The PokéCommunity Forums Fan Games ROM Hacking
Script Help Thread (DO NOT REQUEST SCRIPTS)

ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.


Closed Thread
 
Thread Tools
  #9651    
Old April 21st, 2014 (7:10 PM).
Teh Blazer's Avatar
Teh Blazer Teh Blazer is offline
Divider of Zero
     
    Join Date: Feb 2009
    Location: 'MERICA
    Age: 22
    Gender: Male
    Nature: Relaxed
    Posts: 775
    Quote:
    Originally Posted by Flugmerkur View Post
    My script is happening at a random order. Sometimes it works like it is supposed too, and sometimes it works out of order. What am I doing wrong?

    I want to talk the NPC to tell you he is on the phone, then end. When you talk to him again he gets angrier and tells you to leave. Then it should end again. Finally, the third time you talk to him he yells at you and a battle commences.


    Spoiler:
    #dynamic 0x800000

    #org @prestart
    checkflag 0x2022
    if 0x1 goto @done
    if 0x0 goto @start
    end

    #org @start
    Checkflag 0x2020
    if 0x1 goto @end
    if 0x0 goto @begin
    release
    end

    #org @begin
    lock
    msgbox @talk 0x6
    faceplayer
    msgbox @talk2 0x6
    setflag 0x2020
    release
    end

    #org @talk
    = No, honey. I told you I'd be at\nwork late tonight.\pI can't pick up the kids right\nnow.\pWait, can you hold on for a\nsecond?

    #org @talk2
    = ...\pDo you mind?\pI'm talking on the phone\nright now.

    #org @end
    checkflag 0x2025
    if 0x1 goto @battle
    if 0x0 goto @begin2
    release
    end

    #org @begin2
    lock
    faceplayer
    msgbox @talk3 0x6
    setflag 0x2025
    release
    end

    #org @talk3
    = Dude!\pGo away! I'm on the phone!\pSheesh...


    #org @battle
    lock
    faceplayer
    trainerbattle 0x1 0x0A9 0x0 @before @after @later
    setflag 0x2022
    end

    #org @before
    = That's it! I'm going to teach you\nsome manners!

    #org @after
    = My wife hung up on me...

    #org @later
    = Hmmph...

    #org @done
    lock
    faceplayer
    msgbox @1 0x6
    release
    end

    #org @1
    = I was wasting minutes on my phone\nplan anyway.
    As a general rule of thumb, you should only be using flags 200-2FF, the ones you're using are too high and can be unstable.
    __________________
    Being a hero is overrated anyways

    Relevant Advertising!

      #9652    
    Old April 22nd, 2014 (1:23 AM).
    Le pug's Avatar
    Le pug Le pug is offline
    Creator of Pokémon: Discovery / Fat Kid
     
    Join Date: Aug 2013
    Location: Le bed
    Age: 25
    Gender: Male
    Nature: Bold
    Posts: 795
    I'm having some trouble with this script. The script itself actually plays out accordingly but for some reason the move_camera doesn't want to work and doesn't move. Any help?

    Script: (emerald codes)
    Spoiler:
    #dynamic 0x1012FC8

    #org @event1
    checkflag 0x1147
    if 0x1 goto @event
    release
    end

    #org @event
    lock
    setmaptile 0x3A 0x11 0x2AD 0x0
    special 0x91
    setmaptile 0x3B 0x11 0x2AE 0x0
    special 0x91
    playsong 0x1E6 0x0
    special 0x116
    applymovement MOVE_CAMERA @camera1
    waitmovement 0x0
    special 0x117
    pause 0x10
    msgbox @oak 0x6
    msgbox @man 0x6
    msgbox @men 0x6
    sound 0x15
    applymovement 0xD @manup
    waitmovement 0x0
    msgbox @man2 0x6
    applymovement 0xD @manwalk
    msgbox @men2 0x6
    waitmovement 0x0
    msgbox @man3 0x6
    fadeout 0x1
    applymovement 0x18 @walk
    pause 0x15
    playsong 0x20F 0x0
    waitmovement 0x0
    pause 0x30
    sound 0x15
    applymovement 0xE @ex
    waitmovement 0x0
    applymovement 0xFF @ex
    waitmovement 0x0
    applymovement 0x13 @ex
    waitmovement 0x0
    applymovement 0x14 @ex
    waitmovement 0x0
    applymovement 0x15 @ex
    waitmovement 0x0
    applymovement 0x17 @ex
    waitmovement 0x0
    applymovement 0x16 @ex
    waitmovement 0x0
    applymovement 0xD @ex
    waitmovement 0x0
    msgbox @what 0x6
    msgbox @use 0x6
    cry 0x18B 0x0
    pause 0x30
    sound 0x90
    pause 0x30
    setmaptile 0x3A 0x11 0x2B1 0x0
    special 0x91
    setmaptile 0x3B 0x11 0x2B2 0x0
    special 0x91
    special 0x116
    applymovement MOVE_CAMERA @camera2
    waitmovement 0x0
    special 0x117
    applymovement 0xFF @down
    applymovement 0xE @down
    waitmovement 0x0
    msgbox @noo 0x6
    msgbox @notso 0x6
    applymovement 0xF @mat
    applymovement 0x11 @faroh
    applymovement 0x12 @sailor
    applymovement 0x10 @sailor
    applymovement 0x13 @lookleft
    applymovement 0x14 @lookleft
    applymovement 0x15 @lookleft
    applymovement 0x16 @lookleft
    applymovement 0x17 @lookleft
    applymovement 0xD @lookleft
    applymovement 0x14 @lookleft
    pause 0x30
    msgbox @nonono 0x6
    waitmovement 0x0
    applymovement 0x18 @bagons
    applymovement 0x16 @move1
    applymovement 0x17 @move2
    applymovement 0x15 @move3
    applymovement 0x14 @move4
    applymovement 0x13 @move5
    waitmovement 0x0
    applymovement 0xFF @lookleft
    applymovement 0xE @lookright
    waitmovement 0x0
    special 0x116
    applymovement MOVE_CAMERA @camera2
    waitmovement 0x0
    special 0x117
    msgbox @oak2 0x6
    fadescreen 0x1
    fadesong 0x196
    setflag 0x1146
    hidesprite 0xE
    hidesprite 0x13
    hidesprite 0x15
    hidesprite 0xD
    hidesprite 0x17
    hidesprite 0x16
    hidesprite 0x18
    hidesprite 0x14
    hidesprite 0x10
    hidesprite 0x12
    hidesprite 0x11
    hidesprite 0xF
    hidesprite 0x5
    clearflag 0x1148
    showsprite 0x24
    showsprite 0x22
    showsprite 0x1F
    showsprite 0x1B
    showsprite 0x1E
    showsprite 0x21
    showsprite 0x19
    showsprite 0x23
    showsprite 0x1C
    showsprite 0x1D
    showsprite 0x1A
    showsprite 0x20
    setflag 0x1154
    fadescreen 0x0
    applymovement MOVE_PLAYER @down
    waitmovement 0xFF
    setvar 0x5000 0x1E
    release
    end

    #org @leftface
    #raw 0x02
    #raw 0xFE

    #org @mattwalk
    #raw 0x0B
    #raw 0x0B
    #raw 0x08
    #raw 0xFE

    #org @exclam
    #raw 0x56
    #raw 0xFE


    #org @lookright
    #raw 0x03
    #raw 0xFE

    #org @walkme
    #raw 0x17
    #raw 0x17
    #raw 0x17
    #raw 0x15
    #raw 0x03
    #raw 0xFE

    #org @camera2
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0xFE 'End of Movements

    #org @camera1
    #raw 0x08
    #raw 0x08
    #raw 0x08
    #raw 0xFE

    #org @moveright2
    #raw 0x0B
    #raw 0x08
    #raw 0x0B
    #raw 0x00
    #raw 0xFE

    #org @moveright
    #raw 0x0B
    #raw 0x00
    #raw 0xFE

    #org @oak2
    = Prof. Dunbar: [green_em][player], we've got\nto end this before it escalates.\pI'll take the one on the right,\nyou go for the leader.

    #org @move5
    #raw 0x0B
    #raw 0x08
    #raw 0x08
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x09
    #raw 0x09
    #raw 0x0A
    #raw 0x02
    #raw 0xFE

    #org @move4
    #raw 0x01
    #raw 0xFE

    #org @move3
    #raw 0x0A
    #raw 0x0A
    #raw 0x09
    #raw 0x0A
    #raw 0xFE

    #org @move2
    #raw 0x0A
    #raw 0x0A
    #raw 0xFE

    #org @move1
    #raw 0x0A
    #raw 0x08
    #raw 0x02
    #raw 0xFE

    #org @lookleft
    #raw 0x02
    #raw 0xFE

    #org @bagons
    #raw 0x0A
    #raw 0x0A
    #raw 0x03
    #raw 0xFE

    #org @nonono
    = Man: [red_em]No, no, no! Stop these\nintruders!

    #org @mat
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x09
    #raw 0x03
    #raw 0xFE

    #org @faroh
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x08
    #raw 0x03
    #raw 0xFE

    #org @sailor
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0xFE


    ill love you forever


    also.. it makes no sense because 1) it's suppose to be a level script so once on it, it activates but doesn't do the movements yet I've done level script with camera before and 2) the script right after this one works perfectly with the move_cameras and everything..
    __________________




    /// Pokémon: Discovery
    /// Pokémon: Fat Kid
    /// Tile Insertion Tutorial For AdvanceMap
    /// Pokémon Emerald Specials Resource Thread
    /// Pokémon Emerald Decapitalization Patch
    /// Emerald Titlescreen Cloud Removal Tutorial
    /// Tutorial For Fixing Any ROM-related Bug
      #9653    
    Old April 22nd, 2014 (1:35 AM).
    destinedjagold's Avatar
    destinedjagold destinedjagold is offline
    Oh Hai Thar~
     
    Join Date: May 2007
    Location: Philippines
    Age: 27
    Gender: Male
    Nature: Careful
    Posts: 8,556
    Quote:
    Originally Posted by Le pug View Post
    I'm having some trouble with this script. The script itself actually plays out accordingly but for some reason the move_camera doesn't want to work and doesn't move. Any help?

    Script: (emerald codes)
    Spoiler:
    #dynamic 0x1012FC8

    #org @event1
    checkflag 0x1147
    if 0x1 goto @event
    release
    end

    #org @event
    lock
    setmaptile 0x3A 0x11 0x2AD 0x0
    special 0x91
    setmaptile 0x3B 0x11 0x2AE 0x0
    special 0x91
    playsong 0x1E6 0x0
    special 0x116
    applymovement MOVE_CAMERA @camera1
    waitmovement 0x0
    special 0x117
    pause 0x10
    msgbox @oak 0x6
    msgbox @man 0x6
    msgbox @men 0x6
    sound 0x15
    applymovement 0xD @manup
    waitmovement 0x0
    msgbox @man2 0x6
    applymovement 0xD @manwalk
    msgbox @men2 0x6
    waitmovement 0x0
    msgbox @man3 0x6
    fadeout 0x1
    applymovement 0x18 @walk
    pause 0x15
    playsong 0x20F 0x0
    waitmovement 0x0
    pause 0x30
    sound 0x15
    applymovement 0xE @ex
    waitmovement 0x0
    applymovement 0xFF @ex
    waitmovement 0x0
    applymovement 0x13 @ex
    waitmovement 0x0
    applymovement 0x14 @ex
    waitmovement 0x0
    applymovement 0x15 @ex
    waitmovement 0x0
    applymovement 0x17 @ex
    waitmovement 0x0
    applymovement 0x16 @ex
    waitmovement 0x0
    applymovement 0xD @ex
    waitmovement 0x0
    msgbox @what 0x6
    msgbox @use 0x6
    cry 0x18B 0x0
    pause 0x30
    sound 0x90
    pause 0x30
    setmaptile 0x3A 0x11 0x2B1 0x0
    special 0x91
    setmaptile 0x3B 0x11 0x2B2 0x0
    special 0x91
    special 0x116
    applymovement MOVE_CAMERA @camera2
    waitmovement 0x0
    special 0x117
    applymovement 0xFF @down
    applymovement 0xE @down
    waitmovement 0x0
    msgbox @noo 0x6
    msgbox @notso 0x6
    applymovement 0xF @mat
    applymovement 0x11 @faroh
    applymovement 0x12 @sailor
    applymovement 0x10 @sailor
    applymovement 0x13 @lookleft
    applymovement 0x14 @lookleft
    applymovement 0x15 @lookleft
    applymovement 0x16 @lookleft
    applymovement 0x17 @lookleft
    applymovement 0xD @lookleft
    applymovement 0x14 @lookleft
    pause 0x30
    msgbox @nonono 0x6
    waitmovement 0x0
    applymovement 0x18 @bagons
    applymovement 0x16 @move1
    applymovement 0x17 @move2
    applymovement 0x15 @move3
    applymovement 0x14 @move4
    applymovement 0x13 @move5
    waitmovement 0x0
    applymovement 0xFF @lookleft
    applymovement 0xE @lookright
    waitmovement 0x0
    special 0x116
    applymovement MOVE_CAMERA @camera2
    waitmovement 0x0
    special 0x117
    msgbox @oak2 0x6
    fadescreen 0x1
    fadesong 0x196
    setflag 0x1146
    hidesprite 0xE
    hidesprite 0x13
    hidesprite 0x15
    hidesprite 0xD
    hidesprite 0x17
    hidesprite 0x16
    hidesprite 0x18
    hidesprite 0x14
    hidesprite 0x10
    hidesprite 0x12
    hidesprite 0x11
    hidesprite 0xF
    hidesprite 0x5
    clearflag 0x1148
    showsprite 0x24
    showsprite 0x22
    showsprite 0x1F
    showsprite 0x1B
    showsprite 0x1E
    showsprite 0x21
    showsprite 0x19
    showsprite 0x23
    showsprite 0x1C
    showsprite 0x1D
    showsprite 0x1A
    showsprite 0x20
    setflag 0x1154
    fadescreen 0x0
    applymovement MOVE_PLAYER @down
    waitmovement 0xFF
    setvar 0x5000 0x1E
    release
    end

    #org @leftface
    #raw 0x02
    #raw 0xFE

    #org @mattwalk
    #raw 0x0B
    #raw 0x0B
    #raw 0x08
    #raw 0xFE

    #org @exclam
    #raw 0x56
    #raw 0xFE


    #org @lookright
    #raw 0x03
    #raw 0xFE

    #org @walkme
    #raw 0x17
    #raw 0x17
    #raw 0x17
    #raw 0x15
    #raw 0x03
    #raw 0xFE

    #org @camera2
    #raw 0x9 'Step Up (Normal)
    #raw 0x9 'Step Up (Normal)
    #raw 0xFE 'End of Movements

    #org @camera1
    #raw 0x08
    #raw 0x08
    #raw 0x08
    #raw 0xFE

    #org @moveright2
    #raw 0x0B
    #raw 0x08
    #raw 0x0B
    #raw 0x00
    #raw 0xFE

    #org @moveright
    #raw 0x0B
    #raw 0x00
    #raw 0xFE

    #org @oak2
    = Prof. Dunbar: [green_em][player], we've got\nto end this before it escalates.\pI'll take the one on the right,\nyou go for the leader.

    #org @move5
    #raw 0x0B
    #raw 0x08
    #raw 0x08
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x0A
    #raw 0x09
    #raw 0x09
    #raw 0x0A
    #raw 0x02
    #raw 0xFE

    #org @move4
    #raw 0x01
    #raw 0xFE

    #org @move3
    #raw 0x0A
    #raw 0x0A
    #raw 0x09
    #raw 0x0A
    #raw 0xFE

    #org @move2
    #raw 0x0A
    #raw 0x0A
    #raw 0xFE

    #org @move1
    #raw 0x0A
    #raw 0x08
    #raw 0x02
    #raw 0xFE

    #org @lookleft
    #raw 0x02
    #raw 0xFE

    #org @bagons
    #raw 0x0A
    #raw 0x0A
    #raw 0x03
    #raw 0xFE

    #org @nonono
    = Man: [red_em]No, no, no! Stop these\nintruders!

    #org @mat
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x09
    #raw 0x03
    #raw 0xFE

    #org @faroh
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x08
    #raw 0x03
    #raw 0xFE

    #org @sailor
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0x0B
    #raw 0xFE


    ill love you forever


    also.. it makes no sense because 1) it's suppose to be a level script so once on it, it activates but doesn't do the movements yet I've done level script with camera before and 2) the script right after this one works perfectly with the move_cameras and everything..
    Wasn't it specials 0x113 and 0x114 for the camera?
    __________________


    FC: 0061-1111-6462
    TSV: 1364(X), 0790(OR)

      #9654    
    Old April 22nd, 2014 (5:47 AM).
    Flugmerkur's Avatar
    Flugmerkur Flugmerkur is offline
       
      Join Date: Nov 2013
      Posts: 72
      Quote:
      Originally Posted by Teh Blazer View Post
      As a general rule of thumb, you should only be using flags 200-2FF, the ones you're using are too high and can be unstable.
      I'm sorry. I'm still new to this. What the heck is 2FF? ~_~

      Also, is there a guide on which flags I can overwrite, and which flags already do stuff in game?
      __________________
      Listen to my music!
      http://www.youtube.com/watch?v=0QIY8TrlP8Q&feature=c4-overview&list=UUbQ2CHJlOX2oHJkFedIVJag
        #9655    
      Old April 22nd, 2014 (5:55 AM).
      Kurapika's Avatar
      Kurapika Kurapika is offline
      Grudgebearer
         
        Join Date: Feb 2013
        Location: Lavendar Town - Morocco
        Gender: Male
        Nature: Naughty
        Posts: 414
        Flags, Vars, & Script Tiles
        __________________
          #9656    
        Old April 22nd, 2014 (11:54 AM).
        Rezordaxx's Avatar
        Rezordaxx Rezordaxx is offline
        Asks many questions!
           
          Join Date: Aug 2013
          Location: The Netherlands
          Age: 19
          Gender: Male
          Nature: Relaxed
          Posts: 290
          Quote:
          Originally Posted by Flugmerkur View Post
          I'm sorry. I'm still new to this. What the heck is 2FF? ~_~

          Also, is there a guide on which flags I can overwrite, and which flags already do stuff in game?
          2FF is a heximal number its means 767 in a decimal number
          you can use 200 (heximal number(512 in decimal numbers)) til 2FF (heximal number)

          hope you understand
          __________________

          My hack
            #9657    
          Old April 22nd, 2014 (3:23 PM).
          Flugmerkur's Avatar
          Flugmerkur Flugmerkur is offline
             
            Join Date: Nov 2013
            Posts: 72
            Thanks rezordaxx.

            Another question.
            when you are defeated before reaching the first Pokemon center you go back to your house and your mom heals you. How do you change where you go to be healed?
            __________________
            Listen to my music!
            http://www.youtube.com/watch?v=0QIY8TrlP8Q&feature=c4-overview&list=UUbQ2CHJlOX2oHJkFedIVJag
              #9658    
            Old April 22nd, 2014 (3:36 PM).
            Christos's Avatar
            Christos Christos is offline
             
            Join Date: Feb 2006
            Gender: Male
            Nature: Serious
            Posts: 6,344
            Quote:
            Originally Posted by Flugmerkur View Post
            Thanks rezordaxx.

            Another question.
            when you are defeated before reaching the first Pokemon center you go back to your house and your mom heals you. How do you change where you go to be healed?
            Pokémon Centers have level scripts where a different "healing place" is set whenever you enter one. The XSE command is "sethealingplace 0xX". For example, in Fire Red, having all your pokémon faint after using "sethealingplace 0x1" will get you back to Pallet Town, 0x2 to Viridian City and so on.
            __________________

            A Pokemon that is discriminated!
            Support squirtle and make it everyone's favourite.
              #9659    
            Old April 22nd, 2014 (3:41 PM).
            Le pug's Avatar
            Le pug Le pug is offline
            Creator of Pokémon: Discovery / Fat Kid
             
            Join Date: Aug 2013
            Location: Le bed
            Age: 25
            Gender: Male
            Nature: Bold
            Posts: 795
            Quote:
            Originally Posted by destinedjagold View Post
            Wasn't it specials 0x113 and 0x114 for the camera?
            sorry guess i should specify.. it's an emerald hack so the #s are 116 and 117. i just didn't know if it's anything with the script itself that is the problem with why the cameras aren't working
            __________________




            /// Pokémon: Discovery
            /// Pokémon: Fat Kid
            /// Tile Insertion Tutorial For AdvanceMap
            /// Pokémon Emerald Specials Resource Thread
            /// Pokémon Emerald Decapitalization Patch
            /// Emerald Titlescreen Cloud Removal Tutorial
            /// Tutorial For Fixing Any ROM-related Bug
              #9660    
            Old April 22nd, 2014 (4:26 PM).
            Flugmerkur's Avatar
            Flugmerkur Flugmerkur is offline
               
              Join Date: Nov 2013
              Posts: 72
              Quote:
              Originally Posted by Spheal View Post
              Pokémon Centers have level scripts where a different "healing place" is set whenever you enter one. The XSE command is "sethealingplace 0xX". For example, in Fire Red, having all your pokémon faint after using "sethealingplace 0x1" will get you back to Pallet Town, 0x2 to Viridian City and so on.
              But, how would I even begin to write a script for that? Would I have to make a level script?

              I want the player to warp back to a specific person in the starting town if they feint before reaching a center.
              __________________
              Listen to my music!
              http://www.youtube.com/watch?v=0QIY8TrlP8Q&feature=c4-overview&list=UUbQ2CHJlOX2oHJkFedIVJag
                #9661    
              Old April 23rd, 2014 (12:23 PM). Edited April 23rd, 2014 by Danny0317.
              Danny0317's Avatar
              Danny0317 Danny0317 is offline
              Fluorite's back, brah
               
              Join Date: Jun 2013
              Location: Miami, FL
              Age: 18
              Gender: Male
              Nature: Hasty
              Posts: 1,070
              Made this level script, having two problems. One of them is that the lass (0xC) doesn't move, and the other one is that the player can't move after it finishes.
              Spoiler:
              '---------------
              #org 0x71A2DC
              #raw 0x2
              #raw pointer 0x871A2E2
              #raw 0x0

              '---------------
              #org 0x71A2E2
              #raw word 0x4001
              #raw word 0x0
              #raw pointer 0x8805051
              #raw word 0x0

              '---------------
              #org 0x805051
              checkflag 0x200
              if 0x1 goto 0x880541D
              lock
              msgbox 0x88051CD MSG_NORMAL '"[green_fr]Mayor: Everyone come her..."
              msgbox 0x8805231 MSG_NORMAL '"[black_fr]Youngster: Important\nan..."
              msgbox 0x880525F MSG_NORMAL '"[red_fr]Lass: What?"
              msgbox 0x8805270 MSG_NORMAL '"[green_fr]No time for questions! C..."
              applymovement 0xA 0x8805420
              applymovement 0xB 0x8805420
              applymovement 0xC 0x8805420
              applymovement 0x9 0x8805420
              applymovement MOVE_PLAYER 0x8805420
              waitmovement 0x0
              applymovement MOVE_PLAYER 0x8805423
              applymovement 0xA 0x8805433
              applymovement 0xC 0x880543C
              applymovement 0xD 0x8805444
              waitmovement 0x0
              msgbox 0x8805297 MSG_NORMAL '"[green_fr]Now that I have gathered..."
              msgbox 0x880533A MSG_NORMAL '"[green_fr]I had heard some rumors ..."
              msgbox 0x88053C0 MSG_NORMAL '"[green_fr]I will be giving each of..."
              msgbox 0x8805403 MSG_NORMAL '"Up first is the camper!"
              applymovement 0xE 0x8805454
              waitmovement 0x0
              msgbox 0x8805459 MSG_NORMAL '"[green_fr]Camper! I have two Pokém..."
              msgbox 0x88054D9 MSG_NORMAL '"[green_fr]Shroomish it is! Here it..."
              applymovement 0xA 0x8805512
              waitmovement 0x0
              msgbox 0x880551A MSG_NORMAL '"[blue_fr]Thank you sir!"
              applymovement 0xA 0x880552E
              hidesprite 0xA
              applymovement 0xE 0x8805534
              waitmovement 0x0
              msgbox 0x8805538 MSG_NORMAL '"[green_fr]Now, lass. It is your tu..."
              msgbox 0x880558C MSG_NORMAL '"[red_fr]I would like the Nidoran p..."
              msgbox 0x88055B2 MSG_NORMAL '"[green_fr]Alright, here it is. Now..."
              applymovement 0xC 0x88055F4
              msgbox 0x88055DC MSG_NORMAL '"[red_fr]Thank you so much!"
              applymovement 0xC 0x88055F7
              hidesprite 0xC
              msgbox 0x8805600 MSG_NORMAL '"[green_fr]Up next is... the bug ca..."
              applymovement MOVE_PLAYER 0x8805624
              applymovement 0xB 0x8805624
              waitmovement 0x0
              applymovement 0xB 0x8805627
              waitmovement 0x0
              msgbox 0x8805690 MSG_NORMAL '"[green_fr]You.. you have always lo..."
              msgbox 0x8805714 MSG_NORMAL '"[orange_fr]I would like Surskit."
              msgbox 0x880572F MSG_NORMAL '"[red_fr]You already know, be caref..."
              msgbox 0x8805752 MSG_NORMAL '"[orange_fr]Thank you sir!"
              applymovement 0xB 0x8805766
              applymovement 0xE 0x880576F
              waitmovement 0x0
              msgbox 0x8805773 MSG_NORMAL '"[player] Alright r now that you ..."
              msgbox 0x8805821 MSG_YESNO '"Do you want Sneasel?"
              compare LASTRESULT 0x1
              if 0x1 goto 0x8805838
              compare LASTRESULT 0x0
              if 0x0 goto 0x8805923
              end

              '---------------
              #org 0x80541D
              release
              end

              '---------------
              #org 0x805838
              givepokemon 0xD7 0x5 0x0 0x0 0x0 0x0
              fanfare 0x13E
              msgbox 0x880588F MSG_KEEPOPEN '"[black_fr]Got the Sneasel from the..."
              waitfanfare
              closeonkeypress
              setflag 0x828
              msgbox 0x88058B4 MSG_YESNO '"[black_fr]Would you like to give y..."
              compare LASTRESULT 0x1
              if 0x1 goto 0x8805877
              compare LASTRESULT 0x0
              if 0x1 goto 0x88058E9
              end

              '---------------
              #org 0x805923
              givepokemon 0xCF 0x5 0x0 0x0 0x0 0x0
              fanfare 0x13E
              msgbox 0x8805962 MSG_KEEPOPEN '"[black_fr]Got the Gligar from the ..."
              waitfanfare
              closeonkeypress
              setflag 0x828
              msgbox 0x88058B4 MSG_YESNO '"[black_fr]Would you like to give y..."
              compare LASTRESULT 0x1
              if 0x1 goto 0x8805877
              compare LASTRESULT 0x0
              if 0x1 goto 0x88058E9
              end

              '---------------
              #org 0x805877
              setvar 0x8004 0x0
              call 0x8805887
              goto 0x88058F0

              '---------------
              #org 0x8058E9
              closeonkeypress
              goto 0x88058F0

              '---------------
              #org 0x805887
              fadescreen 0x1
              special 0x9E
              waitstate
              return

              '---------------
              #org 0x8058F0
              msgbox 0x88058FE MSG_NORMAL '"[red_fr]Now go [player]..\nPlease ..."
              setflag 0x200
              release
              end


              '---------
              ' Strings
              '---------
              #org 0x8051CD
              = [green_fr]Mayor: Everyone come here to the\nmiddle of the town! I have an\limportant announcement to make.

              #org 0x805231
              = [black_fr]Youngster: Important\nannouncement? What?

              #org 0x80525F
              = [red_fr]Lass: What?

              #org 0x805270
              = [green_fr]No time for questions! Come\nhere!

              #org 0x805297
              = [green_fr]Now that I have gathered all you\nyoung ones here, there is\lsomething I must say. There were\lonce two rivaling evil teams in\lHoenn, Team Magma, and Team Aqua.

              #org 0x80533A
              = [green_fr]I had heard some rumors that\nthey have been spotted here in\lRegma.. And that can't mean\lanything good. Now that I've said\lthat..

              #org 0x8053C0
              = [green_fr]I will be giving each of you a\nPokémon to protect yourselves!

              #org 0x805403
              = Up first is the camper!

              #org 0x805459
              = [green_fr]Camper! I have two Pokémon\nhere. I want you to choose one of\lthese two: Shroomish or Sandshrew.\p Blue-fr Shroomish please!

              #org 0x8054D9
              = [green_fr]Shroomish it is! Here it is\ncamper, now be careful!

              #org 0x80551A
              = [blue_fr]Thank you sir!

              #org 0x805538
              = [green_fr]Now, lass. It is your turn to\nchoose. Do you want a Bulbasaur or\la Nidoran(F)?

              #org 0x80558C
              = [red_fr]I would like the Nidoran please!

              #org 0x8055B2
              = [green_fr]Alright, here it is. Now be\ncareful.

              #org 0x8055DC
              = [red_fr]Thank you so much!

              #org 0x805600
              = [green_fr]Up next is... the bug catcher.

              #org 0x805690
              = [green_fr]You.. you have always loved\nto catch Pokémon but you were too\lyoung to keep them. Now you get to\lchoose one: Surskit or Paras.

              #org 0x805714
              = [orange_fr]I would like Surskit.

              #org 0x80572F
              = [red_fr]You already know, be careful.

              #org 0x805752
              = [orange_fr]Thank you sir!

              #org 0x805773
              = [player] Alright r now that you are\nthe only one left.. choose.\lYou have Sneasel ang Gligar. The\lreason I called you last is\lbecause you get to choose from the\lstrongest ones.

              #org 0x805821
              = Do you want Sneasel?

              #org 0x80588F
              = [black_fr]Got the Sneasel from the mayor.

              #org 0x8058B4
              = [black_fr]Would you like to give your\nPokémon a nickname?

              #org 0x805962
              = [black_fr]Got the Gligar from the mayor.

              #org 0x8058FE
              = [red_fr]Now go [player]..\nPlease be careful..


              '-----------
              ' Movements
              '-----------
              #org 0x805420
              #raw 0x62 'Exclamation Mark (!)
              #raw 0xFE 'End of Movements

              #org 0x805423
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1 'Face up
              #raw 0xFE 'End of Movements

              #org 0x805433
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x80543C
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x805444
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x1D 'Step Down (Fast)
              #raw 0x5 'Face Up (Faster)
              #raw 0xFE 'End of Movements

              #org 0x805454
              #raw 0x1F
              #raw 0x1F
              #raw 0x1D
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements

              #org 0x805512
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x4 'Face Down (Faster)
              #raw 0xFE 'End of Movements

              #org 0x80552E
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x805534
              #raw 0xB 'Step Right (Very Slow)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements

              #org 0x8055F4
              #raw 0x66 'Happy (^_^)
              #raw 0xFE 'End of Movements

              #org 0x8055F7
              #raw 0x12 'Step Left (Normal)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x805624
              #raw 0x63 'Question Mark (?)
              #raw 0xFE 'End of Movements

              #org 0x805627
              #raw 0x1D 'Step Down (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x20 'Step Right (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x805766
              #raw 0x1F 'Step Left (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0x1E 'Step Up (Fast)
              #raw 0xFE 'End of Movements

              #org 0x80576F
              #raw 0x20 'Step Right (Fast)
              #raw 0x0 'Face Down
              #raw 0xFE 'End of Movements


              Thanks :)
              __________________
                #9662    
              Old April 23rd, 2014 (1:36 PM).
              mappingnewb mappingnewb is offline
                 
                Join Date: Apr 2014
                Gender: Male
                Posts: 7
                Hi, I'm new to scripting and to this forum in general so I apologize if I'm placing this question in the wrong place.

                When I open XSE (1.1.1, the latest version I believe?) and open Fire Red, the text appears blank. When I open various scripts from Advance map, its still blank. It shows the number of lines each script has (eg. 0001, 0002, 0003 on the left corner, highlighting whichever line I'm at). I can also use the arrow buttons to move across the script, and I can type stuff in, but each word is invisible.

                If anyone can tell me why this is happening I would be very grateful.
                  #9663    
                Old April 23rd, 2014 (1:59 PM).
                Teh Blazer's Avatar
                Teh Blazer Teh Blazer is offline
                Divider of Zero
                   
                  Join Date: Feb 2009
                  Location: 'MERICA
                  Age: 22
                  Gender: Male
                  Nature: Relaxed
                  Posts: 775
                  Quote:
                  Originally Posted by Ninja Surskit View Post
                  Made this level script, having two problems. One of them is that the lass (0xC) doesn't move, and the other one is that the player can't move after it finishes.
                  Spoiler:
                  '---------------
                  #org 0x71A2DC
                  #raw 0x2
                  #raw pointer 0x871A2E2
                  #raw 0x0

                  '---------------
                  #org 0x71A2E2
                  #raw word 0x4001
                  #raw word 0x0
                  #raw pointer 0x8805051
                  #raw word 0x0

                  '---------------
                  #org 0x805051
                  checkflag 0x200
                  if 0x1 goto 0x880541D
                  lock
                  msgbox 0x88051CD MSG_NORMAL '"[green_fr]Mayor: Everyone come her..."
                  msgbox 0x8805231 MSG_NORMAL '"[black_fr]Youngster: Important\nan..."
                  msgbox 0x880525F MSG_NORMAL '"[red_fr]Lass: What?"
                  msgbox 0x8805270 MSG_NORMAL '"[green_fr]No time for questions! C..."
                  applymovement 0xA 0x8805420
                  applymovement 0xB 0x8805420
                  applymovement 0x19 0x8805420
                  applymovement 0x9 0x8805420
                  applymovement MOVE_PLAYER 0x8805420
                  waitmovement 0x0
                  applymovement MOVE_PLAYER 0x8805423
                  applymovement 0xA 0x8805433
                  applymovement 0x19 0x880543C
                  applymovement 0xD 0x8805444
                  waitmovement 0x0
                  msgbox 0x8805297 MSG_NORMAL '"[green_fr]Now that I have gathered..."
                  msgbox 0x880533A MSG_NORMAL '"[green_fr]I had heard some rumors ..."
                  msgbox 0x88053C0 MSG_NORMAL '"[green_fr]I will be giving each of..."
                  msgbox 0x8805403 MSG_NORMAL '"Up first is the camper!"
                  applymovement 0xE 0x8805454
                  waitmovement 0x0
                  msgbox 0x8805459 MSG_NORMAL '"[green_fr]Camper! I have two Pokém..."
                  msgbox 0x88054D9 MSG_NORMAL '"[green_fr]Shroomish it is! Here it..."
                  applymovement 0xA 0x8805512
                  waitmovement 0x0
                  msgbox 0x880551A MSG_NORMAL '"[blue_fr]Thank you sir!"
                  applymovement 0xA 0x880552E
                  hidesprite 0xA
                  applymovement 0xE 0x8805534
                  waitmovement 0x0
                  msgbox 0x8805538 MSG_NORMAL '"[green_fr]Now, lass. It is your tu..."
                  msgbox 0x880558C MSG_NORMAL '"[red_fr]I would like the Nidoran p..."
                  msgbox 0x88055B2 MSG_NORMAL '"[green_fr]Alright, here it is. Now..."
                  applymovement 0xC 0x88055F4
                  msgbox 0x88055DC MSG_NORMAL '"[red_fr]Thank you so much!"
                  applymovement 0xC 0x88055F7
                  hidesprite 0xC
                  msgbox 0x8805600 MSG_NORMAL '"[green_fr]Up next is... the bug ca..."
                  applymovement MOVE_PLAYER 0x8805624
                  applymovement 0xB 0x8805624
                  waitmovement 0x0
                  applymovement 0xB 0x8805627
                  waitmovement 0x0
                  msgbox 0x8805690 MSG_NORMAL '"[green_fr]You.. you have always lo..."
                  msgbox 0x8805714 MSG_NORMAL '"[orange_fr]I would like Surskit."
                  msgbox 0x880572F MSG_NORMAL '"[red_fr]You already know, be caref..."
                  msgbox 0x8805752 MSG_NORMAL '"[orange_fr]Thank you sir!"
                  applymovement 0xB 0x8805766
                  applymovement 0xE 0x880576F
                  waitmovement 0x0
                  msgbox 0x8805773 MSG_NORMAL '"[player] Alright r now that you ..."
                  msgbox 0x8805821 MSG_YESNO '"Do you want Sneasel?"
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8805838
                  compare LASTRESULT 0x0
                  if 0x0 goto 0x8805923
                  end

                  '---------------
                  #org 0x80541D
                  release
                  end

                  '---------------
                  #org 0x805838
                  givepokemon 0xD7 0x5 0x0 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox 0x880588F MSG_KEEPOPEN '"[black_fr]Got the Sneasel from the..."
                  waitfanfare
                  closeonkeypress
                  setflag 0x828
                  msgbox 0x88058B4 MSG_YESNO '"[black_fr]Would you like to give y..."
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8805877
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x88058E9
                  end

                  '---------------
                  #org 0x805923
                  givepokemon 0xCF 0x5 0x0 0x0 0x0 0x0
                  fanfare 0x13E
                  msgbox 0x8805962 MSG_KEEPOPEN '"[black_fr]Got the Gligar from the ..."
                  waitfanfare
                  closeonkeypress
                  setflag 0x828
                  msgbox 0x88058B4 MSG_YESNO '"[black_fr]Would you like to give y..."
                  compare LASTRESULT 0x1
                  if 0x1 goto 0x8805877
                  compare LASTRESULT 0x0
                  if 0x1 goto 0x88058E9
                  end

                  '---------------
                  #org 0x805877
                  setvar 0x8004 0x0
                  call 0x8805887
                  goto 0x88058F0

                  '---------------
                  #org 0x8058E9
                  closeonkeypress
                  goto 0x88058F0

                  '---------------
                  #org 0x805887
                  fadescreen 0x1
                  special 0x9E
                  waitstate
                  return

                  '---------------
                  #org 0x8058F0
                  msgbox 0x88058FE MSG_NORMAL '"[red_fr]Now go [player]..\nPlease ..."
                  setflag 0x200
                  release
                  end


                  '---------
                  ' Strings
                  '---------
                  #org 0x8051CD
                  = [green_fr]Mayor: Everyone come here to the\nmiddle of the town! I have an\limportant announcement to make.

                  #org 0x805231
                  = [black_fr]Youngster: Important\nannouncement? What?

                  #org 0x80525F
                  = [red_fr]Lass: What?

                  #org 0x805270
                  = [green_fr]No time for questions! Come\nhere!

                  #org 0x805297
                  = [green_fr]Now that I have gathered all you\nyoung ones here, there is\lsomething I must say. There were\lonce two rivaling evil teams in\lHoenn, Team Magma, and Team Aqua.

                  #org 0x80533A
                  = [green_fr]I had heard some rumors that\nthey have been spotted here in\lRegma.. And that can't mean\lanything good. Now that I've said\lthat..

                  #org 0x8053C0
                  = [green_fr]I will be giving each of you a\nPokémon to protect yourselves!

                  #org 0x805403
                  = Up first is the camper!

                  #org 0x805459
                  = [green_fr]Camper! I have two Pokémon\nhere. I want you to choose one of\lthese two: Shroomish or Sandshrew.\p Blue-fr Shroomish please!

                  #org 0x8054D9
                  = [green_fr]Shroomish it is! Here it is\ncamper, now be careful!

                  #org 0x80551A
                  = [blue_fr]Thank you sir!

                  #org 0x805538
                  = [green_fr]Now, lass. It is your turn to\nchoose. Do you want a Bulbasaur or\la Nidoran(F)?

                  #org 0x80558C
                  = [red_fr]I would like the Nidoran please!

                  #org 0x8055B2
                  = [green_fr]Alright, here it is. Now be\ncareful.

                  #org 0x8055DC
                  = [red_fr]Thank you so much!

                  #org 0x805600
                  = [green_fr]Up next is... the bug catcher.

                  #org 0x805690
                  = [green_fr]You.. you have always loved\nto catch Pokémon but you were too\lyoung to keep them. Now you get to\lchoose one: Surskit or Paras.

                  #org 0x805714
                  = [orange_fr]I would like Surskit.

                  #org 0x80572F
                  = [red_fr]You already know, be careful.

                  #org 0x805752
                  = [orange_fr]Thank you sir!

                  #org 0x805773
                  = [player] Alright r now that you are\nthe only one left.. choose.\lYou have Sneasel ang Gligar. The\lreason I called you last is\lbecause you get to choose from the\lstrongest ones.

                  #org 0x805821
                  = Do you want Sneasel?

                  #org 0x80588F
                  = [black_fr]Got the Sneasel from the mayor.

                  #org 0x8058B4
                  = [black_fr]Would you like to give your\nPokémon a nickname?

                  #org 0x805962
                  = [black_fr]Got the Gligar from the mayor.

                  #org 0x8058FE
                  = [red_fr]Now go [player]..\nPlease be careful..


                  '-----------
                  ' Movements
                  '-----------
                  #org 0x805420
                  #raw 0x62 'Exclamation Mark (!)
                  #raw 0xFE 'End of Movements

                  #org 0x805423
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1 'Face up
                  #raw 0xFE 'End of Movements

                  #org 0x805433
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x80543C
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x805444
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x5 'Face Up (Faster)
                  #raw 0xFE 'End of Movements

                  #org 0x805454
                  #raw 0x1F
                  #raw 0x1F
                  #raw 0x1D
                  #raw 0x0 'Face Down
                  #raw 0xFE 'End of Movements

                  #org 0x805512
                  #raw 0x1F 'Step Left (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x4 'Face Down (Faster)
                  #raw 0xFE 'End of Movements

                  #org 0x80552E
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x805534
                  #raw 0xB 'Step Right (Very Slow)
                  #raw 0x0 'Face Down
                  #raw 0xFE 'End of Movements

                  #org 0x8055F4
                  #raw 0x66 'Happy (^_^)
                  #raw 0xFE 'End of Movements

                  #org 0x8055F7
                  #raw 0x12 'Step Left (Normal)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x805624
                  #raw 0x63 'Question Mark (?)
                  #raw 0xFE 'End of Movements

                  #org 0x805627
                  #raw 0x1D 'Step Down (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x805766
                  #raw 0x1F 'Step Left (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0x1E 'Step Up (Fast)
                  #raw 0xFE 'End of Movements

                  #org 0x80576F
                  #raw 0x20 'Step Right (Fast)
                  #raw 0x0 'Face Down
                  #raw 0xFE 'End of Movements


                  Thanks :)
                  Level scripts are different in that they don't use the checkflag thing you put at the beginning, they use a setvar instead. Level scripts only activate if the variable is set to that number so if you're using var, let's say 4012, and you know it's already set at 0, then all you have to do is use setvar 4012 0x[anything not 0, so we'll use 1] somewhere in the script where the player has to come across it in the script (I usually put it in the beginning because you'll always start at the beginning) and then the script won't activate again once it finishes. I think the reason you cannot move is either because you're using the "look down" movement on a character in advance map on the screen, or it's because the script keeps looping back to the beginning and ending because the flag was already set.

                  As for your lass not moving, it's probably because you forgot to put "waitmovement 0x0" after her applymovement command.

                  Quote:
                  Originally Posted by mappingnewb View Post
                  Hi, I'm new to scripting and to this forum in general so I apologize if I'm placing this question in the wrong place.

                  When I open XSE (1.1.1, the latest version I believe?) and open Fire Red, the text appears blank. When I open various scripts from Advance map, its still blank. It shows the number of lines each script has (eg. 0001, 0002, 0003 on the left corner, highlighting whichever line I'm at). I can also use the arrow buttons to move across the script, and I can type stuff in, but each word is invisible.

                  If anyone can tell me why this is happening I would be very grateful.
                  Hmm, have you tried taking a script from the game and copying and pasting the address into XSE? Also, do you mean you can see the script but you can't add anything to it?
                  __________________
                  Being a hero is overrated anyways
                    #9664    
                  Old April 24th, 2014 (1:36 AM).
                  Le pug's Avatar
                  Le pug Le pug is offline
                  Creator of Pokémon: Discovery / Fat Kid
                   
                  Join Date: Aug 2013
                  Location: Le bed
                  Age: 25
                  Gender: Male
                  Nature: Bold
                  Posts: 795
                  Quote:
                  Originally Posted by Flugmerkur View Post
                  But, how would I even begin to write a script for that? Would I have to make a level script?

                  I want the player to warp back to a specific person in the starting town if they feint before reaching a center.
                  This is a good reference to look at: http://www.pokecommunity.com/showthread.php?t=189304

                  If you look in a-map you'll see pre-existing flight paths. There are 15 or 16 flightpaths depending on which rombase youre using that are for sethealingplaces. It doesn't need to be a level script in order for it to work. It can be a simple script. Just add in sethealingplace 0x# whichever one you want and once the player steps on that script tile, it'll be set and the player will go to that 0x# when he faints. For example, if you sethealingplace 0x4 as an emerald hacker, the default spawn would be slateport city. In order to move the flightpath, just go to the city i.e. slateport city and click on the flightpath and type in the info section for the flightpath what map bank and map you want it in. Then boom there you go you have what you want. Be careful because I don't think it's extendable so you're stuck with only 15 or 16 flightpaths that can be used as sethealingplaces.
                  __________________




                  /// Pokémon: Discovery
                  /// Pokémon: Fat Kid
                  /// Tile Insertion Tutorial For AdvanceMap
                  /// Pokémon Emerald Specials Resource Thread
                  /// Pokémon Emerald Decapitalization Patch
                  /// Emerald Titlescreen Cloud Removal Tutorial
                  /// Tutorial For Fixing Any ROM-related Bug
                    #9665    
                  Old April 24th, 2014 (6:51 AM).
                  mappingnewb mappingnewb is offline
                     
                    Join Date: Apr 2014
                    Gender: Male
                    Posts: 7
                    Quote:
                    Originally Posted by Teh Blazer View Post
                    Hmm, have you tried taking a script from the game and copying and pasting the address into XSE? Also, do you mean you can see the script but you can't add anything to it?
                    I've tried that as well. I can't see the script at all, but I can tell its there because the lines are numbered on the left, and I can scroll through it with the arrow buttons, and type things in. It will tell me which line (Ln) and spot on each line (Col) im pointing to on the bottom. But its completely blank. I have a feeling there might be something wrong with my mac...
                      #9666    
                    Old April 24th, 2014 (11:33 AM).
                    Teh Blazer's Avatar
                    Teh Blazer Teh Blazer is offline
                    Divider of Zero
                       
                      Join Date: Feb 2009
                      Location: 'MERICA
                      Age: 22
                      Gender: Male
                      Nature: Relaxed
                      Posts: 775
                      Quote:
                      Originally Posted by mappingnewb View Post
                      I've tried that as well. I can't see the script at all, but I can tell its there because the lines are numbered on the left, and I can scroll through it with the arrow buttons, and type things in. It will tell me which line (Ln) and spot on each line (Col) im pointing to on the bottom. But its completely blank. I have a feeling there might be something wrong with my mac...
                      Hmm, could you provide us with a screenshot?
                      __________________
                      Being a hero is overrated anyways
                        #9667    
                      Old April 24th, 2014 (1:20 PM).
                      mappingnewb mappingnewb is offline
                         
                        Join Date: Apr 2014
                        Gender: Male
                        Posts: 7
                        Quote:
                        Originally Posted by Teh Blazer View Post
                        Hmm, could you provide us with a screenshot?
                        Someone told me to re-size the window and it worked! It's a problem with wine apparently.
                          #9668    
                        Old April 24th, 2014 (1:46 PM). Edited April 24th, 2014 by Danny0317.
                        Danny0317's Avatar
                        Danny0317 Danny0317 is offline
                        Fluorite's back, brah
                         
                        Join Date: Jun 2013
                        Location: Miami, FL
                        Age: 18
                        Gender: Male
                        Nature: Hasty
                        Posts: 1,070
                        Rewrote the script I was having trouble with, but now two people won't move.. I absolutely made sure that they are not using the "Look down" in A-Map. I seriously do not understand why the people won't move. I had made sure their numbers match, the applymovement and person event, and they still don't move.
                        I also made sure to have a waitmovement 0x0 after the person before them.
                        I have bolded the people that don't move. Oh yeah, player still doesn't move.

                        Spoiler:
                        '---------------
                        #org 0x71A2DC
                        #raw 0x2
                        #raw pointer 0x871A2E2
                        #raw 0x0

                        '---------------
                        #org 0x71A2E2
                        #raw word 0x4001
                        #raw word 0x0
                        #raw pointer 0x8805690
                        #raw word 0x0

                        '---------------
                        #org 0x805690
                        setvar 0x4001 0x0
                        msgbox 0x8805826 MSG_NORMAL '"Mayor: Everyone under the age of\n..."
                        applymovement MOVE_PLAYER 0x88058A1
                        waitmovement 0x0
                        applymovement MOVE_PLAYER 0x88058A4
                        waitmovement 0x0
                        applymovement 0x2 0x88058B5
                        waitmovement 0x0
                        applymovement 0xB 0x88058C5
                        waitmovement 0x0
                        applymovement 0x1 0x88058D1
                        waitmovement 0x0
                        msgbox 0x88058E2 MSG_NORMAL '"The reason I have called you all\n..."
                        applymovement MOVE_PLAYER 0x88058A1
                        waitmovement 0x0
                        applymovement 0x2 0x88058A1
                        waitmovement 0x0
                        applymovement 0xB 0x88058A1
                        waitmovement 0x0
                        applymovement 0x1 0x88058A1
                        waitmovement 0x0
                        msgbox 0x8805940 MSG_NORMAL '"[red_fr]Awesome!"
                        msgbox 0x880594E MSG_NORMAL '"[blue_fr]That's great!"
                        msgbox 0x8805961 MSG_NORMAL '"Now the reason why is a bit\nfrigh..."
                        applymovement MOVE_PLAYER 0x88058A1
                        applymovement 0x2 0x88058A1
                        applymovement 0xB 0x88058A1
                        applymovement 0x1 0x88058A1
                        waitmovement 0x0
                        msgbox 0x8805A61 MSG_NORMAL '"You each need a Pokémon for\nprote..."
                        msgbox 0x8805B0B MSG_NORMAL '"Let's get this started..\nSarah, a..."
                        msgbox 0x8805B72 MSG_NORMAL '"[red_fr]I really like Zigzagoon, s..."
                        msgbox 0x8805B95 MSG_NORMAL '"Zigzagoon, eh? Good choice. Here\n..."
                        msgbox 0x8805BE7 MSG_NORMAL '"[red_fr]Thank you very much, mayor..."
                        applymovement 0xB 0x8805C08
                        waitmovement 0x0
                        hidesprite 0xB
                        applymovement 0xA 0x8805CA9
                        waitmovement 0x0
                        msgbox 0x8805C15 MSG_NORMAL '"Well she's off fast..\nAnyways, Bi..."
                        msgbox 0x8805C4F MSG_NORMAL '"[blue_fr]I don't get to choose?"
                        msgbox 0x8805C6B MSG_NORMAL '"No. You get Rattata."
                        applymovement 0x2 0x8805CA0
                        msgbox 0x8805C82 MSG_NORMAL '"[blue_fr]Wow... thanks, I guess.."
                        applymovement 0xA 0x8805CC8
                        waitmovement 0x0
                        msgbox 0x8805CAD MSG_NORMAL '"I never liked that kid.."
                        msgbox 0x8805CCC MSG_NORMAL '"Alright, now Albert. Which Pokémon..."
                        msgbox 0x8805D17 MSG_NORMAL '"[green_fr]I would love Spinarak si..."
                        msgbox 0x8805D37 MSG_NORMAL '"Alright, here's your Spinarak and\..."
                        msgbox 0x8805D78 MSG_NORMAL '"[green_fr]Thank you sir! I'm gonna..."
                        applymovement 0x1 0x8805DAD
                        waitmovement 0x0
                        applymovement 0xA 0x8805DB7
                        waitmovement 0x0
                        applymovement MOVE_PLAYER 0x8805DBC
                        msgbox 0x8805DBF MSG_NORMAL '"Now that they're gone, I can talk\..."
                        msgbox 0x8805E96 MSG_YESNO '"Would you like Sneasel?"
                        hidesprite 0xB
                        hidesprite 0x1
                        hidesprite 0x2
                        compare LASTRESULT 0x1
                        if 0x1 goto 0x8805EB0
                        compare LASTRESULT 0x0
                        if 0x0 goto 0x8805F7D
                        end

                        '---------------
                        #org 0x805FDD
                        release
                        end

                        '---------------
                        #org 0x805EB0
                        givepokemon 0xD7 0x5 0x0 0x0 0x0 0x0
                        fanfare 0x13E
                        msgbox 0x8805F07 MSG_KEEPOPEN '"Got the Sneasel from the mayor."
                        waitfanfare
                        closeonkeypress
                        setflag 0x828
                        msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                        compare LASTRESULT 0x1
                        if 0x1 goto 0x8805EEF
                        compare LASTRESULT 0x0
                        if 0x1 goto 0x8805F5B
                        end

                        '---------------
                        #org 0x805F7D
                        givepokemon 0x1F 0x5 0x0 0x0 0x0 0x0
                        fanfare 0x13E
                        msgbox 0x8805FBC MSG_KEEPOPEN '"Got the Gligar from the mayor."
                        waitfanfare
                        closeonkeypress
                        setflag 0x828
                        msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                        compare LASTRESULT 0x1
                        if 0x1 goto 0x8805EEF
                        compare LASTRESULT 0x0
                        if 0x1 goto 0x8805F5B
                        end

                        '---------------
                        #org 0x805EEF
                        setvar 0x8004 0x0
                        call 0x8805EFF
                        goto 0x8805F62

                        '---------------
                        #org 0x805F5B
                        closeonkeypress
                        goto 0x8805F62

                        '---------------
                        #org 0x805EFF
                        fadescreen 0x1
                        special 0x9E
                        waitstate
                        return

                        '---------------
                        #org 0x805F62
                        msgbox 0x8805F70 MSG_NORMAL '"Now go [player]."
                        setflag 0x828
                        release
                        end


                        '---------
                        ' Strings
                        '---------
                        #org 0x805826
                        = Mayor: Everyone under the age of\n16 please come to the middle of\lthe town! I have a very important\lannouncement to make!

                        #org 0x8058E2
                        = The reason I have called you all\nhere is because... you are all\lgoing to receive a Pokémon.

                        #org 0x805940
                        = [red_fr]Awesome!

                        #org 0x80594E
                        = [blue_fr]That's great!

                        #org 0x805961
                        = Now the reason why is a bit\nfrightening. 4 years ago in the\lregion of Hoenn there were two\lrivaling teams, Team Aqua and Team\lMagma. They both wanted to change\lthe enviroment and were very\ldangerous. There have been rumors\lof them spotted here in Regma.

                        #org 0x805A61
                        = You each need a Pokémon for\nprotection. There are more rumors\lof the teams here in Regma every\lday. I'm sorry if this is not\lmuch, but we have to do this just\lin case.

                        #org 0x805B0B
                        = Let's get this started..\nSarah, answer me this. What\lPokémon do you like more,\lZigzagoon, or Oddish?

                        #org 0x805B72
                        = [red_fr]I really like Zigzagoon, sir!

                        #org 0x805B95
                        = Zigzagoon, eh? Good choice. Here\nit is, your very own Pokémon, and\l5 Pokéballs.

                        #org 0x805BE7
                        = [red_fr]Thank you very much, mayor!

                        #org 0x805C15
                        = Well she's off fast..\nAnyways, Bill, you get a Rattata.

                        #org 0x805C4F
                        = [blue_fr]I don't get to choose?

                        #org 0x805C6B
                        = No. You get Rattata.

                        #org 0x805C82
                        = [blue_fr]Wow... thanks, I guess..

                        #org 0x805CAD
                        = I never liked that kid..

                        #org 0x805CCC
                        = Alright, now Albert. Which Pokémon\ndo you like more, Ledyba or\lSpinarak?

                        #org 0x805D17
                        = [green_fr]I would love Spinarak sir!

                        #org 0x805D37
                        = Alright, here's your Spinarak and\nyour 5 Pokéballs. Take care.

                        #org 0x805D78
                        = [green_fr]Thank you sir! I'm gonna go\nstart my adventure!

                        #org 0x805DBF
                        = Now that they're gone, I can talk\nto you. You're special, [player].\lI seee something more in you than\lI see in them, specially Bill.\lThat's why I'm gonna offer you\lstronger Pokémon. I have two here,\lSneasel and Gligar.

                        #org 0x805E96
                        = Would you like Sneasel?

                        #org 0x805F07
                        = Got the Sneasel from the mayor.

                        #org 0x805F29
                        = Would you like to give your\nPokémon a nickname?

                        #org 0x805FBC
                        = Got the Gligar from the mayor.

                        #org 0x805F70
                        = Now go [player].


                        '-----------
                        ' Movements
                        '-----------
                        #org 0x8058A1
                        #raw 0x62 'Exclamation Mark (!)
                        #raw 0xFE 'End of Movements

                        #org 0x8058A4
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x1 'Face Up
                        #raw 0xFE 'End of Movements

                        #org 0x8058B5
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1 'Face Up
                        #raw 0xFE 'End of Movements

                        #org 0x8058C5
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0xFE 'End of Movements

                        #org 0x8058D1
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1 'Face Up
                        #raw 0xFE 'End of Movements

                        #org 0x805C08
                        #raw 0x66 'Happy (^_^)
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0xFE 'End of Movements

                        #org 0x805CA9
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1 'Face Up
                        #raw 0xFE 'End of Movements

                        #org 0x805CA0
                        #raw 0x20 'Step Right (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0xFE 'End of Movements

                        #org 0x805CC8
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1 'Face Up
                        #raw 0xFE 'End of Movements

                        #org 0x805DAD
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0x1E 'Step Up (Fast)
                        #raw 0xFE 'End of Movements

                        #org 0x805DB7
                        #raw 0x1D 'Step Down (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0x1F 'Step Left (Fast)
                        #raw 0xFE 'End of Movements

                        #org 0x805DBC
                        #raw 0x2 'Face Left
                        #raw 0xFE 'End of Movements


                        Thanks in advanced btw :)
                        __________________
                          #9669    
                        Old April 24th, 2014 (6:47 PM).
                        Teh Blazer's Avatar
                        Teh Blazer Teh Blazer is offline
                        Divider of Zero
                           
                          Join Date: Feb 2009
                          Location: 'MERICA
                          Age: 22
                          Gender: Male
                          Nature: Relaxed
                          Posts: 775
                          Quote:
                          Originally Posted by Ninja Surskit View Post
                          Rewrote the script I was having trouble with, but now two people won't move.. I absolutely made sure that they are not using the "Look down" in A-Map. I seriously do not understand why the people won't move. I had made sure their numbers match, the applymovement and person event, and they still don't move.
                          I also made sure to have a waitmovement 0x0 after the person before them.
                          I have bolded the people that don't move. Oh yeah, player still doesn't move.

                          Spoiler:
                          '---------------
                          #org 0x71A2DC
                          #raw 0x2
                          #raw pointer 0x871A2E2
                          #raw 0x0

                          '---------------
                          #org 0x71A2E2
                          #raw word 0x4001
                          #raw word 0x0
                          #raw pointer 0x8805690
                          #raw word 0x0

                          '---------------
                          #org 0x805690
                          setvar 0x4001 0x0
                          msgbox 0x8805826 MSG_NORMAL '"Mayor: Everyone under the age of\n..."
                          applymovement MOVE_PLAYER 0x88058A1
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x88058A4
                          waitmovement 0x0
                          applymovement 0x2 0x88058B5
                          waitmovement 0x0
                          applymovement 0xB 0x88058C5
                          waitmovement 0x0
                          applymovement 0x1 0x88058D1
                          waitmovement 0x0
                          msgbox 0x88058E2 MSG_NORMAL '"The reason I have called you all\n..."
                          applymovement MOVE_PLAYER 0x88058A1
                          waitmovement 0x0
                          applymovement 0x2 0x88058A1
                          waitmovement 0x0
                          applymovement 0xB 0x88058A1
                          waitmovement 0x0
                          applymovement 0x1 0x88058A1
                          waitmovement 0x0
                          msgbox 0x8805940 MSG_NORMAL '"[red_fr]Awesome!"
                          msgbox 0x880594E MSG_NORMAL '"[blue_fr]That's great!"
                          msgbox 0x8805961 MSG_NORMAL '"Now the reason why is a bit\nfrigh..."
                          applymovement MOVE_PLAYER 0x88058A1
                          applymovement 0x2 0x88058A1
                          applymovement 0xB 0x88058A1
                          applymovement 0x1 0x88058A1
                          waitmovement 0x0
                          msgbox 0x8805A61 MSG_NORMAL '"You each need a Pokémon for\nprote..."
                          msgbox 0x8805B0B MSG_NORMAL '"Let's get this started..\nSarah, a..."
                          msgbox 0x8805B72 MSG_NORMAL '"[red_fr]I really like Zigzagoon, s..."
                          msgbox 0x8805B95 MSG_NORMAL '"Zigzagoon, eh? Good choice. Here\n..."
                          msgbox 0x8805BE7 MSG_NORMAL '"[red_fr]Thank you very much, mayor..."
                          applymovement 0xB 0x8805C08
                          waitmovement 0x0
                          hidesprite 0xB
                          applymovement 0xA 0x8805CA9
                          waitmovement 0x0
                          msgbox 0x8805C15 MSG_NORMAL '"Well she's off fast..\nAnyways, Bi..."
                          msgbox 0x8805C4F MSG_NORMAL '"[blue_fr]I don't get to choose?"
                          msgbox 0x8805C6B MSG_NORMAL '"No. You get Rattata."
                          applymovement 0x2 0x8805CA0
                          msgbox 0x8805C82 MSG_NORMAL '"[blue_fr]Wow... thanks, I guess.."
                          applymovement 0xA 0x8805CC8
                          waitmovement 0x0
                          msgbox 0x8805CAD MSG_NORMAL '"I never liked that kid.."
                          msgbox 0x8805CCC MSG_NORMAL '"Alright, now Albert. Which Pokémon..."
                          msgbox 0x8805D17 MSG_NORMAL '"[green_fr]I would love Spinarak si..."
                          msgbox 0x8805D37 MSG_NORMAL '"Alright, here's your Spinarak and\..."
                          msgbox 0x8805D78 MSG_NORMAL '"[green_fr]Thank you sir! I'm gonna..."
                          applymovement 0x1 0x8805DAD
                          waitmovement 0x0
                          applymovement 0xA 0x8805DB7
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x8805DBC
                          msgbox 0x8805DBF MSG_NORMAL '"Now that they're gone, I can talk\..."
                          msgbox 0x8805E96 MSG_YESNO '"Would you like Sneasel?"
                          hidesprite 0xB
                          hidesprite 0x1
                          hidesprite 0x2
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EB0
                          compare LASTRESULT 0x0
                          if 0x0 goto 0x8805F7D
                          end

                          '---------------
                          #org 0x805FDD
                          release
                          end

                          '---------------
                          #org 0x805EB0
                          givepokemon 0xD7 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox 0x8805F07 MSG_KEEPOPEN '"Got the Sneasel from the mayor."
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EEF
                          compare LASTRESULT 0x0
                          if 0x1 goto 0x8805F5B
                          end

                          '---------------
                          #org 0x805F7D
                          givepokemon 0x1F 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox 0x8805FBC MSG_KEEPOPEN '"Got the Gligar from the mayor."
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EEF
                          compare LASTRESULT 0x0
                          if 0x1 goto 0x8805F5B
                          end

                          '---------------
                          #org 0x805EEF
                          setvar 0x8004 0x0
                          call 0x8805EFF
                          goto 0x8805F62

                          '---------------
                          #org 0x805F5B
                          closeonkeypress
                          goto 0x8805F62

                          '---------------
                          #org 0x805EFF
                          fadescreen 0x1
                          special 0x9E
                          waitstate
                          return

                          '---------------
                          #org 0x805F62
                          msgbox 0x8805F70 MSG_NORMAL '"Now go [player]."
                          setflag 0x828
                          release
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x805826
                          = Mayor: Everyone under the age of\n16 please come to the middle of\lthe town! I have a very important\lannouncement to make!

                          #org 0x8058E2
                          = The reason I have called you all\nhere is because... you are all\lgoing to receive a Pokémon.

                          #org 0x805940
                          = [red_fr]Awesome!

                          #org 0x80594E
                          = [blue_fr]That's great!

                          #org 0x805961
                          = Now the reason why is a bit\nfrightening. 4 years ago in the\lregion of Hoenn there were two\lrivaling teams, Team Aqua and Team\lMagma. They both wanted to change\lthe enviroment and were very\ldangerous. There have been rumors\lof them spotted here in Regma.

                          #org 0x805A61
                          = You each need a Pokémon for\nprotection. There are more rumors\lof the teams here in Regma every\lday. I'm sorry if this is not\lmuch, but we have to do this just\lin case.

                          #org 0x805B0B
                          = Let's get this started..\nSarah, answer me this. What\lPokémon do you like more,\lZigzagoon, or Oddish?

                          #org 0x805B72
                          = [red_fr]I really like Zigzagoon, sir!

                          #org 0x805B95
                          = Zigzagoon, eh? Good choice. Here\nit is, your very own Pokémon, and\l5 Pokéballs.

                          #org 0x805BE7
                          = [red_fr]Thank you very much, mayor!

                          #org 0x805C15
                          = Well she's off fast..\nAnyways, Bill, you get a Rattata.

                          #org 0x805C4F
                          = [blue_fr]I don't get to choose?

                          #org 0x805C6B
                          = No. You get Rattata.

                          #org 0x805C82
                          = [blue_fr]Wow... thanks, I guess..

                          #org 0x805CAD
                          = I never liked that kid..

                          #org 0x805CCC
                          = Alright, now Albert. Which Pokémon\ndo you like more, Ledyba or\lSpinarak?

                          #org 0x805D17
                          = [green_fr]I would love Spinarak sir!

                          #org 0x805D37
                          = Alright, here's your Spinarak and\nyour 5 Pokéballs. Take care.

                          #org 0x805D78
                          = [green_fr]Thank you sir! I'm gonna go\nstart my adventure!

                          #org 0x805DBF
                          = Now that they're gone, I can talk\nto you. You're special, [player].\lI seee something more in you than\lI see in them, specially Bill.\lThat's why I'm gonna offer you\lstronger Pokémon. I have two here,\lSneasel and Gligar.

                          #org 0x805E96
                          = Would you like Sneasel?

                          #org 0x805F07
                          = Got the Sneasel from the mayor.

                          #org 0x805F29
                          = Would you like to give your\nPokémon a nickname?

                          #org 0x805FBC
                          = Got the Gligar from the mayor.

                          #org 0x805F70
                          = Now go [player].


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x8058A1
                          #raw 0x62 'Exclamation Mark (!)
                          #raw 0xFE 'End of Movements

                          #org 0x8058A4
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x8058B5
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x8058C5
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x8058D1
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805C08
                          #raw 0x66 'Happy (^_^)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805CA9
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805CA0
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805CC8
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805DAD
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805DB7
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805DBC
                          #raw 0x2 'Face Left
                          #raw 0xFE 'End of Movements


                          Thanks in advanced btw :)
                          ...
                          ... Either my eyes are fooling me... or there are no bolded things in there...
                          Also, you forgot a lockall command in the beginning. :P
                          __________________
                          Being a hero is overrated anyways
                            #9670    
                          Old April 24th, 2014 (7:04 PM).
                          Danny0317's Avatar
                          Danny0317 Danny0317 is offline
                          Fluorite's back, brah
                           
                          Join Date: Jun 2013
                          Location: Miami, FL
                          Age: 18
                          Gender: Male
                          Nature: Hasty
                          Posts: 1,070
                          Ha, I forgot, my bad, lemme fix the bolding.
                          __________________
                            #9671    
                          Old April 24th, 2014 (8:44 PM).
                          Le pug's Avatar
                          Le pug Le pug is offline
                          Creator of Pokémon: Discovery / Fat Kid
                           
                          Join Date: Aug 2013
                          Location: Le bed
                          Age: 25
                          Gender: Male
                          Nature: Bold
                          Posts: 795
                          Quote:
                          Originally Posted by Ninja Surskit View Post
                          Rewrote the script I was having trouble with, but now two people won't move.. I absolutely made sure that they are not using the "Look down" in A-Map. I seriously do not understand why the people won't move. I had made sure their numbers match, the applymovement and person event, and they still don't move.
                          I also made sure to have a waitmovement 0x0 after the person before them.
                          I have bolded the people that don't move. Oh yeah, player still doesn't move.

                          Spoiler:
                          '---------------
                          #org 0x71A2DC
                          #raw 0x2
                          #raw pointer 0x871A2E2
                          #raw 0x0

                          '---------------
                          #org 0x71A2E2
                          #raw word 0x4001
                          #raw word 0x0
                          #raw pointer 0x8805690
                          #raw word 0x0

                          '---------------
                          #org 0x805690
                          setvar 0x4001 0x0
                          msgbox 0x8805826 MSG_NORMAL '"Mayor: Everyone under the age of\n..."
                          applymovement MOVE_PLAYER 0x88058A1
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x88058A4
                          waitmovement 0x0
                          applymovement 0x2 0x88058B5
                          waitmovement 0x0
                          applymovement 0xB 0x88058C5
                          waitmovement 0x0
                          applymovement 0x1 0x88058D1
                          waitmovement 0x0
                          msgbox 0x88058E2 MSG_NORMAL '"The reason I have called you all\n..."
                          applymovement MOVE_PLAYER 0x88058A1
                          waitmovement 0x0
                          applymovement 0x2 0x88058A1
                          waitmovement 0x0
                          applymovement 0xB 0x88058A1
                          waitmovement 0x0
                          applymovement 0x1 0x88058A1
                          waitmovement 0x0
                          msgbox 0x8805940 MSG_NORMAL '"[red_fr]Awesome!"
                          msgbox 0x880594E MSG_NORMAL '"[blue_fr]That's great!"
                          msgbox 0x8805961 MSG_NORMAL '"Now the reason why is a bit\nfrigh..."
                          applymovement MOVE_PLAYER 0x88058A1
                          applymovement 0x2 0x88058A1
                          applymovement 0xB 0x88058A1
                          applymovement 0x1 0x88058A1
                          waitmovement 0x0
                          msgbox 0x8805A61 MSG_NORMAL '"You each need a Pokémon for\nprote..."
                          msgbox 0x8805B0B MSG_NORMAL '"Let's get this started..\nSarah, a..."
                          msgbox 0x8805B72 MSG_NORMAL '"[red_fr]I really like Zigzagoon, s..."
                          msgbox 0x8805B95 MSG_NORMAL '"Zigzagoon, eh? Good choice. Here\n..."
                          msgbox 0x8805BE7 MSG_NORMAL '"[red_fr]Thank you very much, mayor..."
                          applymovement 0xB 0x8805C08
                          waitmovement 0x0
                          hidesprite 0xB
                          applymovement 0xA 0x8805CA9
                          waitmovement 0x0
                          msgbox 0x8805C15 MSG_NORMAL '"Well she's off fast..\nAnyways, Bi..."
                          msgbox 0x8805C4F MSG_NORMAL '"[blue_fr]I don't get to choose?"
                          msgbox 0x8805C6B MSG_NORMAL '"No. You get Rattata."
                          applymovement 0x2 0x8805CA0
                          msgbox 0x8805C82 MSG_NORMAL '"[blue_fr]Wow... thanks, I guess.."
                          applymovement 0xA 0x8805CC8
                          waitmovement 0x0
                          msgbox 0x8805CAD MSG_NORMAL '"I never liked that kid.."
                          msgbox 0x8805CCC MSG_NORMAL '"Alright, now Albert. Which Pokémon..."
                          msgbox 0x8805D17 MSG_NORMAL '"[green_fr]I would love Spinarak si..."
                          msgbox 0x8805D37 MSG_NORMAL '"Alright, here's your Spinarak and\..."
                          msgbox 0x8805D78 MSG_NORMAL '"[green_fr]Thank you sir! I'm gonna..."
                          applymovement 0x1 0x8805DAD
                          waitmovement 0x0
                          applymovement 0xA 0x8805DB7
                          waitmovement 0x0
                          applymovement MOVE_PLAYER 0x8805DBC
                          msgbox 0x8805DBF MSG_NORMAL '"Now that they're gone, I can talk\..."
                          msgbox 0x8805E96 MSG_YESNO '"Would you like Sneasel?"
                          hidesprite 0xB
                          hidesprite 0x1
                          hidesprite 0x2
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EB0
                          compare LASTRESULT 0x0
                          if 0x0 goto 0x8805F7D
                          end

                          '---------------
                          #org 0x805FDD
                          release
                          end

                          '---------------
                          #org 0x805EB0
                          givepokemon 0xD7 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox 0x8805F07 MSG_KEEPOPEN '"Got the Sneasel from the mayor."
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EEF
                          compare LASTRESULT 0x0
                          if 0x1 goto 0x8805F5B
                          end

                          '---------------
                          #org 0x805F7D
                          givepokemon 0x1F 0x5 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox 0x8805FBC MSG_KEEPOPEN '"Got the Gligar from the mayor."
                          waitfanfare
                          closeonkeypress
                          setflag 0x828
                          msgbox 0x8805F29 MSG_YESNO '"Would you like to give your\nPokém..."
                          compare LASTRESULT 0x1
                          if 0x1 goto 0x8805EEF
                          compare LASTRESULT 0x0
                          if 0x1 goto 0x8805F5B
                          end

                          '---------------
                          #org 0x805EEF
                          setvar 0x8004 0x0
                          call 0x8805EFF
                          goto 0x8805F62

                          '---------------
                          #org 0x805F5B
                          closeonkeypress
                          goto 0x8805F62

                          '---------------
                          #org 0x805EFF
                          fadescreen 0x1
                          special 0x9E
                          waitstate
                          return

                          '---------------
                          #org 0x805F62
                          msgbox 0x8805F70 MSG_NORMAL '"Now go [player]."
                          setflag 0x828
                          release
                          end


                          '---------
                          ' Strings
                          '---------
                          #org 0x805826
                          = Mayor: Everyone under the age of\n16 please come to the middle of\lthe town! I have a very important\lannouncement to make!

                          #org 0x8058E2
                          = The reason I have called you all\nhere is because... you are all\lgoing to receive a Pokémon.

                          #org 0x805940
                          = [red_fr]Awesome!

                          #org 0x80594E
                          = [blue_fr]That's great!

                          #org 0x805961
                          = Now the reason why is a bit\nfrightening. 4 years ago in the\lregion of Hoenn there were two\lrivaling teams, Team Aqua and Team\lMagma. They both wanted to change\lthe enviroment and were very\ldangerous. There have been rumors\lof them spotted here in Regma.

                          #org 0x805A61
                          = You each need a Pokémon for\nprotection. There are more rumors\lof the teams here in Regma every\lday. I'm sorry if this is not\lmuch, but we have to do this just\lin case.

                          #org 0x805B0B
                          = Let's get this started..\nSarah, answer me this. What\lPokémon do you like more,\lZigzagoon, or Oddish?

                          #org 0x805B72
                          = [red_fr]I really like Zigzagoon, sir!

                          #org 0x805B95
                          = Zigzagoon, eh? Good choice. Here\nit is, your very own Pokémon, and\l5 Pokéballs.

                          #org 0x805BE7
                          = [red_fr]Thank you very much, mayor!

                          #org 0x805C15
                          = Well she's off fast..\nAnyways, Bill, you get a Rattata.

                          #org 0x805C4F
                          = [blue_fr]I don't get to choose?

                          #org 0x805C6B
                          = No. You get Rattata.

                          #org 0x805C82
                          = [blue_fr]Wow... thanks, I guess..

                          #org 0x805CAD
                          = I never liked that kid..

                          #org 0x805CCC
                          = Alright, now Albert. Which Pokémon\ndo you like more, Ledyba or\lSpinarak?

                          #org 0x805D17
                          = [green_fr]I would love Spinarak sir!

                          #org 0x805D37
                          = Alright, here's your Spinarak and\nyour 5 Pokéballs. Take care.

                          #org 0x805D78
                          = [green_fr]Thank you sir! I'm gonna go\nstart my adventure!

                          #org 0x805DBF
                          = Now that they're gone, I can talk\nto you. You're special, [player].\lI seee something more in you than\lI see in them, specially Bill.\lThat's why I'm gonna offer you\lstronger Pokémon. I have two here,\lSneasel and Gligar.

                          #org 0x805E96
                          = Would you like Sneasel?

                          #org 0x805F07
                          = Got the Sneasel from the mayor.

                          #org 0x805F29
                          = Would you like to give your\nPokémon a nickname?

                          #org 0x805FBC
                          = Got the Gligar from the mayor.

                          #org 0x805F70
                          = Now go [player].


                          '-----------
                          ' Movements
                          '-----------
                          #org 0x8058A1
                          #raw 0x62 'Exclamation Mark (!)
                          #raw 0xFE 'End of Movements

                          #org 0x8058A4
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x8058B5
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x8058C5
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x8058D1
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805C08
                          #raw 0x66 'Happy (^_^)
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805CA9
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805CA0
                          #raw 0x20 'Step Right (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805CC8
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1 'Face Up
                          #raw 0xFE 'End of Movements

                          #org 0x805DAD
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0x1E 'Step Up (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805DB7
                          #raw 0x1D 'Step Down (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0x1F 'Step Left (Fast)
                          #raw 0xFE 'End of Movements

                          #org 0x805DBC
                          #raw 0x2 'Face Left
                          #raw 0xFE 'End of Movements


                          Thanks in advanced btw :)
                          Doubt this has any affect, but there are two parts without a waitmovement:

                          Spoiler:
                          applymovement 0x2 0x8805CA0
                          msgbox 0x8805C82 MSG_NORMAL '"[blue_fr]Wow... thanks, I guess.."

                          ...

                          applymovement MOVE_PLAYER 0x8805DBC
                          msgbox 0x8805DBF MSG_NORMAL '"Now that they're gone, I can talk\..."


                          Is this a level script? Is there a level script on the map? (saw previous post)
                          Are you 100% sure it's the same person event no.'s? i know player should work regardless. Does the script play 100% through besides the walking? If it does play all the way through but no movement of other characters, usually thats indicative of wrong person event no.

                          Now I've had every problem there could be for a level script, trust me. And somehow I've gotten out of all of them. So I can tell you it's definitely fixable lol. I had a similar problem like this recently. I would have a level script for when you appeared in the middle of the map later in an event and if you warped to the map close to that level script event, it would freeze the character and you can't move at all or if you were walking towards that area, you'd eventually freeze when you got too close. Not sure if it's something to do with any header data or what, but what I usually like to do to rule out that it's the maps fault is I'll make a backup of the rom (for tweaking and testing purposes) then I'll duplicate the map entirely on a new map. I'm talking GreatBlock the entire map, copy over all events and try it that way. If the problem still exists then you know at least it's not the map. Because for me at least, the map has been the problem maybe 50% of the time for me, however I'm using Emerald and you FireRed so.
                          __________________




                          /// Pokémon: Discovery
                          /// Pokémon: Fat Kid
                          /// Tile Insertion Tutorial For AdvanceMap
                          /// Pokémon Emerald Specials Resource Thread
                          /// Pokémon Emerald Decapitalization Patch
                          /// Emerald Titlescreen Cloud Removal Tutorial
                          /// Tutorial For Fixing Any ROM-related Bug
                            #9672    
                          Old April 25th, 2014 (2:27 AM).
                          Logan's Avatar
                          Logan Logan is offline
                           
                          Join Date: Nov 2008
                          Location: Salisbury, England
                          Age: 23
                          Gender: Male
                          Nature: Sassy
                          Posts: 10,059
                          Quote:
                          Originally Posted by Le pug View Post
                          Is this a level script? Is there a level script on the map? (saw previous post) Are you 100% sure it's the same person event no.'s? i know player should work regardless. Does the script play 100% through besides the walking? If it does play all the way through but no movement of other characters, usually thats indicative of wrong person event no.
                          Adding on to this are you sure there are no other people on the same map sharing that person event number?
                          __________________
                            #9673    
                          Old April 25th, 2014 (2:45 AM).
                          Danny0317's Avatar
                          Danny0317 Danny0317 is offline
                          Fluorite's back, brah
                           
                          Join Date: Jun 2013
                          Location: Miami, FL
                          Age: 18
                          Gender: Male
                          Nature: Hasty
                          Posts: 1,070
                          Yeah I'm sure that they aren't sharing the person event number with anyone else. And yeah, the walking is the only thing that is wrong with the script.
                          __________________
                            #9674    
                          Old April 30th, 2014 (5:59 PM).
                          Abhishek Abhishek is offline
                             
                            Join Date: Jul 2013
                            Location: India
                            Gender: Male
                            Nature: Relaxed
                            Posts: 213
                            Anyone Help Me
                            I Use Pokemon Giving Script It works But after getting pokemon it gives me again (I want to only one Pokemon Should given)
                            __________________
                            Currently
                            Completed Pokemon Korosu
                              #9675    
                            Old April 30th, 2014 (6:46 PM).
                            Sniper's Avatar
                            Sniper Sniper is offline
                            ふゆかい
                               
                              Join Date: Nov 2013
                              Location: Philippines
                              Gender: Male
                              Nature: Quiet
                              Posts: 1,448
                              Quote:
                              Originally Posted by Snorlax44 View Post
                              Anyone Help Me
                              I Use Pokemon Giving Script It works But after getting pokemon it gives me again (I want to only one Pokemon Should given)
                              Use setflag, dear. It makes the event happens once.

                              Code:
                              #dynamic 0xoffset
                              
                              #org @start
                              checkflag 0x001 <-- Sample flag
                              givepokemon 0x001 0x1 0x1 0x0 0x0 0x0
                              msgbox @1 0x6
                              setflag 0x001
                              release
                              end
                              
                              #org @1
                              = Here a Bulbasaur!
                              Then put the flag number to the NPC. (Only if you need hidesprite in your script)

                              Anyways, that's not how givepokemon script should be but that works too. Take another look at Diegoisawesome's tutorial.
                              __________________


                              Closed Thread

                              Quick Reply

                              Join the conversation!

                              Create an account to post a reply in this thread, participate in other discussions, and more!

                              Create a PokéCommunity Account

                              Sponsored Links
                              Thread Tools

                              Posting Rules
                              You may not post new threads
                              You may not post replies
                              You may not post attachments
                              You may not edit your posts

                              BB code is On
                              Smilies are On
                              [IMG] code is On
                              HTML code is Off

                              Forum Jump


                              All times are GMT -8. The time now is 11:27 AM.