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  #126    
Old July 1st, 2017 (12:33 PM).
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    Quote:
    Originally Posted by FBI View Post
    Yeah basically a Yes/No choice box like that. I think the textbox should be a similar style, but at the same time different from the battle textbox. Consider this:


    The textbox design and the option box design are different, yet in a similar style. I hope that made sense
    Yeah, I can do that later tonight.
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      #127    
    Old July 3rd, 2017 (10:16 AM). Edited July 3rd, 2017 by Criminon.
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      Quote:
      Originally Posted by Nisarg View Post
      The colors look dull.
      Use Bright colors like game freak does...
      Personally I really like the colors.


      Quote:
      Originally Posted by FBI View Post
      Yeah basically a Yes/No choice box like that. I think the textbox should be a similar style, but at the same time different from the battle textbox. Consider this:


      The textbox design and the option box design are different, yet in a similar style. I hope that made sense
      Can agree with what you're saying but would say it would be great having a unified hud throughout the game. Start Menu, Convos, Yes/No, Battle etc. Everything having the gray and yellow style would be A++


      Did some more mock ups.



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        #128    
      Old July 5th, 2017 (4:42 PM).
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        Quote:
        Originally Posted by Criminon View Post
        Personally I really like the colors.
        Can agree with what you're saying but would say it would be great having a unified hud throughout the game. Start Menu, Convos, Yes/No, Battle etc. Everything having the gray and yellow style would be A++
        Did some more mock ups.

        Dont about the hp box but the detailing, the things like atk and so are not so needed and look ugly there in battle menu!
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          #129    
        Old July 5th, 2017 (11:26 PM).
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          Quote:
          Originally Posted by The_learner View Post
          Dont about the hp box but the detailing, the things like atk and so are not so needed and look ugly there in battle menu!
          Could you reword that a bit? I don't understand.
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            #130    
          Old July 17th, 2017 (6:07 AM).
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            Did some mock-ups i'd love to see implemented!
            NewMock.png
            battle_textbox_action_select.png
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              #131    
            Old August 1st, 2017 (3:51 PM).
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              Quote:
              Originally Posted by Nisarg View Post
              Did some mock-ups i'd love to see implemented!
              Attachment 82512
              Attachment 82513
              Looks good! Only complaint I have is the icons for the types.
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                #132    
              Old August 1st, 2017 (9:04 PM).
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                Quote:
                Originally Posted by Criminon View Post
                Looks good! Only complaint I have is the icons for the types.
                Changeable.
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                  #133    
                Old September 20th, 2017 (1:26 PM).
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                  Hey there!

                  I don't want to bother anyone, but, is this project still on developement?
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                    #134    
                  Old September 21st, 2017 (3:38 AM).
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                    Quote:
                    Originally Posted by BLAx501! View Post
                    Hey there!

                    I don't want to bother anyone, but, is this project still on developement?

                    Yes , I guess
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                      #135    
                    Old September 26th, 2017 (1:01 PM). Edited September 26th, 2017 by Lunos.
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                      Quote:
                      Originally Posted by BLAx501! View Post
                      Hey there!

                      I don't want to bother anyone, but, is this project still on developement?
                      I didn't expected to see you here, Blax.
                      It's hard to tell, as of right now. The last thing that FBI said in the community's Discord was that he hasn't worked on it in a while because implementing the attacks was a boring task.
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                        #136    
                      Old October 23rd, 2017 (6:27 AM).
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                        I'll have some free time over the next few days - if there's any boring tasks that need handling to speed up development I'm more than happy to do them.
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                          #137    
                        Old 4 Weeks Ago (10:58 PM).
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                        Hey, I've made some significant(?) progress in implementing some move mechanics! I'll post some video guides soon for anyone who wishes to help with adding new moves.
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                          #138    
                        Old 4 Weeks Ago (11:41 PM).
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                          Quote:
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                          Hey, I've made some significant(?) progress in implementing some move mechanics! I'll post some video guides soon for anyone who wishes to help with adding new moves.
                          Count me in.
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                            #139    
                          Old 3 Weeks Ago (5:07 PM). Edited 1 Week Ago by FBI.
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                          Moves todo list



                          A todo list of all the moves which aren't implemented as of yet, but hopefully with some community help they all will. I've gone through each remaining move one by one and categorized them on difficulty to implement, so everyone no matter what skill can help make this process faster!
                          Q: Why is this being made before the video?
                          A: I need to use this for the video.


                          Easy difficulty


                          Moves in this category will generally only require an assignment or addition of a move_procs structure to get working. They're very simple! Note that it's possible some of the moves in this list are done simply by virtue of the engine. For example, Strength has no additional effect, just a power. This move would be done by the engine at no labor cost for the creator. I have listed such moves because the moves table is currently computer generated and it would be nice if someone can double check if everything about that specific move was generated correctly!

                          Spoiler:

                          Flamethrower Done
                          Water Gun Done
                          Hydro Pump Done
                          Ice Beam Done
                          Bubble Beam Done
                          Aurora Beam Done
                          Peck Done
                          Drill Peck Done
                          Submission Done
                          Strength Done
                          Mega Drain Done
                          Razor Leaf Done
                          Poison Powder Done
                          Stun Spore Done
                          Sleep Powder Done
                          String Shot Done
                          Thunder Shock Done
                          Thunderbolt Done
                          Rock Throw Done
                          Toxic Done
                          Confusion Done
                          Psychic Done
                          Hypnosis Done
                          Meditate Done
                          Agility Done
                          Quick Attack Done
                          Screech Done
                          Double Team Done
                          Recover Done
                          Harden Done
                          Smokescreen Done
                          Confuse Ray Done
                          Withdraw Done
                          Defense Curl Done
                          Egg Bomb Done
                          Lick Done
                          Smog Done
                          Sludge Done
                          Bone Club Done
                          Fire Blast Done
                          Hyper Beam Done
                          Frenzy Plant Done
                          Blast Burn Done
                          Hydro Cannon Done
                          Giga Impact Done
                          Rock Wrecker Done
                          Roar of Time Done
                          Prismatic Laster Done
                          Waterfall Done
                          Swift Done
                          Spike Cannon Done
                          Amnesia Done
                          Kinesis Done
                          Soft-Boiled Done
                          Glare Done
                          Poison Gas Done
                          Barrage Done
                          Leech life Done
                          Lovely Kiss Done
                          Bubble Done
                          Dizzy Punch Done
                          Spore Done
                          Flash Done
                          Splash Done
                          Acid Armor Done
                          Crabhammer Done
                          Fury Swipes Done
                          Bonemerang
                          Rock Slide Done
                          Hyper Fang Done
                          Sharpen Done
                          Slash Done
                          Flame Wheel Done
                          Aeroblast Done
                          Cotton Spore Done
                          Powder Snow Done
                          Mach Punch Done
                          Scary Face Done
                          Feint Attack Done
                          Sweet Kiss Done
                          Sludge Bomb Done
                          Mud-slap Done
                          Octazooka Done
                          Zap Cannon Done
                          Icy Wind Done
                          Bone Rush Done
                          Giga Drain Done
                          Charm Done
                          Swagger Done
                          Milk Drink Done
                          Spark Done
                          Steel Wing Done
                          Sacred Fire Done
                          Dynamic Punch Done
                          Mega Horn Done
                          Dragon Breath Done
                          Sweet Scent Done
                          Iron Tail Done
                          Metal Claw Done
                          Vital Throw Done
                          Morning Sun
                          Synthesis
                          Moonlight
                          Cross Chop
                          Twister
                          Crunch
                          Extreme Speed
                          Ancient Power
                          Shadow Ball Done
                          Rock Smash
                          Heat Wave
                          Flatter
                          Will-O-Wisp
                          Superpower
                          Tail Glow
                          Luster Purge
                          Mist Ball
                          Feather Dance
                          Teeter Dance
                          Blaze Kick
                          Needle Arm
                          Slack Off
                          Hyper Voice
                          Poison Fang
                          Crush Claw
                          Meteor Mash
                          Astonish
                          Fake Tears
                          Air Cutter
                          Overheat
                          Rock Tomb
                          Silver Wind
                          Metal Sound
                          Grass Whistle
                          Tickle
                          Cosmic Power
                          Signal Beam
                          Shadow Punch
                          Extrasensory
                          Muddy Water
                          Bullet Seed
                          Aerial Ace
                          Icicle Spear
                          Iron Defense
                          Howl
                          Dragon Claw
                          Bulk Up
                          Mud Shot
                          Poison Tail
                          Volt Tackle
                          Magical Leaf
                          Calm Mind
                          Leaf Blade
                          Dragon Dance
                          Rock Blast
                          Shock Wave
                          Water Pulse
                          Psycho Boost
                          Hammer Arm
                          Close Combat
                          Sucker Punch
                          Heart Swap
                          Flare Blitz
                          Fore Palm
                          Aura Sphere
                          Rock Polish
                          Dark Pulse
                          Night Slash
                          Aqua Tail
                          Seed Bomb
                          Air Slash
                          X-Scissor
                          Dragon Pulse
                          Power Gem
                          Drain Punch
                          Vacuum Wave
                          Focus Blast
                          Energy Ball
                          Brave Bird
                          Earth Power
                          Nasty Plot
                          Bullet Punch
                          Ice Shard
                          Shadow Claw
                          Thunder Fang
                          Ice Fang
                          Fire Fang
                          Shadow Sneak
                          Mud Bomb
                          Psycho Cut
                          Zen Headbutt
                          Flash Cannon
                          Rock Climb
                          Defog
                          Draco Meteor
                          Discharge
                          Lava Plume
                          Leaf Storm
                          Power Whip
                          Cross Poison
                          Gunk Shot
                          Iron Head
                          Magnet Bomb
                          Stone Edge
                          Chatter
                          Chargebeam
                          Wood Hammer
                          Aqua Jet
                          Attack Order
                          Defend Order
                          Heal Order
                          Head Smash
                          Double Hit
                          Spacial Rend
                          Dark Void
                          Seed Flare
                          Ominous Wind
                          Hone Claws
                          Psyshock
                          Autotomize
                          Flame Burst
                          Sludge Wave
                          Quiver Dance
                          Flame Charge
                          Coil
                          Low Sweep
                          Acid Spray
                          Scald
                          Heal Pulse
                          Circle Throw
                          Incinerate
                          Inferno
                          Water Pledge (no effect singles)
                          Fire Pledge (no effect singles)
                          Grass Pledge (no effect singles)
                          Struggle Bug
                          Bulldoze
                          Frost Breath
                          Dragon Tail
                          Work Up
                          Electro Web
                          Wild Charge
                          Drill Run
                          Dual Chop
                          Heart Stamp
                          Horn Leech
                          Razor Shell
                          Leaf Tornado
                          Cotton Guard
                          Nightdaze
                          Psystrike
                          Tail Slap
                          Head Charge
                          Gear Grind
                          Searing Shot
                          Secret Sword
                          Glaciate
                          Bolt Strike
                          Blue Flare
                          Fiery Dance
                          Snarl
                          Icicle Crash
                          V-create
                          Noble Roar
                          Parabolic Charge
                          Disarming Voice
                          Draining Kiss
                          Play Rough
                          Fairy Wind
                          Moonblast
                          Boomburst
                          Play Nice
                          Confide
                          Mystical Fire
                          Eerie Impulse
                          Happy Hour
                          Dazzling Gleam
                          Celebrate
                          Hold Hands
                          Baby-Doll-Eyes
                          Power-up Punch
                          Oblivion Wing
                          Land's Wrath
                          Light of Ruin
                          Origin Pulse
                          Precipice Blades
                          Hyperspace Fury
                          Ice Hammer
                          High Horsepower
                          Lea***e
                          Toxic Thread
                          Pollen Puff
                          Lunge
                          Fire Lash
                          Smart Strike
                          Trop Kick
                          Clanging Scales
                          Psychic Fangs
                          Dragon Hammer
                          Brutal Swing
                          Fleur Cannon
                          Shadow Bone
                          Accelerock
                          Liquidation
                          Tearful Look
                          Mind Blown
                          Plasma Fists
                          Zing Zap
                          Bug Buzz



                          Medium difficulty


                          Moves in this category require you to write one or more simple callback. If you're stuck with a move in this category feel free to post asking how to do it.

                          Spoiler:

                          Surf
                          Blizzard
                          Seismic Toss Done
                          Dragon Rage
                          Fire Spin
                          Earthquake
                          Rest Done
                          Clamp
                          Mean Look
                          Low Kick
                          Leech Seed
                          Growth
                          Psywave Done
                          Triple Kick
                          Counter (harder one)
                          Petal Dance (Copy Thrash)
                          Dig (copy Fly's callback algorithm)
                          Teleport (Copy Whirlwind)
                          Focus Energy
                          Haze
                          Self-Destruct
                          Nightshade
                          Skull Bash
                          Constrict (Copy wrap)
                          Tri Attack
                          Super Fang
                          Nightmare
                          Snore
                          Curse
                          Explosion
                          Flail
                          Reversal
                          Spite
                          Belly Drum
                          Foresight
                          Lock-On
                          Outrage (Copy Thrash)
                          False Swipe
                          Fury Cutter (Requires you to add 1 field to p_bank)
                          Heal Bell
                          Return
                          Present Done
                          Frustration
                          Pain Split
                          Magnitude
                          Pursuit
                          Dream Eater
                          Hidden Power
                          Psych Up
                          Whirlpool (copy wrap)
                          Upraor (Copy thrash)
                          Facade
                          Focus Punch (might be done already)
                          Smelling Salts
                          Follow Me
                          Revenge
                          Endeavor
                          Eruption
                          Imprison
                          Refresh
                          Dive (Copy Fly)
                          Arm Thrust
                          Aromatherapy
                          Water Spout
                          Sky Uppercut
                          Roost
                          Wake-up Slap
                          Gyro Ball
                          Brine
                          Acupressure
                          Payback
                          Assurance
                          Psycho Shift
                          Trump Card
                          Wring Out
                          Power Trick
                          Power Swap
                          Guard Split
                          Punishment
                          Last Resort
                          Aqua Ring
                          Dragon Rush
                          Avalanche
                          Captivate
                          Grass Knot
                          Crush Grip
                          Magma Storm (copy wrap)
                          Venoshock
                          Rage Powder
                          Smack Down (add a volatile)
                          Storm Throw
                          Heavy Slam
                          Syncronoise
                          Electro Ball
                          Foul Play
                          After You (Always fails in singles)
                          Round (add a volatile "used Round" and clear it in a residual effect like wrap)
                          Echoed Voice
                          Clear Smog Done
                          Stored Power
                          Quick Guard
                          Hex
                          Quash
                          Final Gambit (try recoil 100% and give move.dmg like NightShade)
                          Heat Crash
                          Steamroller
                          Freeze Shock (I may have already did this one)
                          Ice burn (Ditto top)
                          Fusion Flare (singles just check opp move)
                          Fusion Bolt (Ditto top)
                          Fell Stinger
                          Topsy-Turvy
                          Flower Shield
                          Steam eruption (Thaw on water move)
                          Water Shuriken (Ash Greninja! LOL! )
                          Aromatic Mist (Always fail singles)
                          Venom Drench
                          Powder (kind of hard)
                          Geomancy
                          Magnetic Flux
                          Hold Back
                          Infestation
                          Shore Up
                          First Impression
                          Fake Out
                          Sparkling Aria
                          Strength Sap (Mod move after it lands)
                          Spotlight
                          Gear Up
                          Throat Chop (set target's disabled moves with duration 2)
                          Power Trip
                          Purify
                          Revelation Dance
                          Beak Blast
                          Nature's Madness
                          Helping Hand (fails in singles)



                          Hard difficulty


                          These moves aren't supported by the engine and require various additions to it (in addition to regular callbacks) to work. Some of them don't require additions to the engine, but have complex callbacks. Lets face it, these are the moves that I will end up having to do. If you're feeling up to the task you can try. Some of these moves will move to medium when another is completed though. For example, when I do Rollout, Iceball will no longer be considered hard as you just copy Rollout.

                          Spoiler:

                          Rage (I don't even know what this move does)
                          Barrier Done
                          Light Screen Done
                          Mimic
                          Bide
                          Metronome Done
                          Mirror Move Done
                          Transform
                          Substitute
                          Sketch
                          Mind Reader (Might be medium)
                          Destiny Bond
                          Rollout (close to medium) Done
                          Attract
                          Sleep Talk (moves down to medium after metronome) Done
                          Encore
                          Mirror Coat
                          Future Sight Done
                          Beat Up
                          Stockpile
                          Spit Up
                          Swallow
                          Torment
                          Charge Done
                          Taunt
                          Wish Done
                          Assist Done
                          Ingrain
                          Magic Coat Done
                          Yawn Done
                          Grudge
                          Secret Power (not hard but can't be done until terrain)
                          Ice Ball Done
                          Snatch Done
                          Odor Sleuth
                          Doom Desire Done
                          Metal Burst
                          Heal Block
                          Lucky Chant
                          Me First Done
                          Copycat Done
                          Magnet Rise
                          Mirror Shot
                          Guard Split
                          Power Split
                          Telekinesis
                          Chipaway
                          Ally Switch
                          Sky Drop
                          Sacred Sword (stat change ignore)
                          Relic Song
                          Rototiller (grounded effect required)
                          Thousand arrows (Grounded effect)
                          Darkest Lariat (stat change ignore)
                          Laser focus (next turn crits)
                          Speed Swap (stat swap)
                          Instruct (move force and turn change)
                          Shell trap (phys dmg check)
                          Stomping Tantrum (check last move failed)
                          Photon Geyser (Stat higher based dmg)
                          Mist
                          Spikes
                          Perish Song
                          Sandstorm Done
                          Safe Guard
                          Rain Dance Done
                          Sunny Day Done
                          Hail Done
                          Nature Power
                          Brick Break Done
                          Water Sport
                          Mud Sport
                          Gravity
                          Miracle eye
                          Tailwind
                          Toxic Spikes
                          Trick Room
                          Stealth Rock
                          Wonder Room
                          Magic Room
                          Sticky Web
                          Grassy Terrain
                          Misty Terrain
                          Electric terrain
                          Psychic Terrain
                          Aurora Veil Done
                          Weather Ball
                          Hurricane
                          Thunder
                          Floral Healing
                          Reflect Done
                          Camouflage
                          Rapid Spin (needs to be finished later)
                          Conversion Done
                          Conversion 2 Done
                          Reflect Types Done
                          Soak Done
                          Flying Press Done
                          Trick-or-Treat Done
                          Ion Deluge Done
                          Forest's Curse Done
                          Electrify Done
                          Burn up Done
                          Protect Done
                          Detect Done
                          Endure Done
                          Feint Done
                          Wide Guard Done
                          Mat Block Done
                          Phantom Force Done
                          Crafy Shield Done
                          King's Shield Done
                          Hyperspace Hole Done
                          Spiky Shield Done
                          Baneful Bunker Done
                          Shadow Force Done




                          Currently impossible


                          These are moves that are currently impossible to implement. The engine simply doesn't support everything yet, and until support is added and tested these moves are impossible for one reason or another.

                          Spoiler:

                          Abilities for Pokemon need to be revisited and revamped. They were made before moves and the engine has changed too much to use the older code. I will revamp the abilities and their callback system. After that these moves can be implemented:
                          Spoiler:

                          Role Play
                          Skill Swap
                          Gastroo Acid
                          Worryseed
                          Simple Beam
                          Core Enforcer
                          Sunsteel Strike
                          Moongeist Beam
                          Entrainment


                          Items aren't implemented yet. So moves using items won't be doable until items are done. Such moves are:
                          Spoiler:

                          Multi-attack (Dependent on item)
                          Belch
                          Techno Blast (item)
                          Bestow (Item)
                          Bug Bite
                          Judgement
                          Embargo
                          Fling
                          Pluck
                          Natural Gift
                          Knock Off
                          Covet
                          Recycle
                          Theif
                          Trick
                          Switcheroo



                          Moves that can't be done until Switching is completed:
                          Spoiler:

                          Baton Pass
                          Memento
                          U-turn
                          Healing Wish
                          Volt Switch
                          Fairy Lock (Switch in prevention)
                          Thousand Waves (Switching)
                          Spirit Shackle (switching)
                          Anchor Shot (switching)
                          Spider Web
                          Block
                          Retaliate
                          Lunar Dance
                          Parting Shot


                          Moves that won't be done until much much later:
                          Z-moves



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                            #140    
                          Old 3 Weeks Ago (5:15 PM). Edited 3 Weeks Ago by FBI.
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                          Hey this is a video explaining the Battle engine move callbacks currently implemented and how they work. I've added a little more to these since making the video, but the concept is about the same!

                          It's 15 mins long and worth the watch if you plan to help or plan to use this engine. It is needed for medium difficulty moves, but not needed for easy ones. Next video will explain actually adding moves.


                          EDIT: First post has been updated with quick building information and the information posted so far.
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                            #141    
                          Old 3 Weeks Ago (9:05 PM).
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                          Adding basic moves:




                          Some more example procs



                          Ember:


                          Ice Beam:


                          Psybeam:


                          Shell Smash:
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                            #142    
                          Old 2 Weeks Ago (2:01 PM). Edited 2 Weeks Ago by ASDBUDDY.
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                          The Derp
                             
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                            DID the first few easy moves namely
                            Flamethrower
                            Water Gun
                            Hydro Pump
                            Surf(callback req)
                            Ice Beam
                            Blizzard(callback req)
                            Bubble Beam(proc can be reused for constrict)
                            Aurora Beam(proc can be reused for playrough)
                            Peck
                            Drill Peck
                            sooo yeh
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                              #143    
                            Old 2 Weeks Ago (7:25 PM).
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                            Quote:
                            Originally Posted by ASDBUDDY View Post
                            DID the first few easy moves namely
                            Flamethrower
                            Water Gun
                            Hydro Pump
                            Surf(callback req)
                            Ice Beam
                            Blizzard(callback req)
                            Bubble Beam(proc can be reused for constrict)
                            Aurora Beam(proc can be reused for playrough)
                            Peck
                            Drill Peck
                            sooo yeh
                            Thanks. Surf and Blizzard are moved to medium difficulty. If you spot these kinds of moves that require callbacks down the list let me know!
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                              #144    
                            Old 2 Weeks Ago (9:26 PM).
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                            The Derp
                               
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                              did another set of moves namely:

                              Submission
                              Seismic Toss(requires call back)
                              Strength
                              Mega Drain
                              Razor Leaf
                              Poison Powder
                              Stun Spore
                              Sleep Powder
                              String Shot
                              Dragon Rage (requires call back)
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                                #145    
                              Old 2 Weeks Ago (10:46 PM).
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                              Quote:
                              Originally Posted by ASDBUDDY View Post
                              did another set of moves namely:

                              Submission
                              Seismic Toss(requires call back)
                              Strength
                              Mega Drain
                              Razor Leaf
                              Poison Powder
                              Stun Spore
                              Sleep Powder
                              String Shot
                              Dragon Rage (requires call back)
                              Thanks again. I've updated the moves post and moved Dragon Rage and Seismic Toss into Medium.
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                                #146    
                              Old 2 Weeks Ago (2:09 AM).
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                                I did the following moves for this engine.


                                Thunder Shock
                                Thunderbolt
                                Thunder Wave
                                Thunder
                                Confusion
                                Hypnosis
                                Meditate
                                Agility
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                                  #147    
                                Old 2 Weeks Ago (6:55 AM).
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                                Quote:
                                Originally Posted by Delta231 View Post
                                I did the following moves for this engine.


                                Thunder Shock
                                Thunderbolt
                                Thunder Wave
                                Thunder
                                Confusion
                                Hypnosis
                                Meditate
                                Agility
                                Thanks. Thunder is marked currently impossible because Rain and field effects aren't completed yet. Additionally, I've moved Firespin (for it's lingering effect) and Earthquake (interaction with dig) into Medium difficulty.
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                                  #148    
                                Old 2 Weeks Ago (12:32 PM).
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                                  allright these following moves have been fixed and tested

                                  Thunder Shock
                                  Thunderbolt
                                  Rock Throw
                                  Toxic
                                  Confusion
                                  Psychic
                                  Hypnosis
                                  Meditate
                                  Agility
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                                    #149    
                                  Old 2 Weeks Ago (3:24 PM). Edited 2 Weeks Ago by FBI.
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                                  Quote:
                                  Originally Posted by ASDBUDDY View Post
                                  allright these following moves have been fixed and tested

                                  Thunder Shock
                                  Thunderbolt
                                  Rock Throw
                                  Toxic
                                  Confusion
                                  Psychic
                                  Hypnosis
                                  Meditate
                                  Agility
                                  Alright, updated the post thanks. Adrevi also managed Screech to Fire Blast, so those have been updated. I move Barrier and lightscreen into hard for now. The `.heal` member got fixed as well, it's a percentage to heal now, so moves like recover set it to 50 for 50% heal.

                                  EDIT: Recharge moves such as hyperbeam have been moved to easy and completed. Now attaching the FLAG_RECHARGE to the move will do the entire recharge effect without need for a callback.
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                                    #150    
                                  Old 2 Weeks Ago (1:43 AM).
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                                    another batch done

                                    Waterfall
                                    Swift
                                    Spike Cannon
                                    Amnesia
                                    Kinesis
                                    Soft-Boiled
                                    Glare
                                    Poison Gas
                                    Barrage

                                    also changed
                                    posion_powder_procs to posion_100_procs

                                    nuzzle_procs to paralyze_100_procs

                                    twineedle_procs to poison_20_procs

                                    all of them have been readjusted in the respective moves using them and those moves have been tested

                                    double hitting moves causing errors
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