The PokéCommunity Forums Fan Games Game Development Resources
Other Gen 7 PBS, Scripts, Graphics and more

Resources Everything you need to help make your game can be found in here. You can also post your own resources. Remember to give credit!
The thread revival limit does not apply here.

Closed Thread
 
Thread Tools
  #51    
Old February 20th, 2017 (9:11 AM).
Mashirosakura's Avatar
Mashirosakura Mashirosakura is offline
     
    Join Date: Jan 2017
    Gender: Male
    Posts: 101
    Quote:
    Originally Posted by M3rein View Post
    That should fix the second problem. As for the first one, could you link me some lines around 3072 in PokeBattle_Battler?
    Well I noticed this myself earlier, it's something with Water Bubble

    Code:
        if user.hasWorkingAbility(:WATERBUBBLE) && user.status==PBStatuses::BURN
          PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
          pbCureStatus(false)
          @battle.pbDisplay(_INTL("{1}'s {2} prevents burns!",pbThis,PBAbilities.getName(user.ability))) if showMessages
        end
    These are lines 3072-3076
      #52    
    Old February 20th, 2017 (9:23 AM).
    Marin's Avatar
    Marin Marin is online now
    Not Bored
     
    Join Date: Nov 2016
    Age: 16
    Gender: Other
    Posts: 771
    Quote:
    Originally Posted by Mashirosakura View Post
    Well I noticed this myself earlier, it's something with Water Bubble

    Code:
        if user.hasWorkingAbility(:WATERBUBBLE) && user.status==PBStatuses::BURN
          PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
          pbCureStatus(false)
          @battle.pbDisplay(_INTL("{1}'s {2} prevents burns!",pbThis,PBAbilities.getName(user.ability))) if showMessages
        end
    These are lines 3072-3076
    I think you pasted those lines after this: pbEffectsAfterHit(user,target,thismove,turneffects)

    Didn't you? I meant the def, which I didn't specify this time for some reason. If this is the cause, I'm sorry for my idiocy. If it's not, then I wouldn't really know, since it's all working just fine for me.
      #53    
    Old February 20th, 2017 (9:29 AM). Edited February 20th, 2017 by Mashirosakura.
    Mashirosakura's Avatar
    Mashirosakura Mashirosakura is offline
       
      Join Date: Jan 2017
      Gender: Male
      Posts: 101
      Quote:
      Originally Posted by M3rein View Post
      I think you pasted those lines after this: pbEffectsAfterHit(user,target,thismove,turneffects)

      Didn't you? I meant the def, which I didn't specify this time for some reason. If this is the cause, I'm sorry for my idiocy. If it's not, then I wouldn't really know, since it's all working just fine for me.
      That line is on line 3014 for me. These are the lines I placed WaterBubble after, 3046-3071.
      Code:
          # Force the use of certain moves if they're already being used
          if @effects[PBEffects::TwoTurnAttack]>0 ||
             @effects[PBEffects::HyperBeam]>0 ||
             @effects[PBEffects::Outrage]>0 ||
             @effects[PBEffects::Rollout]>0 ||
             @effects[PBEffects::Uproar]>0 ||
             @effects[PBEffects::Bide]>0
            choice[2]=PokeBattle_Move.pbFromPBMove(@battle,PBMove.new(@currentMove))
            turneffects[PBEffects::SpecialUsage]=true
            PBDebug.log("Continuing multi-turn move #{choice[2].name}")
          elsif @effects[PBEffects::Encore]>0
            if @battle.pbCanShowCommands?(@index) &&
               @battle.pbCanChooseMove?(@index,@effects[PBEffects::EncoreIndex],false)
              if choice[1][email protected][PBEffects::EncoreIndex] # Was Encored mid-round
                choice[1][email protected][PBEffects::EncoreIndex]
                choice[2][email protected][@effects[PBEffects::EncoreIndex]]
                choice[3]=-1 # No target chosen
              end
              PBDebug.log("Using Encored move #{choice[2].name}")
            end
          end
          thismove=choice[2]
          return if !thismove || thismove.id==0 # if move was not chosen
          if !turneffects[PBEffects::SpecialUsage]
            # TODO: Quick Claw message
          end
      Worst case you could just send me a copy of your PokeBattle_Battler, it would solve any errors by making them non-existent.
        #54    
      Old February 20th, 2017 (1:23 PM).
      Marin's Avatar
      Marin Marin is online now
      Not Bored
       
      Join Date: Nov 2016
      Age: 16
      Gender: Other
      Posts: 771
      Quote:
      Originally Posted by Mashirosakura View Post
      That line is on line 3014 for me. These are the lines I placed WaterBubble after, 3046-3071.
      Code:
          # Force the use of certain moves if they're already being used
          if @effects[PBEffects::TwoTurnAttack]>0 ||
             @effects[PBEffects::HyperBeam]>0 ||
             @effects[PBEffects::Outrage]>0 ||
             @effects[PBEffects::Rollout]>0 ||
             @effects[PBEffects::Uproar]>0 ||
             @effects[PBEffects::Bide]>0
            choice[2]=PokeBattle_Move.pbFromPBMove(@battle,PBMove.new(@currentMove))
            turneffects[PBEffects::SpecialUsage]=true
            PBDebug.log("Continuing multi-turn move #{choice[2].name}")
          elsif @effects[PBEffects::Encore]>0
            if @battle.pbCanShowCommands?(@index) &&
               @battle.pbCanChooseMove?(@index,@effects[PBEffects::EncoreIndex],false)
              if choice[1][email protected][PBEffects::EncoreIndex] # Was Encored mid-round
                choice[1][email protected][PBEffects::EncoreIndex]
                choice[2][email protected][@effects[PBEffects::EncoreIndex]]
                choice[3]=-1 # No target chosen
              end
              PBDebug.log("Using Encored move #{choice[2].name}")
            end
          end
          thismove=choice[2]
          return if !thismove || thismove.id==0 # if move was not chosen
          if !turneffects[PBEffects::SpecialUsage]
            # TODO: Quick Claw message
          end
      Worst case you could just send me a copy of your PokeBattle_Battler, it would solve any errors by making them non-existent.
      Here are some lines (You may not have all of these, but that doesn't matter. You do have moxie, from which you know where to put this):
      Code:
          # Moxie
          if user.hasWorkingAbility(:MOXIE) && target.isFainted?
            if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
              PBDebug.log("[Ability triggered] #{user.pbThis}'s Moxie")
            end
          end
          # Rubbed
          if target.hasWorkingAbility(:RUBBED) && thismove.isContactMove? ||
             thismove.function==0x02 && target.effects[PBEffects::Rubbed]==-1
            target.effects[PBEffects::Rubbed]=6
          end
          # Beak Blast
          if target.effects[PBEffects::BeakBlast]>0 && thismove.isContactMove?
            user.status=PBStatuses::BURN
          end
          # Battle Bond
          if isConst?(user.species,PBSpecies,:GRENINJA) && user.hasWorkingAbility(:BATTLEBOND)
            if target.isFainted? && !user.isFainted? && user.form==0
              [email protected](target.index)
              if party.length>1
                PBDebug.log("[Ability triggered] #{user.pbThis}'s Battle Bond")
                @effects[PBEffects::BattleBond]=1
              end
            end
          end
          # Beast Boost
          if user.hasWorkingAbility(:BEASTBOOST) && target.isFainted? && !user.isFainted?
            if isConst?(user.species,PBSpecies,:BUZZWOLE) || isConst?(user.species,PBSpecies,:KARTANA) ||
               isConst?(user.species,PBSpecies,:GUZZLORD)
              if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
              end
            end
            if isConst?(user.species,PBSpecies,:PHEROMOSA)
              if user.pbIncreaseStatWithCause(PBStats::SPEED,1,user,PBAbilities.getName(user.ability))
              end
            end
            if isConst?(user.species,PBSpecies,:XURKITREE) ||
               isConst?(user.species,PBSpecies,:CELESTEELA)
              if user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
              end
            end
            if isConst?(user.species,PBSpecies,:NIHILEGO)
              if user.pbIncreaseStatWithCause(PBStats::SPDEF,1,user,PBAbilities.getName(user.ability))
              end
            end
          end
          if user.hasWorkingAbility(:WATERBUBBLE) && user.status==PBStatuses::BURN
            PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
            pbCureStatus(false)
            @battle.pbDisplay(_INTL("{1}'s {2} prevents burns!",pbThis,PBAbilities.getName(user.ability))) if showMessages
          end
          # Berserk
          if user.hasWorkingAbility(:BERSERK) && user.hp<=(user.totalhp/2).floor
            if user.pbCanIncreaseStatStage?(PBStats::SPATK,user)
              user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
            end
          end
          # Comatose
          if user.hasWorkingAbility(:COMATOSE)
            case user.status
            when PBStatuses::SLEEP
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
            when PBStatuses::BURN
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1} can't be burned!",pbThis))
            when PBStatuses::POISON
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1} can't be poisoned!",pbThis))
            when PBStatuses::FROZEN
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1} can't be frozen!",pbThis))
            when PBStatuses::PARALYSIS
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1} can't be paralyzed!",pbThis))
            end
            if user.effects[PBEffects::Yawn]>=1
              @effects[PBEffects::Yawn]=0
              @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
            end
          end
        #55    
      Old February 20th, 2017 (2:07 PM).
      Mashirosakura's Avatar
      Mashirosakura Mashirosakura is offline
         
        Join Date: Jan 2017
        Gender: Male
        Posts: 101
        Quote:
        Originally Posted by M3rein View Post
        Here are some lines (You may not have all of these, but that doesn't matter. You do have moxie, from which you know where to put this):
        Code:
            # Moxie
            if user.hasWorkingAbility(:MOXIE) && target.isFainted?
              if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
                PBDebug.log("[Ability triggered] #{user.pbThis}'s Moxie")
              end
            end
            # Rubbed
            if target.hasWorkingAbility(:RUBBED) && thismove.isContactMove? ||
               thismove.function==0x02 && target.effects[PBEffects::Rubbed]==-1
              target.effects[PBEffects::Rubbed]=6
            end
            # Beak Blast
            if target.effects[PBEffects::BeakBlast]>0 && thismove.isContactMove?
              user.status=PBStatuses::BURN
            end
            # Battle Bond
            if isConst?(user.species,PBSpecies,:GRENINJA) && user.hasWorkingAbility(:BATTLEBOND)
              if target.isFainted? && !user.isFainted? && user.form==0
                [email protected](target.index)
                if party.length>1
                  PBDebug.log("[Ability triggered] #{user.pbThis}'s Battle Bond")
                  @effects[PBEffects::BattleBond]=1
                end
              end
            end
            # Beast Boost
            if user.hasWorkingAbility(:BEASTBOOST) && target.isFainted? && !user.isFainted?
              if isConst?(user.species,PBSpecies,:BUZZWOLE) || isConst?(user.species,PBSpecies,:KARTANA) ||
                 isConst?(user.species,PBSpecies,:GUZZLORD)
                if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
                end
              end
              if isConst?(user.species,PBSpecies,:PHEROMOSA)
                if user.pbIncreaseStatWithCause(PBStats::SPEED,1,user,PBAbilities.getName(user.ability))
                end
              end
              if isConst?(user.species,PBSpecies,:XURKITREE) ||
                 isConst?(user.species,PBSpecies,:CELESTEELA)
                if user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
                end
              end
              if isConst?(user.species,PBSpecies,:NIHILEGO)
                if user.pbIncreaseStatWithCause(PBStats::SPDEF,1,user,PBAbilities.getName(user.ability))
                end
              end
            end
            if user.hasWorkingAbility(:WATERBUBBLE) && user.status==PBStatuses::BURN
              PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
              pbCureStatus(false)
              @battle.pbDisplay(_INTL("{1}'s {2} prevents burns!",pbThis,PBAbilities.getName(user.ability))) if showMessages
            end
            # Berserk
            if user.hasWorkingAbility(:BERSERK) && user.hp<=(user.totalhp/2).floor
              if user.pbCanIncreaseStatStage?(PBStats::SPATK,user)
                user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
              end
            end
            # Comatose
            if user.hasWorkingAbility(:COMATOSE)
              case user.status
              when PBStatuses::SLEEP
                PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                pbCureStatus(false)
                @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
              when PBStatuses::BURN
                PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                pbCureStatus(false)
                @battle.pbDisplay(_INTL("{1} can't be burned!",pbThis))
              when PBStatuses::POISON
                PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                pbCureStatus(false)
                @battle.pbDisplay(_INTL("{1} can't be poisoned!",pbThis))
              when PBStatuses::FROZEN
                PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                pbCureStatus(false)
                @battle.pbDisplay(_INTL("{1} can't be frozen!",pbThis))
              when PBStatuses::PARALYSIS
                PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                pbCureStatus(false)
                @battle.pbDisplay(_INTL("{1} can't be paralyzed!",pbThis))
              end
              if user.effects[PBEffects::Yawn]>=1
                @effects[PBEffects::Yawn]=0
                @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
              end
            end
        They've been added, but it doesn't change much.
          #56    
        Old February 21st, 2017 (7:39 AM).
        Marin's Avatar
        Marin Marin is online now
        Not Bored
         
        Join Date: Nov 2016
        Age: 16
        Gender: Other
        Posts: 771
        Quote:
        Originally Posted by Mashirosakura View Post
        They've been added, but it doesn't change much.
        Did you look for moxie and copy only the Water Bubble underneath it? In the right place at that?
          #57    
        Old February 21st, 2017 (12:39 PM).
        Mashirosakura's Avatar
        Mashirosakura Mashirosakura is offline
           
          Join Date: Jan 2017
          Gender: Male
          Posts: 101
          Quote:
          Originally Posted by M3rein View Post
          Did you look for moxie and copy only the Water Bubble underneath it? In the right place at that?
          Well, it's there now. I also got another bug but upon inspection found it was our outdated Lazer Focus code so I removed it and now all is well. Thanks for all the help :)
            #58    
          Old February 22nd, 2017 (3:13 PM).
          rigbycwts's Avatar
          rigbycwts rigbycwts is offline
          Hmm, hmm.
             
            Join Date: Mar 2013
            Gender: Male
            Nature: Timid
            Posts: 98
            Quote:
            Originally Posted by M3rein View Post
            Here are some lines (You may not have all of these, but that doesn't matter. You do have moxie, from which you know where to put this):
            Code:
                # Moxie
                if user.hasWorkingAbility(:MOXIE) && target.isFainted?
                  if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
                    PBDebug.log("[Ability triggered] #{user.pbThis}'s Moxie")
                  end
                end
                # Rubbed
                if target.hasWorkingAbility(:RUBBED) && thismove.isContactMove? ||
                   thismove.function==0x02 && target.effects[PBEffects::Rubbed]==-1
                  target.effects[PBEffects::Rubbed]=6
                end
                # Beak Blast
                if target.effects[PBEffects::BeakBlast]>0 && thismove.isContactMove?
                  user.status=PBStatuses::BURN
                end
                # Battle Bond
                if isConst?(user.species,PBSpecies,:GRENINJA) && user.hasWorkingAbility(:BATTLEBOND)
                  if target.isFainted? && !user.isFainted? && user.form==0
                    [email protected](target.index)
                    if party.length>1
                      PBDebug.log("[Ability triggered] #{user.pbThis}'s Battle Bond")
                      @effects[PBEffects::BattleBond]=1
                    end
                  end
                end
                # Beast Boost
                if user.hasWorkingAbility(:BEASTBOOST) && target.isFainted? && !user.isFainted?
                  if isConst?(user.species,PBSpecies,:BUZZWOLE) || isConst?(user.species,PBSpecies,:KARTANA) ||
                     isConst?(user.species,PBSpecies,:GUZZLORD)
                    if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
                    end
                  end
                  if isConst?(user.species,PBSpecies,:PHEROMOSA)
                    if user.pbIncreaseStatWithCause(PBStats::SPEED,1,user,PBAbilities.getName(user.ability))
                    end
                  end
                  if isConst?(user.species,PBSpecies,:XURKITREE) ||
                     isConst?(user.species,PBSpecies,:CELESTEELA)
                    if user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
                    end
                  end
                  if isConst?(user.species,PBSpecies,:NIHILEGO)
                    if user.pbIncreaseStatWithCause(PBStats::SPDEF,1,user,PBAbilities.getName(user.ability))
                    end
                  end
                end
                if user.hasWorkingAbility(:WATERBUBBLE) && user.status==PBStatuses::BURN
                  PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                  pbCureStatus(false)
                  @battle.pbDisplay(_INTL("{1}'s {2} prevents burns!",pbThis,PBAbilities.getName(user.ability))) if showMessages
                end
                # Berserk
                if user.hasWorkingAbility(:BERSERK) && user.hp<=(user.totalhp/2).floor
                  if user.pbCanIncreaseStatStage?(PBStats::SPATK,user)
                    user.pbIncreaseStatWithCause(PBStats::SPATK,1,user,PBAbilities.getName(user.ability))
                  end
                end
                # Comatose
                if user.hasWorkingAbility(:COMATOSE)
                  case user.status
                  when PBStatuses::SLEEP
                    PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                    pbCureStatus(false)
                    @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
                  when PBStatuses::BURN
                    PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                    pbCureStatus(false)
                    @battle.pbDisplay(_INTL("{1} can't be burned!",pbThis))
                  when PBStatuses::POISON
                    PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                    pbCureStatus(false)
                    @battle.pbDisplay(_INTL("{1} can't be poisoned!",pbThis))
                  when PBStatuses::FROZEN
                    PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                    pbCureStatus(false)
                    @battle.pbDisplay(_INTL("{1} can't be frozen!",pbThis))
                  when PBStatuses::PARALYSIS
                    PBDebug.log("[Ability triggered] #{pbThis}'s #{PBAbilities.getName(@ability)}")
                    pbCureStatus(false)
                    @battle.pbDisplay(_INTL("{1} can't be paralyzed!",pbThis))
                  end
                  if user.effects[PBEffects::Yawn]>=1
                    @effects[PBEffects::Yawn]=0
                    @battle.pbDisplay(_INTL("{1} is already sleeping!",pbThis))
                  end
                end
            Out of pure curiosity, what's the Rubbed Ability?
            __________________
            Coming soon: Pokemon Collective and Mercantile Versions.

            My college-life-advice blog.
              #59    
            Old February 22nd, 2017 (9:52 PM).
            Rot8er_ConeX's Avatar
            Rot8er_ConeX Rot8er_ConeX is offline
               
              Join Date: May 2015
              Location: The Dissa Region
              Gender: Male
              Posts: 822
              Quote:
              Originally Posted by rigbycwts View Post
              Out of pure curiosity, what's the Rubbed Ability?
              Whatever it is, it looks like it has to do with getting hit by the move Struggle, and setting something up to last for six turns. If I had to hazard a guess, I'm going to assume that it makes the user immune to the move Struggle for six turns, basically forcing the target to Struggle itself to death without getting to deal any damage.

              That feels to me like a very niche ability. How often does Struggle come up?
              __________________
              Features of Pokemon Entropy

              The black circular "doodles" in the lower right corner of my avatar are actually my username written in Gallifreyan. Yes I'm a Whovian.
                #60    
              Old February 23rd, 2017 (1:00 AM).
              Marin's Avatar
              Marin Marin is online now
              Not Bored
               
              Join Date: Nov 2016
              Age: 16
              Gender: Other
              Posts: 771
              Quote:
              Originally Posted by Rot8er_ConeX View Post
              Whatever it is, it looks like it has to do with getting hit by the move Struggle, and setting something up to last for six turns. If I had to hazard a guess, I'm going to assume that it makes the user immune to the move Struggle for six turns, basically forcing the target to Struggle itself to death without getting to deal any damage.

              That feels to me like a very niche ability. How often does Struggle come up?
              I should've taken that out, it's for a project I'm helping with :P
              As for struggle, I wanted it to activate even when struggle is used, since it appeared not to activate it. I appreciate your guess, though :D
              (I also have no idea if that's actually working to this day, I haven't worked on it after adding those lines in)
                #61    
              Old March 4th, 2017 (7:48 AM).
              Jooys2001 Jooys2001 is offline
                 
                Join Date: Oct 2016
                Posts: 11
                Some are the custom script, which is not gen 7 (they are my custom script...)
                but when I starts the game, the game stops with the unknown error.

                If you help me fixing the bug, then I will show you in my pokemon game, "Pokemon Procyon and Deneb" in the ending credit.
                (My blog is blog.naver.com/jooys2001 there will be pokemon procyon and deneb. (You have to translate the language.))
                  #62    
                Old March 4th, 2017 (8:16 AM).
                Zeak6464's Avatar
                Zeak6464 Zeak6464 is offline
                Zeak #3205 - Discord
                   
                  Join Date: Mar 2013
                  Location: USA
                  Age: 25
                  Gender: Male
                  Nature: Calm
                  Posts: 550
                  post your error ..
                  __________________
                  Looking for a team to help me finish Pokemon Green Remix

                  DM please
                    #63    
                  Old March 5th, 2017 (1:35 AM).
                  Marin's Avatar
                  Marin Marin is online now
                  Not Bored
                   
                  Join Date: Nov 2016
                  Age: 16
                  Gender: Other
                  Posts: 771
                  Quote:
                  Originally Posted by Jooys2001 View Post
                  Some are the custom script, which is not gen 7 (they are my custom script...)
                  but when I starts the game, the game stops with the unknown error.

                  If you help me fixing the bug, then I will show you in my pokemon game, "Pokemon Procyon and Deneb" in the ending credit.
                  (My blog is blog.naver.com/jooys2001 there will be pokemon procyon and deneb. (You have to translate the language.))
                  First of all, I haven't used any scripts from people I haven't credited. Therefore, your name is not in the credits. This sounds rude, but I've never even seen your name before.

                  As for you error, I'm not going to spit through your scripts to find the issue in probably near 15.000 lines if I don't know where the error is supposed to be. I need to see what error comes up, but it's probably a syntax error somewhere (which would lead me to believe you pasted something in improperly, or that there's a bug in my pack, but I doubt that, since all worked good for me).

                  As for the crediting, by adding the people in who worked on this pack/gen 7 scripts on their own I used (because I did), you deserving respect towards those people. Some of the scripts are originally from other people, like Rot8er_CoNeX. They had released working gen 7 scripts for either abilities or moves, so instead of coding those myself and end up having it look nearly the same but possibly with errors, I may as well use them and give them credit. I expect you to do the same. I haven't explicitly said you have to credit, but not crediting anyone is plain rude. I'm also not sure about people who made stuff I included require credits or just appreciate them, so I recommend not taking the risk. As for crediting me, I put stuff together, created the PBS, creating missing abilities and items, so the same would go for me. I'm not above others, but I'm also not below others.
                    #64    
                  Old March 5th, 2017 (8:21 AM).
                  Diverscope's Avatar
                  Diverscope Diverscope is offline
                  Pardon me
                     
                    Join Date: Apr 2013
                    Location: Germany
                    Gender: Male
                    Nature: Rash
                    Posts: 119
                    Quote:
                    Originally Posted by M3rein View Post
                    First of all, I haven't used any scripts from people I haven't credited. Therefore, your name is not in the credits. This sounds rude, but I've never even seen your name before.
                    Originally his post was an own thread, so someone merged both threads together. I think he is not referring to your scripts, but rather to his own changes.
                    __________________
                      #65    
                    Old March 5th, 2017 (1:02 PM). Edited May 21st, 2017 by Marin.
                    Marin's Avatar
                    Marin Marin is online now
                    Not Bored
                     
                    Join Date: Nov 2016
                    Age: 16
                    Gender: Other
                    Posts: 771
                    Quote:
                    Originally Posted by Obito Uchiha View Post
                    Originally his post was an own thread, so someone merged both threads together. I think he is not referring to your scripts, but rather to his own changes.
                    If that is indeed the case, whoever I may have (according to him) got it from, did not feel the need to credit. (Again, this sounds rude, but) recreating working code is pointless since you get the same result, because you know how you can do it. Then trying to recode that usually ends up very similar, from my experience at least.
                      #66    
                    Old March 5th, 2017 (1:39 PM).
                    Ice Cream Sand Witch's Avatar
                    Ice Cream Sand Witch Ice Cream Sand Witch is offline
                       
                      Join Date: Aug 2008
                      Gender: Female
                      Posts: 185
                      I haven't read through all of the thread, only the first post, so I apologize if this was already brought up, but I think it would be helpful if you mentioned which specific moves, abilities, items, etc. are in the download.
                        #67    
                      Old March 6th, 2017 (10:31 PM).
                      Marin's Avatar
                      Marin Marin is online now
                      Not Bored
                       
                      Join Date: Nov 2016
                      Age: 16
                      Gender: Other
                      Posts: 771
                      Quote:
                      Originally Posted by TISSUEPAPERGHOST View Post
                      I haven't read through all of the thread, only the first post, so I apologize if this was already brought up, but I think it would be helpful if you mentioned which specific moves, abilities, items, etc. are in the download.
                      I might make a quick pastebin with stuff done and stuff to do. I don't think I'll be doing any more moves or abilities, because I'm not feeling like it. Others can use that as a reference, if they'd like. I'll see if I can edit the main post later today.
                        #68    
                      Old March 8th, 2017 (10:51 AM).
                      Borbland Borbland is offline
                         
                        Join Date: Jan 2016
                        Gender: Male
                        Nature: Careful
                        Posts: 9
                        About Water Bubble, is the double Water-type move power in the script ?

                        I dont know much about scripting, but it seems to only currently contain the burn prevention and the reduced Fire damage.
                          #69    
                        Old March 10th, 2017 (11:42 AM).
                        Alex362's Avatar
                        Alex362 Alex362 is offline
                           
                          Join Date: Oct 2015
                          Gender: Male
                          Posts: 7
                          Hi, I liked your project more in my game. This error is appearing.

                          Exception: RuntimeError
                          Message: Invalid quoted field (in: 1,0,0,
                          )
                          File PBS/items.txt, line 638
                          1,0,0,


                          Compiler:369:in `csvfield!'
                          Compiler:517:in `pbGetCsvRecord'
                          Compiler:490:in `each'
                          Compiler:490:in `pbGetCsvRecord'
                          Compiler:1612:in `pbCompileItems'
                          Compiler:1611:in `pbCompilerEachCommentedLine'
                          Compiler:271:in `each_line'
                          Compiler:271:in `pbCompilerEachCommentedLine'
                          Compiler:268:in `open'
                          Compiler:268:in `pbCompilerEachCommentedLine'

                          Please help me
                            #70    
                          Old March 10th, 2017 (12:00 PM).
                          Marin's Avatar
                          Marin Marin is online now
                          Not Bored
                           
                          Join Date: Nov 2016
                          Age: 16
                          Gender: Other
                          Posts: 771
                          Quote:
                          Originally Posted by Alex362 View Post
                          Hi, I liked your project more in my game. This error is appearing.

                          Exception: RuntimeError
                          Message: Invalid quoted field (in: 1,0,0,
                          )
                          File PBS/items.txt, line 638
                          1,0,0,


                          Compiler:369:in `csvfield!'
                          Compiler:517:in `pbGetCsvRecord'
                          Compiler:490:in `each'
                          Compiler:490:in `pbGetCsvRecord'
                          Compiler:1612:in `pbCompileItems'
                          Compiler:1611:in `pbCompilerEachCommentedLine'
                          Compiler:271:in `each_line'
                          Compiler:271:in `pbCompilerEachCommentedLine'
                          Compiler:268:in `open'
                          Compiler:268:in `pbCompilerEachCommentedLine'

                          Please help me
                          If that's this line:

                          645,DECIDIUMZ,Decidium Z,Decidium Z,1,0,"It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move."1,0,0,

                          ...Then add another comma between the zero and the last quote. My bad.
                            #71    
                          Old March 10th, 2017 (12:25 PM).
                          Alex362's Avatar
                          Alex362 Alex362 is offline
                             
                            Join Date: Oct 2015
                            Gender: Male
                            Posts: 7
                            Quote:
                            Originally Posted by M3rein View Post
                            If that's this line:

                            645,DECIDIUMZ,Decidium Z,Decidium Z,1,0,"It converts Z-Power into crystals that upgrade Decidueye’s Spirit Shackle to an exclusive Z-Move."1,0,0,

                            ...Then add another comma between the zero and the last quote. My bad.
                            Thanks but no and this line, and line 638 but thanks for the help.
                              #72    
                            Old March 10th, 2017 (12:45 PM).
                            Marin's Avatar
                            Marin Marin is online now
                            Not Bored
                             
                            Join Date: Nov 2016
                            Age: 16
                            Gender: Other
                            Posts: 771
                            Quote:
                            Originally Posted by Alex362 View Post
                            Thanks but no and this line, and line 638 but thanks for the help.
                            Could you then be as smart as to link me that line? It's probably the same error, just before or after.
                              #73    
                            Old March 10th, 2017 (1:12 PM).
                            Alex362's Avatar
                            Alex362 Alex362 is offline
                               
                              Join Date: Oct 2015
                              Gender: Male
                              Posts: 7
                              Now a new error has appeared ;-;

                              Exception: RuntimeError
                              Message: Invalid quoted field (in: 1,0,0,
                              )
                              File PBS/items.txt, line 645
                              1,0,0,


                              Compiler:369:in `csvfield!'
                              Compiler:517:in `pbGetCsvRecord'
                              Compiler:490:in `each'
                              Compiler:490:in `pbGetCsvRecord'
                              Compiler:1612:in `pbCompileItems'
                              Compiler:1611:in `pbCompilerEachCommentedLine'
                              Compiler:271:in `each_line'
                              Compiler:271:in `pbCompilerEachCommentedLine'
                              Compiler:268:in `open'
                              Compiler:268:in `pbCompilerEachCommentedLine'
                                #74    
                              Old March 11th, 2017 (12:52 AM).
                              Marin's Avatar
                              Marin Marin is online now
                              Not Bored
                               
                              Join Date: Nov 2016
                              Age: 16
                              Gender: Other
                              Posts: 771
                              Quote:
                              Originally Posted by Alex362 View Post
                              Now a new error has appeared ;-;

                              Exception: RuntimeError
                              Message: Invalid quoted field (in: 1,0,0,
                              )
                              File PBS/items.txt, line 645
                              1,0,0,


                              Compiler:369:in `csvfield!'
                              Compiler:517:in `pbGetCsvRecord'
                              Compiler:490:in `each'
                              Compiler:490:in `pbGetCsvRecord'
                              Compiler:1612:in `pbCompileItems'
                              Compiler:1611:in `pbCompilerEachCommentedLine'
                              Compiler:271:in `each_line'
                              Compiler:271:in `pbCompilerEachCommentedLine'
                              Compiler:268:in `open'
                              Compiler:268:in `pbCompilerEachCommentedLine'
                              I see you've completely disregarded my last post. I asked for the line in the PBS file "items.txt". It's likely the same issue, having put "1,0,0, If I did, then that's my bad but I typically assume you guys are smart enough to read error messages and fix stuff like this.
                                #75    
                              Old March 11th, 2017 (6:26 AM).
                              Alex362's Avatar
                              Alex362 Alex362 is offline
                                 
                                Join Date: Oct 2015
                                Gender: Male
                                Posts: 7
                                Quote:
                                Originally Posted by M3rein View Post
                                I see you've completely disregarded my last post. I asked for the line in the PBS file "items.txt". It's likely the same issue, having put "1,0,0, If I did, then that's my bad but I typically assume you guys are smart enough to read error messages and fix stuff like this.
                                But i did what you said
                                Closed Thread

                                Quick Reply

                                Join the conversation!

                                Create an account to post a reply in this thread, participate in other discussions, and more!

                                Create a PokéCommunity Account
                                Thread Tools

                                Posting Rules
                                You may not post new threads
                                You may not post replies
                                You may not post attachments
                                You may not edit your posts

                                BB code is On
                                Smilies are On
                                [IMG] code is On
                                HTML code is Off

                                Forum Jump


                                All times are GMT -8. The time now is 3:28 PM.