• Our software update is now concluded. You will need to reset your password to log in. In order to do this, you will have to click "Log in" in the top right corner and then "Forgot your password?".
  • Forum moderator applications are now open! Click here for details.
  • Welcome to PokéCommunity! Register now and join one of the best fan communities on the 'net to talk Pokémon and more! We are not affiliated with The Pokémon Company or Nintendo.

Tool: [Release] AdvanceMap 1.95 Open Beta

Jambo51

Glory To Arstotzka
736
Posts
14
Years
  • Seen Jan 28, 2018
I have been looking for a solution to this but nobody has answer to this: the DNS fails to save the edited date in AM1.95 for a selected time of the day (ie. saving wild pokemon data for night-time). All it does is save the data to the entire day, not the specific time of the day. Any ideas? Please help

I'm fairly certain that's because A-Map doesn't currently support Day and Night Split Pokémon, although I could be wrong. I posted routines in the R&D section (if I remember right) and a short guide on how to actually use the DNS to have differing Pokémon at different times.

Anyway, I had a little suggestion to make to Lu-Ho for the full release of 1.95. I'm hoping he'll at least take it into consideration. As you may have noticed, I recently released a patch which adds the new Pokémon from generations 4 and 5 into a FireRed rom. However, A-Map is not compatible with the patch for editing wild Pokémon because the number of Pokémon in the ROM is set somewhere inside A-Map's coding, and not read from the ROM itself.

What I propose you could do is to read the length of the Pokédex from the ROM instead, rather than having a fixed length in the coding. I did a little research and found a possible INI point for BPR and BPG:

00 04 01 0C A1 42 04 D8 48 00 C0 18 00 88 90 42 F5 D1 XX 48 81 42 08 D0 48 1C 00 04 00 0C 05 E0

(The XX is 04 in all ROMs I have checked, but may differ in other languages)

This string appears twice in BPR and BPG, both of which are right after each other (more or less) and both of which have the same limiter basically right after it. The limiter appears in the second 4-byte aligned set of bytes after this string. It is the number of "legit" Pokémon in the ROM (so not including missingno). Simply add 1 to this number, and you can easily get the number of Pokémon in the ROM using an INI.

This is for BPR and BPG (all languages as far as I can tell). The same string of hex commands also appears in BPE and AXV, so it's a fairly safe assumption that it's also in AXP.

Hopefully you'll at least consider this idea. It will probably be much more work than I'm giving it credit for, but it would be a good idea in terms of future proofing A-Map for when it becomes more common for hacks to have added Pokémon.
 
39
Posts
12
Years
  • Age 28
  • Seen Jun 8, 2021
I have two questions: one -when editing wild pokemon, how do you differentiate between what Rod they are found with through fishing?
two -I'm confused as to how to edit their rarities. What does "Encounter Ratio" specifically mean? also what does the expand button do?
 

slowbro42

The World's Worst Hacker
6
Posts
13
Years
@swiftgallade46
1) Doesn't it clearly show you the rod type's encounter ratio? I mean the first two pokemon slots under Fishing rod pokemon show Old rod as 70% (1stpokemon) and 30% (2ndpokemon)
2)you cant edit them. And the encounter ratio is just how often the pokemon appear percentage wise
 
39
Posts
12
Years
  • Age 28
  • Seen Jun 8, 2021
@swiftgallade46
1) Doesn't it clearly show you the rod type's encounter ratio? I mean the first two pokemon slots under Fishing rod pokemon show Old rod as 70% (1stpokemon) and 30% (2ndpokemon)
2)you cant edit them. And the encounter ratio is just how often the pokemon appear percentage wise
I dont have that.... maybe I don't have the latest version. I have 1.90
*EDIT* Yup I downloaded 1.95. Thanks a lot!
 
Last edited:
11
Posts
12
Years
  • Seen Mar 27, 2012
I love Advance Map... except every thing is upside down.
Other than that its been really helpful.
My maps will not stay together, but I'm probably the blame for that.
Keep up the good work though, nice beta nonetheless.
Do you have a scripting tool I could use?
 

Full Metal

C(++) Developer.
810
Posts
16
Years
I love Advance Map... except every thing is upside down.
Other than that its been really helpful.
My maps will not stay together, but I'm probably the blame for that.
Keep up the good work though, nice beta nonetheless.
Do you have a scripting tool I could use?

It's upside down? I think this bug was reported way long ago, and a fix was achieved, maybe.

Also-- in the toolbox is XSE, and PKSV. I would not recommend unleashing the Hell known as Pokescript. :)
 

The Void

hiiiii
1,416
Posts
13
Years
I love Advance Map... except every thing is upside down.
Other than that its been really helpful.
My maps will not stay together, but I'm probably the blame for that.
Keep up the good work though, nice beta nonetheless.
Do you have a scripting tool I could use?

Actually, I know the reason of this:
You're using a Mac. A-map works best on Windows. Try using it on Windows or something instead.
 

Jambo51

Glory To Arstotzka
736
Posts
14
Years
  • Seen Jan 28, 2018
Or he could just let us edit the amount of Pokemon that show up in the ini file, like you can with Wichu's Sprite Editor and Pokemon Game Editor.

That would undoubtedly be easier XD. I was only suggestion the above because it's in keeping with Lu-Ho's general philosophy of keeping the programme working with all ROMs at all times, because A-Map would automatically work out how many Pokémon it would need to cater for as soon as the ROM was opened.
 
39
Posts
12
Years
  • Age 28
  • Seen Jun 8, 2021
I keep getting an error that says " ERROR: (ENOTAPointer)AdvanceMap Error(5): value $810A05 is not a Pointer! " (the offset shown is different everytime I see the error) can someone tell me what this means and how to fix it? :S
 
Last edited:
22
Posts
18
Years
I have two issues.

First one is with adding new maps. In Pokemon Emerald, I added new maps in 0.57, 0.58, 0.59, 0.60, 0.61, 0.62, 0.63, 0.64, 0.65, 0.66, 0.67, 0.68, 0.69, and 0.70. The problem is when I load these maps in-game, map 0.57 is always displayed, no matter if I warp into 0.70. I looked into the professional header, and noticed that these two highlighted values are always the same in these inserted maps. All the other maps have unique values, with the exception of PokeMarts, PokeCenters, and a few repeated buildings.

AdvanceMap195.png


The second issue is with saving and loading blocks for TileSet 2. It seems as if it saves only the first TileSet Blocks, even if you tell the program to save TileSet 2 Blocks exclusively. This in turn makes me unable to import TileSet 2 blocks, so I have to make the blocks manually. Not a big problem like the first one, but just a minor annoyance.

Anyways, keep up the good work.
 
12
Posts
12
Years
  • Seen Oct 23, 2012
I'm sorry if someone has asked this already, but I'm having some problems saving with advancemap. I'll save my changes to my map, but when I load the rom they won't be changed and upon reopening the rom in advance map the changes will still show up. What's baffling is that it used to save them perfectly fine, but suddenly started being defiant. Even saving the whole of the rom in another location leaves me with the same results. The edited map opens in advancemap, but not in the rom. The only thing I can think of that I changed is that I had to switch how VisualBoyAdvance saves because it refused to allow me to save my data in-game, but I can't imagine that would have any effect and changing it back did nothing. If anyone knows how to fix this, it would be most appreciated.
 
19
Posts
12
Years
  • Seen Dec 28, 2011
My senses tell me that something is wrong. It could be that I'm using WINE to run it. Does anyone know if this works on the windows 8 dev preview, because I will be installing that soon.
i used to run it on my MAC with wine but that only happened in the movement permissions i didnit bother with that because i got my PC(i mean the computer) working again so you should find a better version of wine or get a PC (i like MACs and my MAC and PC are connected to the same hard drive:)
 
Last edited:
19
Posts
13
Years
  • Seen Jan 26, 2013
Thank you so much LU-HO you have made making connections 100 times easier.
But what do you mean when you say you can "insert tiles". I thought you can do that in the old advanced maps also?
 

Kroso

Sleeping soundly
188
Posts
12
Years
  • Age 25
  • Seen Dec 22, 2016
Thank you so much LU-HO you have made making connections 100 times easier.
But what do you mean when you say you can "insert tiles". I thought you can do that in the old advanced maps also?

What he means is that you're able to create a entirely new fresh blank tileset instead of inserting it manually and wasting space the down part about 1.95 is that you can't insert tiles any other way then using paint.
 
4
Posts
14
Years
I noticed that too...
I hope it'll be up again soon, none of the advancemap pages seem to be working.
 
19
Posts
12
Years
  • Seen May 11, 2015
I'm so confused. All download links take me to this "no-ip" thing and it's basically just a worthless search engine style advertisement fest. I never have this problem with any other downloads for programs either.
 
4
Posts
12
Years
I tried the link...some problems;
Mcafee tried to block it, so I turned Mcafee off.
When I went there, it redirected me to a scammy-looking web browser overloaded with ads, so I closed it all down.
^I'll try the .rar file download.

EDIT: Worked just fine for me~ YAY

Thanks so much, I love this program~ ^^
 
Back
Top