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  #376    
Old February 8th, 2017 (10:12 PM).
redhood1993 redhood1993 is offline
     
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    I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

    Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!

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      #377    
    Old February 8th, 2017 (10:46 PM).
    PlatinumDude's Avatar
    PlatinumDude PlatinumDude is offline
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    Quote:
    Originally Posted by redhood1993 View Post
    I'm trying to make a bulky offensive team that includes Alolan Persian (it's probably my favorite competitive pokemon with parting shot, lol)

    Currently I've got Scarf Lele with psyshock moonblast hp fire and focus blast, sassy leftovers celesteela with flamethrower earthquake heavy slam and leech seed, marowak with flare blitz shadow bone will-o-wisp, timid darkium z alolan persian with toxic taunt foul play and parting shot, a calm leftovers mantine with toxic defog roost and scald and a naive life orb pheromosa with high jump kick u-turn ice beam and poison jab. I struggle a bit against rotom wash (though pheromosas high jump kick can take care of it) but otherwise I'm not certain if there's any other pokemon the team may struggle against. I have been looking for some form of improvement (it's def got some shortcomings such as no way ot deal with statuses, no grass moves for bulky water types and no stealth rock) and would really appreciate any sort of feedback!
    Give Marowak Stealth Rock. It can force switches pretty easily, given its huge power and nice coverage:
    -Fire Punch/Flare Blitz
    -Shadow Bone
    -Bonemerang/Stealth Rock
    -Will-o-Wisp/Stealth Rock
    Nature: Adamant
    EVs: 252 Atk/4 Def/252 Spe
    Item: Thick Club
    Ability: Lightning Rod

    If you really hate Wash Rotom that much, squeeze in Serperior or Tapu Bulu:

    Serperior:
    -Substitute
    -Leech Seed
    -Leaf Storm
    -Hidden Power (Fire)
    Nature: Timid
    EVs: 56 HP/200 SAtk/252 Spe
    Item: Leftovers
    Ability: Contrary

    or
    -Leaf Storm
    -Hidden Power (Fire)
    -Dragon Pulse/Glare
    -Taunt/Substitute/Glare
    Nature: Timid
    EVs: 8 HP/248 SAtk/252 Spe
    Item: Life Orb/Leftovers
    Ability: Contrary

    Tapu Bulu:
    -Wood Hammer
    -Horn Leech
    -Superpower
    -Stone Edge
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Choice Band

    or
    -Swords Dance
    -Wood Hammer/Horn Leech
    -Superpower
    -Stone Edge
    Nature: Adamant
    EVs: 4 HP/252 Atk/252 Spe
    Item: Fightinium Z

    Consider Tapu Fini over Mantine, as the latter is a momentum drainer on an offensive team. It also has access to Taunt + Nature's Madness to break walls in half. You can also still use Mantine if you want, since Roost is the thing it has over Fini:
    -Scald/Defog
    -Moonblast
    -Taunt
    -Nature's Madness
    Nature: Calm/Timid
    EVs: 248 HP/192 Def/16 SDef/56 Spe (Calm) or 248 HP/48 Def/16 SAtk/196 Spe (Timid)
    Item: Leftovers
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      #378    
    Old February 15th, 2017 (7:15 AM).
    Urdrak's Avatar
    Urdrak Urdrak is offline
       
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      Hello all,

      I'm new to the competitive world and would like some ideas for my first team.

      for now I aim to have something like:

      Magearna @ Assault Vest
      Modest Nature
      -Fleur Cannon
      -Flash Cannon
      -Volt Switch
      -Aura Sphere

      Charizard @ Charizarite X
      Adamant Nature

      Not sure of moveset yet, but lets say these for now
      - Dragon Dance
      - Flare Blitz
      - Dragon Claw
      - Roost?

      Should I use more than one pivot?
      I guess I need a stealth rock of some sort... any suggestion?

      Either way, any suggestion that would combine well with those 2 is welcome.

      Thank you
        #379    
      Old February 15th, 2017 (7:32 AM).
      Nah's Avatar
      Nah Nah is offline
       
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      Quote:
      Originally Posted by Urdrak View Post
      Hello all,

      I'm new to the competitive world and would like some ideas for my first team.

      for now I aim to have something like:

      Magearna @ Assault Vest
      Modest Nature
      -Fleur Cannon
      -Flash Cannon
      -Volt Switch
      -Aura Sphere

      Charizard @ Charizarite X
      Adamant Nature

      Not sure of moveset yet, but lets say these for now
      - Dragon Dance
      - Flare Blitz
      - Dragon Claw
      - Roost?

      Should I use more than one pivot?
      I guess I need a stealth rock of some sort... any suggestion?

      Either way, any suggestion that would combine well with those 2 is welcome.

      Thank you
      Landorus-T would probably be a good idea:

      Landorus-Therian @ Leftovers
      Ability: Intimidate
      EVs: 248 HP / 236 Def / 24 SpD
      Relaxed Nature
      -Stealth Rock
      -Earthquake
      -Hidden Power Ice
      -U-Turn

      Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

      You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.
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        #380    
      Old February 15th, 2017 (7:45 AM).
      PlatinumDude's Avatar
      PlatinumDude PlatinumDude is offline
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      Quote:
      Originally Posted by Nah View Post
      Landorus-T would probably be a good idea:

      Landorus-Therian @ Leftovers
      Ability: Intimidate
      EVs: 248 HP / 236 Def / 24 SpD
      Relaxed Nature
      -Stealth Rock
      -Earthquake
      -Hidden Power Ice
      -U-Turn

      Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

      You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.
      To add to the hazard clearing role, Tapu Fini is one of the best Defoggers in OU. It covers for Magearna's Fire weakness, which is nice, while Charizard X handles its Electric and Grass weaknesses. It also checks opposing Charizard X, more specifically those lacking Thunder Punch:
      -Moonblast
      -Defog
      -Taunt
      -Nature's Madness
      Nature: Calm
      EVs: 248 HP/192 Def/16 SDef/56 Spe
      Item: Leftovers
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        #381    
      Old February 15th, 2017 (7:53 AM).
      Urdrak's Avatar
      Urdrak Urdrak is offline
         
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        Quote:
        Originally Posted by Nah View Post
        Landorus-T would probably be a good idea:

        Landorus-Therian @ Leftovers
        Ability: Intimidate
        EVs: 248 HP / 236 Def / 24 SpD
        Relaxed Nature
        -Stealth Rock
        -Earthquake
        -Hidden Power Ice
        -U-Turn

        Both Zard (when mega evolved anyway) and Magearna are Ground weak, so having a Ground immunity is a must. It also provides you with a rocks setter, a Zard X check, and an additional 'mon to bring in the frailer ones on your team with a slow U-Turn. Hidden Power Ice lets you lure in and kill opposing Lando-Ts, Garchomps, and Gliscors, who tend to like to come in on defensive Lando to use it as an opportunity to set up. There's a few different usuable variations for this Lando set, so you can play around with it a bit.

        You'll also want a Pokemon that can clear hazards away, since Charizard requires that, and Magearna doesn't like getting worn down by hazards either.

        I did think of lando-T but my only lando has a bad nature :(
        Initial intention with
        Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

        Maybe charizard as a whole is not that good a combination with magearna?
          #382    
        Old February 15th, 2017 (8:02 AM).
        PlatinumDude's Avatar
        PlatinumDude PlatinumDude is offline
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        Quote:
        Originally Posted by Urdrak View Post
        I did think of lando-T but my only lando has a bad nature :(
        Initial intention with
        Charizard was to have a resistance to one of magearna weakness, maybe its not the right choice since he share the ground weakness? Either way I want to start my team with magearna, maybe charizard - Y would be better for ground immunity? Altought I'm not sure I want its drought ability since magearna has a weakness to fire?

        Maybe charizard as a whole is not that good a combination with magearna?
        Actually, Magearna is a good partner for both Charizard forms because it can bring Charizard in safely with a slow Volt Switch. That, and Charizard X covers for both of Magearna's weaknesses when Mega Evolved.
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          #383    
        Old February 19th, 2017 (2:00 AM). Edited February 19th, 2017 by Aurora.
        ozaymr ozaymr is offline
           
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          Hello my friends.. I need a little help to make up my team.. I have 7 pokemons which are better than others I have.. I will write their names and moves and will expect you to decide which one should I have and moves.. Actually I'm confused between Snorlax, Arcanine and Dragonite .I have ;

          Zapdos
          -Thunderbolt
          -Steel Wings
          -Light Screen
          -Drill Peck

          Golem
          -Tackle
          -Rock Throw
          -Earthquake
          -Explosion

          Starmie
          -Psychic
          -Minimize
          -Recover
          -hydro Pump

          Gengar
          -Hypnosis
          -Dream Eater
          -Sludge Bomb
          -Shadow Ball

          Dragonite
          -Thunder Wave
          -Agility
          -Outrage
          -Fire Blast

          Snorlax (Irritable nature Phy Def (-) )
          -Double Edge
          -Fire Punch
          -Ice Punch
          -Thunder Punch

          Arcanine
          -Fire Blast
          -Solar Beam
          -Extreme Speed
          -Iron Tail

          These are moves and the best pokemons I have. Snorlax is good and has moves I can hit almost every type. But it dies when gets Phy atck.
          But Arcanine, I cant benefit well it. I dont know its stats are amazing..
          And Dragonite.. I really want to use it..
          I'm planning to add Ice Beam to Starmie.. But I dont know which should I replace. Minimize and Recover are good strategy but dont work every time. And I need Ice move to hit Dragonite foes.. I have Blizzard TM but its accuracy is low.
          I'm waiting you guys, what should I do?
            #384    
          Old February 19th, 2017 (9:47 AM).
          PlatinumDude's Avatar
          PlatinumDude PlatinumDude is offline
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          First off, what version are you playing? X/Y? OR/AS? Sun/Moon? You need natures, EVs, items, and abilities for each Pokemon, not just the moves.

          Anyway, this rate below assumes OR/AS, as some of these Pokemon have the tutor moves there. While using Gen I Pokemon for the nostalgia is cool and all, you need to consider Pokemon from later generations too because some of them perform your current Pokemon's roles better, especially Golem and Snorlax.

          While mixed Zapdos was a thing in previous generations, it's not now, since 90 Attack is rather weak for mixed attacking purposes, especially considering that Zapdos is a special attacker:
          -Thunderbolt/Volt Switch
          -Heat Wave/Toxic
          -Defog/Hidden Power (Ice)
          -Roost
          Nature: Bold
          EVs: 252 HP/172 Def/68 SAtk/16 Spe
          Item: Leftovers/Rocky Helmet

          Note: Defog is an HM move from Gen IV and it may be tedious getting HP Ice with the right nature, so running Heat Wave + Toxic is a viable option.

          Golem's terrible defensive typing, which gives it common weaknesses to Fighting, Water, Grass, and Ground, holds it back from any form of potential it has. You need a Stealth Rock user on the team, as that hazard is important for getting in chip damage to achieve KOs easier. Better Stealth Rock users include Excadrill, Therian Landorus, and Garchomp. Excadrill's nice defensive typing and significant specially defensive investment give it plenty of opportunities to set up Stealth Rock. It can also use Rapid Spin to clear away entry hazards set to your side of the field. Therian Landorus has Intimidate, which makes dealing with physical attackers easier. Garchomp's high stats all-round let it perform offensive or defensive roles nicely.:

          Excadrill
          -Stealth Rock
          -Earthquake
          -Iron Head
          -Rapid Spin
          Nature: Careful
          EVs: 252 HP/4 Atk/252 SDef
          Item: Leftovers
          Ability: Mold Breaker

          Therian Landorus:
          -Stealth Rock
          -Earthquake
          -Stone Edge
          -U-turn/Swords Dance
          Nature: Impish
          EVs: 252 HP/240 Def/8 SDef/8 Spe
          Item: Leftovers/Rocky Helmet

          or
          -Stealth Rock
          -Earthquake
          -Stone Edge/Smack Down
          -Swords Dance/U-turn/Knock Off
          Nature: Jolly/Adamant
          EVs: 252 Atk/4 Def/252 Spe
          Item: Earth Plate/Soft Sand

          Garchomp:
          -Stealth Rock
          -Outrage/Dragon Claw
          -Earthquake
          -Fire Blast/Swords Dance
          Nature: Naive/Jolly
          EVs: 252 Atk/4 SAtk/252 Spe
          Item: Focus Sash/Lum Berry

          or
          -Stealth Rock
          -Dragon Tail
          -Earthquake
          -Fire Blast/Toxic
          Nature: Impish
          EVs: 240 HP/176 Def/92 Spe
          Item: Rocky Helmet
          Ability: Rough Skin

          Minimize and other evasion-boosting moves are frowned down on in competitive play because of how luck-based they are. Starmie can also act as the team's Rapid Spinner (offensively or defensively) to clear away entry hazards on your field, as mentioned above:
          -Scald
          -Psyshock/Reflect Type
          -Rapid Spin
          -Recover
          Nature: Timid
          EVs: 252 HP/4 Def/252 Spe
          Item: Leftovers
          Ability: Natural Cure

          or
          -Hydro Pump
          -Psychic/Psyshock/Thunderbolt
          -Ice Beam/Hidden Power (Fire)
          -Rapid Spin
          Nature: Timid
          EVs: 252 SAtk/4 SDef/252 Spe
          Item: Life Orb
          Ability: Natural Cure/Analytic

          The Hypnosis + Dream Eater combo is easily played around because a sleeping opponent will most likely switch out, making Dream Eater useless. More consistent Gengar sets use its wide offensive and supportive move pool to the fullest without the aforementioned combo:
          -Shadow Ball
          -Sludge Wave/Sludge Bomb
          -Focus Blast
          -Taunt/Substitute/Icy Wind/Destiny Bond
          Nature: Timid
          EVs: 252 SAtk/4 SDef/252 Spe
          Item: Black Sludge/Life Orb/Focus Sash

          or
          -Hex
          -Sludge Wave/Sludge Bomb/Substitute
          -Taunt
          -Will-o-Wisp
          Nature: Timid
          EVs: 8 HP/248 SAtk/252 Spe
          Item: Black Sludge

          Dragonite must use the Multiscale ability, which halves damage done when it's at full health. This is why Rapid Spin/Defog support is necessary for it, as not only is Dragonite weak to Stealth Rock, it makes Multiscale useless As weird as this sounds, mono-attacking Dragonite with Fly is viable because of the setup opportunities granted by Multiscale and bulk investment. While Agility may seem tempting for the +2 boost, Dragon Dance is the better boosting move because it also increases Attack, making Dragonite more dangerous:
          -Dragon Dance
          -Fly
          -Substitute
          -Roost
          Nature: Jolly
          EVs: 252 HP/116 Def/140 Spe
          Item: Leftovers
          Ability: Multiscale

          or
          -Dragon Dance
          -Outrage
          -Earthquake
          -Extreme Speed
          Nature: Adamant/Jolly
          EVs: 252 Atk/4 Def/252 Spe
          Item: Lum Berry
          Ability: Multiscale

          or
          -Outrage
          -Earthquake
          -Fire Punch
          -Extreme Speed
          Nature: Adamant/Jolly
          EVs: 252 Atk/4 Def/252 Spe
          Item: Choice Band
          Ability: Multiscale

          I don't think Snorlax and Arcanine are that good in competitive play. While Snorlax has immense bulk (especially on the special end), the power creep that came about in Gens IV and V made it difficult for it to take hits effectively. While Arcanine has a nice offensive and support move pool, Heatran has it beat on both fronts, as the former's bad defensive typing hinders it. You don't have a Mega Evolution at this point, so I'd recommend using Charizard in the last slot (both forms work):
          -Dragon Dance/Swords Dance
          -Flare Blitz
          -Dragon Claw
          -Roost/Earthquake
          Nature: Jolly/Adamant
          EVs: 252 Atk/4 Def/252 Spe
          Item: Charizardite X
          Ability: Blaze

          or
          -Fire Blast/Flamethrower
          -Solar Beam
          -Focus Blast
          -Roost
          Nature: Timid/Modest
          EVs: 4 Def/252 SAtk/252 Spe
          Item: Charizardite Y

          or
          -Flare Blitz
          -Dragon Claw/Earthquake
          -Will-o-Wisp
          -Roost
          Nature: Impish
          EVs: 248 HP/100 Def/160 Spe
          Item: Charizardite X
          Ability: Blaze
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            #385    
          Old February 19th, 2017 (10:56 AM).
          ozaymr ozaymr is offline
             
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            Wow I'm impressed with your reply.. Thank you for your consideration..
            I'm playing different game.. But I think it has gen1 and 2. Also it is hard to find the moves you said. But thanks again, I will consider your suggestions...
              #386    
            Old March 9th, 2017 (7:34 PM).
            w1f1pa55w0rd's Avatar
            w1f1pa55w0rd w1f1pa55w0rd is offline
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              i habe a mega salamence and ash greninja, but i need a third reliable pokemon. any suggestions?
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                #387    
              Old March 20th, 2017 (6:38 AM).
              w1f1pa55w0rd's Avatar
              w1f1pa55w0rd w1f1pa55w0rd is offline
              u5uk1r0k
                 
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                thanks a lot!
                But i am completely new to competitive battling and i have no idea what a team format is, but maybe this might help...
                here is my team-
                Greninja-
                Hydro Pump, Dark Pulse, Scald, Extrasensory
                Mega Salamence-
                Return, Dragon Claw, Earthquake, Brick Break

                Greninja's EV's are set to max speed and Special Attack, And Salamneces to Speed and Attack. The problem is that my Greninja is a Battle Bond Greninja, hence it is not allowed in Rating battles, so now I have only one member. Any suggestions?
                Thanks a lot in advance
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                  #388    
                Old March 20th, 2017 (8:22 AM).
                PlatinumDude's Avatar
                PlatinumDude PlatinumDude is offline
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                Quote:
                Originally Posted by w1f1pa55w0rd View Post
                thanks a lot!
                But i am completely new to competitive battling and i have no idea what a team format is, but maybe this might help...
                here is my team-
                Greninja-
                Hydro Pump, Dark Pulse, Scald, Extrasensory
                Mega Salamence-
                Return, Dragon Claw, Earthquake, Brick Break

                Greninja's EV's are set to max speed and Special Attack, And Salamneces to Speed and Attack. The problem is that my Greninja is a Battle Bond Greninja, hence it is not allowed in Rating battles, so now I have only one member. Any suggestions?
                Thanks a lot in advance
                Here are the list of team formats:
                -Battle Spot: This is the format where random battles happen (you bring a full team of 6, but pick 3 Pokemon in singles, and 4 in doubles)
                -VGC: all these are conducted in double battles using only Pokemon from the Alola Pokedex (with some exceptions)
                -Smogon OU: This is the "main" tier that people battle in. Each Pokemon's viability in this tier based on usage stats. Other Smogon tiers are UU, RU, NU, PU, and Ubers. The former 4 tiers are where Pokemon that aren't as good in OU are used, though a few of these have OU use due to fulfilling niche roles. The latter tier is where Pokemon that are way too good for OU reside at; any Pokemon below it can be used here with varying degrees of success.

                I'll assume that this is for Battle Spot, due to the presence of Mega Salamence, as its Mega Stone isn't legal in OU; Mega Salamence is just too good for OU:
                -Dragon Dance
                -Return/Double-Edge
                -Earthquake
                -Roost/Fire Blast
                Nature: Jolly/Naive/Adamant/Naughty
                EVs: 252 Atk/4 Def/252 Spe
                Item: Salamencite
                Ability: Intimidate

                or
                -Draco Meteor
                -Double-Edge
                -Fire Blast/Flamethrower
                -Earthquake/Hyper Voice/Substitute/Roost
                Nature: Naive/Rash
                EVs: 4 Atk/252 SAtk/252 Spe
                Item: Salamencite
                Ability: Intimidate

                Ash-Greninja also should make use of Water Shuriken as a revenge killing tool:
                -Hydro Pump
                -Dark Pulse
                -Water Shuriken
                -U-turn
                Nature: Timid
                EVs: 4 Def/252 SAtk/252 Spe
                Item: Choice Specs
                Ability: Battle Bond
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                  #389    
                Old March 22nd, 2017 (3:18 AM).
                w1f1pa55w0rd's Avatar
                w1f1pa55w0rd w1f1pa55w0rd is offline
                u5uk1r0k
                   
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                  thank you so much! but here is a problem- ash greninja is not allowed in rating battles. Yes i am talking about the battle spot. So if i had to use something else, what would it be? i have marenie, i can catch mimkyu or something. i have all the UB's (i play sun), the tapu's, etc.
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                    #390    
                  Old April 18th, 2017 (12:40 PM).
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                  Darkbirt Darkbirt is offline
                     
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                    I want some suggestions for my team that I want to use in the April International challenge on the end of this month.
                    This is my team:

                    Metagross (shiny)
                    Ability: Clear Body
                    Nature: Adamant
                    Item: Assault Vest
                    EV: 252 At, 36 Def and 220 HP
                    IV: 31/31/31/X/31/31
                    - Earthquake
                    - Bullet Punch
                    - Zen Headbutt
                    - Meteor Mash

                    Mimikyu
                    Ability: Disguise
                    Nature: Jolly
                    Item: Life Orb
                    EV: 252 At, 252 Sp and 6 HP
                    IV: 31/31/31/31/31/31
                    - Shadow Sneak
                    - Play Rough
                    - Swords Dance
                    - Shadow Claw

                    Garchomp
                    Ability: Rough Skin
                    Nature: Jolly
                    Item: Groundium Z
                    EV: 252 At, 252 Sp and 6 HP
                    IV: 31/31/31/X/31/31
                    - Poison Jab
                    - Earthquake
                    - Protect
                    - Rock Slide

                    Porygon-Z
                    Ability: Adaptability
                    Nature: Modest
                    Item: Choice Scarf
                    EV: 252 SpAt, 252 Speed and 6 HP
                    IV: 31/31/31/31/31/31
                    - Tri Attack
                    - Ice Beam
                    - Thunderbolt
                    - Dark pulse

                    Tapu Fini
                    Ability: Misty Surge
                    Nature: Bold
                    Item: I have no idea, suggestions?
                    EV: 252 SpAt, 56 Def, 36 SpDef and 166 HP
                    IV: 31/31/31/31/31/x
                    - Dazzling Gleam
                    - Muddy water
                    - Ice beam
                    - Protect

                    Tapu Bulu (in training)
                    Ability: Grassy Surge
                    Nature: Brave
                    Item: No idea, suggestions?
                    EV: 252 At, the rest I don't know
                    IV: 31/31/31/31/31/x (it still needs hypertraining)
                    - Rock Slide
                    - Horn leech
                    - Super Power
                    - Protect

                    Well, this is my team, however I'm not sure if this is a good team Mimikyu, Metagross and Garchomp are a must on my team, but what about the rest of it?
                    So, I welcome any suggestions. I like to get farther this time. My record on doubles is horrible, if you compare it with singles, but battling doubles is more fun. So, can someone please help me with my team. Thanks in advantage for helping me.
                      #391    
                    Old May 1st, 2017 (4:07 AM).
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                    Wrennekin Wrennekin is offline
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                      Location: Louisiana
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                      Nature: Sassy
                      Posts: 51
                      I'm working on building a singles mixed-tier Circus-themed team, just for fun, but am struggling to come up with team members that not only fit the theme but also work well alongside the existing team members. Suggestions?

                      Current team members:

                      Mr. Mime (clown)
                      Conkeldurr/Machamp (strongman)
                      Dewgong (seal)
                      Pyroar (lion)

                      I was also considering Ursaring (bear), Donphan (elephant), Drifblim (balloons) or one of the multiple rabbit-based Pokemon (rabbit out of a hat). I'd love some more suggestions, though.
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                        #392    
                      Old June 2nd, 2017 (12:59 PM).
                      Cockatoo Cockatoo is offline
                         
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                        Location: The Land Of Make Believe
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                        Im having trouble coming up with a moves for my soon-to-be Singles Mega Lopunny set. Right now Im running Return, Fake-out, High Jump Kick, and Ice punch. Im having trouble with coverage. I never seem to have a move thats effective against what my opponent is running. At first I thought about changing Fake-out, but the chip of damage Fake-out does with the STAB boost really helps at the beginning of a fight. Im also worried about self-sustain. I could run Drain punch, instead of High Jump Kick or Return, but i'm not sure yet. Could I have some help?
                          #393    
                        Old June 2nd, 2017 (1:34 PM).
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                        Nah Nah is offline
                         
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                        Quote:
                        Originally Posted by Cockatoo View Post
                        Im having trouble coming up with a moves for my soon-to-be Singles Mega Lopunny set. Right now Im running Return, Fake-out, High Jump Kick, and Ice punch. Im having trouble with coverage. I never seem to have a move thats effective against what my opponent is running. At first I thought about changing Fake-out, but the chip of damage Fake-out does with the STAB boost really helps at the beginning of a fight. Im also worried about self-sustain. I could run Drain punch, instead of High Jump Kick or Return, but i'm not sure yet. Could I have some help?
                        Something to keep in mind is that no one Pokemon can handle or do everything--there's a reason why battles are typically done with teams rather than 1v1. Not only that, but there are times where you have to choose between two moves, but one is not necessarily always better than the other.

                        Your current moveset is actually fine. The few real coverage moves Lopunny gets typically don't outdamage its STABS, with the exception being Ice Punch (which you're running already) which hits 4x Ice weak stuff like Landorus-Therian or Garchomp harder than the STABs do, and most of the other stuff in its movepool isn't really worth using. Though a couple of possibilites to consider using would be like Substitute (or avoid status and sometimes shield it from attacks) or Power-Up Punch (to boost its Attack to more dangerous levels) or Drain Punch if getting some sustainability on Mega Lop is more important to the team than the raw power of HJK.
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                          #394    
                        Old June 21st, 2017 (9:59 AM). Edited June 21st, 2017 by EmeraldEmissary.
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                        EmeraldEmissary EmeraldEmissary is offline
                        High Resolution
                           
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                          Location: Trion Region, D-7's House
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                          I need help making an OU Doubles team.
                          Currently I have two team members in mind:
                          Tapu [email protected] Berry
                          Misty Surge
                          EVs: 252HP/128Def/100Sp.A/28Sp.D
                          Bold
                          Moonblast
                          Muddy Water
                          Heal Pulse
                          Swagger
                          Tapu Fini with Misty Surge is like a gateway. It protects Dragon types ( Zygarde) from powerful Dragon attacks, as well as Fini being a strong, supportive team member. Zygarde can set up Dragon Dance with Fini, while Fini heals Zygarde back to perfection.
                          Fini struggles with bulky Grass types and Electric types (which are handled by Zygarde).
                          [email protected] Z
                          Aura Break
                          EVs:92 HP/252 Atk/164 Spe
                          Adamant
                          Thousand Arrows
                          Extreme Speed
                          Dragon Dance
                          Protect
                          Zygarde is here to break walls after multiple Dragon Dances, or a Swagger. It can get these easily with Fini, which is why I paired the two of them together.
                          Dragon weakness is nearly nullified thanks to Misty Terrain. By the time Misty Surge wears off, Zygarde will be fast enough to outspeed even a few Choice Scarf users.
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                            #395    
                          Old June 22nd, 2017 (11:09 AM). Edited June 22nd, 2017 by Nevan90.
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                          Nevan90 Nevan90 is offline
                             
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                            Hello everyone,this is my first post on this thread.
                            I'd like some advice on my team for the Tiny Tourney starting soon,so the rules are Doubles for VGC2017 with a few twists(national pokedex,no mega stones allowed,no mythicals,only some legendaries and ultrabeasts allowed,as long as they are not higher than 1m,or 3,3")
                            I breeded several mons that I thought would make a good core,namely these ones:
                            Core 1
                            Marowak(alola)@Thick Club
                            Full EV into ATT and DEF
                            Nature: Adamant
                            Ability: Rock Head
                            Belly Drum
                            Bonemerang
                            Protect
                            Flare Blitz

                            and
                            [email protected] Root
                            Nature: Calm(-ATT,+SPDEF)
                            Ability: Triage
                            Full EV SPDEF and SPATT
                            Calm Mind
                            Floral Healing
                            Draining Kiss
                            Trick Room
                            The main deal is to belly drum and set trick room as long as there are no special attackers or threats like earthquake,and to use triage to keep marowak healthy while the destroys anything with the good coverage that ground and fire type grant.Duuring forced switches and such,Comfey can set up and get a nicely boosted Draining Kiss.

                            Core 2
                            [email protected]
                            Nature: Calm(-ATT,+SPDEF)
                            Ability: Raindish
                            EV spread that maximizes leftovers recovery,patches up DEF by maxing it and putting the rest in SPDEF: the end result is a bulk similar to uninvested pyukumuku.
                            Strength Sap
                            Spore
                            Giga Drain(pretty unsure of using this move,maybe dazzling light would be better)
                            Spotlight

                            [email protected] Berry
                            Nature:Sassy(-SPD,+SPDEF)
                            Ability: Unaware
                            Full EV SPDEF and DEF
                            Recover
                            Rain Dance
                            Bide
                            Taunt

                            The full gimmick of this core is in shiinotic priority Spotlight.This move is absolutely overpowered and as good as it seems.It needs someone with a good sense of the flow of battle,as it can allow dangerous setting up of a smart opponent (or the gyarados from the battle tree.Psyduck that thing and its dragon dances).Pyukumuku provides taunting support or sets rain dance,while after a few ATT drops from Strength Sap it will redirect attacks on pyukumuku:Bide damage is pretty ridicoulous and only switching out can partially solve Shiinotic Spotlight abuse.An extremely fun core if I dare say so.
                            I fear there may be a better partner than pyukumuku - maybe Sableye,which can easily stop enemy taunts and set rain dance with priority.

                            Core 3
                            [email protected] Sash
                            Nature: Timid(-ATT,+SPD)
                            Ability: Surge Surfer
                            Full EV SPD and SPATT
                            Fake Out
                            Nasty Plot
                            Electro Ball
                            Hidden Power (Ice)

                            [email protected] Baloon
                            Nature:Jolly(-SPATT,+SPD)
                            Ability: Sturdy
                            Full EV SPD and ATT
                            Electro Terrain
                            Nuzzle
                            ?
                            ?

                            Prettry Standard electric terrain abuse with the speed increase or Raichu's ability which,lacking a tapu koko,is entrusted to Togedemaru,that will be able (hopefully) to set it without fainting and possibly getting a paralysis or two (which further increase Electro Ball damage as paralysis decrease speed).
                            Nasty Plot + Ice Hidden Power should be a decent coverage and a pretty surprise for those that can't wait to bring in their ground types,and hopefully focus sash should prevent OHKOs with a bit of luck.I can't decide on the last two moves for togedemaru.

                            Besides this cores I was experimenting with,I have the following battle-ready pokemons (assume ideal natures,EVs,any egg move or such):
                            Mimikyu
                            Sableye
                            Minior
                            Toxapex(may be a nice Pyukumuku substitute with baneful bunker and spotlight)
                            Kartana
                            Whimsicott (prankster)
                            Starmie
                            Spiritomb

                            If you have any suggestions and a bit of time,please do give me some tips : the competition will start soon!
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                              #396    
                            Old June 22nd, 2017 (1:49 PM).
                            PlatinumDude's Avatar
                            PlatinumDude PlatinumDude is offline
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                            I'd rather go with the first core simply because it has Marowak, an already good Pokemon in VGC17. Pyukumuku and Shiinotic aren't worth it because they're just too passive. Alolan Raichu is better used with terrain support from Tapu Koko and Tapu Lele, both of which can auto-summon their terrains and neither of which are allowed in the tiny tourney.

                            Belly Drum is way too risky to set up in doubles formats because of the possibility of being double targeted. Marowak is already plenty strong without a Belly Drum boost anyway:
                            -Flare Blitz
                            -Shadow Bone
                            -Bonemerang/Perish Song
                            -Protect
                            Nature: Adamant
                            EVs: 252 HP/172 Atk/4 Def/68 SDef/12 Spe
                            Item: Thick Club
                            Ability: Lightning Rod

                            Your EV spread for Comfey is rather inefficient. Its HP is significantly lower than its Special Defense, so max HP must go first to get good mixed bulk:
                            -Dazzling Gleam
                            -Floral Healing
                            -Helping Hand/Trick Room
                            -Protect/Trick Room
                            Nature: Calm
                            EVs: 252 HP/236 Def/4 SAtk/12 SDef/4 Spe
                            Item: Sitrus Berry/Aguav Berry
                            Ability: Triage

                            Parasect is a better pick over Shiinotic IMO, as it can provide Rage Powder support and is a good option for a Water resist:
                            -Leech Life
                            -Spore
                            -Rage Powder
                            -Protect
                            Nature: Relaxed
                            EVs: 252 HP/184 Def/72 SDef
                            Item: Sitrus Berry
                            Ability: Dry Skin

                            However, Kartana is one of the more threatening Pokemon in Tiny Tourney because of its great Attack and Speed:
                            -Leaf Blade
                            -Smart Strike
                            -Sacred Sword
                            -Detect
                            Nature: Jolly
                            EVs: 4 HP/252 Atk/252 Spe
                            Item: Focus Sash

                            or
                            -Leaf Blade
                            -Smart Strike
                            -Sacred Sword
                            -Night Slash
                            Nature: Jolly
                            EVs: 116 HP/4 Atk/4 Def/132 SDef/252 Spe
                            Item: Assault Vest

                            or
                            -Leaf Blade
                            -Sacred Sword
                            -Substitute
                            -Detect
                            Nature: Jolly
                            EVs: 52 HP/124 Atk/4 Def/76 SDef/252 Spe
                            Item: Scope Lens

                            Mimikyu or Porygon2 are good backup Trick Room setters:

                            Mimikyu:
                            -Trick Room
                            -Shadow Claw
                            -Light Screen/Will-O-Wisp/Charm/Destiny Bond
                            -Swords Dance/Shadow Sneak/Play Rough/Pain Split/Taunt
                            Nature: Brave
                            EVs: 220 HP/60 Atk/228 Def
                            Item: Ghostium Z/Mental Herb

                            Porygon2:
                            -Trick Room
                            -Tri Attack/Thunderbolt/Return
                            -Ice Beam/Shadow Ball
                            -Recover
                            Nature: Sassy
                            EVs: 244 HP/4 Atk /92 Def/28 SAtk/140 SDef
                            Item: Eviolite
                            Ability: Download

                            Alolan Muk is also another good Trick Room attacker besides Marowak:
                            -Poison Jab
                            -Knock Off
                            -Shadow Sneak/Curse/Minimize
                            -Protect
                            Nature: Adamant
                            EVs: 140 HP/252 Atk/44 Def/52 SDef/20 Spe
                            Item: Figy Berry
                            Ability: Gluttony
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                              #397    
                            Old June 22nd, 2017 (2:11 PM).
                            Nevan90's Avatar
                            Nevan90 Nevan90 is offline
                               
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                              Thank you for the reply!I think A-Muk or Mimikyu are better with Marowak as trick roomers,comfey doesn't really draw enough attention and the risk of getting double targeted is high.
                              My EVs spread tend to be very simple,and I noticed yours seem very specific.Would you give me a quick rundown of why you chose this spreads,and how can I understand how to best invest EVs?I feel pretty green honestly
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                                #398    
                              Old June 22nd, 2017 (4:37 PM).
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                              PlatinumDude PlatinumDude is offline
                              Nyeh?
                               
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                              Quote:
                              Originally Posted by Nevan90 View Post
                              Thank you for the reply!I think A-Muk or Mimikyu are better with Marowak as trick roomers,comfey doesn't really draw enough attention and the risk of getting double targeted is high.
                              My EVs spread tend to be very simple,and I noticed yours seem very specific.Would you give me a quick rundown of why you chose this spreads,and how can I understand how to best invest EVs?I feel pretty green honestly
                              I got those EV spreads from Trainer Tower. Each EV spread is meant to let the Pokemon in question survive specific attacks.

                              The Assault Vest Kartana can take Garchomp's Tectonic Rage and Golduck's Hydro Vortex in rain. A prominent VGC player, Ray Rizzo, came up with that particular Kartana set. The Scope Lens Kartana is meant to take Tapu Koko's Thunderbolt under Electric Terrain from full health. None of the aforementioned Pokemon are allowed in Tiny Tourney, but I guess the extra investment can help against other attacks thrown around.

                              I made a mistake with the Comfey set; it's meant to be Bold and the listed EV spread lets it take Adamant Tapu Bulu's Wood Hammer under Grassy Terrain from full health. However, Bulu isn't allowed and the heavy physically defensive investment can let Comfey take physical attacks more easily that way.

                              Marowak's EV spread would normally let it avoid the OHKO from Tapu Lele's Psychic in Psychic Terrain, but since Lele isn't allowed, you can get away with max HP/max Attack instead.

                              Mimikyu's heavy physically defensive investment would let it take Gyarados' Hydro Vortex, but since it isn't allowed, you can get away with max HP/max Attack too, but that spread can help compensate for its physical frailty to an extent.

                              Muk's EV spread lets it live a max-powered Eruption from Torkoal at full health under the sun and make its Heat Wave a 3HKO with Figy Berry recovery taken into account. Also, it can't learn Trick Room. The reason why I suggested Porygon2 or Mimikyu alongside Comfey is to have a backup Trick Room attacker in case one of them is in an unfavorable matchup or, in the possibility you bring both in the same battle, have a backup setter in case one goes down.
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                                #399    
                              Old June 23rd, 2017 (3:36 AM).
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                              Nevan90 Nevan90 is offline
                                 
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                                I didn't know about that site,it seems great!is there a software or a website other than damage calc on showdown that would let me know what will my mons survive based on their stats and spread?
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                                  #400    
                                Old July 1st, 2017 (6:23 AM).
                                firetornadopaddy firetornadopaddy is offline
                                   
                                  Join Date: Jun 2017
                                  Posts: 44
                                  Hi Everyone! I've just transferred my old team from Y to Moon which is:

                                  Heatran w/ Firium Z, Mamoswine w/ Choice Scarf, Hitmontop w/ Sitrus Berry, Aegislash w/ Leftovers, Lapras w/ Assault Vest, Kangaskhan w/ Mega Stone.

                                  I have noticed that Latios is getting Quiet a lot of use so I decide it might be a good option in my team considering I didn't realise quiet how many weakness to fighting I had, so am contemplating putting it in with a Life Orb instead of my Mamoswine. However this causes a problem for me as I will now not have a Pokemon with earthquake or rock slide and will be vulnerable to Dragon types. Latios is almost a must in my team at this stage as I am struggling badly against Psychic Terrain which Latios will get a boost from. Kangaskhan is also a Pokemon I am willing to drop as it does not seem to have the same competitive presence but I will need another Pokemon that can learn fake out to sub for it

                                  Also am thinking of dropping Aegislash for a Togekiss due to the same fact of I have to many fighting weaknesses and with it I may be able to drop Kangaskhan because it has Follow me
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