Pokeemerald Customising e-Reader Cards Page 3

Started by paccy July 14th, 2021 6:27 AM
  • 11217 views
  • 54 replies
Seen February 6th, 2023
Posted February 3rd, 2023
8 posts
57 Days
Paccy, how exactly do I create my own Ecards for a Japanese copy of emerald and ruby? I looked at the code "removing region lock" but I was thinking that is exclusively for setting up pokeemerald to not have a regionlock. where would i need to implement that code if I wanted to make a legit dot code for the japanese ereader+ ?
Seen 6 Days Ago
Posted 1 Week Ago
4 posts
1.8 Years
Hey Paccy, back again with a quick Q. I read that you said for the eon ticket, that script can be assigned to basically any object. I can easily assign it to items or pokeballs, but can't seem to figure out how to assign it to Sign objects. Do you know how?

In addition, what are you using to edit the .4bpp and .pal files? I can't seem to find anything that supports them in any meaningful way?
Non-binary
Seen 5 Days Ago
Posted 5 Days Ago
5 posts
7.5 Years
I'm having this same issue of getting a black screen when using the raws compiled (no changes yet) reported on the first page. I saw the response about line endings but I don't know how to resolve that. I'm making in windows since I can't get it to work in WSL (I can't compile the rgbds linux tools for use with WSL). Any suggestions or help? I'm also not seeing a checksum check in my log at all so I don't know if it's exactly the same issue. using python 2.7

EDIT: I was able to fix it! I had to adjust checksum.py and stripgbc.py and changed open calls with 'w' modes to 'wb' and now everything compiles and runs properly (at least on an emulator).
Non-binary
Seen 5 Days Ago
Posted 5 Days Ago
5 posts
7.5 Years
Hey Paccy, back again with a quick Q. I read that you said for the eon ticket, that script can be assigned to basically any object. I can easily assign it to items or pokeballs, but can't seem to figure out how to assign it to Sign objects. Do you know how?

In addition, what are you using to edit the .4bpp and .pal files? I can't seem to find anything that supports them in any meaningful way?
Pret's pokeemerald has some way of converting .png to .4bpp and .pal. I've been using that to prep graphics