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  #23526    
Old February 3rd, 2013 (11:08 AM).
mariosr10 mariosr10 is offline
     
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    Thanks i am going to search for it more and i hope that i find a solution for my 2 problems!

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      #23527    
    Old February 3rd, 2013 (11:31 AM). Edited February 3rd, 2013 by karatekid552.
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    What happens if I push it?....
       
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      Quote:
      Originally Posted by QuartierGenerale View Post
      Which variables can i use in Ruby (U)?

      Let me explain: of course i can use 0x4049, but it is still used for other Ruby script. And since i don't know for what, i prefer not override this value. If the are free variables, is better.

      Thanks a lot :)
      Vars in the 5000's are great for scripting. You can also try to find unused 4000's but I like the 5000's.

      Edit: Don't use vars in the 5E00's as they begin to store themselves in the PC box space. Not good.

      Quote:
      Originally Posted by Breyyne View Post
      Thanks KarateKid, You pointed me in the right direction, Game Development. But I still have need for hacking Help.

      I looked through the Tuts for [Graphics] and only found Tuts for Inserting and Editing of Sprites and Titles. Any one out there that direct me to a Tut for Exporting/Ripping of the graphics for the DS level games?
      All sprites can be found online with a quick google search.

      For mapping, look for Spikey's DS map editor. There you will a discussion of mapping in the 4th gen and how to work with it. I don't know much about ripping the tile sets and such, but you may be able to do it with Spikey's map editor.
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        #23528    
      Old February 3rd, 2013 (12:43 PM).
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      Flame999 Flame999 is offline
         
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        Quote:
        Originally Posted by FBI agent View Post
        You do trainerbattle 0x3 0xid 0x0 @defeat . The script then continues :)
        Take notice, the intro message is not used like in: trainerbattle 0x0 0xid 0x0 @intro @defeat.
        I don't want to lose the intro part but i want the trainer i defeat to say the afterward part right away
          #23529    
        Old February 3rd, 2013 (12:57 PM).
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        karatekid552 karatekid552 is offline
        What happens if I push it?....
           
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          Quote:
          Originally Posted by Flame999 View Post
          I don't want to lose the intro part but i want the trainer i defeat to say the afterward part right away
          Then just put a message box before and after the trainer battle:


          Msgbox @intro 0x2
          Trainerbattle 0x3 0xid 0x0 @defeat
          Msgbox @afterwards 0x2
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            #23530    
          Old February 3rd, 2013 (10:35 PM).
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            Does anyone know where Jambo explained how he did the form changes? Like a link or something?
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              #23531    
            Old February 3rd, 2013 (10:40 PM).
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            Jambo51 Jambo51 is offline
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              I didn't. That's because it's made up of about 30-40 small hacks each doing their individual little thing. Honestly, it's simply not feasible to give out the code for it. If you're wanting formes, you'll just need to wait til I've released the 649 Patch.
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                #23532    
              Old February 4th, 2013 (2:49 AM).
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              Aryan143 Aryan143 is offline
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                Hey does anyone knows How can I add new moves to a pokemon's moveset without replacing the old one? For eg. I want to add Giga Drain to Venusaur's moveset without replacing any old move. I tried YAPE and Poke Edit Pro but they can't do that.
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                  #23533    
                Old February 4th, 2013 (2:51 AM).
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                  Quote:
                  Originally Posted by Aryan143 View Post
                  Hey does anyone knows How can I add new moves to a pokemon's moveset without replacing the old one? For eg. I want to add Giga Drain to Venusaur's moveset without replacing any old move. I tried YAPE and Poke Edit Pro but they can't do that.
                  You have to delete some moves from other Pokemon so you will have spaces do that to Pokemon you don't plan using on your hack since you only have a limited number of moves to give to all the Pokemon.
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                    #23534    
                  Old February 4th, 2013 (3:12 AM).
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                    Quote:
                    Originally Posted by tajaros View Post
                    You have to delete some moves from other Pokemon so you will have spaces do that to Pokemon you don't plan using on your hack since you only have a limited number of moves to give to all the Pokemon.
                    The problem is that my hack is a 386 hack and I plan on improving all the pokemons.
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                      #23535    
                    Old February 4th, 2013 (3:35 AM).
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                    What happens if I push it?....
                       
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                      Quote:
                      Originally Posted by Aryan143 View Post
                      The problem is that my hack is a 386 hack and I plan on improving all the pokemons.
                      Them you have to get rid of the moves that come pre-evolution. I know it's a pain but it is the best way without major hex editing.
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                        #23536    
                      Old February 4th, 2013 (3:38 AM).
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                        Quote:
                        Originally Posted by karatekid552 View Post
                        Them you have to get rid of the moves that come pre-evolution. I know it's a pain but it is the best way without major hex editing.
                        That idea completely skipped my mind. Thanks!
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                          #23537    
                        Old February 4th, 2013 (3:17 PM).
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                          Hey everyone!
                          I started scripting 4 years ago(!) when I was working on a hack, but ended up leaving it because of other issues.
                          I'm back and trying to work on a new hack with my girlfriend, and I'm trying to remember how to script.
                          Here is my script:
                          Spoiler:

                          #dynamic 0x2D538A
                          #org @start
                          lock
                          faceplayer
                          checkflag 0x888
                          if 0x1 goto @done
                          msgbox @1 0x6
                          release
                          end

                          #org @1
                          = Vivian's House. \p...What's this?
                          givepokemon 0x25 0x5D 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox @3 0x4
                          waitfanfare
                          closeonkeypress
                          setflag 0x888
                          msgbox @4 0x5
                          compare LASTRESULT 0x1
                          if 0x1 gosub @name
                          release
                          end

                          #org @name
                          call 0x1A74EB
                          return

                          #org @3
                          = [blue_fr]IT'S A\nHAUNTER!

                          #org @4
                          = [blue_fr]Give this dood\na name?

                          #org @done
                          msgbox @2 0x6
                          release
                          end

                          #org @2
                          = Vivian's House.

                          and I think it looks good, and I think I compiled it right, but when I go in game I get nothing when I click on the mailbox. I don't know if there was a problem compiling it or putting the offset in AdvanceMap (the dynamic offset in the script and the AdvanceMap script are the same). Can someone help me out? I also am not sure about how to properly compile, I just batch compile each time and it says it gets saved. Help!
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                            #23538    
                          Old February 4th, 2013 (3:29 PM).
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                          Quote:
                          Originally Posted by Zanny77 View Post
                          Hey everyone!
                          I started scripting 4 years ago(!) when I was working on a hack, but ended up leaving it because of other issues.
                          I'm back and trying to work on a new hack with my girlfriend, and I'm trying to remember how to script.
                          Here is my script:
                          Spoiler:

                          #dynamic 0x2D538A
                          #org @start
                          lock
                          faceplayer
                          checkflag 0x888
                          if 0x1 goto @done
                          msgbox @1 0x6
                          release
                          end

                          #org @1
                          = Vivian's House. \p...What's this?
                          givepokemon 0x25 0x5D 0x0 0x0 0x0 0x0
                          fanfare 0x13E
                          msgbox @3 0x4
                          waitfanfare
                          closeonkeypress
                          setflag 0x888
                          msgbox @4 0x5
                          compare LASTRESULT 0x1
                          if 0x1 call @name
                          release
                          end


                          #org @name
                          call 0x1A74EB <- What's this? :O
                          return

                          #org @3
                          = [blue_fr]IT'S A\nHAUNTER!

                          #org @4
                          = [blue_fr]Give this dood\na name?

                          #org @done
                          msgbox @2 0x6
                          release
                          end

                          #org @2
                          = Vivian's House.

                          and I think it looks good, and I think I compiled it right, but when I go in game I get nothing when I click on the mailbox. I don't know if there was a problem compiling it or putting the offset in AdvanceMap (the dynamic offset in the script and the AdvanceMap script are the same). Can someone help me out? I also am not sure about how to properly compile, I just batch compile each time and it says it gets saved. Help!
                          The part of your script I bolded goes after the green part, and the orange stuff are things that I think is wrong. Red are changes I made. Look at the spoiler in the quote for the script.
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                            #23539    
                          Old February 4th, 2013 (3:37 PM).
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                          Zanny77 Zanny77 is offline
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                            Quote:
                            Originally Posted by FBI agent View Post
                            The part of your script I bolded goes after the green part, and the orange stuff are things that I think is wrong. Red are changes I made. Look at the spoiler in the quote for the script.
                            OK, and the call thing opens up the give nickname screen
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                              #23540    
                            Old February 4th, 2013 (3:40 PM).
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                            Quote:
                            Originally Posted by Zanny77 View Post
                            OK, and the call thing opens up the give nickname screen
                            Ohhh, I see what you're doing. Don't you need an "8" before the offset though?
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                              #23541    
                            Old February 4th, 2013 (3:44 PM).
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                              Quote:
                              Originally Posted by FBI agent View Post
                              Ohhh, I see what you're doing. Don't you need an "8" before the offset though?
                              I'm honestly not sure. I just tried to make the script as close I could as the one in diegoisawesome's tutorial.
                              Also I tried the script and I got a fanfare, but no message popped up and it doesn't say I got the Pokemon.
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                                #23542    
                              Old February 4th, 2013 (3:52 PM).
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                              Try something like this:
                              Spoiler:

                              givepokemon 0xID 0x5 0x0 0x0 0x0 0x0
                              setvar 0x8004 0x0
                              bufferpokemon 0x0 0xID
                              fadescreen 0x1
                              special 0x9E
                              waitstate
                              msgbox2 0x8741A24 '"[player] recieved the [buffer1]!"
                              fanfare 0x101
                              waitmsgbox
                              waitfanfare
                              waitkeypress


                              I just decompiled and cropped one of my older scripts which was similar. Remember to fill in the orange (and change the pointers).
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                                #23543    
                              Old February 4th, 2013 (4:08 PM).
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                                Ok, so I just went in and did a simple little message script and tried to put it into to see if it's my scripting that's the problem, but this one won't work either. I think the issue is how I put in the script. Here's what I do:
                                1. Go to FSF and find the next Offset.
                                2. Go to XSE, and open my ROM
                                3. Put the offset into the little space that says 'offset' and has a small text box to put it in
                                4. Script
                                5. Save script as a .rbc
                                6. Batch compile the script into the ROM. When it saves, it has each part of the script that starts with "@" and has a different offset for each
                                7. I go into advancemap, and place the offset next to the @start into the part of advancemap that says script offset
                                8. Save, patch, run ROM
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                                  #23544    
                                Old February 4th, 2013 (4:25 PM).
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                                Quote:
                                Originally Posted by Zanny77 View Post
                                Ok, so I just went in and did a simple little message script and tried to put it into to see if it's my scripting that's the problem, but this one won't work either. I think the issue is how I put in the script. Here's what I do:
                                1. Go to FSF and find the next Offset.
                                2. Go to XSE, and open my ROM
                                3. Put the offset into the little space that says 'offset' and has a small text box to put it in
                                4. Script
                                5. Save script as a .rbc
                                6. Batch compile the script into the ROM. When it saves, it has each part of the script that starts with "@" and has a different offset for each
                                7. I go into advancemap, and place the offset next to the @start into the part of advancemap that says script offset
                                8. Save, patch, run ROM
                                Woah, that's ancient lol. Download the new XSE and just use #dynamic 0x800000 instead of doing steps 1-7. You should get something like this:



                                Take note of the highlighted @start offset. Insert it into advance map (with the "$" before it). If you still can't get it to work, I'm sure there are videos of the same process on youtube or something.
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                                  #23545    
                                Old February 4th, 2013 (4:48 PM).
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                                karatekid552 karatekid552 is offline
                                What happens if I push it?....
                                   
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                                  Quote:
                                  Originally Posted by Zanny77 View Post
                                  alright. I'm getting in issue whenever I try to open up the new XSE, it closes as soon as it's opened. I know I saw somewhere how to fix it but I don't remember which thread (I've read like 20 of them in the past 3 days).
                                  Go into settings.ini and change autoupdate to 0.
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                                    #23546    
                                  Old February 4th, 2013 (4:58 PM). Edited February 4th, 2013 by Zanny77.
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                                  Zanny77 Zanny77 is offline
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                                    Quote:
                                    Originally Posted by FBI agent View Post
                                    Woah, that's ancient lol. Download the new XSE and just use #dynamic 0x800000 instead of doing steps 1-7. You should get something like this:



                                    Take note of the highlighted @start offset. Insert it into advance map (with the "$" before it). If you still can't get it to work, I'm sure there are videos of the same process on youtube or something.
                                    Alright! Just downloaded 1.1.1, put in a simple script and got it the simple script to work! Thanks a lot! I'll try again using the other simplish script, then go for the one I put here. Thanks for all your help!


                                    EDIT: Just got the givepokemon script to work also! Thanks for all your help!
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                                      #23547    
                                    Old February 5th, 2013 (2:32 PM).
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                                    Vicktor Black Vicktor Black is offline
                                    Blaziken
                                       
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                                      Does anyone know where I can share my ideas for Rom Hacking.
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                                        #23548    
                                      Old February 5th, 2013 (2:35 PM).
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                                      Quote:
                                      Originally Posted by Vicktor Black View Post
                                      Does anyone know where I can share my ideas for Rom Hacking.
                                      Hack stories:
                                      http://www.pokecommunity.com/showthread.php?t=295483

                                      Hack ideas in general can be brought up in the ROM hacking discussions (I think :P). Research and research questions can be brought up in the R&D section.
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                                        #23549    
                                      Old February 5th, 2013 (2:39 PM).
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                                      Vicktor Black Vicktor Black is offline
                                      Blaziken
                                         
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                                        Thank You I have been searching for a thread like this.
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                                          #23550    
                                        Old February 5th, 2013 (8:58 PM). Edited February 5th, 2013 by SchokoInc.
                                        SchokoInc SchokoInc is offline
                                           
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                                          Very quick question :)
                                          Is there any way to edit the attacks a pokémon learns through move tutor? E.g. I replace the move-tutor-move for the softboiled-tutor with fire punch (with Hack Mew's Move Tutor Editor)
                                          How can I change which pokémon can learn these attacks?
                                          Thanks in advance :)

                                          (Some other small questions:
                                          What bytes do i have to change if I want the regional pokédex in fire red contain pokémon 1-252?
                                          Nothing more at the moment :) )
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