Tool Pokemon DS Map Studio: Create Pokemon DS maps in 5 min [2.1 VERSION] Page 7

Started by TrifindoRH January 14th, 2020 7:56 AM
  • 93415 views
  • 157 replies

Momoro

I'm gonna put some dirt in your eye..

Age 29
Male
Castelia City, Unova
Seen January 26th, 2022
Posted August 6th, 2021
268 posts
3 Years
Awesome. I've always wanted to do DS-ROM hacking instead of GBA, but it was always too hard, because of the lack of tools.

This just opens up the door to a world of possibilities!

Thanks for this. 😄
Nocturnal...? W-What does that mean?😕
Seen October 30th, 2021
Posted April 6th, 2021
3 posts
3.7 Years
Nice tool! I just wanted to know something, first I am very new to ROM hacking and my knowledge is extremely limited. Sooo, when I try to add a tile I found (.PNG extension) it doesn't load. Are you supposed to use a 3D model since I am bad at modeling and Blender, the only 3D modeling software I am okay with isn't working on my computer. If there is ever a way to make tiles in an easier way can someone please let me know? Thanks a ton!
No, you have to use 3D models
But don't worry you don't have to model them yourself!
If you want to use models already present in the game, you can 'rip' them using Blender
Seen October 30th, 2021
Posted April 6th, 2021
3 posts
3.7 Years
Blender works on a different device I have but I can't find a way to get the .obj files of the maps
Hi
I made a tutorial a little while back to rip 3d models
You can check it out here
https://youtu.be/Z5YzXsaJz9I
Blender is the most recommended one
But other 3d modelling software also work!

DJTiki

absolutely should have never given me the internet

Male
Florida, USA
Seen May 31st, 2022
Posted April 11th, 2021
1,256 posts
8.5 Years
Just saw this just scrolling around, but even if it's a year late at this point, this is really opening the doors to new types of ROM Hacks.
You're doing a bang up job. I'm definitely gonna fiddle with this in my free time. Can't wait to see where it takes things!
Seen December 26th, 2021
Posted September 30th, 2021
1 posts
333 Days
Hi! I'm probably extra late on this, but I do wanna report something I haven't been able to fix.
The background image option seems to be somewhat bugged (at least from what I can tell), because for some reason the image is overlayed twice, one on the grid itself (which is what I want), but another on the overal map view, causing a very distracting view. Some examples
<(This ones especially noticable because Im fully zomed out, and the background image is too, but also, theres the same image ontop at normal size)



I only want this to fit with the grid itself, that way I can have the actual map ontop and work from there. If anyone knows how to fix this it'd be greatly appreciated because this is making me batty LOL
Seen January 27th, 2022
Posted January 27th, 2022
2 posts
202 Days
Hey, I love the idea, as I recently have been thinking of creating my own pokemon game, but I have a little problem in that I have a macbook, which doesn't seem to support this platform. I installed it anyways, and it told me I needed Java, which I downloaded, but I still am unable to make it work. Is this platform usable in a mac? And if not, would you be able to recommend a platform that is usable on mac?

crafteej

Male
United States
Seen June 29th, 2022
Posted May 18th, 2022
60 posts
7.2 Years
I'm trying to import custom models for tiles and it's giving me an error saying that the texture it's supposed to be using does not exist in the folder of the OBJ file, even though it does. What could be causing this?

Edit: Never mind, blender for some reason puts an extra space before the file path in the .mtl file. Removing it solved the issue.