- 30
- Posts
- 10
- Years
- Age 32
- La Rochelle
- Seen Apr 9, 2024
Hello and welcome trainer! Forêt Éternelle is recruiting! 🌲
A fangame made with PSDK, RPG Maker XP & Tiled.
We already have Pixel Artists, Level Designers, Concept Artists (Pokémon & Character Designers), UI/UX Designers, Composers, Sound Designer, Game Writers, Metagame Engineers, Ruby Devs.
We need Pixel Artists, Ruby Devs, 2D Animators, Character Designers.
We work with Git, ClickUp & a Drive to organize us.
For more informations:
Technologies
Spoiler:
Game Features
Spoiler:
720p Screen Resolution: Game's UI are made in a 720p screen's resolution.
Better Graphics: Due to the screen's resolution, we will have to work on bigger assets then improving them.
New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon. Pokémon will now evolve during a battle if they reach the proper level.
Main Menu like old RPG ones.
PokéNav: Very early in the game, the player has a device that combines several features.
Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate.
AI & Difficulty: It's important to remember that the game will be more strategic. Trainers' classes influence the AI's reactivity & logic.
Many Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters.
Misc.: The game will have some classic features too like Running shoes, Fishing, Pokéblocs, Hoenn's contests & many more...
Better Graphics: Due to the screen's resolution, we will have to work on bigger assets then improving them.
New Pokémon: Forêt Éternelle has a brand new Pokémon generation with 179 Fakemon. Pokémon will now evolve during a battle if they reach the proper level.
Main Menu like old RPG ones.
PokéNav: Very early in the game, the player has a device that combines several features.
Karma: The player's choices & the completed quests allow the player to vary (in positive as in negative) his Karma rate.
AI & Difficulty: It's important to remember that the game will be more strategic. Trainers' classes influence the AI's reactivity & logic.
Many Side Quests: Side quests that give your more content & strengthen the Lore of our little monsters.
Misc.: The game will have some classic features too like Running shoes, Fishing, Pokéblocs, Hoenn's contests & many more...
Contact us
Contact me on Discord (Aerun #3192) & follow us on the medias for upcoming news & more visuals!
Game Development Team
Spoiler:
Pokémon Forêt Éternelle
Game & Art Director
Aerun
Programmation Section
Programmers
Lead - Venturix
Nuri Yuri
Scorbutics
Sanzen
Metagame Engineers
Fírnen
Gatane
Graphics Section
UI/UX Graphic Designers
Jayzon
Planning Section
Game Scenario
Lead - Gwendal
Mikeless
Aymell
Field Map Planning
Black
Sound Section
Musician
Lead - Erwan Barbedor
KunningFox
Sound Effects
Lead - Opposyte
Concept Art Design
Pokémon Design
Jérem Effert
Jero
Mélio
Narök
Character Design
DayBreakM
TheFearFear
Mikado
Pixel Art Section
Pixel Artists
Akadenki - Yumipiku
Brumirage
Sephirotf
Shamaboy
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