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  #24226    
Old March 28th, 2013 (5:53 AM).
karatekid552's Avatar
karatekid552 karatekid552 is offline
What happens if I push it?....
     
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    Quote:
    Originally Posted by robin22gongon View Post
    I really don't know what I'm missing here but it's always "Sorry we're closed!"
    Open up the memory viewer in VBA, goto 203C000, and make sure that it is the hours.
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      #24227    
    Old March 28th, 2013 (6:40 AM).
    Hacker Bisharp's Avatar
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      There is a patch for Ruby that has sprite updated?
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        #24228    
      Old March 28th, 2013 (1:24 PM).
      karatekid552's Avatar
      karatekid552 karatekid552 is offline
      What happens if I push it?....
         
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        Quote:
        Originally Posted by Hacker Bisharp View Post
        There is a patch for Ruby that has sprite updated?
        What kind of sprites? And what do you mean by "updated"?
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          #24229    
        Old March 28th, 2013 (2:05 PM).
        Hacker Bisharp's Avatar
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          Quote:
          Originally Posted by karatekid552 View Post
          What kind of sprites? And what do you mean by "updated"?
          Sprite as the sprite of Chaos rush, new sprite of new generation^^
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            #24230    
          Old March 28th, 2013 (2:26 PM). Edited March 29th, 2013 by karatekid552.
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          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
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            Quote:
            Originally Posted by Hacker Bisharp View Post
            Sprite as the sprite of Chaos rush, new sprite of new generation^^
            The most complete one is Jambo's 649 hack, which is not done yet. They are quite easy to insert, just a couple clicks for each one using Wichu's Advanced Series, so it wouldn't be too hard to do yourself. Remember, the project is far from done, only Gen IV is completely done; Gen I is 1/2 way there, same with Gen V, and Gens II and III are barely started.
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              #24231    
            Old March 28th, 2013 (3:04 PM).
            ~Anbuja's Avatar
            ~Anbuja ~Anbuja is offline
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              I have this problem with some Ow's:


              In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
              Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

              I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

              But I just wanted to get sure before I waste some space there.
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                #24232    
              Old March 28th, 2013 (3:09 PM).
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
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                Quote:
                Originally Posted by Anbuja's_BlooDY View Post
                I have this problem with some Ow's:


                In NSE classic, the OW(Pokemon there) looks perfectly fine, and it looked some days ago ingame perfectly fine too.
                Today though, or if I remember right, on the actual mapp there were only 2 other people OW's, and I added like 4 more, then it looked like this.

                I doubt it is the fault of it though, I think the problem is that I gotta repoint it pobably into new free space.

                But I just wanted to get sure before I waste some space there.
                That, orrr, I know that that there is a limited number of different OW palettes that can be shown on screen at once (this is why there were so few in the original game) so, if each one of your characters and OWs has its own palette, it could cause trouble.

                By the way, that looks amazing (besides the bad palettes:p).
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                  #24233    
                Old March 28th, 2013 (8:31 PM).
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                HyperXhydra HyperXhydra is offline
                   
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                  Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
                    #24234    
                  Old March 29th, 2013 (1:17 AM).
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                    How can i erase the old dan?
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                      #24235    
                    Old March 29th, 2013 (5:16 AM).
                    U.Flame's Avatar
                    U.Flame U.Flame is offline
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                    Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
                    Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
                    Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
                    Replaced Palette 7 with the same palette as the original room
                    Edited the Secret Base furniture tiles to replace the floors and walls

                    The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
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                    Hacks I'm working on:
                    Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                    3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                    Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                    Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                    Hacks I've worked on in the past:
                    Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                    Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                    Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                    Times I've been ninja'd: 18
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                      #24236    
                    Old March 29th, 2013 (8:28 AM). Edited March 29th, 2013 by karatekid552.
                    karatekid552's Avatar
                    karatekid552 karatekid552 is offline
                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by HyperXhydra View Post
                      Is it safe to hack Emerald with the newest Advance map version? would the sound corruption happen? or should I change the ini?
                      Use A-map 1.92 and you should be fine. 1.95 is quite buggy on all versions of the advance gen due to it being a beta. If you can't stand drawing one tile at a time and you want the new tools from 1.95, make sure that that is all you do! Set up the map and do everything else but draw it in 1.92. Drawing in 1.95 is safe, not much else.

                      Quote:
                      Originally Posted by Hacker Bisharp View Post
                      How can i erase the old dan?
                      Use the old DaN program which created it. I think you are in DNS but I am not sure. If DNS can't delete it, then switch back to DaN to delete it.

                      Quote:
                      Originally Posted by U_Flame View Post
                      Well, I finally got the basement thingie I've been working on working...except for a few bugs. Here's what I did:
                      Gave the upstairs room (the one that can only place dolls and cushions) the Secret Base tilesets
                      Inserted floor, wall, and staircase tiles from the original room to the Secret Base tileset
                      Replaced Palette 7 with the same palette as the original room
                      Edited the Secret Base furniture tiles to replace the floors and walls

                      The end result is exactly what I wanted, a fully customizable room. However, it still has problems. When a decoration is about to be placed, it looks glitchy, but once it's placed, it looks fine. That's a bit of annoyance I'd like to fix but acceptable if it can't. The major problem is, when I leave the room and come back, the decorations are all gone. The game recognizes their existence since I can still put them away, but they're just...gone. Similar to when I attempted to place decorations in the non-compatible room.
                      Secret bases have 4 map scripts associated with them. All of these scripts use vars and cmds which have very little to no documentation whatsoever. I think these might be your problem. One of the commands is cmdA6. The only things known about it is that it allows certain tile functions to happen, such as the ash grass near Fallabor Town. Try using these map scripts on your map, they will probably help. however, the third one will need to be rewritten as it is the script for "Do you want to make your secret base here?" So, you will need to change it for your purposes.
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                        #24237    
                      Old March 29th, 2013 (8:46 AM).
                      TweenyTodd TweenyTodd is offline
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                        Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                          #24238    
                        Old March 29th, 2013 (10:11 AM).
                        karatekid552's Avatar
                        karatekid552 karatekid552 is offline
                        What happens if I push it?....
                           
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                          Quote:
                          Originally Posted by TweenyTodd View Post
                          Has there been a hack for FireRed/LeafGreen containing Secret Bases?
                          Not that I know of.... I do know that shinyquagsire is attempting to make a remake of Ruby on FireRed, however he is nowhere near the point of adding in all of the little side features like Secret Bases.
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                            #24239    
                          Old March 29th, 2013 (5:19 PM).
                          U.Flame's Avatar
                          U.Flame U.Flame is offline
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                          I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                          #org 0x1A2EF8
                          setvar 0x8004 0x0
                          setvar 0x8005 0x0
                          special 0x12
                          setvar 0x4089 0x1
                          end

                          I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
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                          Hacks I'm working on:
                          Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                          3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                          Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                          Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                          Hacks I've worked on in the past:
                          Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                          Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                          Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                          Times I've been ninja'd: 18
                          Times I've ninja'd people: 3
                            #24240    
                          Old March 29th, 2013 (5:43 PM).
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                          hinkage hinkage is offline
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                          Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                          Any way I could add them in?
                            #24241    
                          Old March 29th, 2013 (7:19 PM).
                          abhmul abhmul is offline
                             
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                            Quick question about Gen II hacking. I'm a beginning hacker and making one of Pokemon Silver, but the one thing that really annoys me is that TR executives don't play the traditional TR battle theme. How would I go about changing that?
                              #24242    
                            Old March 29th, 2013 (11:27 PM). Edited March 30th, 2013 by BlackWhiteRobin.
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                            BlackWhiteRobin BlackWhiteRobin is offline
                               
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                              I have another three questions.

                              1) How did Liquid Crystal got rid of the help system?

                              2) Is there a way to make an animated bootscreen?

                              3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                              Here's a pic:
                              Spoiler:


                              @karatekid552
                              About the Lookup thing, how do I do that?

                              It just says 03 03

                              EDIT: Fixed it. Turns out I should have used 0x3005542. That's what it says in WesleyFG's Tut.
                              http://www.pokecommunity.com/showthread.php?t=260348
                                #24243    
                              Old March 30th, 2013 (3:36 AM). Edited March 30th, 2013 by karatekid552.
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
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                                Quote:
                                Originally Posted by U_Flame View Post
                                I copied the four map scripts from a Secret Base to my map as suggested. (Thanks karatekid552) However, instead of getting a "Do you want to make your secret base here?" upon entering, it displayed glitchy text that looped endlessly. I deleted the third Secret Base script and successfully got rid of that. But my original problem of decorations disappearing and reappearing still occurred. If I need that third Secret Base map script to fix it, I can easily copy it back. I don't know why it gives me glitchy text instead of the normal prompt though I suspect it has something to do with not being able to modify certain map script offsets, only the second offset. When I opened that particular script in XSE, it looks like this:

                                #org 0x1A2EF8
                                setvar 0x8004 0x0
                                setvar 0x8005 0x0
                                special 0x12
                                setvar 0x4089 0x1
                                end

                                I don't know which variable sets up the prompt, so I don't know how I would edit it without screwing up it's purpose. That is, if these map scripts can fix my problem.
                                When I meant third, I meant third from 0, as in Map Script #2.... I think, lol, I don't have it open in front of me. Make sure you copy of all of the settings as best as you can and open every script. It will be plainly obvious which one has the text in it.

                                Also, if this still gives you problems, I just thought of something: the tile that you click on to create a Secret Base outside of the secret base itself. The little square in the wall. That might set some vars and such as well. Look up a behavior byte tutorial and find out where its script would be located and take a look at it.

                                Quote:
                                Originally Posted by robin22gongon View Post
                                I have another three questions.

                                1) How did Liquid Crystal got rid of the help system?

                                2) Is there a way to make an animated bootscreen?

                                3) I'm making a hack where you start in one map, five oddly colored tiles. Each one can transport you to one village. Like if you want to start in Fire village, step on the red tile blah.. blah.. blah.. etc. When you get transferred, you're warped on one of the five players room. So basically there will be five house, okay? Then, when you choose one, I want the other four to lock up, forever. How do I do that?
                                Here's a pic:
                                Spoiler:
                                1) No clue, though it was probably noping some commands.

                                2) Well, anything is possible, the only problem is creating an ASM routine to run your animation. At one point, Darthatron created one for the titlescreen (which can be seen in Liquid Crystal) but I don't think a bootscreen one has been done.

                                3) Use a var. Choose a var and when the player warps set it to the house number (1-5) then create 5 similar scripts, one for each house, that only allow you to pass through the door if the var equals the number of the house. You could also have a checkflag before it to create a manual override so that all of the houses can become unlocked at some point in the game, if you choose.

                                Quote:
                                Originally Posted by hinkage View Post
                                Scripting commands lightenroom and darkenroom (used in Brawly's Gym) don't work in FR.

                                Any way I could add them in?
                                There are several commands which do absolutely nothing, as in just returning you to the script in which it was called. This could have happened to those commands since they weren't needed. Essentially, you would need to restore their old ASM routines if that is the case. I know nothing more.
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                                  #24244    
                                Old March 30th, 2013 (3:58 AM).
                                BlackWhiteRobin's Avatar
                                BlackWhiteRobin BlackWhiteRobin is offline
                                   
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                                  Quote:
                                  Originally Posted by karatekid552 View Post
                                  Use a var. Choose a var and when the player warps set it to the house number (1-5) then create 5 similar scripts, one for each house, that only allow you to pass through the door if the var equals the number of the house. You could also have a checkflag before it to create a manual override so that all of the houses can become unlocked at some point in the game, if you choose.
                                  Sorry for the noobish question and being a disturbance, I haven't mastered vars yet and I'm more of like exam now lesson later type so...... Ummmm...... Sample?
                                    #24245    
                                  Old March 30th, 2013 (4:18 AM).
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
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                                    Quote:
                                    Originally Posted by robin22gongon View Post
                                    Sorry for the noobish question and being a disturbance, I haven't mastered vars yet and I'm more of like exam now lesson later type so...... Ummmm...... Sample?
                                    All you will need is setvar and compare.

                                    When you step on a tile, have this:

                                    setvar 0x[Var: see var list for a good one] 0x[House number]

                                    Then, put an invisible person or a tile in front of every house for which the script contains:

                                    checkflag 0x[Override] 'in case you want on override flag
                                    if 0x1 goto @this_house_is_unlocked
                                    compare 0x[Var we picked earlier] 0x[House number of this house]
                                    if 0x1 goto @this_house_is_unlocked
                                    if 0x0 goto @this_house_is_locked

                                    I think you can figure the rest out.
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                                      #24246    
                                    Old March 30th, 2013 (4:51 AM). Edited March 30th, 2013 by BlackWhiteRobin.
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                                    BlackWhiteRobin BlackWhiteRobin is offline
                                       
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      All you will need is setvar and compare.

                                      When you step on a tile, have this:

                                      setvar 0x[Var: see var list for a good one] 0x[House number]

                                      Then, put an invisible person or a tile in front of every house for which the script contains:

                                      checkflag 0x[Override] 'in case you want on override flag
                                      if 0x1 goto @this_house_is_unlocked
                                      compare 0x[Var we picked earlier] 0x[House number of this house]
                                      if 0x1 goto @this_house_is_unlocked
                                      if 0x0 goto @this_house_is_locked

                                      I think you can figure the rest out.
                                      Okay, I'll figure the rest out.

                                      Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
                                      I can't find a var list in diegoisawesome and tajaros' scripting thread!

                                      Also, what command in A-map do I use for a random weather?
                                      Here's the script:
                                      Spoiler:
                                      Code:
                                      '---------------
                                      #org 0x80008A
                                      random 0xA
                                      compare LASTRESULT 0x0
                                      if 0x1 goto 0x88000FC
                                      compare LASTRESULT 0x1
                                      if 0x1 goto 0x8800102
                                      compare LASTRESULT 0x2
                                      if 0x1 goto 0x8800108
                                      compare LASTRESULT 0x3
                                      if 0x1 goto 0x880010E
                                      compare LASTRESULT 0x4
                                      if 0x1 goto 0x8800114
                                      compare LASTRESULT 0x5
                                      if 0x1 goto 0x880011A
                                      compare LASTRESULT 0x6
                                      if 0x1 goto 0x8800120
                                      compare LASTRESULT 0x7
                                      if 0x1 goto 0x8800126
                                      compare LASTRESULT 0x8
                                      if 0x1 goto 0x880012C
                                      compare LASTRESULT 0x9
                                      if 0x1 goto 0x8800132
                                      '---------------
                                      #org 0x8000FC
                                      setweather 0x1
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800102
                                      setweather 0x2
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800108
                                      setweather 0x3
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x80010E
                                      setweather 0x4
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800114
                                      setweather 0x5
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x80011A
                                      setweather 0x7
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800120
                                      setweather 0xB
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800126
                                      setweather 0xD
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x80012C
                                      setweather 0x2
                                      doweather
                                      end
                                      
                                      '---------------
                                      #org 0x800132
                                      setweather 0xB
                                      doweather
                                      end
                                        #24247    
                                      Old March 30th, 2013 (6:56 AM).
                                      U.Flame's Avatar
                                      U.Flame U.Flame is offline
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                                      Quote:
                                      Originally Posted by karatekid552 View Post
                                      When I meant third, I meant third from 0, as in Map Script #2.... I think, lol, I don't have it open in front of me. Make sure you copy of all of the settings as best as you can and open every script. It will be plainly obvious which one has the text in it.

                                      Also, if this still gives you problems, I just thought of something: the tile that you click on to create a Secret Base outside of the secret base itself. The little square in the wall. That might set some vars and such as well. Look up a behavior byte tutorial and find out where its script would be located and take a look at it.
                                      That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

                                      Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
                                      __________________
                                      Hacks I'm working on:
                                      Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                      3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                      Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                      Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                      Hacks I've worked on in the past:
                                      Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                      Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                      Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                      Times I've been ninja'd: 18
                                      Times I've ninja'd people: 3
                                        #24248    
                                      Old March 30th, 2013 (7:04 AM).
                                      Konekodemon's Avatar
                                      Konekodemon Konekodemon is offline
                                      The Master of Pokemon Breeding
                                       
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                                      Could someone list me all the DS hacks that were made on this site? You see I want to add DS hacks to my flash drive and I can't add GBA as it only support DS games. But it could take me hours even days to find all the hacks on here that are hacked from DS titles.
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                                        #24249    
                                      Old March 30th, 2013 (8:57 AM). Edited March 30th, 2013 by karatekid552.
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                                      karatekid552 karatekid552 is offline
                                      What happens if I push it?....
                                         
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                                        Quote:
                                        Originally Posted by robin22gongon View Post
                                        Okay, I'll figure the rest out.

                                        Everyone! Anybody except karatekid552, does any of you have a var list? The one used in scripts!?
                                        I can't find a var list in diegoisawesome and tajaros' scripting thread!

                                        Also, what command in A-map do I use for a random weather?
                                        Here's the script:
                                        Spoiler:
                                        Code:
                                        '---------------
                                        #org 0x80008A
                                        random 0xA
                                        compare LASTRESULT 0x0
                                        if 0x1 goto 0x88000FC
                                        compare LASTRESULT 0x1
                                        if 0x1 goto 0x8800102
                                        compare LASTRESULT 0x2
                                        if 0x1 goto 0x8800108
                                        compare LASTRESULT 0x3
                                        if 0x1 goto 0x880010E
                                        compare LASTRESULT 0x4
                                        if 0x1 goto 0x8800114
                                        compare LASTRESULT 0x5
                                        if 0x1 goto 0x880011A
                                        compare LASTRESULT 0x6
                                        if 0x1 goto 0x8800120
                                        compare LASTRESULT 0x7
                                        if 0x1 goto 0x8800126
                                        compare LASTRESULT 0x8
                                        if 0x1 goto 0x880012C
                                        compare LASTRESULT 0x9
                                        if 0x1 goto 0x8800132
                                        '---------------
                                        #org 0x8000FC
                                        setweather 0x1
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800102
                                        setweather 0x2
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800108
                                        setweather 0x3
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x80010E
                                        setweather 0x4
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800114
                                        setweather 0x5
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x80011A
                                        setweather 0x7
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800120
                                        setweather 0xB
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800126
                                        setweather 0xD
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x80012C
                                        setweather 0x2
                                        doweather
                                        end
                                        
                                        '---------------
                                        #org 0x800132
                                        setweather 0xB
                                        doweather
                                        end
                                        I meant DavidJCobb's posts which listed the function of a every var.

                                        And for your script, I would try 05 and if that doesn't work, 02.

                                        Quote:
                                        Originally Posted by U_Flame View Post
                                        That's what I meant too. Map Script #2. (Or #4 in this case since the room map already started with 2 scripts.)

                                        Anyways, those titles are accompanied by sign events made for Secret Bases, so I'm thinking I should relocate the map to the Secret Base header. Now, should I simply edit an existing map to recreate this map, giving it a different map number like 25.0, or should I replace a Secret Base map, keeping the map number as 1.1?
                                        Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
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                                          #24250    
                                        Old March 30th, 2013 (11:24 AM).
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                                        U.Flame U.Flame is offline
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                                        Quote:
                                        Originally Posted by karatekid552 View Post
                                        Yes, I would just replace a Secret Base and keep the map in the Secret Base header. That would work best.
                                        It worked! I gave the staircase the tile effect of an open cliff Secret Base entrance while I was at it. Didn't even need a signpost event to go with it. Everything works EXACTLY as planned! No "Would you like to make your Secret Base here?" text, no " 's BASE" area text, no need to register the place as a base, the decorations still remain there when I leave and come back, even the pack up option simply puts away the decorations without losing ownership of the place!

                                        Just one pestering little harmless glitch I'd still like fixed if possible. The decorations still look glitchy when in the middle of placing them. Still looks fine afterward though. That's the last thing wrong with the place. If that can be fixed, this decorator-able basement will be flawless and I can start editing the decorations into better furniture!
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                                        Hacks I'm working on:
                                        Pokemon Sapphire Hoenn's Rebirth - My own hack, making progress whenever possible.
                                        3rd Gen Multiplayer Project - Research and development, occasionally testing, sometimes with support.
                                        Pokemon Cursed/Creepy White - Group project, on hiatus for now with plans to return eventually.
                                        Animal Crossing Wild World playing as an animal - experimental, messing with models and textures

                                        Hacks I've worked on in the past:
                                        Pokemon Ruby Destiny Broken Timeline (pre-reboot) - Assisted with maps
                                        Pokemon HeartGold Prince Boo Edition - Experimental project with three small changes. Made at the request of YouTube LPer PrinceBoo21.

                                        Been super busy with work, life, and laptop problems. Hopefully I can get back into it soon, I fear I'm already rusty. Meanwhile I'm considering writing some of my hacks as a series of fanfics.

                                        Times I've been ninja'd: 18
                                        Times I've ninja'd people: 3
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