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  #151    
Old January 9th, 2018 (5:04 PM).
p.claydon p.claydon is offline
     
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    for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

    ZMove.png goes into graphics/pictures/EBS
    ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
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      #152    
    Old January 9th, 2018 (5:26 PM).
    Lucidious89 Lucidious89 is offline
       
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      Quote:
      Originally Posted by p.claydon View Post
      for those who are using the zmove compatibility and ebs here are the toggle icons i quickly made for them

      ZMove.png goes into graphics/pictures/EBS
      ZMove NG.png needs to be renamed to ZMove.png and it goes into graphics/pictures/EBS/nextGen
      Good stuff, im gonna use these myself.
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        #153    
      Old January 10th, 2018 (10:33 AM).
      p.claydon p.claydon is offline
         
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        no problem after all youve done to get this cool script working correctly its the least i could do
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          #154    
        Old 4 Weeks Ago (9:13 AM). Edited 4 Weeks Ago by Lucidious89.
        Lucidious89 Lucidious89 is offline
           
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          Minor Update 1/18/18: Legendary Breeding Compatibility
          This is a small update mostly to maintain compatibility across a few of my scripts. The only things that are affected are the core Birthsigns script and the typesEgg graphic located in the Birthsigns/Other graphics folder. I've also added a new optional script in the main post.
          • Fixed some of the item lists for transmutation with 'The Alchemist'.

          • Added a few Gen 6 & 7 items to the transmutation list that I missed.

          • Rolled in my new Legendary Breeding script into this project, so that hatched legendary species can enjoy all the benefits of Pokemon Birthsigns.

          • Added a new script to the main post under the Optional section. This is a replacement for the PBEggGroups script, to add the new Egg Groups required for Legendary Breeding.

          • Updated the typeEgg graphic in the Birthsigns Folder so that the appropriate egg groups will be displayed on legendary species when the SHOW_EGG_GROUPS toggle is set to "true".

          • Some slight updates to the Egg Group display code in the summary to allow for compatibility with everything.


          EDIT: Removed the LEGENDARY_BREED toggle I added with this update. It just added an unnecessary extra step.
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            #155    
          Old 4 Weeks Ago (5:45 AM).
          p.claydon p.claydon is offline
             
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            so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
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              #156    
            Old 4 Weeks Ago (6:10 AM). Edited 4 Weeks Ago by Lucidious89.
            Lucidious89 Lucidious89 is offline
               
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              Quote:
              Originally Posted by p.claydon View Post
              so with this newest update do we still need to install the legendary breed system seperate or is it now all integrated?
              If you installed the new version, then all the actual breeding mechanics are in place. However, nothing will actually take effect until you add the new egg groups to your PBEggGroups script, and make the appropriate changes to your PBS files. Both of which can be found in the instructions of that thread.

              I've also put the updated PBEggGroups script and added a link to it under the "optional" section of the main post in this thread.
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                #157    
              Old 4 Weeks Ago (7:45 AM).
              p.claydon p.claydon is offline
                 
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                ok thats what i thought just wanted to make sure before messing around changing things if there not needed
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                  #158    
                Old 2 Weeks Ago (12:11 PM).
                p.claydon p.claydon is offline
                   
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                  quick question what does the trainers birthsign do or can we do anything with it
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                    #159    
                  Old 2 Weeks Ago (1:40 PM).
                  Lucidious89 Lucidious89 is offline
                     
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                    Quote:
                    Originally Posted by p.claydon View Post
                    quick question what does the trainers birthsign do or can we do anything with it
                    It doesn't do anything, it's just cosmetic. I may or may not do something with it at some future point, but I don't have any plans for it right now.
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                      #160    
                    Old 2 Weeks Ago (1:34 AM).
                    p.claydon p.claydon is offline
                       
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                      ah shame would have been cool if we could use it similar to how we use pokemon birthsigns aswell
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