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  #376    
Old February 7th, 2017 (1:51 AM).
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Outlander Outlander is offline
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    Quote:
    Originally Posted by Nah View Post
    Singles or Doubles, and 3DS or Showdown?

    Also, give us something to start with. No one's gonna give you an entire team from literally nothing.

    ^This

    If you had a favorite 'mon or something that you wanted to try to build a team around that would be helpful. Even if it's not the most competitively viable I'll give it a shot.

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      #377    
    Old February 7th, 2017 (5:17 AM).
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      Before getting in team building it would be great if u checked these resources.I am assuming u want to ladder in ou tier.
      http://www.smogon.com/forums/threads/sm-ou-viability-ranking-thread.3590726/
      http://www.smogon.com/forums/threads/sm-ou-role-compendium.3591882/

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        #378    
      Old February 8th, 2017 (10:12 PM).
      redhood1993 redhood1993 is offline
         
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        I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

        Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!

          #379    
        Old February 8th, 2017 (10:46 PM).
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        Quote:
        Originally Posted by redhood1993 View Post
        I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

        Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!

        Give Marowak Stealth Rock. It can force switches pretty easily, given its huge power and nice coverage:
        -Fire Punch/Flare Blitz
        -Shadow Bone
        -Bonemerang/Stealth Rock
        -Will-o-Wisp/Stealth Rock
        Nature: Adamant
        EVs: 252 Atk/4 Def/252 Spe
        Item: Thick Club
        Ability: Lightning Rod

        If you really hate Wash Rotom that much, squeeze in Serperior or Tapu Bulu:

        Serperior:
        -Substitute
        -Leech Seed
        -Leaf Storm
        -Hidden Power (Fire)
        Nature: Timid
        EVs: 56 HP/200 SAtk/252 Spe
        Item: Leftovers
        Ability: Contrary

        or
        -Leaf Storm
        -Hidden Power (Fire)
        -Dragon Pulse/Glare
        -Taunt/Substitute/Glare
        Nature: Timid
        EVs: 8 HP/248 SAtk/252 Spe
        Item: Life Orb/Leftovers
        Ability: Contrary

        Tapu Bulu:
        -Wood Hammer
        -Horn Leech
        -Superpower
        -Stone Edge
        Nature: Adamant
        EVs: 4 HP/252 Atk/252 Spe
        Item: Choice Band

        or
        -Swords Dance
        -Wood Hammer/Horn Leech
        -Superpower
        -Stone Edge
        Nature: Adamant
        EVs: 4 HP/252 Atk/252 Spe
        Item: Fightinium Z

        Consider Tapu Fini over Mantine, as the latter is a momentum drainer on an offensive team. It also has access to Taunt + Nature's Madness to break walls in half. You can also still use Mantine if you want, since Roost is the thing it has over Fini:
        -Scald/Defog
        -Moonblast
        -Taunt
        -Nature's Madness
        Nature: Calm/Timid
        EVs: 248 HP/192 Def/16 SDef/56 Spe (Calm) or 248 HP/48 Def/16 SAtk/196 Spe (Timid)
        Item: Leftovers

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          #380    
        Old February 15th, 2017 (7:15 AM).
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        Urdrak Urdrak is offline
           
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          Hello all,

          I'm new to the competitive world and would like some ideas for my first team.

          for now I aim to have something like:

          Magearna @ Assault Vest
          Modest Nature
          -Fleur Cannon
          -Flash Cannon
          -Volt Switch
          -Aura Sphere

          Charizard @ Charizarite X
          Adamant Nature

          Not sure of moveset yet, but lets say these for now
          - Dragon Dance
          - Flare Blitz
          - Dragon Claw
          - Roost?

          Should I use more than one pivot?
          I guess I need a stealth rock of some sort... any suggestion?

          Either way, any suggestion that would combine well with those 2 is welcome.

          Thank you

            #381    
          Old February 15th, 2017 (7:32 AM).
          Nah's Avatar
          Nah Nah is offline
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          Quote:
          Originally Posted by Urdrak View Post
          Hello all,

          I'm new to the competitive world and would like some ideas for my first team.

          for now I aim to have something like:

          Magearna @ Assault Vest
          Modest Nature
          -Fleur Cannon
          -Flash Cannon
          -Volt Switch
          -Aura Sphere

          Charizard @ Charizarite X
          Adamant Nature

          Not sure of moveset yet, but lets say these for now
          - Dragon Dance
          - Flare Blitz
          - Dragon Claw
          - Roost?

          Should I use more than one pivot?
          I guess I need a stealth rock of some sort... any suggestion?

          Either way, any suggestion that would combine well with those 2 is welcome.

          Thank you

          Landorus-T would probably be a good idea:

          Landorus-Therian @ Leftovers
          Ability: Intimidate
          EVs: 248 HP / 236 Def / 24 SpD
          Relaxed Nature
          -Stealth Rock
          -Earthquake
          -Hidden Power Ice
          -U-Turn

          Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

          You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.

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            #382    
          Old February 15th, 2017 (7:45 AM).
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          Quote:
          Originally Posted by Nah View Post
          Landorus-T would probably be a good idea:

          Landorus-Therian @ Leftovers
          Ability: Intimidate
          EVs: 248 HP / 236 Def / 24 SpD
          Relaxed Nature
          -Stealth Rock
          -Earthquake
          -Hidden Power Ice
          -U-Turn

          Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

          You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.

          To add to the hazard clearing role, Tapu Fini is one of the best Defoggers in OU. It covers for Magearna's Fire weakness, which is nice, while Charizard X handles its Electric and Grass weaknesses. It also checks opposing Charizard X, more specifically those lacking Thunder Punch:
          -Moonblast
          -Defog
          -Taunt
          -Nature's Madness
          Nature: Calm
          EVs: 248 HP/192 Def/16 SDef/56 Spe
          Item: Leftovers

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            #383    
          Old February 15th, 2017 (7:53 AM).
          Urdrak's Avatar
          Urdrak Urdrak is offline
             
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            Quote:
            Originally Posted by Nah View Post
            Landorus-T would probably be a good idea:

            Landorus-Therian @ Leftovers
            Ability: Intimidate
            EVs: 248 HP / 236 Def / 24 SpD
            Relaxed Nature
            -Stealth Rock
            -Earthquake
            -Hidden Power Ice
            -U-Turn

            Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

            You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.

            I did think of lando-T but my only lando has a bad nature
            Initial intention with
            Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

            Maybe charizard as a whole is not that good a combination with magearna?

              #384    
            Old February 15th, 2017 (8:02 AM).
            PlatinumDude's Avatar
            PlatinumDude PlatinumDude is offline
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            Quote:
            Originally Posted by Urdrak View Post
            I did think of lando-T but my only lando has a bad nature
            Initial intention with
            Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

            Maybe charizard as a whole is not that good a combination with magearna?

            Actually, Magearna is a good partner for both Charizard forms because it can bring Charizard in safely with a slow Volt Switch. That, and Charizard X covers for both of Magearna's weaknesses when Mega Evolved.

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              #385    
            Old February 19th, 2017 (2:00 AM). Edited February 19th, 2017 by Aurora.
            ozaymr ozaymr is offline
               
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              Hello my friends.. I need a little help to make up my team.. I have 7 pokemons which are better than others I have.. I will write their names and moves and will expect you to decide which one should I have and moves.. Actually I'm confused between Snorlax, Arcanine and Dragonite .I have ;

              Zapdos
              -Thunderbolt
              -Steel Wings
              -Light Screen
              -Drill Peck

              Golem
              -Tackle
              -Rock Throw
              -Earthquake
              -Explosion

              Starmie
              -Psychic
              -Minimize
              -Recover
              -hydro Pump

              Gengar
              -Hypnosis
              -Dream Eater
              -Sludge Bomb
              -Shadow Ball

              Dragonite
              -Thunder Wave
              -Agility
              -Outrage
              -Fire Blast

              Snorlax (Irritable nature Phy Def (-) )
              -Double Edge
              -Fire Punch
              -Ice Punch
              -Thunder Punch

              Arcanine
              -Fire Blast
              -Solar Beam
              -Extreme Speed
              -Iron Tail

              These are moves and the best pokemons I have. Snorlax is good and has moves I can hit almost every type. But it dies when gets Phy atck.
              But Arcanine, I cant benefit well it. I dont know its stats are amazing..
              And Dragonite.. I really want to use it..
              I'm planning to add Ice Beam to Starmie.. But I dont know which should I replace. Minimize and Recover are good strategy but dont work every time. And I need Ice move to hit Dragonite foes.. I have Blizzard TM but its accuracy is low.
              I'm waiting you guys, what should I do?

                #386    
              Old February 19th, 2017 (9:47 AM).
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              First off, what version are you playing? X/Y? OR/AS? Sun/Moon? You need natures, EVs, items, and abilities for each Pokemon, not just the moves.

              Anyway, this rate below assumes OR/AS, as some of these Pokemon have the tutor moves there. While using Gen I Pokemon for the nostalgia is cool and all, you need to consider Pokemon from later generations too because some of them perform your current Pokemon's roles better, especially Golem and Snorlax.

              While mixed Zapdos was a thing in previous generations, it's not now, since 90 Attack is rather weak for mixed attacking purposes, especially considering that Zapdos is a special attacker:
              -Thunderbolt/Volt Switch
              -Heat Wave/Toxic
              -Defog/Hidden Power (Ice)
              -Roost
              Nature: Bold
              EVs: 252 HP/172 Def/68 SAtk/16 Spe
              Item: Leftovers/Rocky Helmet

              Note: Defog is an HM move from Gen IV and it may be tedious getting HP Ice with the right nature, so running Heat Wave + Toxic is a viable option.

              Golem's terrible defensive typing, which gives it common weaknesses to Fighting, Water, Grass, and Ground, holds it back from any form of potential it has. You need a Stealth Rock user on the team, as that hazard is important for getting in chip damage to achieve KOs easier. Better Stealth Rock users include Excadrill, Therian Landorus, and Garchomp. Excadrill's nice defensive typing and significant specially defensive investment give it plenty of opportunities to set up Stealth Rock. It can also use Rapid Spin to clear away entry hazards set to your side of the field. Therian Landorus has Intimidate, which makes dealing with physical attackers easier. Garchomp's high stats all-round let it perform offensive or defensive roles nicely.:

              Excadrill
              -Stealth Rock
              -Earthquake
              -Iron Head
              -Rapid Spin
              Nature: Careful
              EVs: 252 HP/4 Atk/252 SDef
              Item: Leftovers
              Ability: Mold Breaker

              Therian Landorus:
              -Stealth Rock
              -Earthquake
              -Stone Edge
              -U-turn/Swords Dance
              Nature: Impish
              EVs: 252 HP/240 Def/8 SDef/8 Spe
              Item: Leftovers/Rocky Helmet

              or
              -Stealth Rock
              -Earthquake
              -Stone Edge/Smack Down
              -Swords Dance/U-turn/Knock Off
              Nature: Jolly/Adamant
              EVs: 252 Atk/4 Def/252 Spe
              Item: Earth Plate/Soft Sand

              Garchomp:
              -Stealth Rock
              -Outrage/Dragon Claw
              -Earthquake
              -Fire Blast/Swords Dance
              Nature: Naive/Jolly
              EVs: 252 Atk/4 SAtk/252 Spe
              Item: Focus Sash/Lum Berry

              or
              -Stealth Rock
              -Dragon Tail
              -Earthquake
              -Fire Blast/Toxic
              Nature: Impish
              EVs: 240 HP/176 Def/92 Spe
              Item: Rocky Helmet
              Ability: Rough Skin

              Minimize and other evasion-boosting moves are frowned down on in competitive play because of how luck-based they are. Starmie can also act as the team's Rapid Spinner (offensively or defensively) to clear away entry hazards on your field, as mentioned above:
              -Scald
              -Psyshock/Reflect Type
              -Rapid Spin
              -Recover
              Nature: Timid
              EVs: 252 HP/4 Def/252 Spe
              Item: Leftovers
              Ability: Natural Cure

              or
              -Hydro Pump
              -Psychic/Psyshock/Thunderbolt
              -Ice Beam/Hidden Power (Fire)
              -Rapid Spin
              Nature: Timid
              EVs: 252 SAtk/4 SDef/252 Spe
              Item: Life Orb
              Ability: Natural Cure/Analytic

              The Hypnosis + Dream Eater combo is easily played around because a sleeping opponent will most likely switch out, making Dream Eater useless. More consistent Gengar sets use its wide offensive and supportive move pool to the fullest without the aforementioned combo:
              -Shadow Ball
              -Sludge Wave/Sludge Bomb
              -Focus Blast
              -Taunt/Substitute/Icy Wind/Destiny Bond
              Nature: Timid
              EVs: 252 SAtk/4 SDef/252 Spe
              Item: Black Sludge/Life Orb/Focus Sash

              or
              -Hex
              -Sludge Wave/Sludge Bomb/Substitute
              -Taunt
              -Will-o-Wisp
              Nature: Timid
              EVs: 8 HP/248 SAtk/252 Spe
              Item: Black Sludge

              Dragonite must use the Multiscale ability, which halves damage done when it's at full health. This is why Rapid Spin/Defog support is necessary for it, as not only is Dragonite weak to Stealth Rock, it makes Multiscale useless As weird as this sounds, mono-attacking Dragonite with Fly is viable because of the setup opportunities granted by Multiscale and bulk investment. While Agility may seem tempting for the +2 boost, Dragon Dance is the better boosting move because it also increases Attack, making Dragonite more dangerous:
              -Dragon Dance
              -Fly
              -Substitute
              -Roost
              Nature: Jolly
              EVs: 252 HP/116 Def/140 Spe
              Item: Leftovers
              Ability: Multiscale

              or
              -Dragon Dance
              -Outrage
              -Earthquake
              -Extreme Speed
              Nature: Adamant/Jolly
              EVs: 252 Atk/4 Def/252 Spe
              Item: Lum Berry
              Ability: Multiscale

              or
              -Outrage
              -Earthquake
              -Fire Punch
              -Extreme Speed
              Nature: Adamant/Jolly
              EVs: 252 Atk/4 Def/252 Spe
              Item: Choice Band
              Ability: Multiscale

              I don't think Snorlax and Arcanine are that good in competitive play. While Snorlax has immense bulk (especially on the special end), the power creep that came about in Gens IV and V made it difficult for it to take hits effectively. While Arcanine has a nice offensive and support move pool, Heatran has it beat on both fronts, as the former's bad defensive typing hinders it. You don't have a Mega Evolution at this point, so I'd recommend using Charizard in the last slot (both forms work):
              -Dragon Dance/Swords Dance
              -Flare Blitz
              -Dragon Claw
              -Roost/Earthquake
              Nature: Jolly/Adamant
              EVs: 252 Atk/4 Def/252 Spe
              Item: Charizardite X
              Ability: Blaze

              or
              -Fire Blast/Flamethrower
              -Solar Beam
              -Focus Blast
              -Roost
              Nature: Timid/Modest
              EVs: 4 Def/252 SAtk/252 Spe
              Item: Charizardite Y

              or
              -Flare Blitz
              -Dragon Claw/Earthquake
              -Will-o-Wisp
              -Roost
              Nature: Impish
              EVs: 248 HP/100 Def/160 Spe
              Item: Charizardite X
              Ability: Blaze

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                #387    
              Old February 19th, 2017 (10:56 AM).
              ozaymr ozaymr is offline
                 
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                Wow I'm impressed with your reply.. Thank you for your consideration..
                I'm playing different game.. But I think it has gen1 and 2. Also it is hard to find the moves you said. But thanks again, I will consider your suggestions...

                  #388    
                Old March 9th, 2017 (7:34 PM).
                w1f1pa55w0rd's Avatar
                w1f1pa55w0rd w1f1pa55w0rd is offline
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                  i habe a mega salamence and ash greninja, but i need a third reliable pokemon. any suggestions?

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                    #389    
                  Old March 20th, 2017 (3:27 AM).
                  Aurora's Avatar
                  Aurora Aurora is online now

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                  Quote:
                  Originally Posted by w1f1pa55w0rd View Post
                  i habe a mega salamence and ash greninja, but i need a third reliable pokemon. any suggestions?

                  Sorry for the late response... can you specify what format your team is please? It would make it much easier for me to answer your question.

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                    #390    
                  Old March 20th, 2017 (6:38 AM).
                  w1f1pa55w0rd's Avatar
                  w1f1pa55w0rd w1f1pa55w0rd is offline
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                    thanks a lot!
                    But i am completely new to competitive battling and i have no idea what a team format is, but maybe this might help...
                    here is my team-
                    Greninja-
                    Hydro Pump, Dark Pulse, Scald, Extrasensory
                    Mega Salamence-
                    Return, Dragon Claw, Earthquake, Brick Break

                    Greninja's EV's are set to max speed and Special Attack, And Salamneces to Speed and Attack. The problem is that my Greninja is a Battle Bond Greninja, hence it is not allowed in Rating battles, so now I have only one member. Any suggestions?
                    Thanks a lot in advance

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                      #391    
                    Old March 20th, 2017 (8:22 AM).
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                    PlatinumDude PlatinumDude is offline
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                    Quote:
                    Originally Posted by w1f1pa55w0rd View Post
                    thanks a lot!
                    But i am completely new to competitive battling and i have no idea what a team format is, but maybe this might help...
                    here is my team-
                    Greninja-
                    Hydro Pump, Dark Pulse, Scald, Extrasensory
                    Mega Salamence-
                    Return, Dragon Claw, Earthquake, Brick Break

                    Greninja's EV's are set to max speed and Special Attack, And Salamneces to Speed and Attack. The problem is that my Greninja is a Battle Bond Greninja, hence it is not allowed in Rating battles, so now I have only one member. Any suggestions?
                    Thanks a lot in advance

                    Here are the list of team formats:
                    -Battle Spot: This is the format where random battles happen (you bring a full team of 6, but pick 3 Pokemon in singles, and 4 in doubles)
                    -VGC: all these are conducted in double battles using only Pokemon from the Alola Pokedex (with some exceptions)
                    -Smogon OU: This is the "main" tier that people battle in. Each Pokemon's viability in this tier based on usage stats. Other Smogon tiers are UU, RU, NU, PU, and Ubers. The former 4 tiers are where Pokemon that aren't as good in OU are used, though a few of these have OU use due to fulfilling niche roles. The latter tier is where Pokemon that are way too good for OU reside at; any Pokemon below it can be used here with varying degrees of success.

                    I'll assume that this is for Battle Spot, due to the presence of Mega Salamence, as its Mega Stone isn't legal in OU; Mega Salamence is just too good for OU:
                    -Dragon Dance
                    -Return/Double-Edge
                    -Earthquake
                    -Roost/Fire Blast
                    Nature: Jolly/Naive/Adamant/Naughty
                    EVs: 252 Atk/4 Def/252 Spe
                    Item: Salamencite
                    Ability: Intimidate

                    or
                    -Draco Meteor
                    -Double-Edge
                    -Fire Blast/Flamethrower
                    -Earthquake/Hyper Voice/Substitute/Roost
                    Nature: Naive/Rash
                    EVs: 4 Atk/252 SAtk/252 Spe
                    Item: Salamencite
                    Ability: Intimidate

                    Ash-Greninja also should make use of Water Shuriken as a revenge killing tool:
                    -Hydro Pump
                    -Dark Pulse
                    -Water Shuriken
                    -U-turn
                    Nature: Timid
                    EVs: 4 Def/252 SAtk/252 Spe
                    Item: Choice Specs
                    Ability: Battle Bond

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                      #392    
                    Old March 22nd, 2017 (3:18 AM).
                    w1f1pa55w0rd's Avatar
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                      thank you so much! but here is a problem- ash greninja is not allowed in rating battles. Yes i am talking about the battle spot. So if i had to use something else, what would it be? i have marenie, i can catch mimkyu or something. i have all the UB's (i play sun), the tapu's, etc.

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                        #393    
                      Old April 18th, 2017 (12:40 PM).
                      Darkbirt's Avatar
                      Darkbirt Darkbirt is offline
                         
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                        Gender: Male
                        Posts: 67

                        I want some suggestions for my team that I want to use in the April International challenge on the end of this month.
                        This is my team:

                        Metagross (shiny)
                        Ability: Clear Body
                        Nature: Adamant
                        Item: Assault Vest
                        EV: 252 At, 36 Def and 220 HP
                        IV: 31/31/31/X/31/31
                        - Earthquake
                        - Bullet Punch
                        - Zen Headbutt
                        - Meteor Mash

                        Mimikyu
                        Ability: Disguise
                        Nature: Jolly
                        Item: Life Orb
                        EV: 252 At, 252 Sp and 6 HP
                        IV: 31/31/31/31/31/31
                        - Shadow Sneak
                        - Play Rough
                        - Swords Dance
                        - Shadow Claw

                        Garchomp
                        Ability: Rough Skin
                        Nature: Jolly
                        Item: Groundium Z
                        EV: 252 At, 252 Sp and 6 HP
                        IV: 31/31/31/X/31/31
                        - Poison Jab
                        - Earthquake
                        - Protect
                        - Rock Slide

                        Porygon-Z
                        Ability: Adaptability
                        Nature: Modest
                        Item: Choice Scarf
                        EV: 252 SpAt, 252 Speed and 6 HP
                        IV: 31/31/31/31/31/31
                        - Tri Attack
                        - Ice Beam
                        - Thunderbolt
                        - Dark pulse

                        Tapu Fini
                        Ability: Misty Surge
                        Nature: Bold
                        Item: I have no idea, suggestions?
                        EV: 252 SpAt, 56 Def, 36 SpDef and 166 HP
                        IV: 31/31/31/31/31/x
                        - Dazzling Gleam
                        - Muddy water
                        - Ice beam
                        - Protect

                        Tapu Bulu (in training)
                        Ability: Grassy Surge
                        Nature: Brave
                        Item: No idea, suggestions?
                        EV: 252 At, the rest I don't know
                        IV: 31/31/31/31/31/x (it still needs hypertraining)
                        - Rock Slide
                        - Horn leech
                        - Super Power
                        - Protect

                        Well, this is my team, however I'm not sure if this is a good team Mimikyu, Metagross and Garchomp are a must on my team, but what about the rest of it?
                        So, I welcome any suggestions. I like to get farther this time. My record on doubles is horrible, if you compare it with singles, but battling doubles is more fun. So, can someone please help me with my team. Thanks in advantage for helping me.

                          #394    
                        Old May 1st, 2017 (4:07 AM).
                        Wrennekin's Avatar
                        Wrennekin Wrennekin is offline
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                          Location: Louisiana
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                          Nature: Sassy
                          Posts: 51

                          I'm working on building a singles mixed-tier Circus-themed team, just for fun, but am struggling to come up with team members that not only fit the theme but also work well alongside the existing team members. Suggestions?

                          Current team members:

                          Mr. Mime (clown)
                          Conkeldurr/Machamp (strongman)
                          Dewgong (seal)
                          Pyroar (lion)

                          I was also considering Ursaring (bear), Donphan (elephant), Drifblim (balloons) or one of the multiple rabbit-based Pokemon (rabbit out of a hat). I'd love some more suggestions, though.

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                            #395    
                          Old June 2nd, 2017 (12:59 PM).
                          Cockatoo Cockatoo is offline
                             
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                            Nature: Jolly
                            Posts: 13

                            Im having trouble coming up with a moves for my soon-to-be Singles Mega Lopunny set. Right now Im running Return, Fake-out, High Jump Kick, and Ice punch. Im having trouble with coverage. I never seem to have a move thats effective against what my opponent is running. At first I thought about changing Fake-out, but the chip of damage Fake-out does with the STAB boost really helps at the beginning of a fight. Im also worried about self-sustain. I could run Drain punch, instead of High Jump Kick or Return, but i'm not sure yet. Could I have some help?

                              #396    
                            Old June 2nd, 2017 (1:34 PM).
                            Nah's Avatar
                            Nah Nah is offline
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                            Quote:
                            Originally Posted by Cockatoo View Post
                            Im having trouble coming up with a moves for my soon-to-be Singles Mega Lopunny set. Right now Im running Return, Fake-out, High Jump Kick, and Ice punch. Im having trouble with coverage. I never seem to have a move thats effective against what my opponent is running. At first I thought about changing Fake-out, but the chip of damage Fake-out does with the STAB boost really helps at the beginning of a fight. Im also worried about self-sustain. I could run Drain punch, instead of High Jump Kick or Return, but i'm not sure yet. Could I have some help?
                            Something to keep in mind is that no one Pokemon can handle or do everything--there's a reason why battles are typically done with teams rather than 1v1. Not only that, but there are times where you have to choose between two moves, but one is not necessarily always better than the other.

                            Your current moveset is actually fine. The few real coverage moves Lopunny gets typically don't outdamage its STABS, with the exception being Ice Punch (which you're running already) which hits 4x Ice weak stuff like Landorus-Therian or Garchomp harder than the STABs do, and most of the other stuff in its movepool isn't really worth using. Though a couple of possibilites to consider using would be like Substitute (or avoid status and sometimes shield it from attacks) or Power-Up Punch (to boost its Attack to more dangerous levels) or Drain Punch if getting some sustainability on Mega Lop is more important to the team than the raw power of HJK.

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                              #397    
                            Old June 21st, 2017 (9:59 AM). Edited June 21st, 2017 by EmeraldEmissary.
                            EmeraldEmissary's Avatar
                            EmeraldEmissary EmeraldEmissary is offline
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                              Join Date: Sep 2015
                              Location: Trion Region, D-7's House
                              Gender: Other
                              Nature: Sassy
                              Posts: 15

                              I need help making an OU Doubles team.
                              Currently I have two team members in mind:
                              Tapu [email protected] Berry
                              Misty Surge
                              EVs: 252HP/128Def/100Sp.A/28Sp.D
                              Bold
                              Moonblast
                              Muddy Water
                              Heal Pulse
                              Swagger
                              Tapu Fini with Misty Surge is like a gateway. It protects Dragon types ( Zygarde) from powerful Dragon attacks, as well as Fini being a strong, supportive team member. Zygarde can set up Dragon Dance with Fini, while Fini heals Zygarde back to perfection.
                              Fini struggles with bulky Grass types and Electric types (which are handled by Zygarde).
                              [email protected] Z
                              Aura Break
                              EVs:92 HP/252 Atk/164 Spe
                              Adamant
                              Thousand Arrows
                              Extreme Speed
                              Dragon Dance
                              Protect
                              Zygarde is here to break walls after multiple Dragon Dances, or a Swagger. It can get these easily with Fini, which is why I paired the two of them together.
                              Dragon weakness is nearly nullified thanks to Misty Terrain. By the time Misty Surge wears off, Zygarde will be fast enough to outspeed even a few Choice Scarf users.

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                                #398    
                              Old June 22nd, 2017 (11:09 AM). Edited June 22nd, 2017 by Nevan90.
                              Nevan90's Avatar
                              Nevan90 Nevan90 is offline
                                 
                                Join Date: Apr 2016
                                Gender: Male
                                Posts: 114

                                Hello everyone,this is my first post on this thread.
                                I'd like some advice on my team for the Tiny Tourney starting soon,so the rules are Doubles for VGC2017 with a few twists(national pokedex,no mega stones allowed,no mythicals,only some legendaries and ultrabeasts allowed,as long as they are not higher than 1m,or 3,3")
                                I breeded several mons that I thought would make a good core,namely these ones:
                                Core 1
                                Marowak(alola)@Thick Club
                                Full EV into ATT and DEF
                                Nature: Adamant
                                Ability: Rock Head
                                Belly Drum
                                Bonemerang
                                Protect
                                Flare Blitz

                                and
                                [email protected] Root
                                Nature: Calm(-ATT,+SPDEF)
                                Ability: Triage
                                Full EV SPDEF and SPATT
                                Calm Mind
                                Floral Healing
                                Draining Kiss
                                Trick Room
                                The main deal is to belly drum and set trick room as long as there are no special attackers or threats like earthquake,and to use triage to keep marowak healthy while the destroys anything with the good coverage that ground and fire type grant.Duuring forced switches and such,Comfey can set up and get a nicely boosted Draining Kiss.

                                Core 2
                                [email protected]
                                Nature: Calm(-ATT,+SPDEF)
                                Ability: Raindish
                                EV spread that maximizes leftovers recovery,patches up DEF by maxing it and putting the rest in SPDEF: the end result is a bulk similar to uninvested pyukumuku.
                                Strength Sap
                                Spore
                                Giga Drain(pretty unsure of using this move,maybe dazzling light would be better)
                                Spotlight

                                [email protected] Berry
                                Nature:Sassy(-SPD,+SPDEF)
                                Ability: Unaware
                                Full EV SPDEF and DEF
                                Recover
                                Rain Dance
                                Bide
                                Taunt

                                The full gimmick of this core is in shiinotic priority Spotlight.This move is absolutely overpowered and as good as it seems.It needs someone with a good sense of the flow of battle,as it can allow dangerous setting up of a smart opponent (or the gyarados from the battle tree.Psyduck that thing and its dragon dances).Pyukumuku provides taunting support or sets rain dance,while after a few ATT drops from Strength Sap it will redirect attacks on pyukumuku:Bide damage is pretty ridicoulous and only switching out can partially solve Shiinotic Spotlight abuse.An extremely fun core if I dare say so.
                                I fear there may be a better partner than pyukumuku - maybe Sableye,which can easily stop enemy taunts and set rain dance with priority.

                                Core 3
                                [email protected] Sash
                                Nature: Timid(-ATT,+SPD)
                                Ability: Surge Surfer
                                Full EV SPD and SPATT
                                Fake Out
                                Nasty Plot
                                Electro Ball
                                Hidden Power (Ice)

                                [email protected] Baloon
                                Nature:Jolly(-SPATT,+SPD)
                                Ability: Sturdy
                                Full EV SPD and ATT
                                Electro Terrain
                                Nuzzle
                                ?
                                ?

                                Prettry Standard electric terrain abuse with the speed increase or Raichu's ability which,lacking a tapu koko,is entrusted to Togedemaru,that will be able (hopefully) to set it without fainting and possibly getting a paralysis or two (which further increase Electro Ball damage as paralysis decrease speed).
                                Nasty Plot + Ice Hidden Power should be a decent coverage and a pretty surprise for those that can't wait to bring in their ground types,and hopefully focus sash should prevent OHKOs with a bit of luck.I can't decide on the last two moves for togedemaru.

                                Besides this cores I was experimenting with,I have the following battle-ready pokemons (assume ideal natures,EVs,any egg move or such):
                                Mimikyu
                                Sableye
                                Minior
                                Toxapex(may be a nice Pyukumuku substitute with baneful bunker and spotlight)
                                Kartana
                                Whimsicott (prankster)
                                Starmie
                                Spiritomb

                                If you have any suggestions and a bit of time,please do give me some tips : the competition will start soon!

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                                  #399    
                                Old June 22nd, 2017 (1:49 PM).
                                PlatinumDude's Avatar
                                PlatinumDude PlatinumDude is offline
                                Nyeh?
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                                Nature: Hasty
                                Posts: 12,868

                                I'd rather go with the first core simply because it has Marowak, an already good Pokemon in VGC17. Pyukumuku and Shiinotic aren't worth it because they're just too passive. Alolan Raichu is better used with terrain support from Tapu Koko and Tapu Lele, both of which can auto-summon their terrains and neither of which are allowed in the tiny tourney.

                                Belly Drum is way too risky to set up in doubles formats because of the possibility of being double targeted. Marowak is already plenty strong without a Belly Drum boost anyway:
                                -Flare Blitz
                                -Shadow Bone
                                -Bonemerang/Perish Song
                                -Protect
                                Nature: Adamant
                                EVs: 252 HP/172 Atk/4 Def/68 SDef/12 Spe
                                Item: Thick Club
                                Ability: Lightning Rod

                                Your EV spread for Comfey is rather inefficient. Its HP is significantly lower than its Special Defense, so max HP must go first to get good mixed bulk:
                                -Dazzling Gleam
                                -Floral Healing
                                -Helping Hand/Trick Room
                                -Protect/Trick Room
                                Nature: Calm
                                EVs: 252 HP/236 Def/4 SAtk/12 SDef/4 Spe
                                Item: Sitrus Berry/Aguav Berry
                                Ability: Triage

                                Parasect is a better pick over Shiinotic IMO, as it can provide Rage Powder support and is a good option for a Water resist:
                                -Leech Life
                                -Spore
                                -Rage Powder
                                -Protect
                                Nature: Relaxed
                                EVs: 252 HP/184 Def/72 SDef
                                Item: Sitrus Berry
                                Ability: Dry Skin

                                However, Kartana is one of the more threatening Pokemon in Tiny Tourney because of its great Attack and Speed:
                                -Leaf Blade
                                -Smart Strike
                                -Sacred Sword
                                -Detect
                                Nature: Jolly
                                EVs: 4 HP/252 Atk/252 Spe
                                Item: Focus Sash

                                or
                                -Leaf Blade
                                -Smart Strike
                                -Sacred Sword
                                -Night Slash
                                Nature: Jolly
                                EVs: 116 HP/4 Atk/4 Def/132 SDef/252 Spe
                                Item: Assault Vest

                                or
                                -Leaf Blade
                                -Sacred Sword
                                -Substitute
                                -Detect
                                Nature: Jolly
                                EVs: 52 HP/124 Atk/4 Def/76 SDef/252 Spe
                                Item: Scope Lens

                                Mimikyu or Porygon2 are good backup Trick Room setters:

                                Mimikyu:
                                -Trick Room
                                -Shadow Claw
                                -Light Screen/Will-O-Wisp/Charm/Destiny Bond
                                -Swords Dance/Shadow Sneak/Play Rough/Pain Split/Taunt
                                Nature: Brave
                                EVs: 220 HP/60 Atk/228 Def
                                Item: Ghostium Z/Mental Herb

                                Porygon2:
                                -Trick Room
                                -Tri Attack/Thunderbolt/Return
                                -Ice Beam/Shadow Ball
                                -Recover
                                Nature: Sassy
                                EVs: 244 HP/4 Atk /92 Def/28 SAtk/140 SDef
                                Item: Eviolite
                                Ability: Download

                                Alolan Muk is also another good Trick Room attacker besides Marowak:
                                -Poison Jab
                                -Knock Off
                                -Shadow Sneak/Curse/Minimize
                                -Protect
                                Nature: Adamant
                                EVs: 140 HP/252 Atk/44 Def/52 SDef/20 Spe
                                Item: Figy Berry
                                Ability: Gluttony

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                                  #400    
                                Old June 22nd, 2017 (2:11 PM).
                                Nevan90's Avatar
                                Nevan90 Nevan90 is offline
                                   
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                                  Thank you for the reply!I think A-Muk or Mimikyu are better with Marowak as trick roomers,comfey doesn't really draw enough attention and the risk of getting double targeted is high.
                                  My EVs spread tend to be very simple,and I noticed yours seem very specific.Would you give me a quick rundown of why you chose this spreads,and how can I understand how to best invest EVs?I feel pretty green honestly

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