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Pokemon engine made in ruby and sdl

PinkCatDragon

The 17 year old programer. Now byte off
388
Posts
14
Years
This is a new engine im am in the process of designing.
its made in ruby(rb) not ruby(RGSS)
its grafixs are handled by rubysdl
found here http://www.kmc.gr.jp/~ohai/rubysdl.en.html
the project is very version 0 or even version -1
Fetures
Compleing all data in to a rom file
rom as in read only memary
not a rom game
Compled from Grass.png,Blank.png
my system nerver extrats the data it reads

the class are so far
Audio.rb reads from rom
GFX.rb " "
Input.rb gets keybrord inputs
Utlys.rb has some tools that are unused but will be later
Draw+.rb has sprite handleing and animated Sprites

the progress
Basic overall 20%
Main 99%
Map 30%
Compleing 100% needs encrypting
Objects 0%
Advance overall 0.1%

Anyone that would like to get involed pm me

this is being made to pokemon HG standed

Demo of Progress in Attachments

Note: this will be a kit when finshed

Screen of map tool so far
screenql.png
screenql.png

screenql.png
 
Last edited:

PinkCatDragon

The 17 year old programer. Now byte off
388
Posts
14
Years
*Update*
Map Genration is working
a demo plus instructions
Map Checklist
Map Class /
Map Gen /
Map edit 0
Map saveing 0
Map compleing 0
Download

And im still looking for helper on system
to apply
1.you must be good at ruby or RGSS(RGSS is modafied ruby)
2.a demo of your work
all people assisting me will be in the credits

 
Last edited:
50
Posts
12
Years
  • Seen Jan 27, 2013
It's nice to see more people actually programming games instead of simply script em.

I hope to see new features soon. :)
 

PinkCatDragon

The 17 year old programer. Now byte off
388
Posts
14
Years
Thanks the new features are going to be a rom creator with dialog box(VB.net+ruby)Ironruby?
and some Objects eg(Player)
but before that
Remakes of Drawplus lib eg(Sprite_char)
the benifit of this version is when releast it runs on linux and mac and windows
 
Last edited:

PinkCatDragon

The 17 year old programer. Now byte off
388
Posts
14
Years
Made Two Script Folders
Debug - says it self
Client - These Scripts have no edit or debug functions
The rom has now got sloting
in the rom
Save - master binder
Sram - all variables for save go in here
ROM - this contains GFX and Audio
DUMMEY - this is a stub for other slots

No Public Relests for now
No Demos
 

PinkCatDragon

The 17 year old programer. Now byte off
388
Posts
14
Years
Thanks KingCharzard
Add THAT SISTER OF MINE
So for now on with a restart all files are being hosted on skydrive feel free to edit but credit should be given where due
Cridits include
me dragonnite or Corbin
SDL team
Spoiler:
 
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