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  #501    
Old September 12th, 2010 (3:54 PM).
Showsni Showsni is offline
     
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    Hi, I wonder if anyone can help? I can't make people permanently disappear. I've done the whole setflag thing with their ID number; it doesn't work for me. Or, at least, not consistently; sometimes they're gone, and sometimes they reappear.
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      #502    
    Old September 12th, 2010 (11:51 PM). Edited September 13th, 2010 by chriskid198.
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    chriskid198 chriskid198 is offline
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      Quote:
      Originally Posted by Showsni View Post
      Hi, I wonder if anyone can help? I can't make people permanently disappear. I've done the whole setflag thing with their ID number; it doesn't work for me. Or, at least, not consistently; sometimes they're gone, and sometimes they reappear.
      Just make them move into a tree or something... xD

      EDIT:
      Where do would I define nowhere in this script?

      Code:
      #org $start
      lock
      faceplayer
      applymovement 0x01 $movement
      message $move 0x2
      release
      end
      
      #org $movement
      #raw 0x01 0x62
      
      #org $move
      #move 1 =Oh, your up \v\h01.  The Professor\nwas looking for you this morning.\lYou better get to his lab quick!
      release
      end
      EDIT 2: What do I use to check if a flag hasn't been set? You use 0x0 to check if its true, what about if its false?
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        #503    
      Old September 13th, 2010 (6:26 AM).
      Satoshi Ookami's Avatar
      Satoshi Ookami Satoshi Ookami is offline
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      Quote:
      Originally Posted by chriskid198 View Post

      EDIT 2: What do I use to check if a flag hasn't been set? You use 0x0 to check if its true, what about if its false?
      if 0x0 is for false case I've already written it xD
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        #504    
      Old September 13th, 2010 (6:43 AM).
      Saitou Saitou is offline
       
         
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        Quote:
        Originally Posted by Showsni View Post
        Hi, I wonder if anyone can help? I can't make people permanently disappear. I've done the whole setflag thing with their ID number; it doesn't work for me. Or, at least, not consistently; sometimes they're gone, and sometimes they reappear.
        Umm..I'm new to this, so I don't know if I can help. Shouldn't you use the 'hidesprite 0x[person event number]' construct?
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          #505    
        Old September 13th, 2010 (6:53 PM).
        Showsni Showsni is offline
           
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          Quote:
          Originally Posted by Saitou View Post
          Umm..I'm new to this, so I don't know if I can help. Shouldn't you use the 'hidesprite 0x[person event number]' construct?
          I was using that too!

          Anyway, I changed which numbers I was using as flags, and it started working. So, don't try using 2000 as a person's ID.
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            #506    
          Old September 14th, 2010 (2:25 AM). Edited September 14th, 2010 by chriskid198.
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          chriskid198 chriskid198 is offline
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            Quote:
            Originally Posted by Ash493 View Post
            if 0x0 is for false case I've already written it xD
            What? 0x0 is for False? (We need a confused smilie xD)

            EDIT:
            Code:
            #org $start
            lock
            faceplayer
            set flag 0x1
            checkflag 0x1
            if 0x1 goto @never
            applymovement 0x01 @movement
            message $move 0x2
            release
            end
            
            #org @movement
            #raw 0x01
            #raw 0x62
            
            #org $move
            #move 1 =Oh, your up \v\h01.  The Professor\nwas looking for you this morning.\lYou better get to his lab quick!
            release
            end
            
            #org @never
            @never 0x1
            release
            end
            XSE says that line 13 wont work.
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              #507    
            Old September 26th, 2010 (11:21 AM).
            alalexandros99 alalexandros99 is offline
               
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              Diego you are awesome
              YOU HELPED ME AAAAAA LOTTT
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                #508    
              Old September 28th, 2010 (1:29 AM).
              Random92 Random92 is offline
                 
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                What is a "level script"? As you described in the beginning of your post. What's the difference between a level script and a normal one?
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                  #509    
                Old October 1st, 2010 (9:44 AM).
                Wallace Berlitz's Avatar
                Wallace Berlitz Wallace Berlitz is offline
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                  Something's wrong in my scripts? I followed the tutorial in here but the script isn't working! =(

                  Spoiler:
                  '---------------
                  #org @start
                  lockall
                  setvar 0x4001 0x0
                  goto @snippet1

                  '---------------
                  #org @snippet1
                  setvar 0x8004 0x0
                  setvar 0x8005 0x2
                  special 0x174
                  textcolor 0x0
                  pause 0x1E
                  playsong 0x12E 0x0
                  preparemsg @string1 '"[player], you forgot something."
                  waitmsg
                  pause 0x55
                  closeonkeypress
                  applymovement 0xFF @move1
                  waitmovement 0x0
                  sound 0x15
                  applymovement 0xFF @move2
                  waitmovement 0x0
                  pause 0x1E
                  showsprite 0x10
                  compare 0x4001 0x0
                  msgbox @string2 0x4 '"So how was your sleep?\pWhat do yo..."
                  closeonkeypress
                  pause 0x1E
                  compare 0x4001 0x0
                  applymovement 0x10 @move3
                  applymovement 0xFF @move4
                  waitmovement 0x0
                  setdoorclosed 0x15 0xE
                  doorchange
                  setvar 0x4055 0x1
                  clearflag 0x2B
                  setvar 0x4050 0x1
                  setflag 0x2C
                  setflag 0x4001
                  warp 0x4 0x3 0xFF 0x6 0xC
                  waitstate
                  releaseall
                  end


                  '---------
                  ' Strings
                  '---------
                  #org @string1
                  = [player], you forgot something.

                  #org @string2
                  = So how was your sleep?\pWhat do you think of Hiore region?\nPeace and nice isn't it?\pLet's go back to our main subject.\pHere, come with me.


                  '-----------
                  ' Movements
                  '-----------
                  #org @move1
                  #raw 0x1 'Face Up
                  #raw 0xFE 'End of Movements

                  #org @move2
                  #raw 0x62 'Exclamation Mark (!)
                  #raw 0xFE 'End of Movements

                  #org @move3
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x10 'Step Down (Normal)
                  #raw 0x60 'Hide
                  #raw 0xFE 'End of Movements

                  #org @move4
                  #raw 0x11 'Step Up (Normal)
                  #raw 0x11 'Step Up (Normal)
                  #raw 0x11 'Step Up (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x13 'Step Right (Normal)
                  #raw 0x11 'Step Up (Normal)
                  #raw 0xFE 'End of Movements


                  Nothing's happened! >.< I hope I'm not posting in a wrong section...
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                    #510    
                  Old October 1st, 2010 (3:09 PM).
                  madarawolf's Avatar
                  madarawolf madarawolf is offline
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                    OK I would like some help with my script. It's supposed to make it so you fight this guy and after you beat him he gives you a Pokemon. I'm pretty sure this should work but I would just like an experienced scripter to look over it.
                    Spoiler:
                    '---------------
                    #org 0x800008

                    #dynamic 0x800008
                    #org @start
                    trainerbattle 0x0 0x002 0x0 @before @after
                    msgbox @beaten 0x6
                    release
                    end

                    #org @give
                    checkflag 0x828
                    if 0x1 goto @give
                    compare LASTRESULT 0x1
                    if 0x1 goto @give
                    release
                    end

                    #org @take
                    givepokemon 0x109 0x0A 0x0 0x0 0x0 0x0
                    fanfare 0x13E
                    waitfanfare
                    closeonkeypress
                    setflag 0x828
                    compare LASTRESULT 0x1
                    if 0x1 gosub @name
                    release
                    end

                    #org @name
                    call 0x1A74EB
                    return

                    #org @beaten
                    release
                    end

                    #org @before
                    = Yo./nI'm Odd Jobs Gin./nI run the Yorozuya./nI'll do any job./nas long as I get paid./nHey if I beat you then I/nget money, right?

                    #org @after
                    = Damn, no money for rent/nthis month.../nHere take this Pokemon/nI don't need another mouth/nto feed.

                    #org @give -Here XSE says there is a problem.
                    = [black_fr]"You recieved a Victini!"

                    #org @beaten
                    = I gotta go to the store/nand buy this week's JUMP.
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                      #511    
                    Old October 1st, 2010 (11:47 PM).
                    Satoshi Ookami's Avatar
                    Satoshi Ookami Satoshi Ookami is offline
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                    Nature: Calm
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                    Quote:
                    Originally Posted by chriskid198 View Post
                    What? 0x0 is for False? (We need a confused smilie xD)

                    EDIT:
                    Code:
                    #org $start
                    lock
                    faceplayer
                    set flag 0x1
                    checkflag 0x1
                    if 0x1 goto @never
                    applymovement 0x01 @movement
                    message $move 0x2
                    release
                    end
                    
                    #org @movement
                    #raw 0x01
                    #raw 0x62
                    
                    #org $move
                    #move 1 =Oh, your up \v\h01.  The Professor\nwas looking for you this morning.\lYou better get to his lab quick!
                    release
                    end
                    
                    #org @never
                    @never 0x1
                    release
                    end
                    XSE says that line 13 wont work.
                    I gotta point some mistakes you made.
                    First: setflag must be together (I wonder why XSE did not mention this mistake)
                    Second: start, org and all the msgboxes also must have @. Not # or $
                    Third: Never use flags above 200
                    So in other words re-do your script =D


                    Quote:
                    Originally Posted by madarawolf View Post
                    OK I would like some help with my script. It's supposed to make it so you fight this guy and after you beat him he gives you a Pokemon. I'm pretty sure this should work but I would just like an experienced scripter to look over it.
                    Spoiler:
                    '---------------
                    #org 0x800008

                    #dynamic 0x800008
                    #org @start
                    trainerbattle 0x1 0x002 0x0 @before @after @take
                    release
                    end

                    #org @give
                    checkflag 0x828
                    if 0x1 goto @give
                    compare LASTRESULT 0x1
                    if 0x1 goto @give
                    release
                    end
                    Delete this. There's no reason to have it in your script.

                    #org @take
                    msgbox @received 0x6
                    givepokemon 0x109 0x0A 0x0 0x0 0x0 0x0
                    fanfare 0x13E
                    waitfanfare
                    closeonkeypress
                    setflag 0x828
                    compare LASTRESULT 0x1
                    if 0x1 gosub @name
                    release
                    end

                    #org @name
                    call 0x1A74EB
                    return


                    #org @before
                    = Yo./nI'm Odd Jobs Gin./nI run the Yorozuya./nI'll do any job./las long as I get paid./lHey if I beat you then I/lget money, right?

                    #org @after
                    = Put here something what would trainer say after you beat him.

                    #org @received
                    = Damn, no money for rent/nthis month.../nHere take this Pokemon/lI don't need another mouth/lto feed./p[black_fr]You recieved a Victini!

                    #org @beaten
                    = I gotta go to the store/nand buy this week's JUMP.
                    Fixes in bold and I'd advise to make him disappear after you receive Victini.

                    Quote:
                    Originally Posted by Wallace Berlitz View Post
                    Something's wrong in my scripts? I followed the tutorial in here but the script isn't working! =(

                    Spoiler:
                    '---------------
                    #org @start
                    lockall
                    setvar 0x4001 0x0
                    goto @snippet1

                    '---------------
                    #org @snippet1
                    setvar 0x8004 0x0
                    setvar 0x8005 0x2
                    special 0x174
                    textcolor 0x0
                    pause 0x1E
                    playsong 0x12E 0x0
                    preparemsg @string1 '"[player], you forgot something."
                    waitmsg
                    pause 0x55
                    closeonkeypress
                    applymovement 0xFF @move1
                    waitmovement 0x0
                    sound 0x15
                    applymovement 0xFF @move2
                    waitmovement 0x0
                    pause 0x1E
                    showsprite 0x10
                    compare 0x4001 0x0
                    msgbox @string2 0x4 '"So how was your sleep?\pWhat do yo..."
                    closeonkeypress
                    pause 0x1E
                    compare 0x4001 0x0
                    applymovement 0x10 @move3
                    applymovement 0xFF @move4
                    waitmovement 0x0
                    setdoorclosed 0x15 0xE
                    doorchange
                    setvar 0x4055 0x1
                    clearflag 0x2B
                    setvar 0x4050 0x1
                    setflag 0x2C
                    setflag 0x4001
                    warp 0x4 0x3 0xFF 0x6 0xC
                    waitstate
                    releaseall
                    end


                    '---------
                    ' Strings
                    '---------
                    #org @string1
                    = [player], you forgot something.

                    #org @string2
                    = So how was your sleep?\pWhat do you think of Hiore region?\nPeace and nice isn't it?\pLet's go back to our main subject.\pHere, come with me.


                    '-----------
                    ' Movements
                    '-----------
                    #org @move1
                    #raw 0x1 'Face Up
                    #raw 0xFE 'End of Movements

                    #org @move2
                    #raw 0x62 'Exclamation Mark (!)
                    #raw 0xFE 'End of Movements

                    #org @move3
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x10 'Step Down (Normal)
                    #raw 0x60 'Hide
                    #raw 0xFE 'End of Movements

                    #org @move4
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x13 'Step Right (Normal)
                    #raw 0x11 'Step Up (Normal)
                    #raw 0xFE 'End of Movements


                    Nothing's happened! >.< I hope I'm not posting in a wrong section...
                    Well... the thing is... you cannot use first setvar this way... Try to do it with flags, it'll be easier and it should work.
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                      #512    
                    Old October 3rd, 2010 (6:00 PM).
                    Blue4 Blue4 is offline
                       
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                      This thread should be stickied.

                      It's a pretty bloody comprehensive guide, and is one of the best tutorials in this subforum.
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                        #513    
                      Old October 3rd, 2010 (10:52 PM).
                      Random92 Random92 is offline
                         
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                        Ash493, I've used the flags 200-205, and they work fine for me

                        I also agree with Blue4.
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                          #514    
                        Old October 3rd, 2010 (11:09 PM).
                        chriskid198's Avatar
                        chriskid198 chriskid198 is offline
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                          Quote:
                          Originally Posted by Ash493 View Post
                          I gotta point some mistakes you made.
                          First: setflag must be together (I wonder why XSE did not mention this mistake)
                          Second: start, org and all the msgboxes also must have @. Not # or $
                          Third: Never use flags above 200
                          So in other words re-do your script =D



                          Fixes in bold and I'd advise to make him disappear after you receive Victini.


                          Well... the thing is... you cannot use first setvar this way... Try to do it with flags, it'll be easier and it should work.
                          Why can't you use flags above 200?
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                            #515    
                          Old October 4th, 2010 (3:42 AM).
                          Binary's Avatar
                          Binary Binary is offline
                          え?
                             
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                            Quote:
                            Originally Posted by chriskid198 View Post
                            Why can't you use flags above 200?
                            I think he meant below 0x200.
                            But, it generally depends on which flags are vacant, and the rom you're using.
                            I suggest you look up the archive of used flags in XSE's in-built guide.
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                              #516    
                            Old October 8th, 2010 (4:22 AM).
                            konman719's Avatar
                            konman719 konman719 is offline
                            Hacker
                               
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                              Hey, so does anyone think they can help me out? Im trying to do something as simple as make a pokeball give you an item but when i try this it either freezes my game or the pokeball disappears when i get the item and then reappears after one step? any suggestions... also the trainer view radius in AM doesnt work for me, any suggestions on that either?
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                                #517    
                              Old October 8th, 2010 (4:27 AM).
                              Random92 Random92 is offline
                                 
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                                If the Pokéball disappears and then reappers after one step it could be because you've used the same flag two times. Change flag and try again. 201-205 should be safe to use in FireRed.
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                                  #518    
                                Old October 8th, 2010 (5:10 AM).
                                Echidna's Avatar
                                Echidna Echidna is offline
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                                or just use any flag with four characters as long as the first isn't zero cause almost all flags under a thousand are already used, so set a flag above a thousand and your safe.
                                Of course you have to know everything about scripting so check out my tutorial which starts from beginner scripting till advance scripting and everything else. OH and super thanks to diegoisawesome for getting me going on scripting in the first place.
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                                  #519    
                                Old October 8th, 2010 (8:50 AM).
                                konman719's Avatar
                                konman719 konman719 is offline
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                                  ok thanks guys i figured out the pokeball problem but does anyone know how to make a trainer you made approach you? whenever i change the view radius of a trainer i made, it brings the trainer to me but i cant stop talking to him and it says unfamiliar letters.... and i know my trainer works bc if i talked to him he would battle me... help plz
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                                    #520    
                                  Old October 8th, 2010 (2:25 PM).
                                  cenaice cenaice is offline
                                     
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                                    Can anybody help me?

                                    When i talk to the npc in the game nothing pops up. I just get the sound when you talk to the npc. But no chat box?
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                                      #521    
                                    Old October 8th, 2010 (10:52 PM).
                                    Satoshi Ookami's Avatar
                                    Satoshi Ookami Satoshi Ookami is offline
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                                    Quote:
                                    Originally Posted by chriskid198 View Post
                                    Why can't you use flags above 200?
                                    Quote:
                                    Originally Posted by Binary View Post
                                    I think he meant below 0x200.
                                    But, it generally depends on which flags are vacant, and the rom you're using.
                                    I suggest you look up the archive of used flags in XSE's in-built guide.
                                    Yes I meant below xD I made a stupid mistake...
                                    The reason is that flags below 200 are mostly used. So it's advisable to use flags above 200.
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                                      #522    
                                    Old October 9th, 2010 (2:22 AM).
                                    chriskid198's Avatar
                                    chriskid198 chriskid198 is offline
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                                      Quote:
                                      Originally Posted by Ash493 View Post
                                      Yes I meant below xD I made a stupid mistake...
                                      The reason is that flags below 200 are mostly used. So it's advisable to use flags above 200.
                                      But I'm not using any scripts that are already in the game..
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                                        #523    
                                      Old October 9th, 2010 (2:43 AM).
                                      jota_rdk's Avatar
                                      jota_rdk jota_rdk is offline
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                                        Quote:
                                        Originally Posted by cenaice View Post
                                        Can anybody help me?

                                        When i talk to the npc in the game nothing pops up. I just get the sound when you talk to the npc. But no chat box?
                                        You would should append the script so that we can help you.
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                                          #524    
                                        Old October 9th, 2010 (7:50 AM).
                                        Echidna's Avatar
                                        Echidna Echidna is offline
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                                        Quote:
                                        Originally Posted by chriskid198 View Post
                                        But I'm not using any scripts that are already in the game..
                                        It doesn't matter any flag you use in one script generally affects its use in another script, so if you set a flag, it's perminantly set, and by the way, almost all flags under 1000 are used, so just use a four character flag where 0 isn't the first character. So
                                        Quote:
                                        1A3F and B3F6 and 1356
                                        and so on all work as long as it's not like:
                                        Quote:
                                        123 or 03B5 or FD3 or 09F4
                                        Oh i mean any hex number under 1000 not decimal, so even 1300 in decimal won't work, if you don't know what the difference between hex and decimal is, no offense, but go away and learn, or check out my tutorial.
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                                          #525    
                                        Old October 9th, 2010 (7:07 PM). Edited October 9th, 2010 by chriskid198.
                                        chriskid198's Avatar
                                        chriskid198 chriskid198 is offline
                                        Happy New Year!
                                           
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                                          Quote:
                                          Originally Posted by PEDRO12 View Post
                                          It doesn't matter any flag you use in one script generally affects its use in another script, so if you set a flag, it's perminantly set, and by the way, almost all flags under 1000 are used, so just use a four character flag where 0 isn't the first character. So
                                          and so on all work as long as it's not like:
                                          Oh i mean any hex number under 1000 not decimal, so even 1300 in decimal won't work, if you don't know what the difference between hex and decimal is, no offense, but go away and learn, or check out my tutorial.
                                          I know that it would affect another script in the game, I am keeping track of what flags I use.

                                          Now, I kinda understand, if you use a checkflag that has one in the game already, it could mess up? Is there anyway to clear every flag/script?

                                          EDIT: And I do know what the difference is between Hex and Decimal...
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