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Resource Pokemon Fire Red Patch 1020/1460 Rombases UPDATE 6/23/16 Beta 1.1 Released

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  #701    
Old February 17th, 2017 (7:21 AM).
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Originally Posted by pokefreak890 View Post
Alright so I know I haven't updated this in a long time but I have some news that you guys may like to hear so I have heard that NewDenverCity is working on a fire red version of the emerald battle engine once that is ready for us the public to use I might pick up where I left off and continue this rombase to include seventh gen mons as well


Interesting
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  #702    
Old March 7th, 2017 (8:22 AM).
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So... I'm new here, and I am making a Rom Hack. There are certain trainers in the game (Gym Leaders; Elite 4; Rival) that I want to use a Mega Evolution on. Can I have a quick rundown on how to make the opponent use megas?
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  #703    
Old March 7th, 2017 (12:11 PM).
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Originally Posted by pokemon3dx View Post
So... I'm new here, and I am making a Rom Hack. There are certain trainers in the game (Gym Leaders; Elite 4; Rival) that I want to use a Mega Evolution on. Can I have a quick rundown on how to make the opponent use megas?
Alright so in the trainer editor what I would do was give the trainer the mega ring item and have the Pokémon hold the required mega stone and then I would battle Giovanni and his swampert would mega evolve that's how it would work in my hack but the issue I always had for some reason is that it would always have the first mon mega evolve and if I put the mon I wanna mega evolve towards the end it wouldn't mega evolve at all which was strange. So try what I said above and see if you can get it to mega evolve and report back to me
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  #704    
Old March 8th, 2017 (7:55 AM).
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Originally Posted by pokefreak890 View Post
Alright so in the trainer editor what I would do was give the trainer the mega ring item and have the Pokémon hold the required mega stone and then I would battle Giovanni and his swampert would mega evolve that's how it would work in my hack but the issue I always had for some reason is that it would always have the first mon mega evolve and if I put the mon I wanna mega evolve towards the end it wouldn't mega evolve at all which was strange. So try what I said above and see if you can get it to mega evolve and report back to me
Found out the issue. apparently normal trainers can't use Mega Evolutions. That kinda sucks because I want to have a few normal trainers to utilixe Megas. I found an issue where a Pokemon mega evolves but doesn't change it's sprite.
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  #705    
Old March 14th, 2017 (2:18 PM).
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Okay, now I'm finding MORE Problems.

-For no absolute reason, G3HS, Advance Sprite, and the game cannot read Rowlet's (Which I added in), Whimsicotts, and Mega Charizard X's Backsprites, saying "The Data is not LZZ Compressed!, HTE Also does not see the sprites, listing them as Invalid Sprite.

-(already stated) Mega Evolution for Normal Trainers (Example: Bug Catcher Sammy in Viridian Forest) is impossible, (Also using a Mega on a gym leader only worked once, now it doesn't do it, even with the highest AI)

-Pokemon Editor in PGE will stop working if I go onto a Pokemon that can Mega Evolve (Such as Venusaur) (Maybe this was reported before)

-Newest Version of PGE (The One with the Trainer Editor) cannot read The Rom, even with the INIs edited.

I really hope these things can be fixed in the next version
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  #706    
Old March 14th, 2017 (5:41 PM).
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Originally Posted by pokemon3dx View Post
Okay, now I'm finding MORE Problems.

-For no absolute reason, G3HS, Advance Sprite, and the game cannot read Rowlet's (Which I added in), Whimsicotts, and Mega Charizard X's Backsprites, saying "The Data is not LZZ Compressed!, HTE Also does not see the sprites, listing them as Invalid Sprite.

-(already stated) Mega Evolution for Normal Trainers (Example: Bug Catcher Sammy in Viridian Forest) is impossible, (Also using a Mega on a gym leader only worked once, now it doesn't do it, even with the highest AI)

-Pokemon Editor in PGE will stop working if I go onto a Pokemon that can Mega Evolve (Such as Venusaur) (Maybe this was reported before)

-Newest Version of PGE (The One with the Trainer Editor) cannot read The Rom, even with the INIs edited.

I really hope these things can be fixed in the next version
Okay for the first issue what is the offset of the rowlet sprite it has to end in 0,4,8 or C and for the ones that say LZZ compressed that just means that you have to insert the sprite again but in a different offset that has 0,4,8 or C at the end

For the second issue I know of this issue already but currently I don't know how to resolve it

The third issue PGE will crash on a mega because not all of the data is included for the Megas such as move data or pokedex data etc. so you just need to add those in PGE and then it shouldn't crash
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  #707    
Old 3 Weeks Ago (1:01 AM).
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I have 2 questions first of all how does the mega evolution system works for tge player i.e.where can i get mega gems and mega ring.2nd is that can i give trainers any one of all 721 pokemon by using a-trainer
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  #708    
Old 2 Weeks Ago (4:09 AM).
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The mega evolution works by having the keystone in your bag and the mega stone held item on the Pokémon and before you click a move you need to press the start button to activate it

And to put the mega stones in the game you can use advance map to put them in the map or advance mart to put them in a mart to buy them
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  #709    
Old 2 Weeks Ago (7:45 AM). Edited 1 Week Ago by pokemon3dx.
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G3HS Keeps on getting this error since I edited some overworld sprites. I have the picture of the error right here:

Spoiler:


I followed the installation steps since It was working when I was adding all the Alolan Pokemon's names... I don't know why I got the error, Seems like I can't fix it until I get help (And I need help on how to access Pokemon that are Beyond Mega Diancie)

(Picture Link of Error: http://imgur.com/S0zZez6)

EDIT: Tried adding the rest of Alola's sprites. Still got the error. I'm starting to think it's an issue with the editor itself
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  #710    
Old 1 Week Ago (5:04 PM).
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Just one more question
Where can i find key stone and mega stones in your rombase?
THANKS IN ADVANCE☺
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  #711    
Old 1 Week Ago (6:49 PM).
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Originally Posted by Zodihax View Post
Just one more question
Where can i find key stone and mega stones in your rombase?
THANKS IN ADVANCE☺
You will have to add them in yourself with either A-mart if you want them in a pokemart or advance map to put it somewhere in the game

Quote:
Originally Posted by pokemon3dx View Post
G3HS Keeps on getting this error since I edited some overworld sprites. I have the picture of the error right here:

Spoiler:


I followed the installation steps since It was working when I was adding all the Alolan Pokemon's names... I don't know why I got the error, Seems like I can't fix it until I get help (And I need help on how to access Pokemon that are Beyond Mega Diancie)

(Picture Link of Error: http://imgur.com/S0zZez6)

EDIT: Tried adding the rest of Alola's sprites. Still got the error. I'm starting to think it's an issue with the editor itself
Don't add sprites with G3HS it creates issues use advance series to add your sprites instead it's way safer and better
you can add anything in G3HS as long as it's not related to sprites in anyway
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  #712    
Old 1 Week Ago (9:32 AM).
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Quote:
Originally Posted by pokefreak890 View Post
Don't add sprites with G3HS it creates issues use advance series to add your sprites instead it's way safer and better
you can add anything in G3HS as long as it's not related to sprites in anyway
I did use Advance Sprite for all Alolan Pokemon. My issue is that after I edited some overworld sprites, G3HS seemingly keeps on giving me that error. I'm trying to look for Editors (Pokemon, Trading, Pokedex) that has an Easily Editable INI and Won't crash whenever I open the ROM (I think it might be G3HS because my ROM Loads up fine in PGE, there are the issues with Some Pokemon and All Pokemon beyond Volcanion giving me an error, but I can edit some Pokemon, edit abilities and attacks, and edit items)
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  #713    
Old 6 Days Ago (6:50 PM).
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How do I remove double wild battles? Also I found a bug in colored stats.

Exp. Points and Next Lv. values are colored.
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  #714    
Old 5 Days Ago (1:28 AM).
Zodihax Zodihax is offline
 
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Just one more thing what is the item number of key stone and the mega stones

Just in case i need to create a battle in which the opponent gives u a mega stone after losing
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  #715    
Old 5 Days Ago (5:33 AM).
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Originally Posted by Zodihax View Post
Just one more thing what is the item number of key stone and the mega stones

Just in case i need to create a battle in which the opponent gives u a mega stone after losing
Just use G3T Item editor, it doesn't even require an INI.
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  #716    
Old 3 Days Ago (1:20 PM).
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I need someone's help. I'm trying to change the EXP box of my Fire Red gba.

I want to change this EXP box:



Into this:



( It's from this rom: http://www.pokemoner.com/2017/03/pokemon-super-heart-red.html )

How do I go about doing it. I've looked for a guide everywhere, but I can't find nothing.
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  #717    
Old 1 Day Ago (8:09 PM).
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How do I remove double wild battles? Also I found a bug in colored stats.

Exp. Points and Next Lv. values are colored.

I fixed the bug in colored stats where Exp. Points and Next Lv. values are colored.

By adding the Reverting the font colour back to black routine by Spherical Ice.

Code:
.thumb
@ 00 49 08 47 XX XX XX XX at 081371F0

ldr r1, [r2]
ldrb r2,[r1,#0xE]
add r2,#0xF
lsl r2,r2,#0x18
lsr r2,r2,#0x18
ldr r6, blackfont
ldr r1, =(0x081371FA+1)
bx r1

.align 2
blackfont: .word 0x08463FA4 @ In a vanilla FR ROM, this contains: 00 0E 0A 00
where XX XX XX XX is the location of each routine +1.

I guess the creater of this base forgot to add it.

Does anyone know how to remove the double wild battle in this rom base?
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