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  #26    
Old January 28th, 2017 (10:44 AM). Edited January 28th, 2017 by Marin.
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    Quote:
    Originally Posted by Gemini_air View Post
    I Submitted both icons and sprites ... the error is as follows (the number is the last line of the pokèbattle_battler)
    Such errors typically occur whenever you're missing an "end". From what I can see in the code I provided, there aren't any "end"s missing. Have you followed the steps correctly and pasted where things should be pasted?

    Perhaps you could try changing
    Code:
              @effects[PBEffects::BattleBond]=1
    to
    Code:
              user.effects[PBEffects::BattleBond]=1
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      #27    
    Old January 28th, 2017 (2:54 PM).
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      yes, i paste and change correctly, but nothing :(
        #28    
      Old January 29th, 2017 (1:47 AM).
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        Quote:
        Originally Posted by Gemini_air View Post
        yes, i paste and change correctly, but nothing :(
        I really don't know what else could be wrong. Could you send me screenshots of what Battle Bond looks like in your script? Private message, so we don't spam this thread. This is what Battle Bond should look like:
        Code:
            # Arceus
            if isConst?(self.ability,PBAbilities,:MULTITYPE) &&
               isConst?(self.species,PBSpecies,:ARCEUS)
              if [email protected]
                [email protected]
                transformed=true
              end
            end
            # Zen Mode
            if isConst?(self.species,PBSpecies,:DARMANITAN)
              if self.hasWorkingAbility(:ZENMODE) && @hp<=((@totalhp/2).floor)
                if self.form!=1
                  self.form=1; transformed=true
                end
              else
                if self.form!=0
                  self.form=0; transformed=true
                end
              end
            end
            # Greninja
            if isConst?(self.species,PBSpecies,:GRENINJA) && self.hasWorkingAbility(:BATTLEBOND)
              user=self
              if user.effects[PBEffects::BattleBond]==1 && self.form==0
                self.form=1; transformed=true
              end
            end
        Code:
            # Moxie
            if user.hasWorkingAbility(:MOXIE) && target.isFainted?
              if user.pbIncreaseStatWithCause(PBStats::ATTACK,1,user,PBAbilities.getName(user.ability))
                PBDebug.log("[Ability triggered] #{user.pbThis}'s Moxie")
              end
            end
            # Battle Bond
            if isConst?(user.species,PBSpecies,:GRENINJA) && user.hasWorkingAbility(:BATTLEBOND)
              if target.isFainted? && !user.isFainted? && user.form==0
                [email protected](target.index)
                if party.length>1
                  PBDebug.log("[Ability triggered] #{user.pbThis}'s Battle Bond")
                  @effects[PBEffects::BattleBond]=1
                end
              end
            end
        Besides that, make sure you've defined the BattleBond effect appropriately.
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          #29    
        Old January 29th, 2017 (9:55 AM).
        onepiece01 onepiece01 is offline
           
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          I was adding Laser Focus, but my game doesn't find def pbEffectsOnMoveEnd
          I am using Essentials 16.2. How can I resolve?
            #30    
          Old January 29th, 2017 (10:22 AM).
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            Quote:
            Originally Posted by onepiece01 View Post
            I was adding Laser Focus, but my game doesn't find def pbEffectsOnMoveEnd
            I am using Essentials 16.2. How can I resolve?
            I noticed this earlier today with something else, here is a quick tutorial that explains how to add it (I'll put it in the main pack and updates as well):

            Spoiler:
            Code:
            # In PokeBattle_Battler, add this above "def pbObedienceCheck?":
            
            ################################################################################
            # Effects end of turn
            ################################################################################
              def pbEffectsOnMoveEnd(move,user,target,damage)
                user.effects[PBEffects::LaserFocus]-=1
              end
            
            
            # Lower down PokeBattle_Battler, find the following lines:
            
                  target.pbFaint if target.isFainted? # no return
                  user.pbFaint if user.isFainted? # no return
                  break if user.isFainted? || target.isFainted?
                  # Berry check (maybe just called by ability effect, since only necessary Berries are checked)
                  for j in 0...4
                    @battle.battlers[j].pbBerryCureCheck
                  end
            # PASTE LINE BELOW HERE
                  break if user.isFainted? || target.isFainted?
                  target.pbUpdateTargetedMove(thismove,user)
                  break if target.damagestate.calcdamage<=0
                end
                turneffects[PBEffects::TotalDamage]+=totaldamage if totaldamage>0
            
            
            # Paste this line where indicated:
            
                  pbEffectsOnMoveEnd(thismove,user,target,damage)

            This function is something Rot8er_ConeX made for two of his abilities, Emergency Exit and Wimpout, but I thought it came with essentials since I've had it for a very long time. My bad and credit for the creation of this function goes to him.
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              #31    
            Old February 1st, 2017 (10:37 AM).
            EdR_Almeida EdR_Almeida is offline
               
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              Hello, I'm editing all the scripts and I'm having a problem with this part of RKS-System:

              # Find this line:
              if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
              # And replace it with this:
              if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM

              Where I can not find the line above, could you tell me which script it is in?
                #32    
              Old February 1st, 2017 (12:13 PM).
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                Quote:
                Originally Posted by EdR_Almeida View Post
                Hello, I'm editing all the scripts and I'm having a problem with this part of RKS-System:

                # Find this line:
                if isConst?(opponent.ability,PBAbilities,:MULTITYPE)
                # And replace it with this:
                if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM

                Where I can not find the line above, could you tell me which script it is in?
                That's most likely located in PokeBattle_MoveEffects, under "Soak". Ctrl + F for "Target becomes Water type. (Soak)".

                I just realized how many instances I probably missed for adding in RKS-System under other moves, but you could always add those in yourself.
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                  #33    
                Old February 8th, 2017 (12:03 PM).
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                  I resolved all problems...thanks man!!!!!!
                    #34    
                  Old February 9th, 2017 (12:55 PM).
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                  JoaoXDgames JoaoXDgames is offline
                     
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                    Hello, I really wanted this package for my project, but when I click to download, the download simply does not recognize the file size and then it looks like it gave error.

                    If it is possible, could you send it on another site like mediafire or mega?
                      #35    
                    Old February 10th, 2017 (8:39 AM).
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                      Quote:
                      Originally Posted by JoaoXDgames View Post
                      Hello, I really wanted this package for my project, but when I click to download, the download simply does not recognize the file size and then it looks like it gave error.

                      If it is possible, could you send it on another site like mediafire or mega?
                      Could you please specify which one? And did you only press the link, nothing more or less?
                      Because for me, it's working perfectly fine.

                      I tried uploading it to Mediafire, but it's being a huge asshole so that's not going to work. It wants me to upload every single file individually.
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                        #36    
                      Old February 16th, 2017 (6:55 AM).
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                        If I may make a small suggestion...it may be best to make the download smaller. You could upload each folder separately, such as placing music in one folder, and graphics in another. The file is pretty big. You don't have to, but a lot of people might appreciate it, if they can choose what they want to download, instead of having a huge chunk of stuff to download. I myself cannot download this pack.
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                          #37    
                        Old February 16th, 2017 (1:26 PM).
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                          Quote:
                          Originally Posted by Bonslyfan View Post
                          If I may make a small suggestion...it may be best to make the download smaller. You could upload each folder separately, such as placing music in one folder, and graphics in another. The file is pretty big. You don't have to, but a lot of people might appreciate it, if they can choose what they want to download, instead of having a huge chunk of stuff to download. I myself cannot download this pack.
                          Thanks for your suggestion! I'll chop the download tomorrow, the audio files are probably especially big. I'm also going to include some new audio, as in properly looped versions with .ogg.
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                            #38    
                          Old February 16th, 2017 (1:42 PM).
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                              #39    
                            Old February 17th, 2017 (6:08 AM).
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                              Quote:
                              Originally Posted by pedro ique View Post
                              Have you not imported/compiled the abilities? Because pokemon.txt has gen 7 abilities included that will give such errors if you don't have the gen 7 abilities. Same goes for moves.
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                                #40    
                              Old February 17th, 2017 (11:36 AM).
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                                Where do I get the 7 gene abilities?
                                  #41    
                                Old February 17th, 2017 (12:37 PM).
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                                  Quote:
                                  Originally Posted by pedro ique View Post
                                  Where do I get the 7 gene abilities?
                                  from this pack ._.
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                                    #42    
                                  Old February 17th, 2017 (4:47 PM).
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                                  Mashirosakura Mashirosakura is offline
                                     
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                                    Ok so I downloaded and updated my essentials with all this and I got these errors. The first is wild battle and the second is trainer.

                                    Code:
                                    Exception: NameError
                                    Message: undefined local variable or method `opponent' for #<PokeBattle_Battler:0x967bff0>
                                    PokeBattle_Battler:888:in `pbCheckForm'
                                    PokeBattle_Battle:2133:in `pbOnActiveAll'
                                    PokeBattle_Battle:2131:in `each'
                                    PokeBattle_Battle:2131:in `pbOnActiveAll'
                                    PokeBattle_Battle:2574:in `pbStartBattleCore'
                                    PokeBattle_Battle:2399:in `pbStartBattle'
                                    PField_Field:905:in `pbWildBattle'
                                    PField_Field:904:in `pbSceneStandby'
                                    PField_Field:906:in `pbWildBattle'
                                    PField_Field:903:in `pbBattleAnimation'
                                    
                                    Exception: RuntimeError
                                    Message: Script error within event 8, map 81 (Imogi Town):
                                    Exception: NameError
                                    Message: Section080:888:in `pbCheckForm'undefined local variable or method `opponent' for #<PokeBattle_Battler:0xa3a0e58>
                                    ***Full script:
                                    pbTrainerBattle(PBTrainers::FISHERMAN,"Ray",_I("Sing it with me!"),false,0,false,0)
                                    Interpreter:243:in `pbExecuteScript'
                                    PokeBattle_Battle:2133:in `pbOnActiveAll'
                                    PokeBattle_Battle:2131:in `each'
                                    PokeBattle_Battle:2131:in `pbOnActiveAll'
                                    PokeBattle_Battle:2574:in `pbStartBattleCore'
                                    PokeBattle_Battle:2399:in `pbStartBattle'
                                    PTrainer_NPCTrainers:345:in `pbTrainerBattle'
                                    PTrainer_NPCTrainers:344:in `pbSceneStandby'
                                    PTrainer_NPCTrainers:346:in `pbTrainerBattle'
                                    PTrainer_NPCTrainers:343:in `pbBattleAnimation'
                                    
                                    Interpreter:276:in `pbExecuteScript'
                                    Interpreter:794:in `command_111'
                                    Interpreter:320:in `execute_command'
                                    Interpreter:193:in `update'
                                    Interpreter:106:in `loop'
                                    Interpreter:198:in `update'
                                    Scene_Map:103:in `update'
                                    Scene_Map:101:in `loop'
                                    Scene_Map:114:in `update'
                                    Scene_Map:68:in `main'
                                      #43    
                                    Old February 17th, 2017 (10:06 PM).
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                                      Has someone attempted to make Gen VII follower sprites yet?
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                                        #44    
                                      Old February 18th, 2017 (3:01 AM).
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                                        Quote:
                                        Originally Posted by Mashirosakura View Post
                                        Ok so I downloaded and updated my essentials with all this and I got these errors. The first is wild battle and the second is trainer.

                                        Code:
                                        Exception: NameError
                                        Message: undefined local variable or method `opponent' for #<PokeBattle_Battler:0x967bff0>
                                        PokeBattle_Battler:888:in `pbCheckForm'
                                        PokeBattle_Battle:2133:in `pbOnActiveAll'
                                        PokeBattle_Battle:2131:in `each'
                                        PokeBattle_Battle:2131:in `pbOnActiveAll'
                                        PokeBattle_Battle:2574:in `pbStartBattleCore'
                                        PokeBattle_Battle:2399:in `pbStartBattle'
                                        PField_Field:905:in `pbWildBattle'
                                        PField_Field:904:in `pbSceneStandby'
                                        PField_Field:906:in `pbWildBattle'
                                        PField_Field:903:in `pbBattleAnimation'
                                        
                                        Exception: RuntimeError
                                        Message: Script error within event 8, map 81 (Imogi Town):
                                        Exception: NameError
                                        Message: Section080:888:in `pbCheckForm'undefined local variable or method `opponent' for #<PokeBattle_Battler:0xa3a0e58>
                                        ***Full script:
                                        pbTrainerBattle(PBTrainers::FISHERMAN,"Ray",_I("Sing it with me!"),false,0,false,0)
                                        Interpreter:243:in `pbExecuteScript'
                                        PokeBattle_Battle:2133:in `pbOnActiveAll'
                                        PokeBattle_Battle:2131:in `each'
                                        PokeBattle_Battle:2131:in `pbOnActiveAll'
                                        PokeBattle_Battle:2574:in `pbStartBattleCore'
                                        PokeBattle_Battle:2399:in `pbStartBattle'
                                        PTrainer_NPCTrainers:345:in `pbTrainerBattle'
                                        PTrainer_NPCTrainers:344:in `pbSceneStandby'
                                        PTrainer_NPCTrainers:346:in `pbTrainerBattle'
                                        PTrainer_NPCTrainers:343:in `pbBattleAnimation'
                                        
                                        Interpreter:276:in `pbExecuteScript'
                                        Interpreter:794:in `command_111'
                                        Interpreter:320:in `execute_command'
                                        Interpreter:193:in `update'
                                        Interpreter:106:in `loop'
                                        Interpreter:198:in `update'
                                        Scene_Map:103:in `update'
                                        Scene_Map:101:in `loop'
                                        Scene_Map:114:in `update'
                                        Scene_Map:68:in `main'
                                        More information please? What Pokémon did you send out/would you send out, what would/has the trainer send/sent out, have you made sure to you inserted everything properly, and with imported into Essentials, I assume you are running v16.2?

                                        Quote:
                                        Originally Posted by Rot8er_ConeX
                                        Has someone attempted to make Gen VII follower sprites yet?
                                        Not me.
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                                          #45    
                                        Old February 18th, 2017 (5:06 AM).
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                                        Mashirosakura Mashirosakura is offline
                                           
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                                          Quote:
                                          Originally Posted by M3rein View Post
                                          More information please? What Pokémon did you send out/would you send out, what would/has the trainer send/sent out, have you made sure to you inserted everything properly, and with imported into Essentials, I assume you are running v16.2?
                                          It's any Pokémon; it happens with every trainer. I spent about 3 hours carefully going through the files and placing them into my scripts. And yes I am running v16.2
                                          Another piece of information I noticed is that it may involve something with Silvally or BattleBond Greninja because it involves the pbCheckForm part of PokeBattle_Battler. It says that a local variable or method 'opponent' is undefined.
                                            #46    
                                          Old February 18th, 2017 (8:08 AM). Edited February 18th, 2017 by Marin.
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                                            Quote:
                                            Originally Posted by Mashirosakura View Post
                                            It's any Pokémon; it happens with every trainer. I spent about 3 hours carefully going through the files and placing them into my scripts. And yes I am running v16.2
                                            Another piece of information I noticed is that it may involve something with Silvally or BattleBond Greninja because it involves the pbCheckForm part of PokeBattle_Battler. It says that a local variable or method 'opponent' is undefined.
                                            I forgot to ask, could you give me roughly 5 lines before line 888 and 5 after (include 888)? I wasn't having any problems on my end, so I think I may have made a mistake making my "tutorial" files, or you might have made a small error. Anyways, could you give me the lines? I'll take a look at it.

                                            I've also just updated the main post to include four extra download links, each for a different folder from the pack. ALSO, I've added a few .ogg audio files, which have loop tags included.
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                                              #47    
                                            Old February 19th, 2017 (12:12 PM).
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                                            Mashirosakura Mashirosakura is offline
                                               
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                                              Quote:
                                              Originally Posted by M3rein View Post
                                              I forgot to ask, could you give me roughly 5 lines before line 888 and 5 after (include 888)? I wasn't having any problems on my end, so I think I may have made a mistake making my "tutorial" files, or you might have made a small error. Anyways, could you give me the lines? I'll take a look at it.

                                              I've also just updated the main post to include four extra download links, each for a different folder from the pack. ALSO, I've added a few .ogg audio files, which have loop tags included.
                                              Code:
                                                  # Giratina
                                                  if isConst?(self.species,PBSpecies,:GIRATINA)
                                                    if [email protected]
                                                      [email protected]
                                                      transformed=true
                                                    end
                                                  end
                                                  # Arceus
                                                  if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
                                                     isConst?(self.species,PBSpecies,:ARCEUS)
                                                    if [email protected]
                                                      [email protected]
                                                      transformed=true
                                                    end
                                                  end
                                                  # Silvally
                                                  if isConst?(self.ability,PBAbilities,:RKSSYSTEM) &&
                                                     isConst?(self.species,PBSpecies,:SILVALLY)
                                                    if [email protected]
                                                      [email protected]
                                                      transformed=true
                                                    end
                                                  end
                                              These are lines 880 to 902. I assume it's around here that you asked for?
                                                #48    
                                              Old February 19th, 2017 (11:15 PM).
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                                                Quote:
                                                Originally Posted by Mashirosakura View Post
                                                Code:
                                                    # Giratina
                                                    if isConst?(self.species,PBSpecies,:GIRATINA)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
                                                    # Arceus
                                                    if isConst?(opponent.ability,PBAbilities,:MULTITYPE) || isConst?(opponent.ability,PBAbilities,:RKSSYSTEM)
                                                       isConst?(self.species,PBSpecies,:ARCEUS)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
                                                    # Silvally
                                                    if isConst?(self.ability,PBAbilities,:RKSSYSTEM) &&
                                                       isConst?(self.species,PBSpecies,:SILVALLY)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
                                                These are lines 880 to 902. I assume it's around here that you asked for?
                                                I'm not sure how you got that Arceus part, as I have something different (which all seems to work). You can copy this over if you'd like:
                                                Code:
                                                # Giratina
                                                    if isConst?(self.species,PBSpecies,:GIRATINA)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
                                                    # Arceus
                                                    if isConst?(self.ability,PBAbilities,:MULTITYPE) &&
                                                       isConst?(self.species,PBSpecies,:ARCEUS)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
                                                    # Silvally
                                                    if isConst?(self.ability,PBAbilities,:RKSSYSTEM) &&
                                                       isConst?(self.species,PBSpecies,:SILVALLY)
                                                      if [email protected]
                                                        [email protected]
                                                        transformed=true
                                                      end
                                                    end
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                                                  #49    
                                                Old February 20th, 2017 (1:10 AM). Edited February 20th, 2017 by Mashirosakura.
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                                                Mashirosakura Mashirosakura is offline
                                                   
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                                                  Quote:
                                                  Originally Posted by M3rein View Post
                                                  I'm not sure how you got that Arceus part, as I have something different (which all seems to work). You can copy this over if you'd like:
                                                  Code:
                                                  # Giratina
                                                      if isConst?(self.species,PBSpecies,:GIRATINA)
                                                        if [email protected]
                                                          [email protected]
                                                          transformed=true
                                                        end
                                                      end
                                                      # Arceus
                                                      if isConst?(self.ability,PBAbilities,:MULTITYPE) &&
                                                         isConst?(self.species,PBSpecies,:ARCEUS)
                                                        if [email protected]
                                                          [email protected]
                                                          transformed=true
                                                        end
                                                      end
                                                      # Silvally
                                                      if isConst?(self.ability,PBAbilities,:RKSSYSTEM) &&
                                                         isConst?(self.species,PBSpecies,:SILVALLY)
                                                        if [email protected]
                                                          [email protected]
                                                          transformed=true
                                                        end
                                                      end
                                                  Wouldn't you know, it's that one small Arceus thing {XD} thanks for the help, great work on the pack so far!

                                                  EDIT: And...now I can't attack. :/
                                                  Spoiler:
                                                  Code:
                                                  Exception: NameError
                                                  Message: undefined local variable or method `user' for #<PokeBattle_Battler:0x936df88>
                                                  PokeBattle_Battler:3072:in `pbUseMove'
                                                  PokeBattle_Battler:3516:in `pbProcessTurn'
                                                  PokeBattle_Battler:3515:in `logonerr'
                                                  PokeBattle_Battler:3515:in `pbProcessTurn'
                                                  PokeBattle_Battle:2888:in `pbAttackPhase'
                                                  PokeBattle_Battle:2885:in `each'
                                                  PokeBattle_Battle:2885:in `pbAttackPhase'
                                                  PokeBattle_Battle:2873:in `times'
                                                  PokeBattle_Battle:2873:in `pbAttackPhase'
                                                  PokeBattle_Battle:2591:in `pbStartBattleCore'
                                                  And also I probably did something with Alolan Raichu because I also got this one. It mentions the speed category.
                                                  Code:
                                                  Exception: RuntimeError
                                                  Message: Script error within event 14, map 2 (Temporal Realm):
                                                  Exception: NoMethodError
                                                  Message: Section080:697:in `pbSpeed'undefined method `effects' for #<PokeBattle_Battle:0x990fb08>
                                                  ***Full script:
                                                  pbTrainerBattle(PBTrainers::TEAMROCKET_M,"Wally",_I("Yeah, I figured."),true)
                                                  Interpreter:243:in `pbExecuteScript'
                                                  PokeBattle_Battle:1040:in `pbPriority'
                                                  PokeBattle_Battle:1039:in `each'
                                                  PokeBattle_Battle:1039:in `pbPriority'
                                                  PokeBattle_Battle:2126:in `pbOnActiveAll'
                                                  PokeBattle_Battle:2574:in `pbStartBattleCore'
                                                  PokeBattle_Battle:2399:in `pbStartBattle'
                                                  PTrainer_NPCTrainers:345:in `pbTrainerBattle'
                                                  PTrainer_NPCTrainers:344:in `pbSceneStandby'
                                                  PTrainer_NPCTrainers:346:in `pbTrainerBattle'
                                                  
                                                  Interpreter:276:in `pbExecuteScript'
                                                  Interpreter:794:in `command_111'
                                                  Interpreter:320:in `execute_command'
                                                  Interpreter:193:in `update'
                                                  Interpreter:106:in `loop'
                                                  Interpreter:198:in `update'
                                                  Scene_Map:103:in `update'
                                                  Scene_Map:101:in `loop'
                                                  Scene_Map:114:in `update'
                                                  Scene_Map:68:in `main'
                                                  So I looked into it. Here's line 691-706:
                                                  Code:
                                                      if self.pbOwnSide.effects[PBEffects::Swamp]>0
                                                        speedmult=(speedmult/2).round
                                                      end
                                                      if self.status==PBStatuses::PARALYSIS && !self.hasWorkingAbility(:QUICKFEET)
                                                        speedmult=(speedmult/4).round
                                                      end
                                                      if self.hasWorkingAbility(:SURGESURFER) && @battle.effects[PBEffects::ElectricTerrain]>0
                                                        speedmult=speedmult*2
                                                      end
                                                      if @battle.internalbattle && @battle.pbOwnedByPlayer?(@index) &&
                                                         @battle.pbPlayer.numbadges>=BADGESBOOSTSPEED
                                                        speedmult=(speedmult*1.1).round
                                                      end
                                                        speed=(speed*speedmult*1.0/0x1000).round
                                                      return [speed,1].max
                                                    end
                                                    #50    
                                                  Old February 20th, 2017 (7:14 AM).
                                                  Marin's Avatar
                                                  Marin Marin is offline
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                                                    Join Date: Nov 2016
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                                                    Posts: 624
                                                    Quote:
                                                    Originally Posted by Mashirosakura View Post
                                                    Wouldn't you know, it's that one small Arceus thing {XD} thanks for the help, great work on the pack so far!

                                                    EDIT: And...now I can't attack. :/
                                                    Spoiler:
                                                    Code:
                                                    Exception: NameError
                                                    Message: undefined local variable or method `user' for #<PokeBattle_Battler:0x936df88>
                                                    PokeBattle_Battler:3072:in `pbUseMove'
                                                    PokeBattle_Battler:3516:in `pbProcessTurn'
                                                    PokeBattle_Battler:3515:in `logonerr'
                                                    PokeBattle_Battler:3515:in `pbProcessTurn'
                                                    PokeBattle_Battle:2888:in `pbAttackPhase'
                                                    PokeBattle_Battle:2885:in `each'
                                                    PokeBattle_Battle:2885:in `pbAttackPhase'
                                                    PokeBattle_Battle:2873:in `times'
                                                    PokeBattle_Battle:2873:in `pbAttackPhase'
                                                    PokeBattle_Battle:2591:in `pbStartBattleCore'
                                                    And also I probably did something with Alolan Raichu because I also got this one. It mentions the speed category.
                                                    Code:
                                                    Exception: RuntimeError
                                                    Message: Script error within event 14, map 2 (Temporal Realm):
                                                    Exception: NoMethodError
                                                    Message: Section080:697:in `pbSpeed'undefined method `effects' for #<PokeBattle_Battle:0x990fb08>
                                                    ***Full script:
                                                    pbTrainerBattle(PBTrainers::TEAMROCKET_M,"Wally",_I("Yeah, I figured."),true)
                                                    Interpreter:243:in `pbExecuteScript'
                                                    PokeBattle_Battle:1040:in `pbPriority'
                                                    PokeBattle_Battle:1039:in `each'
                                                    PokeBattle_Battle:1039:in `pbPriority'
                                                    PokeBattle_Battle:2126:in `pbOnActiveAll'
                                                    PokeBattle_Battle:2574:in `pbStartBattleCore'
                                                    PokeBattle_Battle:2399:in `pbStartBattle'
                                                    PTrainer_NPCTrainers:345:in `pbTrainerBattle'
                                                    PTrainer_NPCTrainers:344:in `pbSceneStandby'
                                                    PTrainer_NPCTrainers:346:in `pbTrainerBattle'
                                                    
                                                    Interpreter:276:in `pbExecuteScript'
                                                    Interpreter:794:in `command_111'
                                                    Interpreter:320:in `execute_command'
                                                    Interpreter:193:in `update'
                                                    Interpreter:106:in `loop'
                                                    Interpreter:198:in `update'
                                                    Scene_Map:103:in `update'
                                                    Scene_Map:101:in `loop'
                                                    Scene_Map:114:in `update'
                                                    Scene_Map:68:in `main'
                                                    So I looked into it. Here's line 691-706:
                                                    Code:
                                                        if self.pbOwnSide.effects[PBEffects::Swamp]>0
                                                          speedmult=(speedmult/2).round
                                                        end
                                                        if self.status==PBStatuses::PARALYSIS && !self.hasWorkingAbility(:QUICKFEET)
                                                          speedmult=(speedmult/4).round
                                                        end
                                                        if self.hasWorkingAbility(:SURGESURFER) && @battle.effects[PBEffects::ElectricTerrain]>0
                                                          speedmult=speedmult*2
                                                        end
                                                        if @battle.internalbattle && @battle.pbOwnedByPlayer?(@index) &&
                                                           @battle.pbPlayer.numbadges>=BADGESBOOSTSPEED
                                                          speedmult=(speedmult*1.1).round
                                                        end
                                                          speed=(speed*speedmult*1.0/0x1000).round
                                                        return [speed,1].max
                                                      end
                                                    I see I've made a mistake with copying over my changes to the "tutorial" files. It should be @battle.field.effects. This is what it should look like:
                                                    Code:
                                                        if self.hasWorkingAbility(:SURGESURFER) && @battle.field.effects[PBEffects::ElectricTerrain]>0
                                                          speedmult=speedmult*2
                                                        end
                                                    That should fix the second problem. As for the first one, could you link me some lines around 3072 in PokeBattle_Battler?
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