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  #51    
Old December 18th, 2017 (12:47 PM).
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Pia Carrot Pia Carrot is offline
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Awesome hack Sky, nice to see you active here :)
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  #52    
Old December 18th, 2017 (8:51 PM).
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Sky0fBlades Sky0fBlades is offline
     
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    Quote:
    Originally Posted by Pia Carrot View Post
    Awesome hack Sky, nice to see you active here :)
    Great to see you too, and thanks!

    Yeah I come here now and then, been pretty busy this year though so I haven't been able to work on this project as much as I'd like. Now that this college semester is over, I can focus on it a bit more.
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      #53    
    Old February 19th, 2018 (4:55 AM).
    FunDeckHermit FunDeckHermit is offline
       
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      In the locations guide, Scyter is found in the NW area of the Safari Zone. This is the MACH-bike area, not he ACRO-bike area.
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        #54    
      Old February 23rd, 2018 (6:05 PM). Edited February 26th, 2018 by Sky0fBlades.
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      Sky0fBlades Sky0fBlades is offline
         
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        Quote:
        Originally Posted by FunDeckHermit View Post
        In the locations guide, Scyter is found in the NW area of the Safari Zone. This is the MACH-bike area, not he ACRO-bike area.
        Alright, this is now fixed for the next release of the guide. Thanks.

        Speaking of the Locations Guide, the next version has several improvements and adjustments for locations.

        ===================

        For anyone curious about the next release, or whether this project is dead or not:

        The hack itself has had tons of work done on it since the last release. The current development in progress (unreleased) now features new, glitch-free encounter lists and map layouts for some of the secret Islands, giving reason for people to come back to them after the first visit. Plus I found out how to make the extremely annoying PokéNav calls from random trainers finally stop, and have created a script that will allow you to toggle them on and off at will. There are a couple more new music tracks right now, and a special Celebi event based on the one in Crystal Version (yes, there is a GS Ball now). That Moon map I have been working on is 95% finished aside from scripted events. This means Jirachi will soon be available as well, with its own miniature sidequest. The Entei glitch some people have mentioned (event not showing up) is now fixed too.

        In addition, Steven is re-matchable daily, and several PokéDex/Event-based requirements have been changed to be a bit easier for those who don't really have tons of time to play this (me included), or want to demonstrate these things more easily in a let's-play. For everyone who is currently on a grind to get 170+ Hoenn Pokémon, take it easy for now since things are about to be more reasonable for you. To those who have already done this, you get a special congratulations from me for having put that much effort in. I may add some bonus content just for you in the next update.

        The above is just some of what I've added, there are more improvements and tweaks, including increased levels in the 4th Gym and up as well. I have been play-testing this game a bit, and I see what people mean about it getting kind of easy around that part of the story.

        I have also been tinkering around with getting Wild Pokémon double-battles to work without having to implement the Battle Engine Upgrade (because that would put a lot of Gen4+ functions in that I don't want for this project - I want to keep it Gen 3 style). Unfortunately it cannot be separated from the BEU without glitching it up, so I've been trying to port this over to Emerald. Haven't finished porting or tested it yet though. If I can somehow get it working, I expect it to be be a great improvement to the gameplay. It was even intended to be in the original Emerald at one point (hence leftover incomplete code in the ROM), honestly don't know why it was scrapped. Anyway, this is unlikely to be in the next release because of time constraints; it's already been too long since the last one IMO. If anyone would like to help me port it, that would be great - I'll add your contribution in the credits section as well as the original creator's. Same applies if anyone knows how to fix the tacky looking PokéDex text glitch in 'EXP on capture'.
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          #55    
        Old February 26th, 2018 (2:54 PM).
        TheNidokingMaster16 TheNidokingMaster16 is offline
           
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          Great hack, I love it! Quick question, which version of Emerald is its base, 1.0 or 1.1?
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            #56    
          Old February 26th, 2018 (3:30 PM). Edited February 26th, 2018 by Sky0fBlades.
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          Sky0fBlades Sky0fBlades is offline
             
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            Quote:
            Originally Posted by TheNidokingMaster16 View Post
            Great hack, I love it! Quick question, which version of Emerald is its base, 1.0 or 1.1?
            Thanks.
            I think there's only one version of Emerald (at least that's what I gather from Google searching)
            EDIT: Apparently there actually are 2 versions, which can be determined depending on whether the Vigoroth 'movers' at the beginning of the game have Machoke's cry or not (and mine has the normal Vigoroth cries, which suggests v1.1. Not sure how true that is, but SOURCE). Either way, the MD-5 Checksum for the ROM I used is:
            Code:
            605B89B67018ABCEA91E693A4DD25BE3
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              #57    
            Old February 26th, 2018 (3:58 PM).
            TheNidokingMaster16 TheNidokingMaster16 is offline
               
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              Thanks a bunch for answering so fast! The reason I was asking was because my friend and I have the same version of Cosmic Emerald. I used the Rare Candy cheat with the Master Code active, and it worked for me. My friend did the same thing I did but the only thing that happened was she got a bad egg. Do you yourself have any idea why it did this for her and not me?
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                #58    
              Old February 26th, 2018 (5:00 PM). Edited February 26th, 2018 by Sky0fBlades.
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              Sky0fBlades Sky0fBlades is offline
                 
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                Quote:
                Originally Posted by TheNidokingMaster16 View Post
                Thanks a bunch for answering so fast! The reason I was asking was because my friend and I have the same version of Cosmic Emerald. I used the Rare Candy cheat with the Master Code active, and it worked for me. My friend did the same thing I did but the only thing that happened was she got a bad egg. Do you yourself have any idea why it did this for her and not me?
                Well, I can't think of any definite reason why but there are some possibilities:

                1) The emulators/equipment you two are using are different, or different versions that require different input styles or syntax for codes. If you are using the exact same equipment, try doing a direct copy/paste of the codes you are using and double-check that there are no letters or numbers that are not what they are supposed to be.

                2) Her Bag may be full (though I'd expect an item to be overwritten in this case).

                3) She probably has another code that is still active, perhaps a Pokémon Box/Party slot type of code.

                If none of the above, there is always the option of using a Gen-3 save editor, such as A-Save 1.23 or 1.27. I find that this would be a much safer option, and allows for a lot of customization that may be harder to find codes for. Here is a link if you are interested, personally I tend to use 1.23 (which should be included in the download with 1.27).
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                [Emerald] Controlling Trainer Battle Music... Without ASM
                How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

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                  #59    
                Old March 20th, 2018 (4:05 PM).
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                MathWhiz720 MathWhiz720 is offline
                   
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                  Do regular Pokemon Emerald cheats work for this rom hack?
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                    #60    
                  Old March 23rd, 2018 (3:59 PM). Edited March 23rd, 2018 by Sky0fBlades.
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                  Sky0fBlades Sky0fBlades is offline
                     
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                    Quote:
                    Originally Posted by MathWhiz720 View Post
                    Do regular Pokemon Emerald cheats work for this rom hack?
                    Yes.


                    Status Update:
                    Almost all of the scripting and mapping for the Jirachi event is done. I intend on releasing the next version of the game once this event is complete, which should be sometime soon depending on if I run into any problems or not.
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                    [Emerald] Controlling Trainer Battle Music... Without ASM
                    How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

                    My ROM Hack:
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                      #61    
                    Old April 18th, 2018 (4:07 PM). Edited April 18th, 2018 by Fabbix96.
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                    Fabbix96 Fabbix96 is offline
                       
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                      Its possible to allow legendaries on the battle frontier? I cant find an hackrom that do this, I ve see that soul dew its enabled, so maybe its possible to do it... Im not good enought with hacking roms so I cant do it myself... its useless to have legendaries if you cant use them for fights at post end-game battle frontier... and cosmic emerald its the hackrom that i like best
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                        #62    
                      Old April 19th, 2018 (1:43 PM). Edited April 20th, 2018 by Sky0fBlades.
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                      Sky0fBlades Sky0fBlades is offline
                         
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                        Quote:
                        Originally Posted by Fabbix96 View Post
                        Its possible to allow legendaries on the battle frontier? I cant find an hackrom that do this, I ve see that soul dew its enabled, so maybe its possible to do it... Im not good enought with hacking roms so I cant do it myself... its useless to have legendaries if you cant use them for fights at post end-game battle frontier... and cosmic emerald its the hackrom that i like best
                        Hi, it's awesome to hear this is your favorite hack :)
                        I may actually be able to do this, hopefully without ASM though since I don't have a lot of time to be trying to figure all that out. Right now I'm thinking it may be as simple as removing some parts of the script that checks for Legendaries, but it might be way more complex than that. Upon the next release, I will add this as an 'extension' patch if I can manage it.

                        EDIT: Good news, @Fabbix96! I realized that Gamer2020's Pokémon Game Editor already provides a way to edit Battle Frontier's ban list. So I figured, why not just make and release a patch now? Here you go, you can patch your CosmicEmerald (or even regular Emerald) ROM with the file below. It allows all Legendaries but bans Unown, since I had to pick something to fill the slots and choosing the "?" spaces seemed kind of risky. I'll put it up on the main page when the next release of the game is finished.
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                          #63    
                        Old April 19th, 2018 (6:20 PM). Edited April 22nd, 2018 by Fabbix96.
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                        Fabbix96 Fabbix96 is offline
                           
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                          Waaaaa ill love you if you can do this! xD the feeling to use a legendary that you love and that you ve difficulty catched, for finish the last part of the story, complete the game and listen what scott and frontier brains/aces have to says to you, its indescribable... and yea! I love this hackrom because its a real 3rd gen game but it also feels like a remix/remaster, and its less bugged than the others hackroms that have this "new combat system" & newgen moves... because with this new combat system some new moves haven't the animation at all, and some pokemons haven't the sound/growl when comes in to the battle... and other some bugs like the u-turn move... so I think that your rom its much more treated in details than the others, (its not an hackrom, but more like an enhanced official emerald game) its simply the best emerald game at the moment.
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                            #64    
                          Old May 1st, 2018 (11:52 AM).
                          CONANTEPPI CONANTEPPI is offline
                             
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                            Hello Sky0fBlades, i'm also having a plan to remake Pokemon Emerald using the tools on the Internet. My version is not complicated like yours because i'm not good in Script Editing to use XSE or PKSV-UI Tools. I have some ideas for yours version and I hope you could share the way you do it, so I can also do for mine.
                            First, you can expand the capacity of the game by using Pokemon Game Editor - [email protected] (double capacity, automatically) or any hex editor tool (manually) (I think you knew it before)
                            You said you can change forms deoxys, i tried to rename the rom (deoxys's form depend on game's version) but it didn't work because Emerald only has data of Speed Form. Could you share how to add data of another forms to the rom and the script of npc to change form in game?
                            To make the game more interesting, I think we can create an underground city below Battle Frontier, adding 8 GYM + Elite Four from FR/LG version in here or using the ships (Slateport City, Lilycove City) to go to Kanto region, adding black market -> rare items (Rare Candy, Master Ball, PP Max,...)
                            In addition, we can add more options in selecting characters (Red and Leaf in FR/LG), create fashion shops to change cloth's color, change pokemon's sprite like HG/SS, change overworld sprites looks like HG/SS (without any error)
                            For each new feature, I hope you could detailed. Thank you.
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                              #65    
                            Old May 1st, 2018 (3:08 PM). Edited May 1st, 2018 by Sky0fBlades.
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                            Sky0fBlades Sky0fBlades is offline
                               
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                              Quote:
                              Originally Posted by CONANTEPPI View Post
                              Hello Sky0fBlades, i'm also having a plan to remake Pokemon Emerald using the tools on the Internet. My version is not complicated like yours because i'm not good in Script Editing to use XSE or PKSV-UI Tools. I have some ideas for yours version and I hope you could share the way you do it, so I can also do for mine.
                              First, you can expand the capacity of the game by using Pokemon Game Editor - [email protected] (double capacity, automatically) or any hex editor tool (manually) (I think you knew it before)
                              You said you can change forms deoxys, i tried to rename the rom (deoxys's form depend on game's version) but it didn't work because Emerald only has data of Speed Form. Could you share how to add data of another forms to the rom and the script of npc to change form in game?
                              To make the game more interesting, I think we can create an underground city below Battle Frontier, adding 8 GYM + Elite Four from FR/LG version in here or using the ships (Slateport City, Lilycove City) to go to Kanto region, adding black market -> rare items (Rare Candy, Master Ball, PP Max,...)
                              In addition, we can add more options in selecting characters (Red and Leaf in FR/LG), create fashion shops to change cloth's color, change pokemon's sprite like HG/SS, change overworld sprites looks like HG/SS (without any error)
                              For each new feature, I hope you could detailed. Thank you.
                              Hi CONANTEPPI,

                              Yes the ROM's capacity can easily be increased to 32MB, XSE also has a similar option in its Tools menu called "ROM Resizer". For CosmicEmerald however, I am aiming to keep its size as 16MB so it loads/transfers at maximum speed on older or slower systems (Playstation Portable for example, which doesn't really have stellar transfer speed but is great for emulation) and takes up only half the space. Additionally, the ROM I used has been through my Stabilization tutorial which allows for a lot more free space within the original ROM. Right now it looks as if I'll be able to implement all of the features planned without even coming close to running out of space.

                              As for Deoxys' forms, it looks to me like the only way to get the other forms in the game is to either replace/add existing Pokémon data slots, which would inevitably change the game's save structure (when adding) or make some classic Pokémon unavailable (replacing). It essentially becomes similar to adding different Pokémon entirely since all forms cannot use the same slot. I honestly have no idea how to get all of them in the game at once without running into a compromise situation like that, but those with proficiency in ASM could be able to bypass this. Now, I do know of a way to change Deoxys to its 'normal' form and back to 'speed' again without major complications, though it requires applying an external patch to the ROM to alternate between the two (one patch to turn it on, another to turn it off). Pretty easy if one is willing to keep those patches handy, I'll include them with the next release and with appropriate credits for its original author(s).

                              The idea of adding more content from FR/LG does seem interesting, though placing all of Kanto underneath the Battle Frontier seems a bit illogical to say the least. The ship idea is great, though trying to reconstruct all of Kanto (especially all of those scripts and events) would take me FOREVER quite honestly. It could only be made worse by my tendency to nitpick every detail of what I do, and will no doubt require expanding the ROM as collateral. The 'black market' idea sounds really cool to me, though it would make the game entirely too easy and reduce the need for exploration to find good items. I did make the PP Max item slightly more common in the next release; only a few more out there to find though. Same with Master Balls, there is already 1 (or 2 IIRC?) more out there than there are in the original game.

                              A 'character select' system would be amazing, but it's way outside the scope of this project unfortunately. I did also want the ability to change the characters' clothing colors, sort of like in Pokémon Prism (one of my favorites BTW). Though of course it would almost certainly require some serious ASM, which is something I barely know the basics of and don't have time for. If someone already made this for Gen 3 (and would be OK with sharing such unique code), I would be more than happy to make it a part of this game.

                              Changing all of the overworld sprites is something I could - and might even do, though it is not a priority at the moment. As for the Pokémon sprites, I'd change them if I can find pre-made ones that have an animation frame (since animated sprites are awesome).

                              Hopefully this helps you, I know it's a bit of a text wall.
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                              My Tutorials:
                              Stabilizing Pokemon Emerald (Preventing Corruption)
                              [Emerald] Controlling Trainer Battle Music... Without ASM
                              How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

                              My ROM Hack:
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                                #66    
                              Old May 2nd, 2018 (5:00 AM).
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                              Inner Rhymes Inner Rhymes is offline
                                 
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                                I'm so happy too see this hack going smoothly. Love the updated battle backgrounds, although I do have a question. Will you consider remapping Hoennwith more attractive tiles? Or maybe a separate patch for those who prefer a more aesthetically pleasing playthrough? Same with the sprites as well.
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                                  #67    
                                Old May 2nd, 2018 (6:09 AM).
                                uran10 uran10 is offline
                                   
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                                  Just wanting to make sure, but surskit is 100% available without mixing records in this (for obvious reasons) and is simply a 1% catch rate right?
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                                    #68    
                                  Old May 2nd, 2018 (2:05 PM). Edited May 2nd, 2018 by Sky0fBlades.
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                                  Sky0fBlades Sky0fBlades is offline
                                     
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                                    Quote:
                                    Originally Posted by Inner Rhymes View Post
                                    I'm so happy too see this hack going smoothly. Love the updated battle backgrounds, although I do have a question. Will you consider remapping Hoennwith more attractive tiles? Or maybe a separate patch for those who prefer a more aesthetically pleasing playthrough? Same with the sprites as well.
                                    Thanks. I may eventually do another overhaul of the graphics if I can find better tiles that will blend well. I know there is the option of using FireRed's, but there are many RSE tiles I want to keep as normal and mixing those different styles is not something I imagine would go well. What is it about the current tiles that are putting you off? It may be an easy fix, perhaps a few color changes. Some of them though (like cave tiles) were chosen to keep the battle backgrounds as consistent with the actual terrain as possible, especially considering that there are different cave styles and only one cave background I can use.

                                    Again, I could do a sprite overhaul too but for now I am focusing on gameplay and on making features available.

                                    Quote:
                                    Originally Posted by uran10 View Post
                                    Just wanting to make sure, but surskit is 100% available without mixing records in this (for obvious reasons) and is simply a 1% catch rate right?
                                    Yes, Surskit is available on several routes (its normal ones) but is a 1% encounter rate, and only found while Surfing. It's catch rate would be a different number though.
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                                    My Tutorials:
                                    Stabilizing Pokemon Emerald (Preventing Corruption)
                                    [Emerald] Controlling Trainer Battle Music... Without ASM
                                    How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

                                    My ROM Hack:
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                                      #69    
                                    Old May 3rd, 2018 (12:20 AM).
                                    CONANTEPPI CONANTEPPI is offline
                                       
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                                      Quote:
                                      Originally Posted by Sky0fBlades View Post
                                      Hi CONANTEPPI,

                                      Yes the ROM's capacity can easily be increased to 32MB, XSE also has a similar option in its Tools menu called "ROM Resizer". For CosmicEmerald however, I am aiming to keep its size as 16MB so it loads/transfers at maximum speed on older or slower systems (Playstation Portable for example, which doesn't really have stellar transfer speed but is great for emulation) and takes up only half the space. Additionally, the ROM I used has been through my Stabilization tutorial which allows for a lot more free space within the original ROM. Right now it looks as if I'll be able to implement all of the features planned without even coming close to running out of space.

                                      As for Deoxys' forms, it looks to me like the only way to get the other forms in the game is to either replace/add existing Pokémon data slots, which would inevitably change the game's save structure (when adding) or make some classic Pokémon unavailable (replacing). It essentially becomes similar to adding different Pokémon entirely since all forms cannot use the same slot. I honestly have no idea how to get all of them in the game at once without running into a compromise situation like that, but those with proficiency in ASM could be able to bypass this. Now, I do know of a way to change Deoxys to its 'normal' form and back to 'speed' again without major complications, though it requires applying an external patch to the ROM to alternate between the two (one patch to turn it on, another to turn it off). Pretty easy if one is willing to keep those patches handy, I'll include them with the next release and with appropriate credits for its original author(s).

                                      The idea of adding more content from FR/LG does seem interesting, though placing all of Kanto underneath the Battle Frontier seems a bit illogical to say the least. The ship idea is great, though trying to reconstruct all of Kanto (especially all of those scripts and events) would take me FOREVER quite honestly. It could only be made worse by my tendency to nitpick every detail of what I do, and will no doubt require expanding the ROM as collateral. The 'black market' idea sounds really cool to me, though it would make the game entirely too easy and reduce the need for exploration to find good items. I did make the PP Max item slightly more common in the next release; only a few more out there to find though. Same with Master Balls, there is already 1 (or 2 IIRC?) more out there than there are in the original game.

                                      A 'character select' system would be amazing, but it's way outside the scope of this project unfortunately. I did also want the ability to change the characters' clothing colors, sort of like in Pokémon Prism (one of my favorites BTW). Though of course it would almost certainly require some serious ASM, which is something I barely know the basics of and don't have time for. If someone already made this for Gen 3 (and would be OK with sharing such unique code), I would be more than happy to make it a part of this game.

                                      Changing all of the overworld sprites is something I could - and might even do, though it is not a priority at the moment. As for the Pokémon sprites, I'd change them if I can find pre-made ones that have an animation frame (since animated sprites are awesome).

                                      Hopefully this helps you, I know it's a bit of a text wall.
                                      For some litte changes, I think we dont need whole 16MB, just 2 - 3MB. it's enough. But the work that adding "FF" for more free space is totally boring. lol

                                      "FOREVER"? It is worth for our passion :)) . I've played Gen 3 games for 10 years and I think Emerald is the best. It includes a lot of things to do after Elite Four. Another generations aren't good enough. Gen I and II, the graphics have no color. For Gen IV+, they have 2 displays, it is not easy to play on the computer. Additionally, those emulators for them don't have turbo mode for playing faster like VBA. @@

                                      For changing pokemon's sprites, I found this video. You can apply for the cosmic version. Personally, it is not as beautiful as the original version =.= .
                                      youtube.com/watch?v=k1ViDa32ksI
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                                        #70    
                                      Old May 3rd, 2018 (2:56 PM). Edited May 3rd, 2018 by Sky0fBlades.
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                                      Sky0fBlades Sky0fBlades is offline
                                         
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                                        Quote:
                                        Originally Posted by CONANTEPPI View Post
                                        For some litte changes, I think we dont need whole 16MB, just 2 - 3MB. it's enough. But the work that adding "FF" for more free space is totally boring. lol

                                        "FOREVER"? It is worth for our passion :)) . I've played Gen 3 games for 10 years and I think Emerald is the best. It includes a lot of things to do after Elite Four. Another generations aren't good enough. Gen I and II, the graphics have no color. For Gen IV+, they have 2 displays, it is not easy to play on the computer. Additionally, those emulators for them don't have turbo mode for playing faster like VBA. @@

                                        For changing pokemon's sprites, I found this video. You can apply for the cosmic version. Personally, it is not as beautiful as the original version =.= .
                                        youtube.com/watch?v=k1ViDa32ksI
                                        Changing the bytes was actually pretty easy and didn't take too long, thankfully HxD allows for changing huge portions of files all at once. It was worth it too - especially since it freed up several million more bytes of space to use, and helps prevent programs from overwriting the wrong bytes (00s, in this case) and glitching the ROM. I decided to reserve the 0xE3CF64+ addresses for ASM code or as backup space if I'll ever need it. For details, check out the tutorial linked in my signature.

                                        I had said it would take me forever to import all the Kanto stuff because I am getting an increasing number of serious things to worry about IRL and I no longer have a lot of time for these things anymore. Believe me, I wish I did since I still enjoy it, but unfortunately I'm 25 years old and this isn't something I could hope to pay any bills with. Several years back, I claimed that I wasn't going to even consider abandoning this project until every plausible feature I'd intended to add was in. Since this ROM hack seems to be what many people want to play (myself included if I could still play without feeling I have to speed-run everything), I am doing my best to not leave it as yet another incomplete game.

                                        My two all-time favorites of the series are Crystal and Emerald, with Yellow not far behind. Gen 1-2's graphics may not be great by today's standards, but the story and gameplay totally make up for that IMO. This is also one of the reasons I've been trying to add some of their content into this ROM hack as well, to make an all-around fun game. I never really got into Gen 4+, aside from a few of the Pokémon designs that I believe are really cool.

                                        Thanks for linking the video concerning changing the sprites.
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                                          #71    
                                        Old May 4th, 2018 (4:16 PM). Edited May 5th, 2018 by Fabbix96.
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                                        Fabbix96 Fabbix96 is offline
                                           
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                                          Quote:
                                          EDIT: Good news, @Fabbix96! I realized that Gamer2020's Pokémon Game Editor already provides a way to edit Battle Frontier's ban list. So I figured, why not just make and release a patch now? Here you go, you can patch your CosmicEmerald (or even regular Emerald) ROM with the file below. It allows all Legendaries but bans Unown, since I had to pick something to fill the slots and choosing the "?" spaces seemed kind of risky. I'll put it up on the main page when the next release of the game is finished.
                                          Yayyyyyyy, Ty Sky!!!!!!!!!
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                                            #72    
                                          Old May 14th, 2018 (6:56 AM).
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                                          Inner Rhymes Inner Rhymes is offline
                                             
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                                            I stumbled upon an update for this hack on a separate website. How come the latest patch hasn't been dropped here? :S
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                                              #73    
                                            Old May 14th, 2018 (1:31 PM). Edited May 14th, 2018 by Sky0fBlades.
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                                            Sky0fBlades Sky0fBlades is offline
                                               
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                                              Quote:
                                              Originally Posted by Inner Rhymes View Post
                                              I stumbled upon an update for this hack on a separate website. How come the latest patch hasn't been dropped here? :S
                                              I made tons of changes to the last thread, and since the posting format between these 2 places is different (a lot the BB code gets converted automatically to simplify editing), I wasn't able to copy everything over without mutilating the whole thread. I had even gotten it looking really nice over there too, which already took me a while since I'm nitpicky. So it turns out it was incompatible trying to copy it here (if I had known that before, I would have updated here first). I picked that site first because it was based on the first ROM hacking forum I became a member of, and my biggest reason for putting it here was because of popular request, as I said in the original post when I made it. It's not that I don't like this place, its just that it's not really the same.

                                              I removed the attachment downloads from this thread so people won't be still going for the outdated version. I could put the new files here, but then everyone who gets them won't know what or how many changes I made unless they look at the source. Apparently I can't point them there because it turns the thread into an unwanted advertisement.

                                              Sending people here before I've posted the files and information will just cause frustration for them. So I'll have to re-write all the changes or copy it all and re-do the formatting, but I seriously don't feel like going through the trouble right now; especially since I have been spending late nights (including this morning) trying to fix serious issues I just found with the game's events.

                                              Don't worry about it, I'll get to this thread sometime soon.
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                                              [Emerald] Controlling Trainer Battle Music... Without ASM
                                              How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

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                                                #74    
                                              Old May 16th, 2018 (12:17 PM).
                                              uran10 uran10 is offline
                                                 
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                                                I've found the new version, I thought wattson was supposed to only show up if you have 170 Pokemon in your pokedex? I only have 120 and he's there now
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                                                  #75    
                                                Old May 16th, 2018 (1:54 PM). Edited May 16th, 2018 by Sky0fBlades.
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                                                Sky0fBlades Sky0fBlades is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by uran10 View Post
                                                  I've found the new version, I thought wattson was supposed to only show up if you have 170 Pokemon in your pokedex? I only have 120 and he's there now

                                                  Hm... maybe I made a typo in the guide, I'll check it out.
                                                  Oh nevermind, it says 150+. The earlier versions however did have a steeper requirement and it was all Hoenn Dex instead of National.

                                                  Do you have your National Dex yet? You may have caught 120 Hoenn Pokémon but also at least 30 non-Hoenn ones. If you have your National Dex, check to see if it says 150 or more captured (if it does then this would cause him to show up). I have the script set to count for overall National Dex progress, and its value to check for is 0x96 which is 150 in decimal.
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                                                  My Tutorials:
                                                  Stabilizing Pokemon Emerald (Preventing Corruption)
                                                  [Emerald] Controlling Trainer Battle Music... Without ASM
                                                  How to Fix the 64K Save 'White-Screen' in VBA Without Save-States

                                                  My ROM Hack:
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