The PokéCommunity Forums Fan Games Game Development Scripts & Tutorials
Essentials Script Elite Battle 2015: Gen 5 battle skin

Scripts & Tutorials This forum is for scripts and code, as well as all kinds of tutorials, software, tools and so forth. Remember to give credit!
The thread revival limit does not apply here.


Reply
 
Thread Tools
  #76    
Old April 6th, 2015 (10:58 AM).
KillerMapper's Avatar
KillerMapper KillerMapper is offline
Helix Follower
     
    Join Date: Sep 2014
    Location: Paris
    Gender: Male
    Posts: 200
    I'm asking that because I prefer the old school layout, and I'm planning to make changes on it, nothing more. I tried what you said and it's not looking bad, I'll deal with it. Thanks.
    __________________
    Praise Helix.
    Reply With Quote

    Relevant Advertising!

      #77    
    Old April 6th, 2015 (10:42 PM).
    Yapok Yapok is offline
       
      Join Date: Jul 2014
      Gender: Male
      Posts: 3
      Quote:
      Originally Posted by Sakuya Izumi View Post
      I have a question regarding the gif to png program.
      I used the X and Y animated sprites on it but after I placed them in game, The Legendary sprites especially, but most of the sprites are so big they expand over the screen.
      Do I need to do anything else after I convert the gifs?
      Hey, just wanted to say I wanted to this as well, and tweaked the script to get the sprites down to a reasonable size--line 25 of the "PokeBattle_BitmapWrapper" section reads "@scale = 2" change that to "@scale =1" and it cuts the sizes of the sprites in half! Haven't tested for too many pokemon yet--so some of the larger sprites may be more problematic, but so far it's worked reasonably well.
      Reply With Quote
        #78    
      Old April 7th, 2015 (12:00 AM).
      crispybacon1234's Avatar
      crispybacon1234 crispybacon1234 is offline
      Pokémon Infernal Red / Natural Green Developer
         
        Join Date: Nov 2014
        Location: United Kingdom
        Gender: Male
        Nature: Hasty
        Posts: 99
        Quote:
        Originally Posted by Yapok View Post
        Hey, just wanted to say I wanted to this as well, and tweaked the script to get the sprites down to a reasonable size--line 25 of the "PokeBattle_BitmapWrapper" section reads "@scale = 2" change that to "@scale =1" and it cuts the sizes of the sprites in half! Haven't tested for too many pokemon yet--so some of the larger sprites may be more problematic, but so far it's worked reasonably well.
        I've tested this on several sprites and it does work. I'm sure it works on larger sprites as well, because both Wailord and Rayquaza fit on the screen with no problems.
        Reply With Quote
          #79    
        Old April 7th, 2015 (1:41 AM).
        Luka S.J.'s Avatar
        Luka S.J. Luka S.J. is offline
        Jealous Croatian
           
          Join Date: Dec 2008
          Location: Croatia
          Age: 24
          Gender: Male
          Nature: Adamant
          Posts: 1,109
          Of course it works. I made the bitmap wrapper in a way to allow for automatic scaling. But with those downscaled sprites now, set your game resolution to 0.5, and you got yourself some fugly-ass sprites. My system was not designed with the X/Y sprites in mind, so using those sprites will not give you an optimal look.
          Reply With Quote
            #80    
          Old April 7th, 2015 (8:15 AM). Edited April 7th, 2015 by LawlyPops.
          LawlyPops LawlyPops is offline
             
            Join Date: Apr 2015
            Gender: Male
            Posts: 2
            Hey seems like i am getting a error when i battle, here is the error i get

            Spoiler:

            Exception: SystemStackError
            Message: stack level too deep
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'
            PokeBalle_DynaminBattle:484:in `pbCommandMenu_old'



            Oops fixed by fixing the script name spelling :)
            Reply With Quote
              #81    
            Old April 7th, 2015 (9:57 PM).
            Sakuya Izumi Sakuya Izumi is offline
               
              Join Date: Apr 2015
              Posts: 3
              Quote:
              Originally Posted by crispybacon1234 View Post
              I've tested this on several sprites and it does work. I'm sure it works on larger sprites as well, because both Wailord and Rayquaza fit on the screen with no problems.
              My Backsprites are still huge, where did you get your sprite pack from?
              Reply With Quote
                #82    
              Old April 8th, 2015 (12:22 AM).
              Luka S.J.'s Avatar
              Luka S.J. Luka S.J. is offline
              Jealous Croatian
                 
                Join Date: Dec 2008
                Location: Croatia
                Age: 24
                Gender: Male
                Nature: Adamant
                Posts: 1,109
                Quote:
                Originally Posted by Sakuya Izumi View Post
                My Backsprites are still huge, where did you get your sprite pack from?
                Backsprites are always zoomed to be larger than the frontsprites. For perspective. That's how it should be considering you have front and backsprites of similar dimensions. Setting both the front and backsprites to be of equal proportions is just stupid, and you'd be better off using the regular battle system for that.
                Reply With Quote
                  #83    
                Old April 8th, 2015 (4:07 AM).
                Sakuya Izumi Sakuya Izumi is offline
                   
                  Join Date: Apr 2015
                  Posts: 3
                  Quote:
                  Originally Posted by Luka S.J. View Post
                  Backsprites are always zoomed to be larger than the frontsprites. For perspective. That's how it should be considering you have front and backsprites of similar dimensions. Setting both the front and backsprites to be of equal proportions is just stupid, and you'd be better off using the regular battle system for that.
                  Ah! I understand now. Thank you for clarifying.
                  Reply With Quote
                    #84    
                  Old April 8th, 2015 (3:11 PM).
                  VEKZY VEKZY is offline
                     
                    Join Date: Apr 2015
                    Posts: 2
                    Are all the script downloads down at the moment?
                    Reply With Quote
                      #85    
                    Old April 8th, 2015 (3:28 PM).
                    Luka S.J.'s Avatar
                    Luka S.J. Luka S.J. is offline
                    Jealous Croatian
                       
                      Join Date: Dec 2008
                      Location: Croatia
                      Age: 24
                      Gender: Male
                      Nature: Adamant
                      Posts: 1,109
                      Quote:
                      Originally Posted by VEKZY View Post
                      Are all the script downloads down at the moment?
                      The site I'm hosting the scripts on sometimes spazzes out, so it goes down for like 30 seconds. But I checked now, and all the scripts are accessible.
                      Reply With Quote
                        #86    
                      Old April 9th, 2015 (12:13 PM). Edited April 10th, 2015 by LawlyPops.
                      LawlyPops LawlyPops is offline
                         
                        Join Date: Apr 2015
                        Gender: Male
                        Posts: 2
                        Hey the backgrounds dont seem to be working then i do player vs player battles only working with wild pokemon battles how would i fix this?

                        Only seems to work with the default backgrounds ????


                        Spoiler:
                        Fixed by changing the image size to 1042 by 768
                        Reply With Quote
                          #87    
                        Old April 15th, 2015 (11:41 AM).
                        RPD490's Avatar
                        RPD490 RPD490 is offline
                           
                          Join Date: Jan 2009
                          Location: Blackthorn City, Johto
                          Gender: Male
                          Nature: Relaxed
                          Posts: 181
                          Click image for larger version

Name:	capture000.png
Views:	38
Size:	16.0 KB
ID:	74775

                          Click image for larger version

Name:	capture001.png
Views:	30
Size:	9.2 KB
ID:	74776

                          Click image for larger version

Name:	capture002.png
Views:	53
Size:	32.8 KB
ID:	74777

                          Well the sprites function properly, but they are all small compared to the battlefield, even the Trainer sprite is small. I assume that is not suppose to be like that right?

                          I pretty much downloaded this as part of the Generation 6 Add-On
                          __________________
                          This signature has been disabled.
                          Signature is over 600px wide :(
                          Please review and fix the issues by reading the signature rules.

                          You must edit it to meet the limits set by the rules before you may remove the [sig-reason] code from your signature. Removing this tag will re-enable it.

                          Do not remove the tag until you fix the issues in your signature. You may be infracted for removing this tag if you do not fix the specified issues. Do not use this tag for decoration purposes.
                          Reply With Quote
                            #88    
                          Old April 15th, 2015 (12:42 PM).
                          Radical Raptr's Avatar
                          Radical Raptr Radical Raptr is offline
                          #BAMFPokemonNerd
                             
                            Join Date: Mar 2011
                            Location: everywhere
                            Age: 23
                            Gender: Male
                            Nature: Sassy
                            Posts: 1,120
                            Quote:
                            Originally Posted by RPD490 View Post
                            Attachment 74775

                            Attachment 74776

                            Attachment 74777

                            Well the sprites function properly, but they are all small compared to the battlefield, even the Trainer sprite is small. I assume that is not suppose to be like that right?

                            I pretty much downloaded this as part of the Generation 6 Add-On
                            its a change with the Gen 6 project, you have to change it in the settings called BATTLERZOOM, set it to 2.0
                            __________________

                            ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                            Reply With Quote
                              #89    
                            Old April 15th, 2015 (12:44 PM).
                            mej71's Avatar
                            mej71 mej71 is offline
                               
                              Join Date: Mar 2014
                              Location: Omnipresence
                              Gender: Male
                              Posts: 1,226
                              Quote:
                              Originally Posted by RPD490 View Post
                              Attachment 74775

                              Attachment 74776

                              Attachment 74777

                              Well the sprites function properly, but they are all small compared to the battlefield, even the Trainer sprite is small. I assume that is not suppose to be like that right?

                              I pretty much downloaded this as part of the Generation 6 Add-On
                              Since you downloaded this from Gen 6 and not his stand alone scripts, your reports are better suited to the Gen 6 thread. Check your settings

                              Code:
                              #===============================================================================
                              # *If your pokemon sprites are not blown up to 2x resolution, change this
                              #  to 2.0.  Otherwise, leave be.
                              #===============================================================================
                              BATTLERZOOM  = 1.0
                              You are using x1 resolution sprites, so you should change this to 2.0 instead. I will need to think of how to say this in the main post so this doesn't confuse people
                              Reply With Quote
                                #90    
                              Old April 15th, 2015 (5:43 PM).
                              Ewery1's Avatar
                              Ewery1 Ewery1 is offline
                              Local Red Panda
                                 
                                Join Date: Feb 2013
                                Location: A place
                                Gender: Male
                                Nature: Jolly
                                Posts: 832
                                Is there any way for us to turn off the trainer animations?
                                __________________
                                Reply With Quote
                                  #91    
                                Old April 16th, 2015 (12:06 AM).
                                KillerMapper's Avatar
                                KillerMapper KillerMapper is offline
                                Helix Follower
                                   
                                  Join Date: Sep 2014
                                  Location: Paris
                                  Gender: Male
                                  Posts: 200
                                  Quote:
                                  Originally Posted by Ewery1 View Post
                                  Is there any way for us to turn off the trainer animations?
                                  If you just don't use an animated sprite, it should be fine, no? When I tried, I kept the default sprites from gen 3, and they wasn't animated since it has only one frame. Just too big (but easy to fix, just downscale the sprite).
                                  If you want to use the trainer pack provided by Luka, you'll have to cut the sprite and keep only the frame you want.
                                  __________________
                                  Praise Helix.
                                  Reply With Quote
                                    #92    
                                  Old April 16th, 2015 (6:09 AM).
                                  Allgamesdude's Avatar
                                  Allgamesdude Allgamesdude is offline
                                  The Creator of the WIP game, Pokémon Cosmic. Looking for helpers! If you want to help, PM me!
                                     
                                    Join Date: Jul 2012
                                    Location: Bay Area, California
                                    Gender: Male
                                    Nature: Serious
                                    Posts: 286
                                    Hey guys, using Following Pokemon creates that error in battle when pressing control. The game tries to add a follower, but it cant since you're in battle. Then, that rising thing happens again, where the UI menu begins to rise with every command.
                                    __________________
                                    Pokemon Cosmic Version is my fangame! I'm looking for people to help me. PM me if you would like to help.
                                    Reply With Quote
                                      #93    
                                    Old April 16th, 2015 (1:59 PM).
                                    VEKZY VEKZY is offline
                                       
                                      Join Date: Apr 2015
                                      Posts: 2
                                      In some battles, the battle background is not placed in the center of the screen correctly. Instead it is in the upper left, leaving the screen mostly black. Any idea what the problem is?
                                      Reply With Quote
                                        #94    
                                      Old April 18th, 2015 (12:19 PM).
                                      Yero's Avatar
                                      Yero Yero is offline
                                         
                                        Join Date: Aug 2011
                                        Location: Australia
                                        Gender: Male
                                        Nature: Brave
                                        Posts: 65
                                        I have tried to plug in these scripts, which are absolutely awesome! However, I keep getting this error!
                                        http://www.ezimba.com/work/150419C/ezimba19520914428800.png

                                        Any ideas how to tackle that?
                                        Reply With Quote
                                          #95    
                                        Old April 19th, 2015 (5:08 PM). Edited April 20th, 2015 by Maruno.
                                        jmp172's Avatar
                                        jmp172 jmp172 is offline
                                           
                                          Join Date: Nov 2010
                                          Gender: Male
                                          Posts: 31
                                          Im getting this error
                                          ---------------------------
                                          Exception: RuntimeError
                                          Message: Field Monster is not a positive integer
                                          File PBS/pokemon.txt, section 2, key Compatibility
                                          Monster,Grass

                                          Compiler:219:in `csvPosInt!'
                                          Compiler:2331:in `pbCompilePokemonData'
                                          Compiler:2314:in `each'
                                          Compiler:2314:in `pbCompilePokemonData'
                                          Compiler:2312:in `loop'
                                          Compiler:2390:in `pbCompilePokemonData'
                                          Compiler:2296:in `each'
                                          Compiler:2296:in `pbCompilePokemonData'
                                          Compiler:2295:in `each'
                                          Compiler:2295:in `pbCompilePokemonData'

                                          This exception was logged in
                                          C:\Users\jose\Saved Games/Project1/errorlog.txt.
                                          Press Ctrl+C to copy this message to the clipboard.
                                          ---------------------------
                                          OK
                                          ---------------------------

                                          is it compatible with the 6th gen add ons????
                                          Reply With Quote
                                            #96    
                                          Old April 19th, 2015 (7:17 PM).
                                          Radical Raptr's Avatar
                                          Radical Raptr Radical Raptr is offline
                                          #BAMFPokemonNerd
                                             
                                            Join Date: Mar 2011
                                            Location: everywhere
                                            Age: 23
                                            Gender: Male
                                            Nature: Sassy
                                            Posts: 1,120
                                            Quote:
                                            Originally Posted by jmp172 View Post
                                            is it compatible with the 6th gen add ons????
                                            The gen 6 pack comes with this in the V2 pack...
                                            __________________

                                            ~My Deviantart - Litharreon Wiki - Litharreon Game Download~

                                            Reply With Quote
                                              #97    
                                            Old April 23rd, 2015 (6:43 AM). Edited April 23rd, 2015 by Luka S.J..
                                            Luka S.J.'s Avatar
                                            Luka S.J. Luka S.J. is offline
                                            Jealous Croatian
                                               
                                              Join Date: Dec 2008
                                              Location: Croatia
                                              Age: 24
                                              Gender: Male
                                              Nature: Adamant
                                              Posts: 1,109
                                              Update Time!

                                              You can now enjoy the Safari Zone. Sorry it took so long. You can use both the new and old UI.
                                              Scene, UI and Sprite scripts have been updated to add the new changes. Also some bitmap skewing things have been changed/fixed.

                                              I have changed the way battle backgrounds get loaded. You can now use images of 256 x 192 (or 512 x 384) dimensions.
                                              Reply With Quote
                                                #98    
                                              Old April 23rd, 2015 (9:05 AM). Edited April 23rd, 2015 by mustafa505.
                                              mustafa505's Avatar
                                              mustafa505 mustafa505 is offline
                                              Aeon Developer
                                                 
                                                Join Date: Apr 2010
                                                Location: Hoenn Region 4ver
                                                Gender: Male
                                                Nature: Lonely
                                                Posts: 298
                                                Quote:
                                                Originally Posted by Luka S.J. View Post
                                                Update Time!

                                                You can now enjoy the Safari Zone. Sorry it took so long. You can use both the new and old UI.
                                                Scene, UI and Sprite scripts have been updated to add the new changes. Also some bitmap skewing things have been changed/fixed.

                                                I have changed the way battle backgrounds get loaded. You can now use images of 256 x 192 (or 512 x 384) dimensions.
                                                Damn i already finish making 1024x786 bg's but thanks for scaling it to smaller size!, and i cant wait to test the safari!
                                                Is there anyway to only keep trainer sprites x0.5 zoomed, since they appear big when using elite battle system
                                                __________________
                                                Reply With Quote
                                                  #99    
                                                Old April 23rd, 2015 (9:08 AM).
                                                Luka S.J.'s Avatar
                                                Luka S.J. Luka S.J. is offline
                                                Jealous Croatian
                                                   
                                                  Join Date: Dec 2008
                                                  Location: Croatia
                                                  Age: 24
                                                  Gender: Male
                                                  Nature: Adamant
                                                  Posts: 1,109
                                                  Quote:
                                                  Originally Posted by mustafa505 View Post
                                                  Damn i already finish making 1024x786 bg's but thanks for scaling it to smaller size!, and i cant wait to test the safari!
                                                  You can still use those same (1024 x 786) battle bgs.
                                                  Reply With Quote
                                                    #100    
                                                  Old April 23rd, 2015 (9:17 AM).
                                                  mustafa505's Avatar
                                                  mustafa505 mustafa505 is offline
                                                  Aeon Developer
                                                     
                                                    Join Date: Apr 2010
                                                    Location: Hoenn Region 4ver
                                                    Gender: Male
                                                    Nature: Lonely
                                                    Posts: 298
                                                    Quote:
                                                    Originally Posted by Luka S.J. View Post
                                                    You can still use those same (1024 x 786) battle bgs.
                                                    Is there anyway to only keep trainer sprites x0.5 zoomed, since they appear big when using elite battle system?
                                                    __________________
                                                    Reply With Quote
                                                    Reply

                                                    Quick Reply

                                                    Join the conversation!

                                                    Create an account to post a reply in this thread, participate in other discussions, and more!

                                                    Create a PokéCommunity Account

                                                    Sponsored Links
                                                    Thread Tools

                                                    Posting Rules
                                                    You may not post new threads
                                                    You may not post replies
                                                    You may not post attachments
                                                    You may not edit your posts

                                                    BB code is On
                                                    Smilies are On
                                                    [IMG] code is On
                                                    HTML code is Off

                                                    Forum Jump


                                                    All times are GMT -8. The time now is 5:15 AM.