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Old September 24th, 2017 (6:44 PM). Edited September 26th, 2017 by Khawill.
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Khawill Khawill is offline
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-- Gangs of Chaos --

It's the dawn of prohibition era and three major gangs have made massive headlines lately. The three gangs, The Torches, The Rooks, and the Verassos have dived into the organized crime with a number of special tricks. Members have been reported and seen doing miraculous and magical things, shooting their reputations and notoriety up among rival gangs and police alike.

You are a member of one of three gangs that have sprouted around the original gifted humans. The three are constantly fighting over territory in New York City, and you are entangled in the chaos one way or another. It doesn’t matter why, maybe you joined because of your leader’s charisma, or to make money, or protect yourself, all that matters is that you work with loyalty and resolve.

In your gang, perhaps you do something big for them, and it shoots you up the ranks. You’re offered the power to be unrivaled, and you take it. Your leader personally takes you to the source of the power, the soul of an old god in the form of a expressionless, black eyed human. You’re warned that looking into the eyes of the woman can drive you into madness, but if you can cling to your humanity and reign in your sanity, you’ll be gifted a power you desire at a price. Maybe you give up your feelings, or your sense of smell. Maybe you offer your soul, or the soul of others. The more value it has for you, the stronger your gift will be.

No matter who you are, if you accept the powers, the old god will take roots in your mind, and drive you to do things you would never do. Maybe you resist it, and let your mind wear out, or accept it and satisfy your own goals while spreading the chaos that comes with being intimately tied to an old god.




The Torches of St. Marie

Leader: Bridget Quinn
Territory: The Bronx

Bridget
Spoiler:
Ability: Fire Manipulation as well ability to become fire

Bridget Quinn is easily the most dangerous of the leaders. Between her love of violence, and her unbridled excitement, she as well as her members are always quick to anger and even quicker to get in a fight with.

Initially a leader of a small gang, Bridget snuck her way onto the front lines of the Great War after her husband, Ryan, had been drafted. Of all the people in her troop (which included Malik), Bridget made herself known for the amount of kills she had managed to accrue due to her almost inhumane methods of fighting. One such incident was when a dud mustard gas bomb failed to set off in their trench, and so Bridget loaded it into a truck and used a heavy rock to return it to them along with a nice dosage of gasoline. Since she was never formally recognized as a soldier, and only a few survived in her troop, nothing of her involvement has been recognized as fact, but what is known is that once she got home, she and her husband brought back the chaos of war, making their gang become worthy of front page news.

Unlike the the other two gang leaders, Bridget participates in all of her gang’s major operations, and even some of their low end ones if she thinks a fight will come of it. Bridget’s gang is tight nit, and she knows every single one of them by name. Her gang is the smallest of the three, but easily the most destructive and the most loyal.


Ryan Kinney
Spoiler:
Ability: Explosions

Ryan is the husband of Bridget and shares her love of fighting and destruction, but doesn’t meet her charisma or energy. The two of them have a deep, and very dangerous love, making it hard to keep one in jail when the other is free. They’ve known each other since children, and although their “gang” existed since they were teenagers, they were not serious about organized crime until coming back from The Great War. Ryan loves his wife strongly, and is known to kill men who happen to look at her funny, or disrespect her.



The Rooks

Leader: Malik Muhammad Davis
Territory: Harlem
Malik Muhammad Davis
Spoiler:
Ability: Rapid Regeneration, super strength, along with a natural fear factor.

Malik has the most intelligence, along with the strongest will of the three leaders (although some argue that Bridget has no will at all and operates on primal instinct, proven by her complete immunity to his fear induction). He was drafted into the Great War alongside Bridget and Ryan and was among those that believed that fighting for the cause would help civil rights. Ultimately, Malik lost all faith in legitimate ways of getting civil rights when he learned that he and his mostly black and irish squad were sent to an area that was predicted to have high casualties and minimum value. He was one of the four survivors of his troop, and came home with resentment and a drive for justice. He started his gang upon coming home to a still impoverished neighborhood and the same amount of segregation he dealt with before the war.

Malik’s gang is almost twice as big as Bridget’s, and many of his members are former soldiers and violent civil rights activists. They are fiercely loyal to their gang and tend to be extremely territorial. Even the Torches don’t cause destruction in the neighborhoods where known family members of the Rooks reside. Malik rarely gets his hands dirty, but when he does, the victim often can’t be identified.


Jimmy Olsen
Spoiler:
Ability: Perfect Memory and Telepathy

Jimmy was a journalist with an english degree for an African American newspaper. Before his newspaper was discontinued due to his articles decrying the war. He was forced to work in a factory to make ends meet until his old friend Malik stepped in and asked him to help get more people interested in the gang upon its conception. All too happy to be back at writing, and to take jabs at society, Jimmy joined the gang and helped write the propaganda that would put the Rooks as the face of civil rights extremism.




Verasso Family Mafia

Leader: Antonio Verasso
Territory: Western Queens and Brooklyn
Spoiler:
Ability: Self Duplication and Transformation

Antonio has the most powerful gang and assets in terms of money and numbers. His gang has been around for nearly a century and has branches internationally. He is a ruthless man who upholds the standards of his inherited organization. Both Malik and Bridget’s gangs have the goal of supporting their community and rising up above all the garbage they once lived in, while Antonio and his gang are all about making the most money for themselves. Antonio’s gang has the most in numbers by far, but his men are weak willed, and without the fear of punishment, aren’t very loyal on average, and because of this, many of his members go mad or die when they attempt to make a pact with the old god.


Vincent Ferrari
Spoiler:

Ability: Possession: Vincent gave his entire body, and gained the ability to have his soul/consciousness overtake those who have weaker wills. This is mostly permanent if the person is sufficiently weak, but can be temporary if he chooses. He usually kills the soul/consciousness of his victims, so when he leaves their body, they are just empty vessels.

Vincent is loyal to Antonio, but shares his desire for power and money. He has bided his time and waited for Antonio to slip up so he can swoop in, but Antonio has an iron hold and a level of perfection over fear and intimidation that has kept the entire gang in line for over a decade.


Notes

Things to keep in mind
Spoiler:
  • No matter who you are, you have to have a strong will and a resolve to do something, or you will never be able to come back from looking into the soul of an old god. But your life was hell before any of this wasn’t it? You could brave a new life with the power you need to bend the world to your will.
  • Gangs are race specific. The saints are Irish, the Rooks are African American, and Verasso is Italian. Due to this being the 1920s, the police are most likely going to be white, with a prejudice to the Irish and African American communities.
  • The above being stated, while racism is going to be addressed and important, I’d advise keeping it minimized for the sake of avoiding controversy. No slurs.
  • Design your character first and we can discuss what would be an appropriate power for what your character’s desires and goals would be. Your character must give up something in order to get the power, otherwise the old god will take something. They will grant a power that coincides with your character.
  • The setting is New York City, post WW1 and during prohibition. Each “Chapter” will be a year forward in time, up to 1930, aka the start of the great depression.
  • This is not a full sandbox RP, you’re part of a gang, and will have jobs that you are expected to do. This is NYC, and you are not anywhere close to the most powerful person in the city (or your gang for that matter). Your character will suffer consequences if you start trying to do things that are unreasonably against their gang, or go against the goals or morals of your gang leader.
  • Try to play someone unique, it’s NYC during a chaotic, violent, and kind of celebratory period. Now is a great time to play a type of character you’ve never played before.
  • Violence and illegal activities are obviously going to happen. As things go on, elements of horror and more graphic situations will arise.


Boroughs of New York
Spoiler:


Sign Up
Spoiler:

Desired Gang
Name:

Age: (18+, if you’re over 20, you could have been in the Great War)

Race: (This affects which gang you can join at the very least)

Personality: (Don’t get too detailed that you restrict yourself, but don’t be so vague that your character seems generic)

History: (Definitely read up on the era, just summaries you don’t need a thesis, but since this is going to be real world, things will need to be consistent)

Goal: (What does your character want most, it can’t be nothing.)

Fears:

Bond: (What does your character feel is most most important to their humanity, and what do they love)

Achievement: (What did your character do to impress their boss, or what series of events led to them meeting face to face with an old god)

You will not state your power, if you’re accepted, I will PM you the offered abilities based on your character. I want your character to be more important than what they can do.



Accepted Players (0/9)
Spoiler:

Torches (0/3)
  • empty
  • empty
  • empty

Rooks (0/3)
  • empty
  • empty
  • empty

Mafia (0/3)
  • empty
  • empty
  • empty








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  #2    
Old September 26th, 2017 (11:11 PM).
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Godzil Godzil is offline
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    Join Date: Jun 2010
    Location: Arizona, USA
    Age: 28
    Gender: Male
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    Desired Gang: Verasso Family Mafia

    Name: Giuseppe "Joey" Ferretti

    Age: 19

    Race: Italian

    Personality: Giuseppe, or Joey to his friends, is... actually, anyone can call him Joey. It's a nice name, why only let his friends call him that? You know what? Everyone's his friend, so there's that out of the way, too! Joey is a bright and positively chipper lad, who has remained largely apathetic to the politics surrounding him. His philosophy is to keep his head down, so that he doesn't end up with a target on it. As such, he comes across as accommodating, friendly, and a bit of a doormat. He genuinely believes in helping out where he can, because being nice to people will open all kinds of doors for him. Literally and metaphorically. At his core, he's looking out for himself, using charm and grace to get what his lack of strength and force never could give him. After all, he'd rather make a new friend than a new enemy.

    History: Joey was very young when his mother died, so young he doesn't even remember her. He was raised by his father Marlon and uncle Andre, who owned a restaurant. When Marlon was drafted to fight in the Great War, Joey was raised solely by his uncle, who taught the lad a little about the family business. The restaurant was merely a facade, and Andre was actually a thief and smuggler. A plan to steal foreign art and smuggle it into the country led to Marlon's death and posthumous dishonorable discharge. In his grief, a drunken Uncle Andre revealed to Joey that the two weren't brothers, but lovers, hiding the truth from the world. Unfortunately, Marlon being caught in the act led to Andre being put under scrutiny by the law, and he was forced to go to the local Mafia for protection, leading to Joey's induction as well.

    Goal: More than anything, Joey wants a quiet life. Working for the Verasso family has kept him safe, and certainly given him an exciting life, but it's not the life he wants. He plans to retire to a small community, maybe run a business, meet a nice girl... He doesn't have it all figured out, but he looks forward to a comfortable retirement.

    Fears: More than anything, Joey fears losing. He lost his father to the war, and his "uncle" to the bottle, so the thought of losing the safety the Family provides, of losing his freedom... the thought of ever being less than he is now terrifies him. Behind his chipper attitude hides a fear of inadequacy, of no longer being needed, like Uncle Andre. He also has an irrational fear of birds.

    Bond: Joey feels his compassion and empathy are the most important parts of humanity. He can understand the people around him, so he can understand the world. And if he can understand it, he can change it. In small, subtle ways, of course, but he believes that anyone can make something of themselves, and has the freedom to make their lives better.

    Achievement: Grand achievements and feats of skill have never been Joey's style, but he gained recognition for his ingenuity. On a routine assignment (bringing lunch to a Mafia lieutenant, of all things), he learned that the lieutenant was reporting to the police, trying to replace Antonio as boss. He could have simply reported his findings, but in a flash of inspiration, he changed some numbers in the books, making it look like the lieutenant was responsible for the jobs and setting up Antonio as a fall guy. Not only did the police arrest the traitor, but the jobs he had compromised could no longer be connected to Antonio. This simple act caught the boss's attention, and he realised that Joey had been a constant, loyal presence for years, putting the Family's well being over his own ambition. Antonio felt this long-term, quiet loyalty deserved reward just as much as any grand gesture would, and brought Joey into the inner circle, and showing him to the Old God.

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      #3    
    Old September 29th, 2017 (8:58 AM).
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    Khawill Khawill is offline
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    Welcome to the Verasso family Joey. You are accepted and you have been given the ability of shields that are based on your willpower, and regeneration for as long as you choose to steal the life from people
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    Old October 2nd, 2017 (3:13 AM).
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    Junier Junier is offline
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      Hey!

      I've been interested in this since it went up, but something's blocking me from working on an app any further than I have. Mind, I have a character concept, but the 1920's setting is really proving to be an obstacle. You encouraged background research on the era -- a request that's totally plausible, but research on its own won't be enough to inspire me to write!

      If it's not too much of s bother, might I suggest more setting development on your behalf, Khawil? Just giving me and anyone else on the sidelines more of a 20's vibe, one we don't have to impose ourselves. Even just a synopsis or timeline of crucial events would really help, I think, and it would just make things more accessible.
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      Old October 2nd, 2017 (9:15 PM).
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      Khawill Khawill is offline
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      Quote:
      Originally Posted by Junier View Post
      Hey!

      I've been interested in this since it went up, but something's blocking me from working on an app any further than I have. Mind, I have a character concept, but the 1920's setting is really proving to be an obstacle. You encouraged background research on the era -- a request that's totally plausible, but research on its own won't be enough to inspire me to write!

      If it's not too much of s bother, might I suggest more setting development on your behalf, Khawil? Just giving me and anyone else on the sidelines more of a 20's vibe, one we don't have to impose ourselves. Even just a synopsis or timeline of crucial events would really help, I think, and it would just make things more accessible.
      Absolutely.

      So the RP starts just around June of 1920. A year and a half has passed since the end of WW1 (The Great War), and with that there is an air of dread and cynicism coming from veterans (who endured trench warfare, chemical warfare, etc) and civilians. During 1918 and 1919, a deadly influenza outbreak killed many worldwide, killing nearly 600,000 americans. Communism and anarchism are sensitive topics and major fears for the public (due to violent incidents in the previous year in various countries and a serious of bombings throughout the summer of 1919 in numerous American cities), and in January several thousand suspected of supporting these were arrested in major cities. A civil war in Russia has been going on since the end of WW1 and in 1919 the communist party is winning. Also affecting the public is the outlawing of alcohol on the 16th of January and a refusal from the USA to join the League of Nations later on in that month.

      In February, the Nazi party is formed (or rather the German workers party renames itself under Hitler). The public in general doesn't think much of the party, and the importance of this is under-shadowed by the inability to see the future and the fact that the united states senate refuses the treaty of Versailles, Congress follows suit in March.

      Now, although its called the "Roaring 20s" the economy doesn't start kicking until around '23, with the years before that mostly being recovery and growth. Civil rights for both minorities and women are starting to take root. Earlier last year in 1919, the Senate voted to pass an amendment to allow women to vote, although it has not yet been written in. African Americans are beginning to flourish culturally, and while the popularity of Jazz is underground, in only a year, it will grow to become popular throughout New York.

      Jazz and Dancing are popular in this era, with Dance clubs being popular spots for anyone who is anyone. Going into all of the crazy dances that caught on would be tedious, but the major pastime and hangout instead of drinking was dancing. Other pastimes are silent films, (if you're rich enough) taking your car out, and going to illegal speakeasies run by gangs. F. Scott Fitzgerald released his first hit in March, making him a celebrity of the time. Talk of movies killing Broadway is about, but ends up being wrong. Radio will catch on as a home device that one can tune into for music and news, although at this point in 1920, there are not many thoughts on it.

      Science side, both Einstein and Sigmund Freud are popular around the world, Einstein for his general relativity theories, and Freud for his psychological theories.

      News does not travel fast in this era. Newspapers and word of mouth are the main sources of information for an average citizen. Muckrackers are big around this time, exposing all sorts of government issues and scandals. Much like today, Newspapers feature "clickbaity" headlines, often about crimes, scandals, or political scares. African American run papers flourish in big cities, giving a political voice to the mistreated group.

      In Summary
      -Post War Depression and Cynicism (and the hope that The Great War is the last war)
      -Rise of African American Culture
      -Fears of Communists and Anarchists
      -The outlawing of Alcohol

      Are some of the things that define America in 1920. As the years go by (the RP will ideally end in 1929, the start of the Great Depression), more historical, as well as slightly fictional events will go on, and the things that have already changed for this RP are mostly important within the RPs context (The famous gangs of the 1920s won't be present in this RP, although things they did will be performed by fictional gangs).

      I hope this is adequate enough for you, even though it is terribly abridged. The time leading up to 1920 was incredibly chaotic. 60 years prior, the civil war ended which means that there are people alive who remember a divided America. Additionally, WW1 was such a drastically different war than any other, and so inhumane and bloody, that many of the people alive are on edge and open for any distraction (an ironic state to be in as prohibition sets in). This Wikipedia article is likely your easiest bet for general research in the era
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        #6    
      Old October 5th, 2017 (11:29 PM). Edited October 5th, 2017 by Junier.
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      Junier Junier is offline
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        & thank you for the in-depth outline of the era. I thought I'd have an app to present with that message but it's unfortunately still a work in-prog. Hopefully it'll be completed soon, but feel free to check in. I can definitely share what details I have.
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        Old October 7th, 2017 (7:18 PM).
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        Khawill Khawill is offline
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        Quote:
        Originally Posted by Junier View Post
        & thank you for the in-depth outline of the era. I thought I'd have an app to present with that message but it's unfortunately still a work in-prog. Hopefully it'll be completed soon, but feel free to check in. I can definitely share what details I have.
        Take your time, I'd rather a character you're confident in and have spent time on over a character that you rushed out.
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