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  #1    
Old September 13th, 2007 (5:10 PM). Edited April 15th, 2010 by Logan.
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    Tutorial: - Hack Mew - ; Advance Palette Editor.

    This program is made to edit palettes of games without the struggle of a hex editor. Change your tiles before you edit the palette!


    Follow the steps bellow to get into the palette editing bit.
    1. Open your rom.
    2. Click "Load by Offset"
    3. Enter the offset you are editting.
    4. Click the copy button in the actual palette section.


    Search around the Tutorial Section for better Palette Finding Tutorials

    Hex-Finding
    1. Open your rom in VBA
    2. Find an outside area
    3. Go to Palette Viewer in the Options Section
    4. Click on one of the colours
    5. Copy down the numbers shown at the bottom
    6. Find another one
    7. Put them together and search them in a hex editor

    Finding it in APE
    1. Open your rom in a vba
    2. Find an outside area
    3. Go to Palette Viewer in the options section
    4. Copy down the codes for the colours; the ones that have 4 numbers.
    5. Open your rom in APE
    6. Click load by searching
    7. Enter the colours you used
    8. Click search


    The Picture Tutorial; Rom has already been loaded.

    List of Palettes.
    Ruby/Sapphire
    Pallete2: E94352
    Pallete3: E94382
    Pallete4: E943A0
    Pallete5: E943C6

    Fire Red/Leaf Green
    Pallete0: EA1B60
    Pallete2: EA1B80
    Pallete3: EA1B90
    Pallete4: EA1BEA



    Fig1. The Rom has been loaded. Click the Load by Offset Button and enter your offset, after doing that click load. 16 Colours should come up below.


    Fig2. Click the copy button next to the actual palette. (The picture with no brush or x or arrows.) The colours should show up in the changed palette section. Edit the colours there. It should say below in my picture which colours are used for what. Edit these colours as much as you want. Try to keep them sensible and matching.


    Click the replace button and your done. If you want to edit another palette next to the offset should be an arrow (>), that should automatically go to the next palette. You should be able to tell which one it is because of the colours. Open your rom in Advance Map and check the palettes are alright.


    Submit your own palette.
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      #2    
    Old September 21st, 2007 (4:27 PM).
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    Hedgehogger Hedgehogger is offline
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      Awesome tutorial! This one actually works, and thanks to you, I now know Spriting, Scripting, Tile Editing, Mapping, AND Palette Editing!

      Only one thing of this tutorial I didn't understand: How do you find your own offsets? (Such as the "E94352")
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        #3    
      Old September 21st, 2007 (6:07 PM).
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        I'll post that up soon, it's also around the PC Aswell.
        It involves using VBA.
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          #4    
        Old October 7th, 2007 (10:27 AM).
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        this is a real good tutorial helped me alot

        its not the effect i wanted but its stting me on the way to do it.

        Thanks
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          #5    
        Old October 7th, 2007 (12:31 PM).
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          Hey that is pretty good ♠εx

          This really helped me.
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            #6    
          Old October 9th, 2007 (11:41 AM).
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          Satoshi Sugimori Satoshi Sugimori is offline
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            wow this is great I couldnt find out how that program worked but know i understand..:D
            really great..:D
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              #7    
            Old October 20th, 2007 (4:49 PM).
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              Some people have been asking on how to find palettes like 8 and above.
              This is one thing I don't really know, I beleive that theres something deeper with those palettes, cause they change from town to town. I beleive you would need to use the eyedropper and search for it. I can't explain this bit, sorry.
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                #8    
              Old October 20th, 2007 (6:15 PM).
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              To Find the palette offsets in ape, you search for the row of palettes Through a
              Hex editor. The offset where you find the Palettes is the one you search for in APE.

              That is how you get 'EA1B60'. Hope it helped.
              -cooley
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                #9    
              Old October 21st, 2007 (9:17 AM).
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                I have a a lot of Offsets I've saved over time. I guess I can share!


                ***FireRed***

                ~ PALETTE #0 - 00EA1B68

                ~ PALETTE #1 - 00EA1B88

                ~ PALETTE #2 - 00EA1BA8

                ~ PALETTE #3 - 00EA1BC8

                ~ PALETTE #4 - 00EA1BE8

                ~ PALETTE #5 - 00EA1C08

                ~ PALETTE #6 - 00EA1C28

                ~ PALETTE #7 - 0026D8A0

                ~ PALETTE #8 - 0026D8C0

                ~ PALETTE #9 - 0026D8E0

                ~ PALETTE #10 - 0026D900

                ~ PALETTE #11 - 0026D920

                ~ PALETTE #12 - 0026D940

                ~ PALETTE #13 - 0026D960

                ~ PALETTE #14 - 0026D980

                ~ PALETTE #15 - 0026D9A0

                ~ TEXT BOX - 00471DEC

                ~ TITLE SCREEN - 00EAE094

                ~ TRAINER CARD - 00E99198

                ~ OAK INTRO (BG) - 00460568

                ~ TRAINER CARD (BG) - 00E991B8

                ~ HIRO SPRITE (INTRO) - 0046161C

                ~ POKEMON TITLE SCREEN LOGO - 00EAB6C4



                ***Emerald***

                ~ PALETTE #0 - 00DD4E10

                ~ PALETTE #1 - 00DD4E30

                ~ PALETTE #2 - 00DD4E50

                ~ PALETTE #3 - 00DD4E70

                ~ PALETTE #4 - 00DD4E90

                ~ PALETTE #5 - 00DD4EB0

                ~ PALETTE #6 - 0033A7C4

                ~ PALETTE #7 - 0033A7E4

                ~ PALETTE #8 - 0033A804

                ~ PALETTE #9 - 0033A824

                ~ PALETTE #10 - 0033A844

                ~ PALETTE #11 - 0033A864

                ~ PALETTE #12 - 0033A884

                ~ PALETTE #13 - 0033A8A4

                ~ PALETTE #14 - 0033A8C4

                ~ PALETTE #15 - 0033A8E4

                ~ TEXT BOX - 00DDD728



                ***Ruby***

                ~ PALETTE #0 - 00216EEC

                ~ PALETTE #1 - 00216F0C

                ~ PALETTE #2 - 00216F2C

                ~ PALETTE #3 - 00216F4C

                ~ PALETTE #4 - 00216F6C

                ~ PALETTE #5 - 00216F8C

                ~ PALETTE #6 - 00216FAC

                ~ PALETTE #7 - 00216FCC

                ~ PALETTE #8 - 00216FEC

                ~ PALETTE #9 - 0021700C

                ~ PALETTE #10 - 0021702C

                ~ PALETTE #11 - 0021704C

                ~ PALETTE #12 - 0021706C

                ~ PALETTE #13 - 0021708C

                ~ PALETTE #14 - 002170AC

                ~ PALETTE #15 - 002170CC

                ~ TEXT BOX - 001E66CA



                Give credit please? Hope this helps everyone!
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                  #10    
                Old October 21st, 2007 (9:43 AM).
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                Thanks so much this is what ive been looking for for ages.
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                  #11    
                Old October 21st, 2007 (11:51 AM).
                Dr0n3 Dr0n3 is offline
                   
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                  can some 1 plz provide palettes offsets for the male hero like backsprites, overworld, picking male or female sprite, and battle sprite thank you in advance
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                    #12    
                  Old October 22nd, 2007 (12:47 AM).
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                    Dron3
                    When trying to find backsprites or overworlds, just use the eyedropper in APE and click search, make sure you use at least 6 colours. Keep trying until you find it, it shouldn't take that long.
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                      #13    
                    Old October 22nd, 2007 (3:13 AM).
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                      Use Unzl and search the male/female sprite and there should be a pallete offset,
                      Copy that offset to APE and there should be the male's/female's palletes,
                      and just edit em
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                        #14    
                      Old October 22nd, 2007 (5:00 AM).
                      Dr0n3 Dr0n3 is offline
                         
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                        what do u mean use at least 6 colors? do u mean search for 6 colors at once or do i use at least 6 colors in my custom overworlds?
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                          #15    
                        Old October 23rd, 2007 (1:22 AM).
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                          I think I put this in the first post? Meh...

                          If your looking for overworld palettes, use the eyedropper and just to be sure, use six different colours to find your palette. If it's not the right one, try adding more.

                          I'll be updating the whole thread soon, but i'm busy
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                            #16    
                          Old October 24th, 2007 (1:49 AM).
                          woody_ardman woody_ardman is offline
                             
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                            this is a great tutorial pal :D
                            i use it all the time now i know how to do it.
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                              #17    
                            Old October 24th, 2007 (11:36 AM). Edited October 24th, 2007 by Satoshi Sugimori.
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                            Satoshi Sugimori Satoshi Sugimori is offline
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                              Quote:
                              Originally Posted by Celebi_XD View Post
                              Use Unzl and search the male/female sprite and there should be a pallete offset,
                              Copy that offset to APE and there should be the male's/female's palletes,
                              and just edit em
                              is that exactly the with pokemons?
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                                #18    
                              Old October 26th, 2007 (2:44 PM).
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                                Your tutorial is cool, but i don't have the program. i want to hack my own Johto version from Emerald. can anyone help me get the program
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                                  #19    
                                Old October 29th, 2007 (11:21 AM).
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                                Haile Selassie IV Haile Selassie IV is offline
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                                  I'd like to edit pallets from the advance generation to the next one(D/P). How do you find the offsets for the D/P sprites? Ican allready edit pallets with my PS(it's only 5, so pallet editing is not quite easy for me), but that's to much. I'd like to do it with APE, I only don't know exactly how
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                                  Cna yuo raed tihs? Olny 55% of plepoe can.

                                  I cdnuolt blveiee taht I cluod aulaclty uesdnatnrd waht I was rdanieg. The phaonmneal pweor of the hmuan mnid, aoccdrnig to a rscheearch at Cmabrigde Uinervtisy, it dseno't mtaetr in waht oerdr the ltteres in a wrod are, the olny iproamtnt tihng is taht the frsit and lsat ltteer be in the rghit pclae. The rset can be a taotl mses and you can sitll raed it whotuit a pboerlm. Tihs is bcuseae the huamn mnid deos not raed ervey lteter by istlef, but the wrod as a wlohe. Azanmig huh? yaeh and I awlyas tghuhot slpeling was ipmorantt!
                                  fi yuo cna raed tihs, palce it in yuor siantugre.
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                                    #20    
                                  Old October 30th, 2007 (12:57 AM).
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                                    There are no offsets for D/P Pokemon, they aren't in GBA games, and there are no programs to find their offsets in D/P.

                                    (I'm going to redo the thread soon, i'm doing it up in word)
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                                      #21    
                                    Old July 30th, 2008 (9:04 AM). Edited July 30th, 2008 by alexk1995.
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                                    alexk1995 alexk1995 is offline
                                       
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                                      thank you sooo much ive been dying to know how to pallete editing

                                      thanks crashink this helped because most people are firered hackers so its pretty hard finding a ruby tutorial
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                                        #22    
                                      Old September 15th, 2009 (4:25 AM).
                                      alypkm alypkm is offline
                                         
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                                        how can I get the offset of the battle screen background on emerald please tell me ..!!!
                                        I cant get it.
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                                          #23    
                                        Old June 19th, 2012 (6:34 PM).
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                                        ADLFM14 ADLFM14 is offline
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                                          actually you did a very good tutorial it really helped thnx bro
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