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Blue Pokemon Blue Kaizo: Update 4.5 (Very challenging experience) Page 4

Started by SinisterHoodedFigure March 22nd, 2014 12:19 PM
  • 154659 views
  • 77 replies
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How Kaizo was this?

  • 54.01%
  • 14.60%
  • 15.33%
  • 25.55%
  • 12.41%
Seen August 4th, 2019
Posted July 20th, 2019
1 posts
63 Days
fantastic work. i applaud your edits to trainer rosters, availability, and movepools. the placing of psychic types in particular was spot on and gave them a certain uber aura i think was really fitting for gen 1. i wish it could have gone on longer, but i respect your adherence to the source material.

my only slight complaint was the trainer ai being able to select the best possible moves on switch ins a lot of the time. it removes a tactical element from the game and makes twave a bit overpowered. this basically forces you to rely on healing items after a lot of rounds. i doubt it's even fixable while maintaining the current difficulty level though (which i think is good).

i'm gonna give crystal kaizo another try. i casually played it a few years ago, but remember being a little more put off by the availability/movepools compared to this one. maybe i didn't explore the wild mons enough

thanks!
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