @battlers[i].effects[PBEffects::Grudge]=false
                                                          end
                                                          @battlers[i].turncount+=1 if [email protected][i].isFainted?
                                                          @battlers[i].effects[PBEffects::Rage]=false if !pbChoseMove?(i,:RAGE)
                                                        end
                                                        ### Changes/reordering from here
                                                        megaevolved=[]
                                                        for i in 0...4
                                                          if @choices[i][0]==1 && !(@battlers[i]).effects[PBEffects::SkipTurn]
                                                            side=(pbIsOpposing?(i)) ? 1 : 0
                                                            owner=pbGetOwnerIndex(i)
                                                            if @megaEvolution[side][owner]==i
                                                              pbMegaEvolve(i)
                                                              megaevolved.push(i)
                                                            end
                                                          end
                                                        end
                                                        if megaevolved.length>0
                                                          for i in 0...4
                                                            @battlers[i].pbAbilitiesOnSwitchIn(true) if megaevolved.include?(i)
                                                          end
                                                        end
                                                        # Calculate priority at this time
                                                        @usepriority=false
                                                        priority=pbPriority(false,true)
                                                        # Call at Pokémon
                                                        for i in priority
                                                          if @choices[i.index][0]==4 && !i.effects[PBEffects::SkipTurn]
                                                            pbCall(i.index)
                                                          end
                                                        end
                                                        ### Changes end here
                                                        # Switch out Pokémon
                                                        @switching=true
                                                        switched=[]
                                                    
                                                    ...
                                                    Hopefully this helps some of you.
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