Ace Trainer Slash

I still can't make scripts without guides.

Male
Seen 3 Days Ago
Posted September 8th, 2020
212 posts
2.7 Years
Hello all,

I'm sure, along the lines of development of a hack, someone must have made an error, or created/thought of something not up to their standards, and decided to restart their project.

I for one have done it thrice for a Fire Red hack that I was making. The first version was really ugly, had references to things no one from my audience would recognise, and had a really high difficulty for no good reason, I was also very inexperienced in proper maps designs, balancing, and a genuine story. The second version was just me mucking around with music and maps, something happened with it, I think I overwrote something, and it caused the game to crash after choosing your gender, name and rival.

The third version is going ok, so far. I've rectified the balancing issues of the first attempt, and began to incorporate better map design into the hack, as well as the addition of references people from my audience actually understood. I also had to do this for my ideas document, many of my ideas being kinda stupid and impractical were scrapped, or otherwise refined in a way that I could incorporate it well into my hack. This was over the span of two years (and I still haven't finished anything beyond Route 2/Viridian Forest besides maps...)

What was everyone's story about their hacks? Was there a reason you had to restart, or have you not restarted at all?
I run Dedenne, and I don't regret it one bit!

JordanB500

Former Pokemon League Champion

Age 34
Male
Independence MO
Seen January 18th, 2021
Posted September 1st, 2020
97 posts
13.1 Years
i had to do this 3 times as well, and i found a better way to store all my progress without any losses afterwards every bit of progress was added via ips patches so i could use a base rom and apply all the patches independent of each other and i have also made composite patches to tyest how individual patches would work together




BluRose

blu rass

Age 19
Male
michigan tech
Seen 11 Hours Ago
Posted 1 Week Ago
802 posts
6.9 Years
imagine having gotten anywhere on a project to begin with

nah i've restarted mine a bunch of times
back on binary it was because it sucked and all i really had were tiles
and then mrds's rombase was bugged
and then on decomp all i really had were a ton of buggy features
this has been done twice
and now i'm looking to move over to nds hacking because of hgss' follower system if i'm being honest
heyo check out my github:

BluRosie

also on discord: BluRose#0412

Dr. Seuss

Soy un simio muy ligero 😎

Age 25
Male
Guatemala City
Seen 9 Hours Ago
Posted 1 Day Ago
480 posts
7 Years
It's been exactly three times I restart and move my current project to a new rombase:

First time was due to a bug with the Town Map that for some reason crashed the game whenever it was opened back in 2016.
The second one was due to a bug with new overworld sprites inserted and I didn't have any working backup back in 2017
The last one was a month ago when I realize my game was carrying several bugs since 2015 affecting real hardware emulation and I had to move an almost complete hack to a clean rom, but now taking advantage of the CFRU (I'm still working on it)
Graphic design is my passion...

Click on the picture to see the best hack ever created (?

jo19.sh92

Felis Catus

Male
United States
Seen September 29th, 2020
Posted September 17th, 2020
34 posts
3.2 Years
For me, often times I would stop or abandon a hack because someone else had already created the idea I had in mind, or did it better than I. As it stands, right now, I think I have about 10 hacks that have been sitting on my computer since the early 2000s that haven't been shared because someone else did it far better.

Upsurge

I’m ex-static.

Age 15
Male
Multiverse
Seen 21 Hours Ago
Posted 2 Weeks Ago
818 posts
1.6 Years
feelsbadman :(
whathappenedtospacesbetweenwords ?

But yes, it does.
Seen 3 Hours Ago
Posted 6 Hours Ago
482 posts
61 Days
I was slowly adding things to my rom as I figured out how to change what I wanted piece by piece, then I hit a wall.
took a break and made a different hack with cfru.

So I'm tentatively thinking of switching to cfru, to make adding some of the features I wanted easier.

So pretty much taking a hiatus, and just learning a lot more.
The A-non Team

Trevenant

Lv. 100 @ 306
Points: 70
Challenge: Souls of the Damned
Legendary: TBA

Chandelure

Lv. 100 @ 213
Points: 100
Challenge: N/A
Legendary: Entei

Ponyta

Lv. 100 @ 497
Points: 70
Challenge: N/A
Legendary: Entei

Mob

Not the brightest bulb in the room.

Age 15
Male
Seen 1 Day Ago
Posted 2 Weeks Ago
199 posts
260 Days
My story was quite the crazy one lol!

Firstly, I started ROM hacking at 2017 when I wasn't even on this great community, so I knew nothing bout bases and stuff just Advance map, XSE, NSE and me.

Then, I took a huge break like three years cause I wasn't making any progress or more accurately I didn't have a strong idea, I was ever changing. And also I was falling behind on academics

Then I joined this community at June 2020, after a long time, I started going through the resource forum and found JPAN hacked engine and MrDS base. At that time CFRU didn't exist I presume? Unlike last time, this time I had an epic story! So I started making maps with ikarus tile set patch and put together a very small team for moral support only, lol. And I started scripting and stuff, but then after a few months...

I refreshed my project because there was a huge game crashing bug every time I encounter a Pokemon. So this time it was finally coming together. I inserted the maps again and I insert Pokemon till gen 7 manually and then it finally arrived...

CFRU So at first I didn't like it, I thought its better to stay with JPAN, not only it was easier to patch but also I don't have a WiFi or some kind of unlimited data, so I wasn't able to install devkit. But after a long heated conversation and constant blocking and unblocking with Upsurge on discord. And also by constant urging by my moral supports (teammates) I decided to go with ...CFRU.

Now finally I settled with CFRU with a brand new clean ROM. And am currently 5% into beta 1. Lol it has been a huge process of trials and errors. I suffered a heavy loss of time and constant scoldings from parents, lol. But still haven't given up!
“It’s more important to master the cards you’re holding than
to complain about the ones your opponent was dealt.”
~ Grimsley
Seen 3 Hours Ago
Posted 6 Hours Ago
482 posts
61 Days
But after a long heated conversation and constant blocking and unblocking with Upsurge on discord.
😂
I've never had to go that far when working with him, but I completely understand lol. He doesn't minx words. ;)

Anyway glad you're still with us on your project. Good luck. I've recently decided to take my main hack over to CFRU as well, that combined with Hex maniac advance has been all I need for practically everything/anything.

I kind of always knew I have to go into asm or decomp to get some of the stuff I wanted done. and I was just able to move forward again with some decomp by starting to learn C.

So if you need to rationalize this hobby and the time investment to anyone, you can say it teaches you several diverse skills that can be applied to other more professional endeavors. ;)

Project management, data organization, how to compile, programming language etc. Like I said I'm learning C++ just for my romhack.

I never would have thought to try learning a computer language otherwise.


Using C will help you edit the cfru files if you want to make any big mechanic or feature changes, since all the files are in C.

I recommend using notepad+ and visual studio community 2019. with the C++ workload.
The A-non Team

Trevenant

Lv. 100 @ 306
Points: 70
Challenge: Souls of the Damned
Legendary: TBA

Chandelure

Lv. 100 @ 213
Points: 100
Challenge: N/A
Legendary: Entei

Ponyta

Lv. 100 @ 497
Points: 70
Challenge: N/A
Legendary: Entei

Outwitter

You reap what you plant...

Male
India
Seen 2 Days Ago
Posted 2 Days Ago
114 posts
3.5 Years
Hmm ... those that remember me know why I retired.
But with pokeemerald and porymap, hmm ... this might change things.
So, Pokeemerald / CFRU is able to attract former stalwarts back to hacking again, huh? If everything turns out all right, is it going to be Fat Kid or Discovery that is going to be rebooted? Both were amazing pojects indeed! Hoping that things do change... :)

Le pug

Creator of Pokémon: Discovery / Fat Kid

Age 28
Male
Le bed
Seen 6 Days Ago
Posted 1 Week Ago
876 posts
7.5 Years
Well with binary hacking, going through and doing everything again would've taken a lot of time. I can easily cut that time in half with the new resources from pokeemerald. If I were to reboot anything, it'd be Pokemon Discovery. Though I have had an idea floating around for awhile as well. Not sure yet what I'd go with. I see there is some interest in Discovery still, and the beta 2.0 that sadly was lost was going to be way more amazing that the first one ... so maybe that could be something I go for. We'll see :D
Retired. Thank you guys for a wonderful five years.

Outwitter

You reap what you plant...

Male
India
Seen 2 Days Ago
Posted 2 Days Ago
114 posts
3.5 Years
Well, Discovery was an amazing project for sure. It was genuinely giving vibes of a hack that was woven around the ideas of exploration and discovery! Everyone here on PC would have loved to see it to completion. Fat Kid, however, was outright hilarious! It made me giggle so many times, I had lost count. Every single dialogue was loaded with crispy humour and I made sure that I am not missing any one of them. It's pretty difficult to choose among the two, to be honest. Both were quite promising, and I hope that at least one of them sees the light of day. Looking forward for whatever you are planning to come up with...
Seen 2 Hours Ago
Posted 1 Day Ago
182 posts
1.2 Years
It took me three or four tries to backport GBC colors from Yellow into Red/Blue. On each previous attempt I scrapped all my work and went on hiatus for a few weeks before starting over. Each attempt kept revealing more and more roadblocks: palette data not loading, palettes not converting, palettes not being written to the GBC, not enough bank space for the necessary functions, colors loading incorrectly in the OAM, not having the slightest inkling about what some functions are even doing and why. Yet each time I came back to it with a greater understanding of how things are supposed to work. I focused on implementing one function at a time and verifying that it was doing its job before moving on. Eventually, everything just started falling into place.
Author of Shin Pokemon Red/Blue/Green. A Gen 1 hack focusing on bugfixes, better AI, and QoL/151 enhancements. Come say hello in the sideshow thread.

Tervaxx

Male
Barcelona
Seen 4 Hours Ago
Posted 2 Days Ago
22 posts
5.7 Years
I had to restart three-four times. I first started RomHacking in Ruby, I put a lot of work in that Rom and I finally encountered a fatal bug, whenever I battled a Taillow the game crashed. I wanted to solved that really bad instead of getting rid of a Pokémon so I got really frustrated and I quitted.

I came a few years later and began RomHacking in Fire Red instead. Got quite more improvement in my project, but this time I was feeling so unmotivated for other reasons, so again, I quitted.

A year or so passed, I tried RPG Maker, cool, but that was not what I was looking for. More time passed and tried pokeemerald. I renewed my ideas and I started my project again and that's finally where I stayed.

To be honest, I appreciate having started from 0 a few times. Because of this I've learnt a lot and now I truly know what I want to do with my project. So if someone is having huge problems with theirs, I'd say maybe try looking into it from another perspective. Personally I don't think starting over is a waste of time, neither is working on a project that is already not as good as you can make it, though the last one I tried and got me no satisfaction, but I guess they are different forms of learning