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Anime Is Not Drawn Anymore?

Started by TheBatPrince 1 Week Ago 12:26 PM
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TheBatPrince

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Azalea Town
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7 Days
Hi all!

Does anybody feel a bit of frustration at this?

Why is it that none of the Anime is ever hand-drawn anymore? It's all mostly generated Digitally, which doesn't HAVE to be bad, it's just that it usually is. Why don't Artists want to do it traditionally? Great Fictions like Dragon Ball Z, Digimon, Yu-Gi-Oh, Beyblade, etc. all used to utilize top-grade drawing techniques. They had a team of people to work on different things; like the Background, the Expressions, the 'Animation-Animation' phase, Clothing, and so on. It's an old thing to go to into your special Art Room of the house, and just sit with stacks of paper on the side; doodling to your heart's content away.

These new shows like "Dragon Ball Super", "Yu-Gi-Oh 5Ds", the new Pokemon Show I recently saw when flipping through the Channels, all seem to look poorly made. The Lighting is bad, the Colour is bad, and there's just something about it just seems off. The Anatomy's of the Characters are also not good, like that old shot on the Net comparing a Dragon Ball Z Buu Saga picture with the new Super Show. This was it I believe: https://proxy.duckduckgo.com/iu/?u=https%3A%2F%2Fwww.yzgeneration.com%2Fwp-content%2Fuploads%2F2015%2F08%2FDragon-Ball-Super-05-Honte-8.jpeg&f=1&nofb=1.

What are your thoughts?

Ash

Seen 8 Hours Ago
Posted 1 Day Ago
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11.2 Years
Moderator Post
Since this seems to be more than just about the Pokemon Anime I went and moved it to the Anime and Manga section for you! :)

Azuviin

Age 18
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Australia
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5.6 Years
I agree, CGI in anime is extremely off-putting, but animation studio's don't really have a choice anymore. Animation key frames are usually still hand-drawn, but the majority is definitely digitally coloured in, and I can't blame them at all. It's faster, cheaper, and with how much competition there is, they need their shows reach a certain quality and to appeal to the current younger audience.

Animation is a hard and tedious job that pays next to nothing for the amount of hours put in, why would anyone want to do it? It takes a lot of time and experience to build the skill to draw anime, and it's much harder and harder to find that talent nowadays with all our current art technology. Back then they could do it traditionally because the anime industry wasn't as popular abroad as it is now. But now with the huge boom of new anime coming out left and right, they've got to increase their speed, quality and stand out among the crowd. All by doing so under the same tiny budget they had back then, which is kind of impossible. Otherwise they can easily be replaced by other anime, with are being created faster and more consistently using new technology.

Right now the animation industry in Japan is being held on the shoulders of freelancers who are just passionate about what they do. They love to see their creation come to life, even if they get virtually no reward or benefit from it. You can very easily see how this can cause many people to give up and want out.

Raising wages for animators would probably ruin more lives than it would improve, as it will definitely cause many small companies to go bankrupt. If Japanese companies were given a bigger budget, or more money went to the actual studios and animators, rather than the TV stations and streaming services, maybe things would be different.

TheBatPrince

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Azalea Town
Seen 3 Hours Ago
Posted 3 Hours Ago
62 posts
7 Days
I agree, CGI in anime is extremely off-putting, but animation studio's don't really have a choice anymore. Animation key frames are usually still hand-drawn, but the majority is definitely digitally coloured in, and I can't blame them at all. It's faster, cheaper, and with how much competition there is, they need their shows reach a certain quality and to appeal to the current younger audience.

Animation is a hard and tedious job that pays next to nothing for the amount of hours put in, why would anyone want to do it? It takes a lot of time and experience to build the skill to draw anime, and it's much harder and harder to find that talent nowadays with all our current art technology. Back then they could do it traditionally because the anime industry wasn't as popular abroad as it is now. But now with the huge boom of new anime coming out left and right, they've got to increase their speed, quality and stand out among the crowd. All by doing so under the same tiny budget they had back then, which is kind of impossible. Otherwise they can easily be replaced by other anime, with are being created faster and more consistently using new technology.

Right now the animation industry in Japan is being held on the shoulders of freelancers who are just passionate about what they do. They love to see their creation come to life, even if they get virtually no reward or benefit from it. You can very easily see how this can cause many people to give up and want out.

Raising wages for animators would probably ruin more lives than it would improve, as it will definitely cause many small companies to go bankrupt. If Japanese companies were given a bigger budget, or more money went to the actual studios and animators, rather than the TV stations and streaming services, maybe things would be different.
Yes. I don't feel it's always so bad, as some shows I remember like Reboot, Beast Wars, a few others could use 3D Animation well, and I even saw some other stuff using a mix of 2D AND 3D. It can look very cool.

I know, I'm not so sure how Animation works in the mind of someone doing it, versus the thrill an Artist feels when they are drawing the Picture itself (difference being that you may just be sitting in front of the Computer Keyframing and stuff, etc.), but I think back in the days of earlier Animation it would have been lots of fun doing it. For some reason...it seems really boring to me....but I'm sure to sit back and look at your hard work; knowing you made kids happy makes it all worth it.

And, if I may add: much of the talent you speak of missing today is not so much in the Art Technology, but more just in people's lack of understanding of Reality. To quote Akira Toriyama, "You have to just keep practicing drawing everything as much as you can. I never took Art Classes. I drew everything I saw, from Birds to clunky old Cars. Jars, Bottles, Forks, Fish, People in all kinds of situations; and that's how I developed the skill for it" (I may have paraphrased it a bit). You have to really know your Eastern Religious & Mythological Culture to properly make Anime; because sadly most Anime today lacks the one thing it originally is made to demonstrate about the Orient: Fighting. All of the Choreography in Dragon Ball Super is dreadful, and most of these modern Animes just reuse all the same standard Yellow Belt techniques you'll find common in a Westernized Training Gym.

And it is sad, that people seem to think to make Money you have to produce Products as fast as possible; and that those who make their Products the fastest will win the most money. It doesn't work that way. It's all Fate really, but specifically in this context: look to all of the other Merchandise for an Anime to gauge how popular it is. Back in the day we saw EVERY BLOODY store with Mom and Dad, carrying the most strangest of Pokemon toys and collectibles. I'm looking at a little rubber clear reflective ball with a little yellow Jolteon inside it that bounces, kind of like an Amber rock from Jurassic Park! Haha! You would never find this now. Clothing Stores, Convenience Stores, Drug Stores, they all carried this Merchandise. But as you can clearly see, none of these new Animes sell anything anywhere. At most, you'll maybe find it in Japan because it's the Country that made the Shows & Books. Other than that, it's mostly just the Online Streaming Community that is funding these Animes. Err..."funding" isn't the word when you steal a TV Series, haha, so in fact the mere audience they're marketing to isn't even paying them for it. Goes to show what an illogical cycle it is!

And yes, that is the point of being an Artist of any kind. It's about making people happy; and that should always come free. Plus as fully grown Adults, I don't see why any of these people who work in the Field should be so desperate that they can't possibly find another Job meanwhile. At their age, they should know better. Akira Toriyama used to pursue tons of other gigs, like Model Kits, some other stuff I forgot.

And yes, I would NOT increase wages for most of these buffoons in the industry today. That's not the solution. First people need to get this message to kids to stop Streaming & Pirating, among other things. Just a simple purchase of a nice Box Set does so much for your Hormones alone; I don't know why no one likes doing that anymore (probably because of all the yelling at them in the Rec. Room where the best TV is in the House :D).

All in all though, the moral is that to be that type of Fairy Tale Artist, who travels the Land selling Paintings, you've gotta have some skill. And most people today just don't understand that. I myself am an Actor & Singer, and know all about that life. Nothing comes easy, yet those that just grow up with the right work ethic will be able to excel at Art; making MILLIONS like it were nothing. It's the same with Writing, and same with Programming. If you only stay in the Smart Technology App realm, you kind of just stay at the Analyst level or move up to be Executive in a Company that doesn't really know much about Machines or People. But if you pay attention in all the Hardware courses, and try to move into Engineering some new cool CPU & such advancements (as per a more Hands-On type of life of seeing things and touching that which isn't just Theory & Template-based).

Black

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The Psychosphere
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Posted 2 Hours Ago
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3.8 Years
The state of animation in Japan right now is pretty depressing. It makes me less inclined to try new anime. There's plenty of classic anime that I need to catch up on anyway and I can always read the manga if I hear good things about a new series. Even legendary and beloved series like Dragon Ball and Berserk can't get decent animation anymore. Super fans might nitpick poor still frame shots to make it look like the animation was always this bad but the decline in quality is obvious if you compare the average DB/DBZ episode to Super. I'll concede that even DBZ's animation got worse over time but for the most part it was at an acceptable level. A lot of modern anime looks like it was drawn by 5 year old kids. Regardless of the reasons it's pathetic that standards have dropped this much.

donavannj

Age 28
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'cause it get cold like Minnesota
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14.5 Years
The state of animation in Japan right now is pretty depressing. It makes me less inclined to try new anime. There's plenty of classic anime that I need to catch up on anyway and I can always read the manga if I hear good things about a new series. Even legendary and beloved series like Dragon Ball and Berserk can't get decent animation anymore. Super fans might nitpick poor still frame shots to make it look like the animation was always this bad but the decline in quality is obvious if you compare the average DB/DBZ episode to Super. I'll concede that even DBZ's animation got worse over time but for the most part it was at an acceptable level. A lot of modern anime looks like it was drawn by 5 year old kids. Regardless of the reasons it's pathetic that standards have dropped this much.
Counterpoint to the DB/DBZ and Super comparisons: You're probably watching the refined VHS/DVD/BD releases for DB and DBZ, but probably watching the TV release cut for Super. TV release inbetweens have historically always been pretty subpar as they're usually rushed to meet a TV release deadline. They clean them up for the VHS/DVD/BD releases when they have time and aren't rushing for crunch, but we have less access to the TV releases for older series like DB and DBZ when compared to modern series since the internet didn't have really any streaming capacity back then and most VHS and betamax recordings of the TV releases in Japan were probably discarded or are otherwise worn down due to the low durability of magnetic tape as a technology.

That said, animation studios were far healthier in the late '80s and early '90s than they are now so they did have the resources to have a better looking overall TV release. We get good looking productions now when a studio has the financial resources to pay adequate numbers and quality of staff - see studios like Kyoto Animation (Violet Evergarden, for example) and any works at least partially funded by some western money like Dimension W (Orange, part of the team for Land of the Lustrous, and backed in part by Funimation money), Devilman Crybaby (OVA but Aniplex and backed by both Aniplex and Netflix money) and Little Witch Academia TV release (Trigger, backed by Netflix money) for examples.

Also, Berserk's adaptations have always been garbage quality for animation, I thought? Pretty sure that was the consensus?
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Black

Male
The Psychosphere
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Posted 2 Hours Ago
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3.8 Years
Counterpoint to the DB/DBZ and Super comparisons: You're probably watching the refined VHS/DVD/BD releases for DB and DBZ, but probably watching the TV release cut for Super. TV release inbetweens have historically always been pretty subpar as they're usually rushed to meet a TV release deadline. They clean them up for the VHS/DVD/BD releases when they have time and aren't rushing for crunch, but we have less access to the TV releases for older series like DB and DBZ when compared to modern series since the internet didn't have really any streaming capacity back then and most VHS and betamax recordings of the TV releases in Japan were probably discarded or are otherwise worn down due to the low durability of magnetic tape as a technology.

That said, animation studios were far healthier in the late '80s and early '90s than they are now so they did have the resources to have a better looking overall TV release. We get good looking productions now when a studio has the financial resources to pay adequate numbers and quality of staff - see studios like Kyoto Animation (Violet Evergarden, for example) and any works at least partially funded by some western money like Dimension W (Orange, part of the team for Land of the Lustrous, and backed in part by Funimation money), Devilman Crybaby (OVA but Aniplex and backed by both Aniplex and Netflix money) and Little Witch Academia TV release (Trigger, backed by Netflix money) for examples.

Also, Berserk's adaptations have always been garbage quality for animation, I thought? Pretty sure that was the consensus?
I watched DBZ on TV in the 90's (and many rewatches throughout the 2000's) and watched the original Dragon Ball on TV during the 2000's too. Maybe nostalgia plays a factor but I remember both series looking a lot better than your average episode of Super. A lot of the VHS/DVD/BD releases have other issues like poor cropping, coloring, loss of detail etc so they're not perfect either. What (admittedly little) I saw of the blu-rays for Super on the kanzenshuu website didn't impress me at all. Even the Broly movie which seems to be mostly praised by the fandom for its animation uses too much close ups, long shots and CGI for my liking. DBZ absolutely used a lot of close ups and long shots during fights to avoid having to draw in more details too but Super abused this a lot more often. I feel bad for the animators who are working under such tight time constraints, especially if they're underpaid but that knowledge doesn't change the way I view the animation.

I think by 90's standards the original Berserk anime had decent animation. Let me clarify, what we actually saw animated was pretty good for its time. The biggest problem was that the studio couldn't fully animate certain scenes (a lot of the fights) so we got a lot of still shots accompanied by music. I wouldn't call it great animation but decent is pretty apt imo. I think the consensus has changed somewhat over time with increasingly bad Berserk adaptations coming out over the years. At least that's what I've noticed from lurking the skullknight forums.

donavannj

Age 28
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'cause it get cold like Minnesota
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14.5 Years
I watched DBZ on TV in the 90's (and many rewatches throughout the 2000's) and watched the original Dragon Ball on TV during the 2000's too. Maybe nostalgia plays a factor but I remember both series looking a lot better than your average episode of Super. A lot of the VHS/DVD/BD releases have other issues like poor cropping, coloring, loss of detail etc so they're not perfect either. What (admittedly little) I saw of the blu-rays for Super on the kanzenshuu website didn't impress me at all. Even the Broly movie which seems to be mostly praised by the fandom for its animation uses too much close ups, long shots and CGI for my liking. DBZ absolutely used a lot of close ups and long shots during fights to avoid having to draw in more details too but Super abused this a lot more often. I feel bad for the animators who are working under such tight time constraints, especially if they're underpaid but that knowledge doesn't change the way I view the animation.

I think by 90's standards the original Berserk anime had decent animation. Let me clarify, what we actually saw animated was pretty good for its time. The biggest problem was that the studio couldn't fully animate certain scenes (a lot of the fights) so we got a lot of still shots accompanied by music. I wouldn't call it great animation but decent is pretty apt imo. I think the consensus has changed somewhat over time with increasingly bad Berserk adaptations coming out over the years. At least that's what I've noticed from lurking the skullknight forums.
What you were watching on TV in the 1990s was very likely not the original TV broadcast tapes used in the Japanese broadcast. The original Japan broadcast for DB finished in 1989 and for DBZ in 1996. Most likely, the version used was the version fixed post-release, as there were 7 years between when episodes of DBZ aired in Japan and when they aired in the USA.

What you're taking issues with in the modern Broly movie is more tied to direction than to animation. Closeups and long shots are a directorial choice that the animators comply with. I have yet to see the new Broly movie but from what I understand, there was a fair bit more fluidity to the animation during the actual combat than people are used to getting from a Dragon Ball franchise entry. Can't confirm or deny on that part as, like I said, still haven't seen the new Broly movie. On the flip side, I have seen the old one, which had solid animation for a shonen franchise movie from the 1990s but nothing remotely standout for its era (see the Akira movie and various Ghibli films for theatrical animation peers to the original Broly movie).

CGI is all over anime these days, so I'm going to assume you mean the poorly done CGI that is in rampant use by many anime studios, which is an animation problem with the industry. Many anime studios have frustratingly insisted on using poorly done/poorly masked CGI in their ostensibly 2D animations rather than using it to enhance their consistency with those 2D animations, and this goes back to some works I forget the names of from the late 1980s/early 1990s.

Ah, yes, budget problems for the '90s Berserk. Scourge of anime since forever. I think that's where the original momentum for it having "bad animation" comes from.

Also, re: the idea that the past had better overall anime, let's not forget all the duds lost in our memories due to time, while we haven't forgotten about today's due to how recent they are and the fact that most anime of the last 10 years have been readily accessible to us as a western audience. Duds that are over 15 years old like Chargeman Ken (1974) and Twinkle Nora Rock Me (1985), Run=Dim (2001), and Spectral Force (1998), to name a few - series that I'm only personally familiar with because I've sat through some anime convention panels about how hilariously bad they are while being shown clips of them.
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