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  #451    
Old October 31st, 2011 (12:06 PM).
ciulius ciulius is offline
     
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    Swampert 22 thank you for your wonderful programs (pokemon crystal) !,Is there a program for the Pokemon SS ... Pokemon Editor/Wild Editor ? to edit wild pokemon there is such? please answer... thank you :)

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      #452    
    Old November 5th, 2011 (8:52 AM).
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    Swampert 22 Swampert 22 is offline
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    Quote:
    Originally Posted by ciulius View Post
    Swampert 22 thank you for your wonderful programs (pokemon crystal) !,Is there a program for the Pokemon SS ... Pokemon Editor/Wild Editor ? to edit wild pokemon there is such? please answer... thank you :)
    No problem, glad they're useful to you! As for HG/SS tools, I really don't think there's a lot, or at least I havn't seen many. Do a google search and see what comes up! I may look into making one if I get time!

    Now what I wanted to post:



    This is Challenge! A starter and rival editor for Red, Blue and Yellow. It correctly edits the game's scripts so you'll get no weird movements or glitched battles throughout the game now. Plus edit every battle you have with your rival! This tool replaces PokéStarter GB, my old starter editor, which to be honest was crap.

    Windows download here! (544KB)

    Or if you're not using Windows, like with my other released tools, download and compile the source in Lazarus.

    This tool is based on Sawakita's tutorial over on Skeetendo Forums, so big thanks go to him, as well as to Harrison whose source codes have helped me a lot in making the transition from VB6 to this open source, cross platform language!

    Enjoy! Any bugs, let me know :)

    Swampert
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      #453    
    Old November 5th, 2011 (11:41 AM).
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    NinjaBoy1 NinjaBoy1 is offline
       
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      Can you make a Red/Blue/Green trainer editor?
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      Msg me if you want to challenge or trade im a pretty good player.
        #454    
      Old November 6th, 2011 (10:12 AM).
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      Quote:
      Originally Posted by NinjaBoy1 View Post
      Can you make a Red/Blue/Green trainer editor?
      Quick answer, yes I could. However the data is organised in such a way that programming a tool effectively to read it would be labourious to create. For now, just hex edit it, it's laughably simple. Just search XXYY, with XX being the level of the Pokémon (in hex) and YY being the Pokémon indentifier (in hex also). Obviously, repeat this for every Pokémon the trainer has, for example, a trainer with three Pokémon could be found as XXYYXXYYXXYY.

      Hope this helps, there are tutorials in the documents section I believe.
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        #455    
      Old November 6th, 2011 (10:22 AM).
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      I'd also support a R/B/G/Y Trainer Editor, although trying I have failed when it comes to editing Hex.
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        #456    
      Old November 6th, 2011 (11:15 AM).
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      miksy91 miksy91 is online now
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        Quote:
        Originally Posted by Swampert 22 View Post
        Quick answer, yes I could. However the data is organised in such a way that programming a tool effectively to read it would be labourious to create. For now, just hex edit it, it's laughably simple. Just search XXYY, with XX being the level of the Pokémon (in hex) and YY being the Pokémon indentifier (in hex also). Obviously, repeat this for every Pokémon the trainer has, for example, a trainer with three Pokémon could be found as XXYYXXYYXXYY.

        Hope this helps, there are tutorials in the documents section I believe.
        Actually, this is the way it works in GSC.
        In RBY, the game (in most cases at least, can't remember how it works properly) assumes that all the pokemon the battled trainer has are at the same level.
        The structure is like this: XX YY YY YY...
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          #457    
        Old November 6th, 2011 (12:13 PM).
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        Swampert 22 Swampert 22 is offline
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        Quote:
        Originally Posted by miksy91 View Post
        Actually, this is the way it works in GSC.
        In RBY, the game (in most cases at least, can't remember how it works properly) assumes that all the pokemon the battled trainer has are at the same level.
        The structure is like this: XX YY YY YY...
        OK! I couldn't quite remember, I know that for Gym, Elite 4 and Rival battles, it follows the format I mentioned above. It's the same with G/S having some battles with special moves attached isn't it? Not everything follows the same format ;)
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          #458    
        Old November 6th, 2011 (12:32 PM).
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          Quote:
          Originally Posted by Swampert 22 View Post
          OK! I couldn't quite remember, I know that for Gym, Elite 4 and Rival battles, it follows the format I mentioned above. It's the same with G/S having some battles with special moves attached isn't it? Not everything follows the same format ;)
          Here, taken from IIMarckus's disassembly repository:
          Quote:
          Originally Posted by IIMarckus
          ; if first byte != FF, then
          ; first byte is level (of all pokemon on this team)
          ; all the next bytes are pokemon species
          ; null-terminated
          ; if first byte == FF, then
          ; first byte is FF (obviously)
          ; every next two bytes are a level and species
          ; null-terminated
          About special moves: IIMarckus saved a conversation about it.
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            #459    
          Old November 11th, 2011 (10:07 AM).
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          Swampert 22 Swampert 22 is offline
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          Ah yes, it' pretty clear isn't it? With that and taking a little look through the great dissassembly of Pokémon Red, it came to light that it's not that hard to program something to read and edit that data.



          This is what I've been working on yesterday and today and I'm pretty happy with it so far. Reads all the data according to a configuration INI so if you repoint or change the number of Pokémon trainers have, it won't matter!!

          Will probably be released later today or tomorrow!
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            #460    
          Old November 12th, 2011 (12:38 AM).
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          shawn05 shawn05 is offline
             
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            do you have the swampert hack tools for ruby/sapphire/emerald gba?
              #461    
            Old November 12th, 2011 (10:06 AM).
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            Swampert 22 Swampert 22 is offline
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            Quote:
            Originally Posted by shawn05 View Post
            do you have the swampert hack tools for ruby/sapphire/emerald gba?
            I haven't made any, but there are plenty out there. Look at other threads here, or my site, Swampert Tools to see what there is.

            I've also finished the Red/Blue Trainer editor if anybody here is still interested in hacking the old games... The download is in the first post! Enjoy :)
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              #462    
            Old November 20th, 2011 (8:13 PM).
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            espa_roba11 espa_roba11 is offline
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              I keep getitng this error with gym edit.

              Componet 'TABCTL32.OCX' (I have this already) or one of it's dependencies not correctly registered: a file is missing or invalid.
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                #463    
              Old November 20th, 2011 (10:17 PM).
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              Swampert 22 Swampert 22 is offline
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              Quote:
              Originally Posted by espa_roba11 View Post
              I keep getitng this error with gym edit.

              Componet 'TABCTL32.OCX' (I have this already) or one of it's dependencies not correctly registered: a file is missing or invalid.
              It's due to the fact that it's written in VB6 and not all the components are shipped with Windows anymore.

              Have a look here, basically you just need to download and register the files you're missing, same for most errors you'll see like that when using hack tools.

              Hope that helps!
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              Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

              Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
                #464    
              Old November 25th, 2011 (7:30 AM).
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              Do you know how I can edit Boss Giovanni with RB Trainer Editor or any other way?
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                #465    
              Old November 25th, 2011 (8:36 AM).
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              Quote:
              Originally Posted by Suicune™ View Post
              Do you know how I can edit Boss Giovanni with RB Trainer Editor or any other way?
              Well, Giovanni's data is structured a little differently to normal trainers, in that all his Pokémon have different levels. Currently this first version only supports the simple structure where all trainers Pokémon share the same level. Until I update the program, it won't work for Giovanni, Rival or Gym Leaders, which is OK as I've got a Gym Editor and a Rival editor that are downloadable.

              To edit Giovanni's data search in a Hex Editor, I can't remember exactly where it is, but it should be around $3A000.
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              Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

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                #466    
              Old November 25th, 2011 (9:14 AM).
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              Oh right, thanks, aside that it's great and I'm using your Challenge! and RB Gym Editor so thanks again.
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                #467    
              Old November 26th, 2011 (3:20 AM).
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              Swampert 22 Swampert 22 is offline
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              Quote:
              Originally Posted by Suicune™ View Post
              Oh right, thanks, aside that it's great and I'm using your Challenge! and RB Gym Editor so thanks again.
              No problem, glad you find them useful! Good to see someone else hacking the first generation still! I'll probably get round to finishing the editor properly soon, as well as making it work with Yellow version!
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              Head over to my thread to check out my latest tool, Pokémon Red/Blue Trainer Editor!

              Visit my site for Pokémon ROM Hacking tools! Swampert Tools Homepage
                #468    
              Old November 26th, 2011 (7:28 AM). Edited November 26th, 2011 by 2qe6647.
              2qe6647 2qe6647 is offline
                 
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                ALL GLORY TO SWAmPERT 22!

                I can finally redo my rom Pokemon Ultra.

                There is only one (or perhaps 2) tools i would need.

                -A really full pokemon editor, like YAPE, to edit not only pokemon Stats types and Start moves.
                If you make a tool who can change also the moves who every pokemon learn by level, , TM compatibility and method of evolution (level, trade and stones), I'll be grateful for life.

                also, if you make a better tool for change moves, not only power and type, also precission, and can change easyly the secondary effects.



                EDIT:

                the new tools can't open roms. if y tried to open a hack rom, it didnt let do, and if I try with a normal one (recently downloaded), It says that that the file is no writable.
                  #469    
                Old November 27th, 2011 (7:41 AM).
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                  thank you so much! i have looked for this stuff alot!
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                    #470    
                  Old November 27th, 2011 (8:16 AM).
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                  Sawakita Sawakita is offline
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                    Quote:
                    Originally Posted by 2qe6647 View Post
                    There is only one (or perhaps 2) tools i would need.

                    -A really full pokemon editor, like YAPE, to edit not only pokemon Stats types and Start moves.
                    If you make a tool who can change also the moves who every pokemon learn by level, , TM compatibility and method of evolution (level, trade and stones), I'll be grateful for life.

                    also, if you make a better tool for change moves, not only power and type, also precission, and can change easyly the secondary effects.
                    All of these things can be easily edited using a hex editor because they're very well documented and explained (check the link in my signature for docs and stuff regarding 1st gen hacking).

                    Quote:
                    Originally Posted by 2qe6647 View Post
                    the new tools can't open roms. if y tried to open a hack rom, it didnt let do, and if I try with a normal one (recently downloaded), It says that that the file is no writable.
                    Try unchecking the "read-only file" checkbox in the file's property tab (Windows).
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                      #471    
                    Old November 27th, 2011 (8:55 AM).
                    2qe6647 2qe6647 is offline
                       
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                      Quote:
                      Originally Posted by Sawakita View Post
                      All of these things can be easily edited using a hex editor because they're very well documented and explained (check the link in my signature for docs and stuff regarding 1st gen hacking).


                      Try unchecking the "read-only file" checkbox in the file's property tab (Windows).
                      Im going to try the uncheck the read only file.

                      and is hard to me, because i must before translate all those tutorials, and after do the changes on my rom-
                        #472    
                      Old November 29th, 2011 (12:07 PM).
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                      Anth0ny Anth0ny is offline
                         
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                        Awesome tools. I, being the computer illiterate that I am, can finally make a hack of gen 1 :)

                        One question: Is it possible to give gym leaders more Pokemon than they originally had? With the gym leader tool, Brock is limited to 2, Misty is limited to 2... etc.

                        I'm guessing it's complicated (or impossible), but I'm willing to learn how to do this, since it's a pretty important aspect of my hack.
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                          #473    
                        Old November 30th, 2011 (9:13 AM).
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                          Quote:
                          Originally Posted by Anth0ny View Post
                          Awesome tools. I, being the computer illiterate that I am, can finally make a hack of gen 1 :)

                          One question: Is it possible to give gym leaders more Pokemon than they originally had? With the gym leader tool, Brock is limited to 2, Misty is limited to 2... etc.

                          I'm guessing it's complicated (or impossible), but I'm willing to learn how to do this, since it's a pretty important aspect of my hack.
                          It's somewhat "complicated" because you need to handle GB pointers before being able to do that, far from impossible though.
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                            #474    
                          Old December 6th, 2011 (2:35 PM).
                          Pokedude07 Pokedude07 is offline
                             
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                            I'm sure all of this stuff is just dandy, but can someone tell me how to get them to work? I downloaded two but neither would do anything
                              #475    
                            Old December 19th, 2011 (2:40 AM).
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                            bled_reaper0217 bled_reaper0217 is offline
                               
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                              give me your email address and i will send it to you,my email is [email protected]
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