The PokéCommunity Forums Fan Games ROM Hacking
[ARCHIVE] Simple Questions (SEARCH BEFORE ASKING A QUESTION)

ROM Hacking Need a helping hand? You can get help on any ROM Hacking-related problems or questions you have here.


Closed Thread
 
Thread Tools
  #24051    
Old March 15th, 2013 (3:48 AM). Edited March 15th, 2013 by BlackWhiteRobin.
BlackWhiteRobin's Avatar
BlackWhiteRobin BlackWhiteRobin is offline
     
    Join Date: Sep 2012
    Age: 20
    Gender: Male
    Nature: Quirky
    Posts: 543
    Quote:
    Originally Posted by karatekid552 View Post
    You edit the font the same way way you did for Ruby. The palette is easy to find. Go to a screen where some regular text in visible. Make sure you are using VBA (I believe No$ works too, but I haven't played with it). In the Tools menu, select "Map View". In the window, find some text and click on it. Slightly to the left, it should list a few facts about the tile you just clicked on them. One of them is the palette (pal). Take the number it gives you and open up the "Palette Viewer" from the tools menu. Under Background palettes, count down the left hand side until you reach that palette number (start at 0). Click on the first color and on the bottom of the window, make note of the offset. Now, open up the "Memory Viewer". Click the "Save" button in the window that pops up and type in the offset and then "20" for the number of bytes. Save. Take the .dmp file it created, open it up in HxD and hit "Select all" and "Copy". Now, search for it in HxD in your rom. The offset of that data is the offset of you palette. (If there is more than one entry, we may have a small problem.)

    I have no clue about the intro, sorry. Though, it is probobly a little bit of ASM to skip it. You may be able to edit Gengar and Nidorino in UnLz, if you wanted to make something else out of it.
    Thanks your a lot of help. BTW I just want to skip the intro not change it since I'm doing an un-Pokemon Game. Thanks anyways.

    EDIT: I tried it in Fonted. It says "ROM is currently supported but font graphics offset not specified." Does anyone know the offset?

    Relevant Advertising!

      #24052    
    Old March 15th, 2013 (6:04 AM).
    karatekid552's Avatar
    karatekid552 karatekid552 is offline
    What happens if I push it?....
       
      Join Date: Nov 2012
      Location: Do you really want to know? Really?
      Gender: Male
      Nature: Bold
      Posts: 1,766
      Quote:
      Originally Posted by robin22gongon View Post
      Thanks your a lot of help. BTW I just want to skip the intro not change it since I'm doing an un-Pokemon Game. Thanks anyways.

      EDIT: I tried it in Fonted. It says "ROM is currently supported but font graphics offset not specified." Does anyone know the offset?
      http://174.133.255.180/showthread.php?t=266885 <- this tut has the offsets for the fonts.
      __________________

      Paired with Simba
        #24053    
      Old March 15th, 2013 (6:39 AM).
      BlackWhiteRobin's Avatar
      BlackWhiteRobin BlackWhiteRobin is offline
         
        Join Date: Sep 2012
        Age: 20
        Gender: Male
        Nature: Quirky
        Posts: 543
        Quote:
        Originally Posted by karatekid552 View Post
        http://174.133.255.180/showthread.php?t=266885 <- this tut has the offsets for the fonts.
        This is the Pokeroms.ini record for BPRE
        Code:
        [BPRE]
        Name            = Pokémon Fire Red (E)
        Language        = 0 'English! WOO!
        TrainerData     = &H23EAF1
        TrainerClasses  = &H23E558
        MonsterNames	= &H144
        ItemNames       = &H3DB028
        AttackNames     = &H247092 
        TrainerPics     = &H23957C
        TrainerPals     = &H239A1C
        TrainerPicCount = 147
        MonsterPics     = &H2350AC
        MonsterPals     = &H23730C
        MonsterPicCount = 440
        MapHeaders      = &H5524C
        Maps            = &H55194
        MapLabels       = &H3F1CAC
        RomType         = 1
        WorldMap        = kantomap.bmp
        HomeLevel       = &H0300
        AttackTable     = &H25D7B4
        AttackNameList  = &H2470A1
        SpriteBase      = &H3A3BB0
        SpriteColors    = &H36D828
        SpriteNormalSet = &H3A379C
        SpriteSmallSet  = &H3A3748
        SpriteLargeSet  = &H3A37F0
        FontGFX         = ???       <--- I need THE Tut doesn't specify
        FontWidths      = ???       <--- I need
        MusicList       = fr_songs.txt
        The tut doesn't specify which is FontGFX and which is FontWidths.
        I can't do the method in the tut because I dont know how to fix the image I exported.
          #24054    
        Old March 15th, 2013 (8:58 AM).
        Wendle's Avatar
        Wendle Wendle is offline
        Not So Standard Trainer
           
          Join Date: Sep 2009
          Nature: Modest
          Posts: 16
          Quick Question- I know there is only a curtain amount of "map allocation" in the gen 3 rom. But i want to know- What is the max tile limit of one route and how many routes can be made? is this based on the size of the routes or can there only be a set amount of routes regardless of size?
          __________________
          "Disaster isn't coming, its already arrived
          I am so lucky i think that i survived"

          Manic Street Preachers
            #24055    
          Old March 15th, 2013 (9:25 AM).
          hinkage's Avatar
          hinkage hinkage is offline
          Everyone currently in an argument with this member: I really suggest you stop.
           
          Join Date: Aug 2010
          Age: 22
          Posts: 378
          Quote:
          Originally Posted by Wendle View Post
          Quick Question- I know there is only a curtain amount of "map allocation" in the gen 3 rom. But i want to know- What is the max tile limit of one route and how many routes can be made? is this based on the size of the routes or can there only be a set amount of routes regardless of size?

          I think the biggest a map can be is 160 tiles -- e.g., 80x80, 100x60, 20x140, etc.
          In FR/LG, each bank holds around 120 maps. Dunno if the sizes of the maps make a difference.


          This info is all from my personal experience, so yea.
          __________________
          (ღ˘⌣˘ღ)
            #24056    
          Old March 15th, 2013 (12:40 PM).
          karatekid552's Avatar
          karatekid552 karatekid552 is offline
          What happens if I push it?....
             
            Join Date: Nov 2012
            Location: Do you really want to know? Really?
            Gender: Male
            Nature: Bold
            Posts: 1,766
            Quote:
            Originally Posted by robin22gongon View Post
            This is the Pokeroms.ini record for BPRE
            Code:
            [BPRE]
            Name            = Pokémon Fire Red (E)
            Language        = 0 'English! WOO!
            TrainerData     = &H23EAF1
            TrainerClasses  = &H23E558
            MonsterNames	= &H144
            ItemNames       = &H3DB028
            AttackNames     = &H247092 
            TrainerPics     = &H23957C
            TrainerPals     = &H239A1C
            TrainerPicCount = 147
            MonsterPics     = &H2350AC
            MonsterPals     = &H23730C
            MonsterPicCount = 440
            MapHeaders      = &H5524C
            Maps            = &H55194
            MapLabels       = &H3F1CAC
            RomType         = 1
            WorldMap        = kantomap.bmp
            HomeLevel       = &H0300
            AttackTable     = &H25D7B4
            AttackNameList  = &H2470A1
            SpriteBase      = &H3A3BB0
            SpriteColors    = &H36D828
            SpriteNormalSet = &H3A379C
            SpriteSmallSet  = &H3A3748
            SpriteLargeSet  = &H3A37F0
            FontGFX         = ???       <--- I need THE Tut doesn't specify
            FontWidths      = ???       <--- I need
            MusicList       = fr_songs.txt
            The tut doesn't specify which is FontGFX and which is FontWidths.
            I can't do the method in the tut because I dont know how to fix the image I exported.
            Okay, well the FontGFX would just be the location of the graphics for the fonts.

            Quote:
            Originally Posted by Hackrex
            1F5DF0, 201FF0, 212308, 222620

            One Offset for Help Menu
            One for Ingame
            One for Intro
            One for Town Names, I think
            Now, I don't know about font width. This is either how many pixels wide a letter is, or how long the entire font is in total.

            The largest letter I can see is the arrow and it has a width of 8 px. Try putting in 8 for the FontWidths. If that doesn't work, look at another game's ini sections and try what is labeled there. If it is an offset, find out what that offset is and find an equivilant one in FireRed.

            By the way, in the tut, he is fixing the image simply by moveing the two halves of the letters together. The top and bottoms are split apart, so it makes it easier to edit if you out them back together.

            Just checking on the intro thing; you did see Knizz's post in R&D, correct?

            Edit: Also give 12 a try for the width. I just saw somthing that said GBA 12x12 font, might be what you are looking for.
            __________________

            Paired with Simba
              #24057    
            Old March 15th, 2013 (2:39 PM).
            BlackWhiteRobin's Avatar
            BlackWhiteRobin BlackWhiteRobin is offline
               
              Join Date: Sep 2012
              Age: 20
              Gender: Male
              Nature: Quirky
              Posts: 543
              Quote:
              Originally Posted by karatekid552 View Post
              Okay, well the FontGFX would just be the location of the graphics for the fonts.



              Now, I don't know about font width. This is either how many pixels wide a letter is, or how long the entire font is in total.

              The largest letter I can see is the arrow and it has a width of 8 px. Try putting in 8 for the FontWidths. If that doesn't work, look at another game's ini sections and try what is labeled there. If it is an offset, find out what that offset is and find an equivilant one in FireRed.

              By the way, in the tut, he is fixing the image simply by moveing the two halves of the letters together. The top and bottoms are split apart, so it makes it easier to edit if you out them back together.

              Just checking on the intro thing; you did see Knizz's post in R&D, correct?

              Edit: Also give 12 a try for the width. I just saw somthing that said GBA 12x12 font, might be what you are looking for.
              Awww.... Looks like it need an offset. By the way, how do I look for the offset's equivalent in FireRed? The actual FontWidth offset is from Ruby: &H1E6594.
                #24058    
              Old March 15th, 2013 (4:42 PM).
              Magnificent Magilou's Avatar
              Magnificent Magilou Magnificent Magilou is offline
              Perfalmost Victory!
               
              Join Date: Nov 2010
              Age: 32
              Gender: Female
              Nature: Naughty
              Posts: 683
              Sorry for not being around for a few days. It seems that the Pokedex Location editor in Pokemon Game Editor does not support Emerald, but does support FireRed and Ruby. So no harm done. What I now have a question is changing other things with in the Pokedex. Like the Region Name from Kanto to something else. Would you have any experience or know how in this matter? I know it probably involves Hex Editing, but do you know where about to go changing that?
              __________________
                #24059    
              Old March 15th, 2013 (5:34 PM).
              karatekid552's Avatar
              karatekid552 karatekid552 is offline
              What happens if I push it?....
                 
                Join Date: Nov 2012
                Location: Do you really want to know? Really?
                Gender: Male
                Nature: Bold
                Posts: 1,766
                Quote:
                Originally Posted by Alby4t5 View Post
                Sorry for not being around for a few days. It seems that the Pokedex Location editor in Pokemon Game Editor does not support Emerald, but does support FireRed and Ruby. So no harm done. What I now have a question is changing other things with in the Pokedex. Like the Region Name from Kanto to something else. Would you have any experience or know how in this matter? I know it probably involves Hex Editing, but do you know where about to go changing that?
                Where are you talking? Like on the map or regular speech? Regular speech can be done fairly easily (though buggy) with A-text.
                __________________

                Paired with Simba
                  #24060    
                Old March 15th, 2013 (5:47 PM).
                Magnificent Magilou's Avatar
                Magnificent Magilou Magnificent Magilou is offline
                Perfalmost Victory!
                 
                Join Date: Nov 2010
                Age: 32
                Gender: Female
                Nature: Naughty
                Posts: 683
                Quote:
                Originally Posted by karatekid552 View Post
                Where are you talking? Like on the map or regular speech? Regular speech can be done fairly easily (though buggy) with A-text.
                I'm talking on the Map and inside the Pokedex.
                  #24061    
                Old March 15th, 2013 (6:04 PM).
                iDowngrade iDowngrade is offline
                   
                  Join Date: Jan 2013
                  Gender: Male
                  Posts: 34
                  I still dont get the Map thingy, when i instert my tiles it's always buggy
                    #24062    
                  Old March 15th, 2013 (6:26 PM). Edited March 15th, 2013 by karatekid552.
                  karatekid552's Avatar
                  karatekid552 karatekid552 is offline
                  What happens if I push it?....
                     
                    Join Date: Nov 2012
                    Location: Do you really want to know? Really?
                    Gender: Male
                    Nature: Bold
                    Posts: 1,766
                    Quote:
                    Originally Posted by Alby4t5 View Post
                    I'm talking on the Map and inside the Pokedex.
                    Well then, see if you can figure out if they are text or images. With images, all we will have to do is redraw them (the most likely choice) but if they're text, then we will might have to do some hex editing.

                    Quote:
                    Originally Posted by robin22gongon View Post
                    Awww.... Looks like it need an offset. By the way, how do I look for the offset's equivalent in FireRed? The actual FontWidth offset is from Ruby: &H1E6594.
                    I have no clue how to find it. I looked at it in a hex editor for Ruby and it appears to be a set of 255 numbers, all in a row. These numbers are mostly 6's. I believe it is just the width of each character, all in a row. Try and match these numbers up to the letters in FontEd. When you find out how they correlate, try and create a list that would go with FR's font set and see if you can find that list.
                    __________________

                    Paired with Simba
                      #24063    
                    Old March 15th, 2013 (6:54 PM).
                    BlackWhiteRobin's Avatar
                    BlackWhiteRobin BlackWhiteRobin is offline
                       
                      Join Date: Sep 2012
                      Age: 20
                      Gender: Male
                      Nature: Quirky
                      Posts: 543
                      Quote:
                      Originally Posted by karatekid552 View Post
                      Well then, see if you can figure out if they are text or images. With images, all we will have to do is redraw them (the most likely choice) but if they're text, then we will might have to do some hex editing.



                      I have no clue how to find it. I looked at it in a hex editor for Ruby and it appears to be a set of 255 numbers, all in a row. These numbers are mostly 6's. I believe it is just the width of each character, all in a row. Try and match these numbers up to the letters in FontEd. When you find out how they correlate, try and create a list that would go with FR's font set and see if you can find that list.
                      Okay thanks, I'll try it later.
                        #24064    
                      Old March 16th, 2013 (12:20 AM).
                      ep!c ep!c is offline
                      Banned
                         
                        Join Date: Mar 2013
                        Gender: Male
                        Posts: 124
                        Well, one possibility is to copy the bytes that are located the offset of Ruby and try with the "search and replace" function to search these bytes in firered.

                        If its not found, make 2 screenshots, one of Ruby text and one of Firered text (take oaks intro for it or so) and compare the width.
                        If smaller, try to replace the 6's with 5's and so on..
                          #24065    
                        Old March 16th, 2013 (5:50 AM).
                        Reygok's Avatar
                        Reygok Reygok is offline
                        Beginning Hacker
                           
                          Join Date: Sep 2009
                          Gender: Male
                          Posts: 60
                          Hi :) I'm trying to insert a self-made Pokémon into a US Version of FireRed, but all the tutorials I can find on this forum replace existing Pokémon, but I want to have all the 386 originals in my game, too.
                          The only optioun I found is to replace one of the 26 ?????? after Celebi, but how do I implement those in the ROM? Like with the givepokemon command, do I have to take 0x252 then? Because Celebi is 0x251 and Treecko is 0x277?
                            #24066    
                          Old March 16th, 2013 (6:50 AM).
                          karatekid552's Avatar
                          karatekid552 karatekid552 is offline
                          What happens if I push it?....
                             
                            Join Date: Nov 2012
                            Location: Do you really want to know? Really?
                            Gender: Male
                            Nature: Bold
                            Posts: 1,766
                            Quote:
                            Originally Posted by Reygok View Post
                            Hi :) I'm trying to insert a self-made Pokémon into a US Version of FireRed, but all the tutorials I can find on this forum replace existing Pokémon, but I want to have all the 386 originals in my game, too.
                            The only optioun I found is to replace one of the 26 ?????? after Celebi, but how do I implement those in the ROM? Like with the givepokemon command, do I have to take 0x252 then? Because Celebi is 0x251 and Treecko is 0x277?
                            Exactly, the only problem is the only way to obtain them is through evolution, breeding, the givepokemon command. Any other way and the game will crash due to them not having Pokédex entries.

                            By the way, there is a way to expand the number of Pokémon. Jambo51 is doing it on 649 base. However it requires a lot of knowledge and experience, deffinately not for a beginnier or even intermediete. I haven't even attempted it yet because it is so intimidating.
                            __________________

                            Paired with Simba
                              #24067    
                            Old March 16th, 2013 (7:11 AM).
                            Reygok's Avatar
                            Reygok Reygok is offline
                            Beginning Hacker
                               
                              Join Date: Sep 2009
                              Gender: Male
                              Posts: 60
                              Thanks for your answer, but I think i'm doing something wrong, because when I want to see the stats of my new pokémon, the screen fades to black and stay there. In Nameless Sprite Editor, it shows the sprite correctly.
                                #24068    
                              Old March 16th, 2013 (7:31 AM).
                              karatekid552's Avatar
                              karatekid552 karatekid552 is offline
                              What happens if I push it?....
                                 
                                Join Date: Nov 2012
                                Location: Do you really want to know? Really?
                                Gender: Male
                                Nature: Bold
                                Posts: 1,766
                                Quote:
                                Originally Posted by Reygok View Post
                                Thanks for your answer, but I think i'm doing something wrong, because when I want to see the stats of my new pokémon, the screen fades to black and stay there. In Nameless Sprite Editor, it shows the sprite correctly.
                                Don't use Nameless for Pokémon sprites, Wichu's Advance Series is much better for those particular ones. Also, make sure you have done everything in YAPE too. Lastly, repoint all of the sprites for those whenever possible, including the icons.
                                __________________

                                Paired with Simba
                                  #24069    
                                Old March 16th, 2013 (10:29 AM).
                                ArthurWaine ArthurWaine is offline
                                   
                                  Join Date: Jul 2012
                                  Gender: Male
                                  Posts: 21
                                  Hey Guys! Quick question here: was wondering if there was non-hex editing way to change the name of BILL'S PC in Firered? And if there isn't, perhaps a quick pointer on how this would be done (from my very limited hex editing knowledge, this shouldn't be too hard, I imagine). Thanks!
                                    #24070    
                                  Old March 16th, 2013 (11:19 AM).
                                  karatekid552's Avatar
                                  karatekid552 karatekid552 is offline
                                  What happens if I push it?....
                                     
                                    Join Date: Nov 2012
                                    Location: Do you really want to know? Really?
                                    Gender: Male
                                    Nature: Bold
                                    Posts: 1,766
                                    Quote:
                                    Originally Posted by ArthurWaine View Post
                                    Hey Guys! Quick question here: was wondering if there was non-hex editing way to change the name of BILL'S PC in Firered? And if there isn't, perhaps a quick pointer on how this would be done (from my very limited hex editing knowledge, this shouldn't be too hard, I imagine). Thanks!
                                    A-Text would be the non-hex editor way to go. It can be buggy though.

                                    To do it with Hex editing, download GoldFinger Hex Editor and a .tbl text file. This will allow you to read the text. Then load both the .tbl and FireRed into GoldFinger and search for your text. Then edit it. If you need more room, you will have to repoint the text.
                                    __________________

                                    Paired with Simba
                                      #24071    
                                    Old March 16th, 2013 (3:43 PM). Edited March 16th, 2013 by iDowngrade.
                                    iDowngrade iDowngrade is offline
                                       
                                      Join Date: Jan 2013
                                      Gender: Male
                                      Posts: 34
                                      Guys, how do i edit existing ingame scripts?
                                      I need to remove the oak starting part of fire red, thanks.

                                      And what's the script for a box that asks me instead of just yes/no...
                                      Custom options, like

                                      Instead of yes no
                                      Hum...
                                      Ho-oh or lugia
                                        #24072    
                                      Old March 16th, 2013 (4:20 PM).
                                      Reygok's Avatar
                                      Reygok Reygok is offline
                                      Beginning Hacker
                                         
                                        Join Date: Sep 2009
                                        Gender: Male
                                        Posts: 60
                                        iDowngrade, read http://www.pokecommunity.com/showthread.php?t=164276
                                        In there, nearly everything about scripting is explained.

                                        My question: I need a new offset for my new pokémon's moveset, how much space do I need?

                                        Thanks in advance for all answers
                                        Reygok
                                          #24073    
                                        Old March 16th, 2013 (4:35 PM).
                                        miksy91's Avatar
                                        miksy91 miksy91 is offline
                                        Dark Energy is back in action! ;)
                                           
                                          Join Date: Oct 2008
                                          Location: Finland
                                          Gender: Male
                                          Posts: 1,445
                                          Quote:
                                          Originally Posted by Reygok View Post
                                          My question: I need a new offset for my new pokémon's moveset, how much space do I need?

                                          Thanks in advance for all answers
                                          Reygok
                                          There are more than 256 different moves in Gen III games. And what I refer this by is that 0x100 as hexadecimal number stands for 256 in decimal. And in other words, we can't describe all the moves by just using one single byte, we need another (or at least part of it).

                                          So basically, each move takes 2 bytes space. And pokemon's level value is only (at maximum) one byte long (which it most likely is) so there could be a structure such as this one built in the game for each pokemon:
                                          [Level] [Move parameter 1] [Move parameter 2] [Level] [Move parameter 1] [Move parameter 2] [Level] ...

                                          So each move takes three bytes, the level the pokemon learns the certain move at along with two bytes describing the move the pokemon learns. So if you for example make a certain pokemon learn 10 different moves, that takes (10 * 3 = ) 30 bytes (and 0x1E bytes in hex).
                                          And if that move data would be stored in offset 0x740005 in the rom for instance, the move data would end at offset 0x740005 + 0x1E - 0x1 = 0x740022

                                          Spoiler:

                                          Why did I subtract 0x1 from (0x740005 + 0x1E) there? Well the logic is exactly the same as in this following example.

                                          Think about reading pages 1 and 2 of a certain book. How many pages have you read? 2-1 = 1 ? No, you've read 2 pages, or 2-1 + 1 pages.


                                          This whole thing is just an assumption because I don't know if the structure really is like that. But you can easily check it out with a hex editor by looking for the move learning data of a certain pokemon.
                                          __________________
                                          Pokémon Dark Energy
                                          Some of my ROM hacking related stuff
                                            #24074    
                                          Old March 16th, 2013 (5:35 PM).
                                          iDowngrade iDowngrade is offline
                                             
                                            Join Date: Jan 2013
                                            Gender: Male
                                            Posts: 34
                                            Quote:
                                            Originally Posted by Reygok View Post
                                            iDowngrade, read http://www.pokecommunity.com/showthread.php?t=164276
                                            In there, nearly everything about scripting is explained.

                                            My question: I need a new offset for my new pokémon's moveset, how much space do I need?

                                            Thanks in advance for all answers
                                            Reygok
                                            Did you even read my question?
                                            None of that information had anything to be with it
                                              #24075    
                                            Old March 16th, 2013 (6:05 PM). Edited March 16th, 2013 by karatekid552.
                                            karatekid552's Avatar
                                            karatekid552 karatekid552 is offline
                                            What happens if I push it?....
                                               
                                              Join Date: Nov 2012
                                              Location: Do you really want to know? Really?
                                              Gender: Male
                                              Nature: Bold
                                              Posts: 1,766
                                              Quote:
                                              Originally Posted by iDowngrade View Post
                                              Guys, how do i edit existing ingame scripts?
                                              I need to remove the oak starting part of fire red, thanks.

                                              And what's the script for a box that asks me instead of just yes/no...
                                              Custom options, like

                                              Instead of yes no
                                              Hum...
                                              Ho-oh or lugia
                                              1. Most ingame scripts can be found in A-Map which will open it if you define a script editor in the options menu.

                                              2. You are looking to create a new multi-choice box. I haven't looked much into this but I know that there are a bunch of preset ones that can be edited with a couple programs in the Toolbox. I also believe you can create your own, but I haven't needed to yet, so I don't know how to.

                                              Edit: Multi-choice boxes are included in diegoisawesome's tut (well, not how to make new ones, maybe in part 3 which I didn't search yet) so don't get snippy with Reygok. I constantly refer back to that tut, in fact I downloaded it. I also noticed that there is a few preset multi-choice boxes listed in the tut that are blank. Use one of the tools to edit them.

                                              Edit2: Nope, nothing on making your own, so just edit one of the blank ones.
                                              __________________

                                              Paired with Simba
                                              Closed Thread

                                              Quick Reply

                                              Join the conversation!

                                              Create an account to post a reply in this thread, participate in other discussions, and more!

                                              Create a PokéCommunity Account

                                              Sponsored Links
                                              Thread Tools

                                              Posting Rules
                                              You may not post new threads
                                              You may not post replies
                                              You may not post attachments
                                              You may not edit your posts

                                              BB code is On
                                              Smilies are On
                                              [IMG] code is On
                                              HTML code is Off

                                              Forum Jump


                                              All times are GMT -8. The time now is 12:22 AM.