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  #26351    
Old September 8th, 2013 (10:20 AM).
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Quote:
Originally Posted by HyperXhydra View Post
Hello, the reason I don't like hacking FR/LG because they have only trainer, gym leader and champion music only, is there a way to make a battle theme for certain trainer class? like team rocket or elite four? hopefully it would be easy....
ASM BY JAMBO51 PEOPLE! THIS IS WHY HE QUIT, NOBODY APPRECIATES HIS STUFF
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  #26352    
Old September 8th, 2013 (11:04 AM).
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    Quote:
    Originally Posted by gogojjtech View Post
    ASM BY JAMBO51 PEOPLE! THIS IS WHY HE QUIT, NOBODY APPRECIATES HIS STUFF
    Well if he made a patch for this or a tool I think more people would have appreciate his stuff
    not everyone knows how to use asm...
    But there's a youtube tutorial at least.
      #26353    
    Old September 8th, 2013 (11:05 AM).
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    Quote:
    Originally Posted by HyperXhydra View Post
    Well if he made a patch for this or a tool I think more people would have appreciate his stuff
    not everyone knows how to use hex editor...
    But there's a youtube tutorial at least.
    It's ASM though. You must have read Hackmew's tutorial on how to insert.
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      #26354    
    Old September 8th, 2013 (11:31 AM).
    nabesean nabesean is offline
       
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      hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.
        #26355    
      Old September 8th, 2013 (11:34 AM).
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      Quote:
      Originally Posted by nabesean View Post
      hey guys, could i get help changing the names of a couple types in firered? do i need to change the type icons via unlz or what? if so can i get some offsets, thanks in advance.
      Well you need to change the names in text, and the icons too.
      Attached Files
      File Type: txt Un-lz FR Numbers.txt‎ (2.8 KB, 6 views) (Save to Dropbox)
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        #26356    
      Old September 8th, 2013 (11:47 AM).
      nabesean nabesean is offline
         
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        @gogojjtech, thank you kind sir! im gonna look through this now, and this should help with more things down the line as well.
          #26357    
        Old September 8th, 2013 (2:09 PM).
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          I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?
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            #26358    
          Old September 8th, 2013 (2:39 PM).
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            Hello PC! I was wondering if one of you guys could answer a question I have.

            I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

            Well anyway, let me know if you guys know how to edit the grass in the game.
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              #26359    
            Old September 8th, 2013 (3:09 PM). Edited September 8th, 2013 by karatekid552.
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              Quote:
              Originally Posted by awipe1 View Post
              Hello PC! I was wondering if one of you guys could answer a question I have.

              I am currently making tilesets and I changed the look of the grass tileset. However I don't know where to change the animation when you walk on the grass. Anyone know the best way to edit the grass tileset? I could find the grass tile on Tileset Animation Editor so i'm assuming I might have to use a different program or something along those lines?

              Well anyway, let me know if you guys know how to edit the grass in the game.
              Both NSE's have it in the book marks.

              Quote:
              Originally Posted by Vicktor Black View Post
              I want to make it so that ingame you can switch between multiple OWs like being able to transform into a pokemon and then back to being a trainer but I dont know how to do this can anyone help me?
              JPAN's OW hack combined with this addon: http://www.romhackersonline.com/showthread.php?t=14286-REAL-Runtime-Player-Customization-PKMN-GBA
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                #26360    
              Old September 8th, 2013 (11:13 PM).
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                I'm having a problem with either XSE or Advanced Map.

                I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                I've tried with 1.92 and it still didn't work.

                So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                Please help?
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                  #26361    
                Old September 9th, 2013 (3:00 AM). Edited September 9th, 2013 by Marohak.
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                  How do I go about changing the names of the Towns in Fire Red/Emerald?

                  ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?
                    #26362    
                  Old September 9th, 2013 (7:35 AM).
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                    Quote:
                    Originally Posted by Winter Wonderland View Post
                    I'm having a problem with either XSE or Advanced Map.

                    I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                    The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                    I've tried with 1.92 and it still didn't work.

                    So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                    Please help?
                    Can you provide an example of a script that you made that didn't work in-game?

                    Quote:
                    Originally Posted by Marohak View Post
                    How do I go about changing the names of the Towns in Fire Red/Emerald?

                    ...Also, I asked a while back if I could use Newer Gen Overworlds and was told yes, anyone know of a tutorial on how to do that?
                    You need to expand the OW's sprite size, I think there's a lot of tutorials going on about that.
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                      #26363    
                    Old September 9th, 2013 (11:04 AM).
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                      Yeah, Blazer. Something simple like

                      Code:
                      #dynamic 0x800000
                      
                      #org @start
                      msgbox @sign 0x3
                      end
                      
                      #org @sign
                      = 'Sup.
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                      Some say in ice.
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                      Is also great
                      And would suffice.
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                        #26364    
                      Old September 9th, 2013 (11:23 AM).
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                        Hmm, could you screenshot what it looks like in Advance map?
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                          #26365    
                        Old September 9th, 2013 (12:45 PM).
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                        Quote:
                        Originally Posted by Winter Wonderland View Post
                        I'm having a problem with either XSE or Advanced Map.

                        I've been creating my hack and I decided to insert some scripts, and they compile fine, but when I go to insert them into Advanced Map, even after I save, they don't perform in game. Like, even something simple like a script for a signpost.

                        The offset remains in Advanced Map 1.95, but it simply will not work in-game.

                        I've tried with 1.92 and it still didn't work.

                        So, I can't figure out what's wrong. I even tried it on a clean Fire Red ROM and it still didn't work.


                        Please help?
                        Also, a warning on effects of am 1.95: http://www.pokecommunity.com/showpost.php?p=7781039&postcount=304
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                          #26366    
                        Old September 9th, 2013 (4:49 PM).
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                          Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...
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                            #26367    
                          Old September 9th, 2013 (4:50 PM).
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                          Quote:
                          Originally Posted by jsziede View Post
                          Does anyone know an offset in the IWRAM where at least 600 (0x258) bytes can be stored in an Emerald version (BPEE)? Or does anyone know how I can find an offset? My attempts keep getting me mixed results, which all result in crashes, slow downs, or speedups...
                          Just go in VBA's memory viewer under the tools tab. Then look for FF bytes there. Just make sure there are none at the time of the event, since the RAM is constantly used and updated.
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                            #26368    
                          Old September 10th, 2013 (2:04 AM).
                          chrunch chrunch is offline
                           
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                          Is there any way to lock the camera in FR? So that it doesn't follow the player.

                          I'm trying to make a script using movecamera, but instead of the camera returning to the player, I want the player to run onto the screen. When I do this, however, the camera moves too.
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                            #26369    
                          Old September 10th, 2013 (2:17 AM).
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                          Quote:
                          Originally Posted by chrunch View Post
                          Is there any way to lock the camera in FR? So that it doesn't follow the player.

                          I'm trying to make a script using movecamera, but instead of the camera returning to the player, I want the player to run onto the screen. When I do this, however, the camera moves too.
                          No, yet imagination is key.
                          Have a fadescreen to black
                          hide the player
                          fadescreen to normal
                          have a new person event run onto the screen into your spot
                          have him face up
                          show you
                          hide the new person event

                          Bam, you just "ran onto the screen"
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                            #26370    
                          Old September 10th, 2013 (4:16 AM).
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                          Jambo51 Jambo51 is offline
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                            Quote:
                            Originally Posted by gogojjtech View Post
                            Just go in VBA's memory viewer under the tools tab. Then look for FF bytes there. Just make sure there are none at the time of the event, since the RAM is constantly used and updated.
                            Free space in RAM is denoted by back to back 00's, not FFs, but otherwise you're 100% right.
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                              #26371    
                            Old September 10th, 2013 (6:53 AM).
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                              Quote:
                              Originally Posted by Jambo51 View Post
                              Free space in RAM is denoted by back to back 00's, not FFs, but otherwise you're 100% right.
                              Ok, I was thinking that's what he meant. The only FF bytes I could find were in very small clusters, whereas I found hundreds of 00 bytes. Thanks for clarifying.
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                                #26372    
                              Old September 10th, 2013 (8:11 AM).
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                                How do i change the place the hero spawns in after they create a new game?

                                Where is a winter / snow tileset for FR / E ?
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                                  #26373    
                                Old September 10th, 2013 (11:16 AM).
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                                  Alright guys, two problems if you can help.

                                  1) On Advance Map, I've inserted several new maps into Map Banks 4 - 8 on a Firered ROM. When I play the ROM however, upon entering any of the maps I've inserted the game crashes. I go in a building and it's just black. Any fix for this?

                                  2) Indoors on some maps, despite having Black Tiles surrounding the outside of the map, I get fuzzy blues and stuff appearing and haven't a clue how to gte rid of this.

                                  Any help would be great.

                                  Cheers!
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                                    #26374    
                                  Old September 10th, 2013 (11:38 AM).
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                                  GoGoJJTech GoGoJJTech is offline
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                                  Quote:
                                  Originally Posted by Ssj3 Pikachu View Post
                                  How do i change the place the hero spawns in after they create a new game?

                                  Where is a winter / snow tileset for FR / E ?
                                  1: SMCA: http://filetrip.net/d9570-Start-Map-Chooser-1-2-0.html
                                  2: Just create one since there are none.
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                                    #26375    
                                  Old September 10th, 2013 (11:38 AM).
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                                  Renegade Renegade is offline
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                                    Quote:
                                    Originally Posted by Ssj3 Pikachu View Post
                                    How do i change the place the hero spawns in after they create a new game?
                                    Read this tutorial, it's a short and simple: http://www.pokecommunity.com/showthread.php?t=297115
                                    This tutorial allows you to change everything about where the player spawns, unlike SMCA where you can only change certain coordinates.

                                    Quote:
                                    Where is a winter / snow tileset for FR / E ?
                                    There is no snow tileset for FR/LG, you will have to insert new tiles if you want a snowy atmosphere.
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