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Pokemon Essentials v17.1 - Save Point

9
Posts
6
Years
  • Age 33
  • Seen Sep 20, 2018
I do not know if this is the right place, I think so.

I am creating a project with Dungeons, and I would like the game to be saved as soon as the player enters the Dungeon, but I would like the game to be saved on the previous map (outside the Dungeon), in case the player dies, Dungeon will have a counter with the number 1, and the player will have his game saved outside the Dungeon.

I do not want the game to be saved inside the Dungeon, and I'm getting the player to come in 3 times a day. That's why I need only to enter, the game create a save out there.

This is really complicated for me, and I need help.
Is It possible?

My english is bad, sorry.
 
1,906
Posts
15
Years
  • Age 30
  • Seen Oct 21, 2019
I do not know if this is the right place, I think so.

I am creating a project with Dungeons, and I would like the game to be saved as soon as the player enters the Dungeon, but I would like the game to be saved on the previous map (outside the Dungeon), in case the player dies, Dungeon will have a counter with the number 1, and the player will have his game saved outside the Dungeon.

I do not want the game to be saved inside the Dungeon, and I'm getting the player to come in 3 times a day. That's why I need only to enter, the game create a save out there.

This is really complicated for me, and I need help.
Is It possible?

My english is bad, sorry.
quoting you so you get notified that your thread has been relocated here :]
 

Zeak6464

Zeak #3205 - Discord
1,101
Posts
11
Years
  • Age 31
  • USA
  • Seen Oct 9, 2023
RMXP comes with Events :
"Call Save Screen" forces a save.

Your gonna need a switch as well.

You can disable save as well:
" $game_system.save_disabled"
 
9
Posts
6
Years
  • Age 33
  • Seen Sep 20, 2018
RMXP comes with Events :
"Call Save Screen" forces a save.

Your gonna need a switch as well.

You can disable save as well:
" $game_system.save_disabled"

I tried to do this, but I could not get the result I wanted.

I disable the save inside the dungeon.
And I forced a save before entering the dungeon.

But the count messes this up.
Even if I count the enter and force a save before entering, the player can give Soft Reset, so the counter will always be the same.
So I wanted to let the player in, and on entering, the save tagged as if the player was out of the dungeon.
 
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