Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

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  #26    
Old May 12th, 2017 (6:05 AM).
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Quote:
Originally Posted by mbcn10ww View Post
I'm not on PC right now but I can tell you:
[XX][XX][B5]
[30][B3][B5]
[B4][B3][B3]
[B4][B5]

I'm using the default ones you used at the tutorial. I think the problem could be the code, cause the bike is working.
It might be your implementation then, I don't have this issue on my ROM or on any test ROMs I've tried.

Can you replicate this on a vanilla FireRed ROM?
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  #27    
Old May 12th, 2017 (6:20 AM). Edited May 12th, 2017 by mbcn10ww.
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    Quote:
    Originally Posted by Spherical Ice View Post
    It might be your implementation then, I don't have this issue on my ROM or on any test ROMs I've tried.

    Can you replicate this on a vanilla FireRed ROM?
    OK, I will try it tonight, then I'll give feedback.

    EDIT: I found the problem, I forgot the hook at 0x5BB5C, now it's working perfectly.

    Note: I think this resource can be the way to the "Sideways Rock Climb Tiles".
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      #28    
    Old June 10th, 2017 (9:47 AM).
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    I've significantly refactored and improved the routine, which is now only one file.
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      #29    
    Old August 16th, 2017 (9:08 AM).
    Mickey` Mickey` is offline
       
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      Wow, congratulation Sephiral Ice ! It's amazing !

      However, I have a problem : I work on a French FireRed ROM, so I replaced all the offsets by the French offsets, and stairs are working perfectly when I'm walking and when I'm running. But when I use the Bicycle item, even if I am not biking on stairs, the frames look messy, as you can see in the following video :



      Maybe you can have an idea of what could be at the origin of this problem, some offsets which are related to the bicycle that I can check for example ? Thanks ;)

      (sorry for my bad English)
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        #30    
      Old August 16th, 2017 (3:44 PM).
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      Quote:
      Originally Posted by Mickey` View Post
      Wow, congratulation Sephiral Ice ! It's amazing !

      However, I have a problem : I work on a French FireRed ROM, so I replaced all the offsets by the French offsets, and stairs are working perfectly when I'm walking and when I'm running. But when I use the Bicycle item, even if I am not biking on stairs, the frames look messy, as you can see in the following video :



      Maybe you can have an idea of what could be at the origin of this problem, some offsets which are related to the bicycle that I can check for example ? Thanks

      (sorry for my bad English)
      This is the same issue as in this post: https://www.pokecommunity.com/showthread.php?p=9426385#post9426385

      You just want to switch those two pointers.
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        #31    
      Old August 16th, 2017 (4:26 PM).
      Mickey` Mickey` is offline
         
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        I have already switched these pointers, it fixed the problem for running but not for biking...
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          #32    
        Old September 25th, 2017 (1:37 PM).
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          I have a question.
          Is it normal that the compiler created a 15MB .bin with a lot of 0xFF bytes?
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            #33    
          Old September 25th, 2017 (1:48 PM).
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          Quote:
          Originally Posted by ~Ruki! View Post
          I have a question.
          Is it normal that the compiler created a 15MB .bin with a lot of 0xFF bytes?
          Yes, you just need to open the produced .bin file in a hex editor and follow the instructions which tell you to go to the relevant addresses and copy the data from the .bin to the same location in your ROM.
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            #34    
          Old September 25th, 2017 (2:09 PM).
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            Quote:
            Originally Posted by Spherical Ice View Post
            Yes, you just need to open the produced .bin file in a hex editor and follow the instructions which tell you to go to the relevant addresses and copy the data from the .bin to the same location in your ROM.
            Thank you dude, now it's working fine! c:
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              #35    
            Old 2 Weeks Ago (6:15 PM).
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              For those out there like me who (up until last night anyway) can't figure out how to compile things, I've got a .zip archive with some goodies. Assembly script, compiled binary, IPS patch, and what amounts to an offline version of the OP with some added notes. It ought to work but I make no guarantees and it's up to you to mess with the blocks.

              Seriously though Mr. Spherical Ice this is one of the best improvements to a Gen III game out there. I'd rank it up there with the physical/special split in terms of modernizing the games. I looked through Diamond and Pearl maps after seeing this for the first time and only then realized just how common these staircases are across Sinnoh.
              Attached Files
              File Type: zip stairs.zip‎ (53.1 KB, 5 views) (Save to Dropbox)
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