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  #26    
Old September 21st, 2010 (3:33 PM).
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countryemo countryemo is offline
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Quote:
Originally Posted by Sora's Nobody View Post
Why hasnt anyone ripped the ows yet? I would do it, but tahaxan doesent open on my laptop.
they have check spriters resource. keep updated there
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  #27    
Old September 22nd, 2010 (12:35 PM).
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Ok, so i found where the .BTX files are for the overworlds (I hope) But i only saw them in Kiwi i couldnt open them as Tahaxan doesent work for me. So if anyone can check it out They might be at a/0/1/4 Go check it out on tahaxan!
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  #28    
Old September 22nd, 2010 (1:49 PM). Edited September 22nd, 2010 by deepbluemew.
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    Quote:
    Originally Posted by axlefoley View Post
    I think I may have found the start of the wild pokemon data

    $8A21B44

    can anyone confirm this?
    Confirmed.

    Am working on this for White, will look into for Black and do some serious comparion.

    Seems like each location slot have 116 bytes EACH!!!

    AND 146 LINES of 116 bytes per line, lol!

    Peace. :)
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      #29    
    Old September 22nd, 2010 (1:50 PM).
    The 100 Mega Shock The 100 Mega Shock is offline
     
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    Quote:
    Originally Posted by Team Fail View Post
    O.o

    Take the .sseq file SEQ_BGM_POKECEN from Black and overwrite SEQ_GS_WIFITOWER in Heart Gold and go to the Global Terminal. You'll be surprised.
    Also, take the Pokemon Center sseq file from HG and overwrite it with the BW PC theme. You'll get another surprising result.
    It's probably not a wild guess to imagine the Pokémon Center music was either worked on early in the music process when the instrument numbers were the same as HGSS or that the composer used those patch numbers as a reference when making the song.
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      #30    
    Old September 22nd, 2010 (2:22 PM).
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    So i tried opening the ows in Tahaxan, but that didnt work so the only other possible thing to do was to extract and open in BTX Editor which doesent recognize the file even thought it IS a .btx So i can't imagine any way to do it unless Magius updates the program. If any of you have an idea of how you could open the .btx files through an other program, please tell me!
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      #31    
    Old September 22nd, 2010 (2:42 PM).
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      not mine...... from Barubary
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        #32    
      Old September 22nd, 2010 (9:51 PM).
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      WOn't anyone respond to my research?
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        #33    
      Old September 23rd, 2010 (12:36 AM).
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        what research? From B/W?

        Can anyone can hack B/W? XD
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          #34    
        Old September 23rd, 2010 (4:35 AM).
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          it's not my achievement, but the boot-screen is hacked:

          rhr-nds.bplaced.net/wordpress/archives/26
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            #35    
          Old September 28th, 2010 (9:24 PM).
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            does any one happen to know the hex numbers for attacks yet (i'm talking attacks not tm/hms)
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              #36    
            Old September 30th, 2010 (8:44 AM).
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              Quote:
              Originally Posted by Team Fail View Post
              ...That is if the text can be extracted. thenewpoketext cannot do it.
              Software for editting directly isn't everything my friend.
              Hacking started and IS STILL deeply rooted in editted HEX as opposed to using tools that make everything seem easier when they're mostly very glitchy.

              If they can't use a tool to edit the text directly, they'll do so by using a Hex Editor.
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                #37    
              Old September 30th, 2010 (2:26 PM).
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                Yeah, I have two versions of Black. My dump and my dump with the KazoWAR patch. Text editing does exist. It was done. Very flawed, but still.
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                  #38    
                Old September 30th, 2010 (2:44 PM).
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                  is anyone can extract it?
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                    #39    
                  Old October 1st, 2010 (8:37 AM).
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                    Quote:
                    Originally Posted by Team Fail View Post
                    Yup. Saw a translation on YouTube. Nintendo mangled the English text badly.
                    KazoWAR quickly made a translation, not Nintendo. Nintendo is working on a perfect translation right now.
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                      #40    
                    Old October 18th, 2010 (12:50 PM).
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                      Is there anyway to find encounter rates for Pokémon Black and White? Someone please help.
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                        #41    
                      Old October 18th, 2010 (6:26 PM).
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                      [JW] why exactly don't we just wait for the english ROM to be dumped? [would do so myself, if the game was available, had the money to buy it, and the equipment to do so with, but none of those are true, sadly DX] I mean, that saves us the trouble of having to re-do stuff when it comes out and all :P
                      PLUS we have to look at ugly CAPS ON EVERYTHING WE READ UNLESS NINTENDO DECIDED TO ADD THE LOWERCASE LETTERS. which means we also would have to add an entire set of characters...seems like a lot of trouble for little reward. idk, maybe it's just me :P
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                        #42    
                      Old October 19th, 2010 (6:16 PM).
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                      I don't know much about 4th gen hacking, but I think once it's figured out how to map it, the 5th gen won't be too hard since it's also made of 3D models. I can imagine it will be as hard as hacking Super Mario 64, and I can't even begin to understand that!
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                        #43    
                      Old October 22nd, 2010 (7:49 AM).
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                        Quote:
                        Originally Posted by Team Fail View Post
                        No, not the translation. The text itself, it's apperance. It looks horrible compared to the 4th gen text. The letters are different size, whereas the 4th gen letters were the same size. A lower-case "I" is two pixels too short. It looks bad in other text.
                        We can fix that. If Nintendo doesn't do it first. =D

                        The text isn't that bad, though.
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                          #44    
                        Old November 10th, 2010 (5:19 AM).
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                          Quote:
                          Originally Posted by ●•ΛΣЯӨЩ•● View Post

                          Where did you get that program? Because I'm searching in Google and it doesn't appear...
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                            #45    
                          Old November 10th, 2010 (6:28 AM).
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                            Quote:
                            Originally Posted by Team Fail View Post
                            Well, has anyone found anything else?
                            ~Bump~
                            I 'unno, but I'm going to try and figure out the music, just for remixing. XD
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                              #46    
                            Old November 13th, 2010 (11:06 AM).
                            Pedro250 Pedro250 is offline
                               
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                              does anyone find where the pokedex entry data is (on the save, of course)
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                                #47    
                              Old December 7th, 2010 (3:49 PM).
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                                Quote:
                                Originally Posted by Team Fail View Post
                                ...That is if the text can be extracted. thenewpoketext cannot do it.

                                Answer To Your Post
                                People On Project Pokemon Already Have A 80-90% English Translation Patch For Pokemon Black and white
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                                  #48    
                                Old February 15th, 2011 (7:21 PM).
                                ChimeraReiax ChimeraReiax is offline
                                   
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                                  I'd love for there to be a sound test menu in BW. x_x

                                  Also, a hell of a lot of things were left in B/W's code. They were apparently built off of HG/SS which were built off of D/P. How do I know? Key items. No, the actual key items.

                                  To name a few, here's some beta data that shouldn't even be in B/W (if you hack to get these items they'll act as normal useless items; you can give them to Pokemon and toss them): Red Chain, Apricorn Basket, Rainbow Wing, Silver Wing, Blue Orb, Azure Flute, Enigma Stone, Jade Orb, Lunar Wing, Magma Stone, Red Orb... The list can go on actually.

                                  It seems the developers preferred to just turn off code instead of removing it entirely. If we're lucky, that might mean that the code for Pokemon following you around is located somewhere in the code... Someone just needs to find it and activate it. That's just theoretical, though.
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                                    #49    
                                  Old February 16th, 2011 (3:38 AM).
                                  The 100 Mega Shock The 100 Mega Shock is offline
                                   
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                                  Even if such a thing was still in there, it wouldn't work with any Unova Pokémon. (maybeeee the ones who have overworld sprites for other purposes in-game like Zorua but that's a stretch that the game can just happen to grab these from the correct spot)

                                  I don't believe they would copy such a massive chunk of code wholesale, either. I don't recall anyone finding remnants of the system in the game script so I don't see why a fully-functional system would be present in the code.
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                                    #50    
                                  Old February 16th, 2011 (11:57 AM).
                                  ChimeraReiax ChimeraReiax is offline
                                     
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                                    Hence why I said theoretical ;)

                                    but yes, since the overworld sprites of 494+ would be unable to be present unless they already had overworld sprites, and Nintendo probably would have overwritten that code. Then again, it IS possible that the code itself wasn't so consuming to the game and they just disabled it, but that's not exactly too likely. Still, a guy can dream. :P

                                    Who knows, maybe if enough people ask, the next game to come out (the alleged "grey/gray/chrome") will have a comeback with the overworld sprites. Highly doubt it though.

                                    Off-topic aside, anyone figure out how the camera switches field of views yet?
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