Research & Development Got a well-founded knack with ROM hacking? Love reverse-engineering the Pokémon games? Or perhaps you love your assembly language. This is the spot for polling and gathering your ideas, and then implementing them! Share your hypothesis, get ideas from others, and collaborate to create!

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  #26    
Old December 24th, 2016 (5:29 PM).
BluRose BluRose is online now
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    Quote:
    Originally Posted by Wüfzhéévk View Post
    Wonder if there could be a method to add new characters to the names like the PKMN simbol, the PK character was separated from the MN, this reduced the space instead of writing the four letters in just two..
    this could fix problems with the space..
    mate those are already in
    character number 0x53, 0x54, 0x55, and 0x56 are...
    [pk], [mn], [po], [ké], respectfully
    probably accessed by "[pk]" being typed, but definitely accessible via \h commands

    so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

    and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
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      #27    
    Old December 25th, 2016 (1:29 PM).
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    Wüfzhéévk Wüfzhéévk is offline
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      Quote:
      Originally Posted by BluRose View Post
      mate those are already in
      character number 0x53, 0x54, 0x55, and 0x56 are...
      [pk], [mn], [po], [ké], respectfully
      probably accessed by "[pk]" being typed, but definitely accessible via \h commands

      so like PKMN would be two separate characters and in xse would either look like [pk][mn] or \h53\h54

      and besides, the easiest way to do that for characters that don't appear at all would be simply to replace an old defunct character
      Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
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        #28    
      Old December 25th, 2016 (5:06 PM).
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        Quote:
        Originally Posted by Wüfzhéévk View Post
        Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
        I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
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          #29    
        Old December 25th, 2016 (5:43 PM). Edited December 25th, 2016 by BluRose.
        BluRose BluRose is online now
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          Quote:
          Originally Posted by Wüfzhéévk View Post
          Yes, I mean that this method of putting two letters on a single character would resolve the problem with the space, it could be posible to make something like Fletchinder or Crabominable in order for the names to fit on the ten character limit.
          Quote:
          Originally Posted by MrDollSteak View Post
          I think that looks a bit ugly but perhaps making a custom le symbol could work, especially since its shared by both.
          lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
          0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

          EDIT: thaks for images bulbapedia!!




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            #30    
          Old December 26th, 2016 (10:01 AM).
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            Quote:
            Originally Posted by BluRose View Post
            lol better yet use gamefreak's method of cramming the letters in there to get a shorter name that takes up less letters
            0x57, 0x58, 0x59 are all 5/3 of a letter in order to get the word "block" crammed into three characters, probably for poké block case? don't actually know

            EDIT: thaks for images bulbapedia!!




            Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
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              #31    
            Old December 26th, 2016 (10:38 AM).
            BluRose BluRose is online now
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              Quote:
              Originally Posted by Wüfzhéévk View Post
              Yes you are right, it looks better now, it is possible to make this type of characters, but how would they be inserted into the rom and how it would be able to put them on the pokemon name using tools.
              ever heard of tile molester? it's an interesting tool...
              anyways, basically dumps the rom as an image. this is really helpful because that means that we just have to look through there for our text's image and bam replace that
              and maybe remake some tables to define our letters properly

              according to hackrex's tut on it, check around 1f5df0, 201ff0, 212308, and 222620. these are the german offsets, but english can't be too far away, eh?
              better yet, check out the dppt font patch and what it changes
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