Script Terastal Phenomenon [v20.1] Page 2

Started by Lucidious89 February 3rd, 2023 6:38 PM
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He/Him and They/Them
Canada
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In the Debug Menu, I'm not seeing the setting for the Tera Orb always being charged. Am I just looking in the wrong part, or is it not in the Debug Menu?
Male
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9.2 Years
In the Debug Menu, I'm not seeing the setting for the Tera Orb always being charged. Am I just looking in the wrong part, or is it not in the Debug Menu?
Its not a Debug option, its an option in the plugin settings. In Debug mode you can just hold CTRL while Terastallizing to keep the orb charged, or manually recharge it in the debug menu.
Male
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Would you be able to post the script that got it working for you? Was trying to mess with it on my own but couldn't get it to work
You put :ace as an entry in the "Pokemon" hash when setting up a Deluxe Wild Battle. They were mistakingly putting it in the "Rules" hash. This is covered further in the Essentials Deluxe tutorial.
Male
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Minor Update (v1.0.3)
**IMPORTANT** This update requires v1.2.5 of Essentials Deluxe to be installed. That update requires that you start a new game. **IMPORTANT**

  • The following statistics are now tracked by the game, and can be accessed with the following scripts:
    • $stats.terastallize_count
      : Tracks the total number of times the player has used Terastallization.
    • $stats.wild_tera_battles
      : Tracks the total number of times the player has entered a battle with a wild Tera Pokemon.
    • $stats.total_tera_types_changed
      : Tracks the total number of times the player has changed their Pokemon's Tera Type by use of Tera Shards.
Male
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Is there anyway to prevent terastalising into certain types, like the Shadow type?
The Shadow and ??? types should already be prevented from use. Anything flagged as a "pseudo type" in the Types PBS file should fail to be recognized as a valid Tera Type.