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  #126    
Old September 24th, 2017 (6:02 PM).
Arkadious's Avatar
Arkadious Arkadious is offline
Developer of Fragmentum
     
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    Location: New Zealand
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    Posts: 50
    Hey Marin, would you please be able to tell what the changes are between SM Pack 1.2, and 2.0? The description doesn't seem to have been updated to that extent.
      #127    
    Old September 24th, 2017 (11:59 PM).
    Azurestonedog's Avatar
    Azurestonedog Azurestonedog is offline
    AZR Stonedog
       
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      Doesn't appear to have updated this yet for v17, or to a 2.0 hence the lack of information. Marin's pretty good at keeping things updated, so we just need to wait
        #128    
      Old September 25th, 2017 (11:54 AM). Edited September 26th, 2017 by Arkadious.
      Arkadious's Avatar
      Arkadious Arkadious is offline
      Developer of Fragmentum
         
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        Quote:
        Originally Posted by Azurestonedog View Post
        Doesn't appear to have updated this yet for v17, or to a 2.0 hence the lack of information. Marin's pretty good at keeping things updated, so we just need to wait
        Weird, because the pack I got from the download link at the top was labeled as 2.0, not 1.2. This is all good though, I can wait.
          #129    
        Old October 1st, 2017 (1:42 PM).
        Azurestonedog's Avatar
        Azurestonedog Azurestonedog is offline
        AZR Stonedog
           
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          2.0 is the 1.2 update changes in with the other files to ensure only one pack needs downloading. Compared the downloads.
            #130    
          Old October 1st, 2017 (11:17 PM). Edited October 1st, 2017 by Marin.
          Marin's Avatar
          Marin Marin is offline
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          2.0 is just 1.2 or something like that, yeah. The pack made specifically with v17 in mind - which will be 2.0 - has not been made yet. I've done a couple things here and there, but not much yet. I've got three other projects going on, one of which has to be completed this year. So, this project doesn't have my priority. I'm also still thinking of a way to make implementing that new version as easy as possible; I don't want a million files with copy everywhere again. I am much better at making things user-friendly than I was then, but there'll still be a good amount of replacing to do. I said I'd make a whole kit, but I don't like the idea of kits and think I'm not going to do that.
            #131    
          Old October 8th, 2017 (11:47 AM).
          PeterStrike's Avatar
          PeterStrike PeterStrike is offline
          Chaos Trainer Peter would like to battle
             
            Join Date: Oct 2017
            Nature: Lax
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            Quick question. Couldn't you use the MoveEffects for SolarBeam, for SolarBlade?
              #132    
            Old October 9th, 2017 (12:54 PM).
            Strecki Strecki is offline
               
              Join Date: Oct 2017
              Posts: 1
              Hello,
              when I try to open the editor I got this error:
              ---------------------------
              Pokemon Essentials
              ---------------------------
              Exception: RuntimeError

              Message: Field Fighting Memories is not a positive integer

              File PBS/items.txt, line 530

              1,0,"A memory disc that contains Fighting-type data. It changes the type of a specific Pokémon.",0,0,0,





              Compiler:219:in `csvPosInt!'

              Compiler:476:in `pbGetCsvRecord'

              Compiler:472:in `each'

              Compiler:472:in `pbGetCsvRecord'

              Compiler:817:in `pbCompileItems'

              Compiler:816:in `pbCompilerEachCommentedLine'

              Compiler:615:in `each_line'

              Compiler:615:in `pbCompilerEachCommentedLine'

              Compiler:612:in `open'

              Compiler:612:in `pbCompilerEachCommentedLine'

              I hope you can help me.
                #133    
              Old October 9th, 2017 (2:25 PM).
              Sulphur Alchemist Sulphur Alchemist is offline
                 
                Join Date: Oct 2017
                Posts: 6
                Hello, I added your scripts on my "Pokemon Essentials project", I added attacks and abilities scripts and now it shows this message:

                ????? 'PokeBattle_Battler' ? 3544 ??? SyntaxError ????????

                I don't know what I do. Can you help me??

                This is my script:

                Code:
                ##########################################################################
                # Turn processing
                ##########################################################################
                  def pbBeginTurn(choice)
                    # Cancel some lingering effects which only apply until the user next moves
                    @effects[PBEffects::DestinyBond]=false
                    @effects[PBEffects::Grudge]=false
                    # Reset Parental Bond's count
                    @effects[PBEffects::ParentalBond]=0
                    # Encore's effect ends if the encored move is no longer available
                    if @effects[PBEffects::Encore]>0 &&
                       @moves[@effects[PBEffects::EncoreIndex]][email protected][PBEffects::EncoreMove]
                      PBDebug.log("Resetting Encore effect")
                      @effects[PBEffects::Encore]=0
                      @effects[PBEffects::EncoreIndex]=0
                      @effects[PBEffects::EncoreMove]=0
                    end
                    # Wake up in an uproar
                    if self.status==PBStatuses::SLEEP && !self.hasWorkingAbility(:SOUNDPROOF)
                      for i in 0...4
                        if @battle.battlers[i].effects[PBEffects::Uproar]>0
                          pbCureStatus(false)
                          @battle.pbDisplay(_INTL("{1} woke up in the uproar!",pbThis))
                        end
                      end
                    end
                  end
                
                  def pbEndTurn(choice)
                    # True end(?)
                    if @effects[PBEffects::ChoiceBand]<0 && @lastMoveUsed>=0 && !self.isFainted? && 
                       (self.hasWorkingItem(:CHOICEBAND) ||
                       self.hasWorkingItem(:CHOICESPECS) ||
                       self.hasWorkingItem(:CHOICESCARF))
                      @effects[PBEffects::ChoiceBand][email protected]
                    end
                    @battle.pbPrimordialWeather
                    for i in 0...4
                      @battle.battlers[i].pbBerryCureCheck
                    end
                    for i in 0...4
                      @battle.battlers[i].pbAbilityCureCheck
                    end
                    for i in 0...4
                      @battle.battlers[i].pbAbilitiesOnSwitchIn(false)
                    end
                    for i in 0...4
                      @battle.battlers[i].pbCheckForm
                    end
                  end
                
                  def pbProcessTurn(choice)
                    # Can't use a move if fainted
                    return false if self.isFainted?
                    # Wild roaming Pokémon always flee if possible
                    if [email protected] && @battle.pbIsOpposing?(self.index) &&
                       @battle.rules["alwaysflee"] && @battle.pbCanRun?(self.index)
                      pbBeginTurn(choice)
                      @battle.pbDisplay(_INTL("{1} fled!",self.pbThis))
                      @battle.decision=3
                      pbEndTurn(choice)
                      PBDebug.log("[Escape] #{pbThis} fled")
                      return true
                    end
                    # If this battler's action for this round wasn't "use a move"
                    if choice[0]!=1
                      # Clean up effects that end at battler's turn
                      pbBeginTurn(choice)
                      pbEndTurn(choice)
                      return false
                    end
                    # Turn is skipped if Pursuit was used during switch
                    if @effects[PBEffects::Pursuit]
                      @effects[PBEffects::Pursuit]=false
                      pbCancelMoves
                      pbEndTurn(choice)
                      @battle.pbJudge #      @battle.pbSwitch
                      return false
                    end
                    # Use the move
                #   @battle.pbDisplayPaused("Before: [#{@lastMoveUsedSketch},#{@lastMoveUsed}]")
                    PBDebug.log("#{pbThis} used #{choice[2].name}")
                    PBDebug.logonerr{
                       pbUseMove(choice,choice[2][email protected])
                    }
                #   @battle.pbDisplayPaused("After: [#{@lastMoveUsedSketch},#{@lastMoveUsed}]")
                    return true
                  end
                end
                Last 'end' is line 3544.
                  #134    
                Old October 10th, 2017 (6:09 AM).
                Marin's Avatar
                Marin Marin is offline
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                Age: 16
                Gender: Other
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                Quote:
                Originally Posted by Sulphur Alchemist View Post
                Hello, I added your scripts on my "Pokemon Essentials project", I added attacks and abilities scripts and now it shows this message:

                ????? 'PokeBattle_Battler' ? 3544 ??? SyntaxError ????????

                I don't know what I do. Can you help me??

                This is my script:

                Code:
                ##########################################################################
                # Turn processing
                ##########################################################################
                  def pbBeginTurn(choice)
                    # Cancel some lingering effects which only apply until the user next moves
                    @effects[PBEffects::DestinyBond]=false
                    @effects[PBEffects::Grudge]=false
                    # Reset Parental Bond's count
                    @effects[PBEffects::ParentalBond]=0
                    # Encore's effect ends if the encored move is no longer available
                    if @effects[PBEffects::Encore]>0 &&
                       @moves[@effects[PBEffects::EncoreIndex]][email protected][PBEffects::EncoreMove]
                      PBDebug.log("Resetting Encore effect")
                      @effects[PBEffects::Encore]=0
                      @effects[PBEffects::EncoreIndex]=0
                      @effects[PBEffects::EncoreMove]=0
                    end
                    # Wake up in an uproar
                    if self.status==PBStatuses::SLEEP && !self.hasWorkingAbility(:SOUNDPROOF)
                      for i in 0...4
                        if @battle.battlers[i].effects[PBEffects::Uproar]>0
                          pbCureStatus(false)
                          @battle.pbDisplay(_INTL("{1} woke up in the uproar!",pbThis))
                        end
                      end
                    end
                  end
                
                  def pbEndTurn(choice)
                    # True end(?)
                    if @effects[PBEffects::ChoiceBand]<0 && @lastMoveUsed>=0 && !self.isFainted? && 
                       (self.hasWorkingItem(:CHOICEBAND) ||
                       self.hasWorkingItem(:CHOICESPECS) ||
                       self.hasWorkingItem(:CHOICESCARF))
                      @effects[PBEffects::ChoiceBand][email protected]
                    end
                    @battle.pbPrimordialWeather
                    for i in 0...4
                      @battle.battlers[i].pbBerryCureCheck
                    end
                    for i in 0...4
                      @battle.battlers[i].pbAbilityCureCheck
                    end
                    for i in 0...4
                      @battle.battlers[i].pbAbilitiesOnSwitchIn(false)
                    end
                    for i in 0...4
                      @battle.battlers[i].pbCheckForm
                    end
                  end
                
                  def pbProcessTurn(choice)
                    # Can't use a move if fainted
                    return false if self.isFainted?
                    # Wild roaming Pokémon always flee if possible
                    if [email protected] && @battle.pbIsOpposing?(self.index) &&
                       @battle.rules["alwaysflee"] && @battle.pbCanRun?(self.index)
                      pbBeginTurn(choice)
                      @battle.pbDisplay(_INTL("{1} fled!",self.pbThis))
                      @battle.decision=3
                      pbEndTurn(choice)
                      PBDebug.log("[Escape] #{pbThis} fled")
                      return true
                    end
                    # If this battler's action for this round wasn't "use a move"
                    if choice[0]!=1
                      # Clean up effects that end at battler's turn
                      pbBeginTurn(choice)
                      pbEndTurn(choice)
                      return false
                    end
                    # Turn is skipped if Pursuit was used during switch
                    if @effects[PBEffects::Pursuit]
                      @effects[PBEffects::Pursuit]=false
                      pbCancelMoves
                      pbEndTurn(choice)
                      @battle.pbJudge #      @battle.pbSwitch
                      return false
                    end
                    # Use the move
                #   @battle.pbDisplayPaused("Before: [#{@lastMoveUsedSketch},#{@lastMoveUsed}]")
                    PBDebug.log("#{pbThis} used #{choice[2].name}")
                    PBDebug.logonerr{
                       pbUseMove(choice,choice[2][email protected])
                    }
                #   @battle.pbDisplayPaused("After: [#{@lastMoveUsedSketch},#{@lastMoveUsed}]")
                    return true
                  end
                end
                Last 'end' is line 3544.
                You've not copy/pasted something over properly.
                  #135    
                Old November 7th, 2017 (2:23 AM).
                Arma's Avatar
                Arma Arma is offline
                The Hyena
                 
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                Location: The Hague
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                Gender: Male
                Nature: Jolly
                Posts: 1,640
                Marin, you've probably already heard this from me, but once again, you are a hero! Thanks so much for this! and of course my thanks to everyone who helped him put this together. =)
                __________________
                  #136    
                Old November 24th, 2017 (10:52 PM). Edited November 24th, 2017 by Callmefreak.
                Callmefreak's Avatar
                Callmefreak Callmefreak is offline
                   
                  Join Date: Mar 2013
                  Location: Hope Peak's Academy
                  Gender: Female
                  Nature: Quiet
                  Posts: 75
                  I haven't used this yet because in the game I'm working on there's already some "fakemon" that I had to give its own number to, but I feel like spriting so I decided to download this to see if there are any sprites that needs to be made. That's when I noticed that there wasn't a Shiny Alolan Sandslash! I dunno if the wrong one was in the file or if the person just didn't have enough time to make it, but I did a quick recolor of it if anybody wants it.
                  Spoiler:


                  I've also noticed a lack of Dusk Lycanroc and the new Ultra Beasts... Unless they're in the new pack that I don't think is downloading for some reason... I can do those sprites and add them onto Essentials if I find the time. I at least wanted to have the shiny Sandslash so people would know that they have in fact encountered a shiny. =3

                  And also I'm sorry if the sprite is gone after some time. I have it downloaded so I can upload it on MediaFire if I really need to.

                  Edit: By "adding them onto Essentials" I mean the stats and what-not, in the "Pokemon" PBS file.
                  __________________

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                  Pokemon Distrust
                  Pokemon Sanguine
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                    #137    
                  Old November 25th, 2017 (2:56 AM).
                  Marin's Avatar
                  Marin Marin is offline
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                  Age: 16
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                  Quote:
                  Originally Posted by Callmefreak View Post
                  I haven't used this yet because in the game I'm working on there's already some "fakemon" that I had to give its own number to, but I feel like spriting so I decided to download this to see if there are any sprites that needs to be made. That's when I noticed that there wasn't a Shiny Alolan Sandslash! I dunno if the wrong one was in the file or if the person just didn't have enough time to make it, but I did a quick recolor of it if anybody wants it.
                  Spoiler:


                  I've also noticed a lack of Dusk Lycanroc and the new Ultra Beasts... Unless they're in the new pack that I don't think is downloading for some reason... I can do those sprites and add them onto Essentials if I find the time. I at least wanted to have the shiny Sandslash so people would know that they have in fact encountered a shiny. =3

                  And also I'm sorry if the sprite is gone after some time. I have it downloaded so I can upload it on MediaFire if I really need to.

                  Edit: By "adding them onto Essentials" I mean the stats and what-not, in the "Pokemon" PBS file.
                  Nope, not doing USUM stuff. This project is no longer supported. If I end up redoing this project, we'll see, but I don't have any plans for the near future.
                    #138    
                  Old December 21st, 2017 (5:58 PM). Edited December 21st, 2017 by matthew57778.
                  matthew57778 matthew57778 is offline
                     
                    Join Date: Dec 2016
                    Posts: 1
                    How do i install the scripts folder to rpg maker xp or pokemon essentials?


                    EDIT: Oh he's abandoned it what a shame cause i wanted gen 6 and 7 pokemon on essential.
                      #139    
                    Old February 19th, 2018 (10:53 AM). Edited February 19th, 2018 by averyindahouse.
                    averyindahouse's Avatar
                    averyindahouse averyindahouse is offline
                    Creator of Pokemon Sigma (Coming Soon)
                       
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                      Posts: 41
                      It is worth noting that, for those who want to use this pack, it is no longer compatible with Essentials v17 and upward. Pokemon.txt in essentials now has an entry called "shape" for searching with the Pokedex, and the text files in this pack do not have that line on any of the Pokemon.

                      You can still make it "re-compatible" by adding in the line and proper shape yourselves, but that is a tedious effort.
                        #140    
                      Old February 19th, 2018 (11:10 AM).
                      Ego13's Avatar
                      Ego13 Ego13 is offline
                         
                        Join Date: Jul 2017
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                        Quote:
                        Originally Posted by averyindahouse View Post
                        It is worth noting that, for those who want to use this pack, it is no longer compatible with Essentials v16 and upward. Pokemon.txt in essentials now has an entry called "shape" for searching with the Pokedex, and the text files in this pack do not have that line on any of the Pokemon.

                        You can still make it "re-compatible" by adding in the line and proper shape yourselves, but that is a tedious effort.
                        Or you could use this resource
                        __________________
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                          #141    
                        Old February 20th, 2018 (12:46 AM).
                        Anuran Anuran is offline
                           
                          Join Date: Feb 2018
                          Posts: 5
                          Nice work Marin
                            #142    
                          Old March 9th, 2018 (8:58 AM).
                          sharzin's Avatar
                          sharzin sharzin is offline
                          the biggest iranian pokemon fan
                             
                            Join Date: Oct 2015
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                            Posts: 137
                            you should also add the pbs file for TMs, HMs. and move tutors
                            __________________
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                            pokemon re-imagined
                            and click here if you are interested in helping me for it.
                            my youtube= https://www.youtube.com/channel/UCzu7etRQgtNkCiZNLc3CLjA?view_as=subscriber
                            my twitter: https://twitter.com/SharzinL
                              #143    
                            Old March 15th, 2018 (1:21 PM).
                            Mintyboi's Avatar
                            Mintyboi Mintyboi is offline
                               
                              Join Date: Mar 2018
                              Gender: Male
                              Posts: 1
                              I need help, this is what appears

                              ---------------------------
                              Pokemon Essentials
                              ---------------------------
                              [Pokémon Essentials version 17.2]

                              Exception: RuntimeError

                              Message: Undefined item constant name: CHERIBERRY

                              Name must consist only of letters, numbers, and

                              underscores and can't begin with a number.

                              Make sure the item is defined in

                              PBS/items.txt.

                              File PBS/berryplants.txt, line 3

                              CHERIBERRY=3,15,2,5





                              Compiler:670:in `pbGetConst'

                              Compiler:702:in `parseItem'

                              Compiler:1590:in `pbCompileBerryPlants'

                              Compiler:1580:in `pbCompilerEachCommentedLine'

                              Compiler:251:in `each_line'

                              Compiler:251:in `pbCompilerEachCommentedLine'

                              Compiler:248:in `open'

                              Compiler:248:in `pbCompilerEachCommentedLine'

                              Compiler:1580:in `pbCompileBerryPlants'

                              Compiler:4389:in `pbCompileAllData'



                              This exception was logged in

                              C:\Users\TAMURA\Saved Games\Pokemon Essentials\errorlog.txt.

                              Press Ctrl+C to copy this message to the clipboard.
                              --------------------------------------------

                              And also I don't know how to install scripts
                              __________________
                              I need help with my fangame, if you're interested dm me for details
                                #144    
                              Old March 16th, 2018 (9:32 AM).
                              Patchisou Yutohru Patchisou Yutohru is offline
                               
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                              Closing this thread at the request of the OP.
                              Closed Thread

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