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  #376    
Old February 19th, 2016 (12:20 PM).
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Touched Touched is offline
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    Quote:
    Originally Posted by M.Hussain View Post
    Azurile i know that there is github. It hasnt been updated since over an year or so. Thats what i am asking, to update it
    This is the new one, but it has literally no way for you to control it via scripts. I'm pretty sure it will also be challenging for a newbie to insert it. I don't really have the time or motivation to update this, but at least it's better than the first one and more readable.
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      #377    
    Old March 15th, 2016 (9:15 AM).
    BremFM BremFM is offline
       
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      Can you write a quick explanation on how to implement this?
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        #378    
      Old September 12th, 2016 (12:08 PM).
      YoungStaa87 YoungStaa87 is offline
         
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        Quote:
        Originally Posted by BremFM View Post
        Can you write a quick explanation on how to implement this?
        Sorry for bumping this tread.

        I can't understand that there is nobody in this community who can write a small tutorial, for people like me, how to insert this great feature.

        It's a shame that at least nobody is interested in this feature.

        Sorry if i wrote something not correctly, english is not my mother-tongue.
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          #379    
        Old September 13th, 2016 (7:51 AM).
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        Lunos Lunos is online now
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          Quote:
          Originally Posted by YoungStaa87 View Post
          Sorry for bumping this tread.

          I can't understand that there is nobody in this community who can write a small tutorial, for people like me, how to insert this great feature.

          It's a shame that at least nobody is interested in this feature.

          Sorry if i wrote something not correctly, english is not my mother-tongue.
          Just think about having to add all those OWs, for all those Pokemons, not even counting the possibility of expanded pokemons, and that could be a valid reason as to why nobody cares about this in a serious way ala Game Freak with HG/SS.
          Also, is the amount of OWs expandable to such extend anyways?

          Sure, it's not only applicable to Pokemons, but in other situations you can just script tile X OWs with some Applymovements on a Map and that would be a fairly easy "Follow Me".
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            #380    
          Old September 15th, 2016 (1:50 PM).
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          64smashmaster3ds 64smashmaster3ds is offline
             
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            Quote:
            Originally Posted by Lunos View Post
            Just think about having to add all those OWs, for all those Pokemons, not even counting the possibility of expanded pokemons, and that could be a valid reason as to why nobody cares about this in a serious way ala Game Freak with HG/SS.
            Also, is the amount of OWs expandable to such extend anyways?

            Sure, it's not only applicable to Pokemons, but in other situations you can just script tile X OWs with some Applymovements on a Map and that would be a fairly easy "Follow Me".
            For my hack I was only planning for one Pokemon overworld with that feature in Emerald which is an important feature for my remake.
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              #381    
            Old September 16th, 2016 (4:37 AM).
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            Touched Touched is offline
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              Quote:
              Originally Posted by 64smashmaster3ds View Post
              For my hack I was only planning for one Pokemon overworld with that feature in Emerald which is an important feature for my remake.
              Unfortunately, I doubt this will ever make it to Emerald. No one has even bothered to pick up from where I left off in the FireRed version, so I doubt anyone will bother porting to Emerald.
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                #382    
              Old November 26th, 2016 (10:31 AM).
              juankio juankio is offline
                 
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                How do you insert this into rom
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                  #383    
                Old November 26th, 2016 (7:01 PM).
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                Quote:
                Originally Posted by juankio View Post
                How do you insert this into rom
                Install python35 and devkitarm. Run the python scripts in the scripts folder.
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                  #384    
                Old January 2nd, 2017 (9:36 AM).
                eMMe97 eMMe97 is offline
                   
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                  Quote:
                  Originally Posted by Touched View Post
                  This is the new one, but it has literally no way for you to control it via scripts. I'm pretty sure it will also be challenging for a newbie to insert it. I don't really have the time or motivation to update this, but at least it's better than the first one and more readable.
                  Hi guys! I found a solution!!!! (sorry for my bad english...)
                  NO ASM, but a simple script, this

                  '---------------
                  #dynamic 0x800000
                  #org @inizio
                  setvar 0x4050 0x1
                  applymovement MOVE_PLAYER @mov1
                  waitmovement 0x0
                  spritebehave 0xB 0x8
                  applymovement 0xB @mov2
                  waitmovement 0x0
                  end


                  '-----------
                  ' Movements
                  '-----------
                  #org @mov1
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0xFE 'End of Movements

                  #org @mov2
                  #raw 0x11 'Step Up (Normal)
                  #raw 0x11 'Step Up (Normal)
                  #raw 0x12 'Step Left (Normal)
                  #raw 0x0 'Face Down
                  #raw 0xFE 'End of Movements

                  The "Person event" that follows the player is n°11 (B in hex).
                  Without the lockall the ow follows the player in @mov1.
                  And now we use "spritebehave" to change the "Movement type" from "Copy player" to "Look down" (in this case). With this command we can move the ex follower with @mov2! Try to believe!!! :D
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                    #385    
                  Old February 25th, 2017 (2:19 PM). Edited February 26th, 2017 by iceteapeach.
                  iceteapeach iceteapeach is offline
                     
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                    Sorry for bumping this but, please, can someone explain how to implement this to me like I'm 5 years old. I'm really not an expert on these kind of things. It'd be really appreciated!
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                      #386    
                    Old March 16th, 2017 (7:05 PM).
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                    longlostsoldier longlostsoldier is offline
                       
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                      Quote:
                      Originally Posted by iceteapeach View Post
                      Sorry for bumping this but, please, can someone explain how to implement this to me like I'm 5 years old. I'm really not an expert on these kind of things. It'd be really appreciated!
                      I'm posting a Yellow Remake hack I've had for awhile that uses this, you can steal my scripts and methods if you want if it gets accepted. I actually posted the methods long ago but I think they got lost in all the posts here.

                      Basically the method is:
                      1. Get the followme patched on to your game. Don't use the one that auto-spawns followers near you, if that's still around, just the one with the altered copy player behavior.
                      2. Put the follower or followers on maps you want it to be on with the Copy Player behavior.
                      3. Put a summoning/desummoning script to hide or unhide follower(s) as needed.

                      It's an extreme pain in the ass to use scripts due to the monotony of spamming it, and I've been getting a lot better at ASM (I hack Yellow now after all ), so I had thoughts about trying to maybe finish the routines here, but I think that's still slightly above my level because it's one thing to hack ASM when you can see the source code and how it all fits together and another to hack it when you are staring at a giant hexadecimal blob.... kudos to people who are good at that though.
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                        #387    
                      Old March 21st, 2017 (3:06 AM).
                      Claod Claod is offline
                         
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                        Hi,
                        (Sorry if the topic is old and please discare my english)
                        I'm dev and I would like to add a followme/caterpillar script in thunder yellow.
                        So I was reading a lot of things and I found that making the script can be easy... the problem remains in the trigger, if you want the pokemon follows you from a map to another... no matter happens in the game.
                        Then why we can't trigger the follow me script including it on the map loader ?
                        So, when the map is loaded the pokemons follows you...
                        That's an example, the idea remains on modifying game spammed scripts to call the follow me script automatically.
                        I mean, I don't know everything about rom scripts, but I think it can fix the problem.
                        I hope this topic will be updated soon :) really interesting one
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