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[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

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0m3GA ARS3NAL

Im comin' home...
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Check the Docs and Tutorials sction. If not, PM me, I'll tell you.

My own question: How does the map connections work? I made a connection, but its a little off... How do I edit the connection ie how to make the connection to the right a tile or two higher or lower?

Edit the "Connection Offset"

Dependinng on your maps, and your connection type, you may need to add or subtract from the connection offset... (If the connection is off by 3 tiles, add or subtract 3 from your current map offset. (If the number would be a negative number, write a negative number.))
lets say a connection is off by 3 tiles. You would add or subtract from the map's connection offset that you want to move... 3 to move 3 spaces over, -3 to move backward. (For up/down) For Left right it would be 3 for 3 tiles down, -3 for 3 tiles up. Experiment with the Connection Offset in the Connection manager in A-Map.
 

negative

Life returns. Life prevails.
501
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HI! I have a prob in A-map!
I was editing palettes and tiles in my hack( only starting)
I saved the tiled and palettes so...that shouldent be a problem...
but when I tryed to test it...the game was with original tiles and palettes...
how can I fix this?
 

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
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You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
 

negative

Life returns. Life prevails.
501
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You save pallettes differently. In Block Editor, there is under the Pallettes menu, "Write Pallette Changes to ROM". That saves the pallette, not ordinary save.
BUT I did!
LooK: I have A clean rom of FR
I imported the syn zeikku's rombase
I edited the tiles and I save them
I eddited the palettes and I rewrote them...
But when I tested it...it only showed the tiles from the rombase...
 
74
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can anybody help me in changing the palette of the "Dragon's Bane"

dragonsflametitlescreenfs3.png
 

King Mario

Hacker in training
15
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17
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  • Seen Aug 29, 2010
Hello!

I doesn't know if this question should be put in this thread or not, but I couldn't find any more "relevant" thread to put the question in.

Anyway, I can't get Advance Text to work. I doesn't know what the problems is since I've tried to fix it by doenloading that .OCX file, and it's just a "send a error report" thing message I get.

Anybody who might know how to solve it?
Thanks in advance.
 

FLOOTENKERP

The Glitch From Johto
26
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15
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does anyone know what the best tileset editor is?

oh and can anyone tell me how to use the tileset editor too, that would be great.
 
Last edited:

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
3,496
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In wild battles, how can you disable the Pokedex after the battle if you caught the pokemon? EG if I battle on of the 25 empty spaces and I catch it, it freezes as it wants to check data that isn't there. How can I stop this?
 

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
3,496
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What if I put the pokemon with Advance Map to appear in Grass? Same principal? Or can't you?
 

Banjora Marxvile

hOI!!!!!! i'm tEMMIE!!
3,496
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Right... Is it possible at all? All I need is to disable the Pokedex entries in all wild battles.
 

Binary

え?
3,977
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  • Age 29
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When I insert this sprite in my Ruby rom the colors are messed up. Here it is:
dawncb6.png

Help?
 

HackMew

Mewtwo Strikes Back
1,314
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  • Seen Oct 26, 2011
When I insert this sprite in my Ruby rom the colors are messed up. Here it is:
dawncb6.png

Help?

Did you check the palette on the ROM after inserting it? You may want to manually adjust it eventually. I'd suggest you APE for that work.
 

Pokedra

Retired
1,661
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Is there a way to edit the attacks/Pokemon of gymleaders without PEt because it always screws up for me.
 
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