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  #22201    
Old August 6th, 2012 (1:19 AM).
Satoshi Ookami's Avatar
Satoshi Ookami Satoshi Ookami is offline
Memento Mori
 
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Quote:
Originally Posted by Zupplu View Post

How can I do that? This is all new to me so i don't know much.
If you use A-Text then just search for the part of string and A-Text will find it in ROM.
Then you just need to enter what you want and save the ROM.

If you want to do it XSE-way (which will help you in future when you start scripting), I would suggest reading some scripting tutorials, they will surely help you ;)

Quote:
Originally Posted by Shootingace View Post
Tajaros gave a good explanation which i copied onto a word document.
I still have 2 more questions about starting Gary's battle scene from scratch:

1) When you walk south in the lab then Gary stops you. Which commands do i use for him to walk up to you and stop you?

2) In XSE and Advanced Map, how do i open a script from Advancedmap to XSE?
For example if i want to adjust Gary's script on XSE, how do i get his script on the tab there?
1) OWs are moved by using applymovement commands.
2) You need to set XSE as default script editor and then just click on Open Script.
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  #22202    
Old August 6th, 2012 (10:08 AM). Edited August 6th, 2012 by Shootingace.
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Shootingace Shootingace is offline
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    hi guys i have another question:

    1) If i wanted to create Arceus in FR, which tools do i use for its sprite and image?
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      #22203    
    Old August 6th, 2012 (3:45 PM).
    Epitaph93's Avatar
    Epitaph93 Epitaph93 is offline
    Intermediate Digidestined
       
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      Quote:
      Originally Posted by Shootingace View Post
      hi guys i have another question:

      1) If i wanted to create Arceus in FR, which tools do i use for its sprite and image?
      I use GraphicsGale to edit the sprites, then use Advanced Sprite Inserter to replace a pokemon with the new one's image.
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        #22204    
      Old August 6th, 2012 (4:18 PM).
      Ω Ruby and α Sapphire's Avatar
      Ω Ruby and α Sapphire Ω Ruby and α Sapphire is offline
      Hope will never die! ~Lucina
         
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        Hey guys quick question. I can't seem to find the reason why one of my warps in pallet town only works one way? I go into a cave and can't return back to pallet town? Any help is appreciated :)
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          #22205    
        Old August 6th, 2012 (4:53 PM).
        tajaros's Avatar
        tajaros tajaros is offline
        Hi I'm dawg
           
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          Quote:
          Originally Posted by Shootingace View Post
          Tajaros gave a good explanation which i copied onto a word document.
          I still have 2 more questions about starting Gary's battle scene from scratch:

          1) When you walk south in the lab then Gary stops you. Which commands do i use for him to walk up to you and stop you?

          2) In XSE and Advanced Map, how do i open a script from Advancedmap to XSE?
          For example if i want to adjust Gary's script on XSE, how do i get his script on the tab there?
          You use the applymovement command... :)

          Applymovement goes like this:

          Applymovement 0x(Person Event no.(Hex)) @offset(input any pointer just make sure it doesn't have spaces... :)

          Here's an example script... :)
          Quote:
          #dynamic 0x800000 <- This is needed for every script in XSE, with this XSE finds some Free Space needed starting from offset 0x800000

          #org @start <- Starts the script
          lock <- Locks the NPC to the player
          faceplayer <- Makes the NPC face the player
          msgbox @hi 0x6 <- Loads the message in the pointer "@hi"
          applymovement 0xff @down <- Makes the person with the person event no. 0xff move it loads the movement in the pointer "@down", note 0xFF is the players person event no., so that means that this will move your player... :)
          waitmovement 0x0 <- Waits the movement to be finished so that it will continue, you have to input these after every applymovement commands... :)
          msgbox @haha 0x6 <- Loads the message in the pointer "@haha"
          release <- Releases the NPC to the player
          end <- Ends the script

          #org @hi <- Message of @hi
          = GIRL: Hello there!\pDo you believe that I have Psychic\nPowers?\p\v\h01: No, your just an ordinary\ngirl.\pGIRL: Well, let's see If your\ncorrect!\pI will control you to move\ndownwards.

          #org @down <- Loads the movement to be done...
          #raw 0x10 <- Makes the player move one step down
          #raw 0x10 <- Makes the player move one step down
          #raw 0x10 <- Makes the player move one step down
          #raw 0xfe <- Now in every movement commands you have to input #raw 0xfe at the last part if you don't do this it somehows messes up your script...

          #org @haha < - Message of @haha
          = \v\h01: Woah!, that's scary!\pGIRL: Haha, that's what you get\nfor not believing me.
          You might ask how did I know that it's raw 0x10?

          I have a list of the raw movements here they are so you can use them... :)
          Spoiler:
          Movement
          #raw 0x0 = Face Down
          #raw 0x1 = Face Up
          #raw 0x2 = Face Left
          #raw 0x3 = Face Right
          #raw 0x4 = Face Down (Faster)
          #raw 0x5 = Face Up (Faster)
          #raw 0x6 = Face Left (Faster)
          #raw 0x7 = Face Right (Faster)
          #raw 0x8 = Step Down (Very Slow)
          #raw 0x9 = Step Up (Very Slow)
          #raw 0xA = Step Left (Very Slow)
          #raw 0xB = Step Right (Very Slow)
          #raw 0xC = Step Down (Slow)
          #raw 0xD = Step Up (Slow)
          #raw 0xE = Step Left (Slow)
          #raw 0xF = Step Right (Slow)
          #raw 0x10 = Step Down (Normal)
          #raw 0x11 = Step Up (Normal)
          #raw 0x12 = Step Left (Normal)
          #raw 0x13 = Step Right (Normal)
          #raw 0x14 = Jump2 Down
          #raw 0x15 = Jump2 Up
          #raw 0x16 = Jump2 Left
          #raw 0x17 = Jump2 Right
          #raw 0x18 = Delay1
          #raw 0x19 = Delay2
          #raw 0x1A = Delay3
          #raw 0x1B = Delay4
          #raw 0x1C = Delay5
          #raw 0x1D = Step Down (Fast)
          #raw 0x1E = Step Up (Fast)
          #raw 0x1F = Step Left (Fast)
          #raw 0x20 = Step Right (Fast)
          #raw 0x21 = Step on the Spot Down (Normal)
          #raw 0x22 = Step on the Spot Up (Normal)
          #raw 0x23 = Step on the Spot Left (Normal)
          #raw 0x24 = Step on the Spot Right (Normal)
          #raw 0x25 = Step on the Spot Down (Faster)
          #raw 0x26 = Step on the Spot Up (Faster)
          #raw 0x27 = Step on the Spot Left (Faster)
          #raw 0x28 = Step on the Spot Right (Faster)
          #raw 0x29 = Step on the Spot Down (Fastest)
          #raw 0x2A = Step on the Spot Up (Fastest)
          #raw 0x2B = Step on the Spot Left (Fastest)
          #raw 0x2C = Step on the Spot Right (Fastest)
          #raw 0x2D = Face Down (Delayed)
          #raw 0x2E = Face Up (Delayed)
          #raw 0x2F = Face Left (Delayed)
          #raw 0x30 = Face Right (Delayed)
          #raw 0x31 = Slide Down (Slow)
          #raw 0x32 = Slide Up (Slow)
          #raw 0x33 = Slide Left (Slow)
          #raw 0x34 = Slide Right (Slow)
          #raw 0x35 = Slide Down (Normal)
          #raw 0x36 = Slide Up (Normal)
          #raw 0x37 = Slide Left (Normal)
          #raw 0x38 = Slide Right (Normal)
          #raw 0x39 = Slide Down (Fast)
          #raw 0x3A = Slide Up (Fast)
          #raw 0x3B = Slide Left (Fast)
          #raw 0x3C = Slide Right (Fast)
          #raw 0x3D = Slide Running on Right Foot (Down)
          #raw 0x3E = Slide Running on Right Foot (Up)
          #raw 0x3F = Slide Running on Right Foot (Left)
          #raw 0x40 = Slide Running on Right Foot (Right)
          #raw 0x41 = Slide Running on Left Foot (Down)
          #raw 0x42 = Slide Running on Left Foot (Up)
          #raw 0x43 = Slide Running on Left Foot (Left)
          #raw 0x44 = Slide Running on Left Foot (Right)
          #raw 0x46 = Jump Facing Left (Down)
          #raw 0x47 = Jump Facing Down (Up)
          #raw 0x48 = Jump Facing Up (Left)
          #raw 0x49 = Jump Facing Left (Right)
          #raw 0x4A = Face Player
          #raw 0x4B = Face Against Player
          #raw 0x4C = Lock Sprite Facing
          #raw 0x4D = Release Sprite Facing
          #raw 0x4E = Jump Down
          #raw 0x4F = Jump Up
          #raw 0x50 = Jump Left
          #raw 0x51 = Jump Right
          #raw 0x52 = Jump in Place (Facing Down)
          #raw 0x53 = Jump in Place (Facing Up)
          #raw 0x54 = Jump in Place (Facing Left)
          #raw 0x55 = Jump in Place (Facing Right)
          #raw 0x56 = Jump in Place (Facing Down/Up)
          #raw 0x57 = Jump in Place (Facing Up/Down)
          #raw 0x58 = Jump in Place (Facing Left/Right)
          #raw 0x59 = Jump in Place (Facing Right/Left)
          #raw 0x60 = Hide Sprite
          #raw 0x61 = Show Sprite
          #raw 0x62 = Exclamation Mark (!)
          #raw 0x63 = Question Mark (?)
          #raw 0x64 = Cross (X)
          #raw 0x65 = Double Exclamation Mark (!!)
          #raw 0x66 = Happy (^_^)
          #raw 0xFE = End of Movements


          Again you might want the clean script so here it is... :)
          Quote:
          #dynamic 0x800000

          #org @start
          lock
          faceplayer
          msgbox @hi 0x6
          applymovement 0xff @down
          waitmovement 0x0
          msgbox @haha 0x6
          release
          end

          #org @hi
          = GIRL: Hello there!\pDo you believe that I have Psychic\nPowers?\p\v\h01: No, your just an ordinary\ngirl.\pGIRL: Well, let's see If your\ncorrect!\pI will control you to move\ndownwards.

          #org @down
          #raw 0x10
          #raw 0x10
          #raw 0x10
          #raw 0fe

          #org @haha
          = \v\h01: Woah!, that's scary!\pGIRL: Haha, that's what you get\nfor not believing me.
          In order to make XSE open scripts in Advance-Map you have to goto "Settings" and then click on the "Choose script editor" then browse for XSE and XSE can now open scripts in A-map! :)

          Also if you want the Original Gary Script here it is... :)
          Spoiler:
          '---------------
          #org 0x1692F3
          lockall
          setvar 0x4002 0x2
          goto 0x816930B

          '---------------
          #org 0x16930B
          textcolor 0x0
          playsong 0x13B 0x0
          applymovement 0x8 0x81A75ED
          waitmovement 0x0
          applymovement 0xFF 0x81A75E9
          waitmovement 0x0
          msgbox 0x818DDA4 0x4 '"[rival]: Wait, [player]!\nLet's ch..."
          closeonkeypress
          applymovement 0x4 0x81A75F1
          waitmovement 0x0
          compare 0x4031 0x0
          if 0x1 goto 0x81693D2
          compare 0x4031 0x1
          if 0x1 goto 0x816944D
          compare 0x4031 0x2
          if 0x1 goto 0x816935A
          end

          '---------------
          #org 0x1693D2
          compare 0x4002 0x1
          if 0x1 goto 0x81693F4
          compare 0x4002 0x2
          if 0x1 goto 0x8169404
          compare 0x4002 0x3
          if 0x1 goto 0x8169414
          end

          '---------------
          #org 0x16944D
          compare 0x4002 0x1
          if 0x1 goto 0x816946F
          compare 0x4002 0x2
          if 0x1 goto 0x816947F
          compare 0x4002 0x3
          if 0x1 goto 0x816948F
          end

          '---------------
          #org 0x16935A
          compare 0x4002 0x1
          if 0x1 goto 0x816937C
          compare 0x4002 0x2
          if 0x1 goto 0x816938C
          compare 0x4002 0x3
          if 0x1 goto 0x816939C
          end

          '---------------
          #org 0x1693F4
          applymovement 0x8 0x8169438
          waitmovement 0x0
          goto 0x8169424

          '---------------
          #org 0x169404
          applymovement 0x8 0x8169440
          waitmovement 0x0
          goto 0x8169424

          '---------------
          #org 0x169414
          applymovement 0x8 0x8169447
          waitmovement 0x0
          goto 0x8169424

          '---------------
          #org 0x16946F
          applymovement 0x8 0x81694B3
          waitmovement 0x0
          goto 0x816949F

          '---------------
          #org 0x16947F
          applymovement 0x8 0x81694B9
          waitmovement 0x0
          goto 0x816949F

          '---------------
          #org 0x16948F
          applymovement 0x8 0x81694BE
          waitmovement 0x0
          goto 0x816949F

          '---------------
          #org 0x16937C
          applymovement 0x8 0x81693C0
          waitmovement 0x0
          goto 0x81693AC

          '---------------
          #org 0x16938C
          applymovement 0x8 0x81693C7
          waitmovement 0x0
          goto 0x81693AC

          '---------------
          #org 0x16939C
          applymovement 0x8 0x81693CD
          waitmovement 0x0
          goto 0x81693AC

          '---------------
          #org 0x169424
          trainerbattle 0x9 0x148 0x3 0x818DDEA 0x818DE1A
          goto 0x81694C2

          '---------------
          #org 0x16949F
          trainerbattle 0x9 0x147 0x3 0x818DDEA 0x818DE1A
          goto 0x81694C2

          '---------------
          #org 0x1693AC
          trainerbattle 0x9 0x146 0x3 0x818DDEA 0x818DE1A
          goto 0x81694C2

          '---------------
          #org 0x1694C2
          special 0x0
          msgbox 0x818DE38 0x4 '"[rival]: Okay! I'll make my\nPOKéM..."
          closeonkeypress
          playsong 0x13C 0x0
          compare 0x4002 0x1
          if 0x1 call 0x8169504
          compare 0x4002 0x2
          if 0x1 call 0x8169516
          compare 0x4002 0x3
          if 0x1 call 0x8169528
          hidesprite 0x8
          sound 0x9
          fadedefault
          setvar 0x4055 0x4
          setflag 0x258
          releaseall
          end

          '---------------
          #org 0x169504
          applymovement 0x8 0x816953A
          applymovement 0xFF 0x8169553
          waitmovement 0x8
          return

          '---------------
          #org 0x169516
          applymovement 0x8 0x816954A
          applymovement 0xFF 0x8169553
          waitmovement 0x8
          return

          '---------------
          #org 0x169528
          applymovement 0x8 0x8169542
          applymovement 0xFF 0x8169559
          waitmovement 0x8
          return


          '---------
          ' Strings
          '---------
          #org 0x18DDA4
          = [rival]: Wait, [player]!\nLet's check out our POKéMON!\pCome on, I'll take you on!

          #org 0x18DDEA
          = WHAT?\nUnbelievable!\lI picked the wrong POKéMON!

          #org 0x18DE1A
          = [rival]: Yeah!\nAm I great or what?

          #org 0x18DE38
          = [rival]: Okay! I'll make my\nPOKéMON battle to toughen it up!\p[player]! Gramps!\nSmell you later!


          '-----------
          ' Movements
          '-----------
          #org 0x1A75ED
          #raw 0x2D 'Face Down (Delayed)
          #raw 0xFE 'End of Movements

          #org 0x1A75E9
          #raw 0x2E 'Face Up (Delayed)
          #raw 0xFE 'End of Movements

          #org 0x1A75F1
          #raw 0x0 'Face Down
          #raw 0xFE 'End of Movements

          #org 0x169438
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x169440
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x169447
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1694B3
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1694B9
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1694BE
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1693C0
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1693C7
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x1693CD
          #raw 0x12 'Step Left (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0xFE 'End of Movements

          #org 0x16953A
          #raw 0x13 'Step Right (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x1B 'Delay4
          #raw 0xFE 'End of Movements

          #org 0x169553
          #raw 0x1C 'Delay5
          #raw 0x1B 'Delay4
          #raw 0x30 'Face Right (Delayed)
          #raw 0x1C 'Delay5
          #raw 0x2D 'Face Down (Delayed)
          #raw 0xFE 'End of Movements

          #org 0x16954A
          #raw 0x13 'Step Right (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x1B 'Delay4
          #raw 0xFE 'End of Movements

          #org 0x169542
          #raw 0x12 'Step Left (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x10 'Step Down (Normal)
          #raw 0x1B 'Delay4
          #raw 0xFE 'End of Movements

          #org 0x169559
          #raw 0x1C 'Delay5
          #raw 0x1B 'Delay4
          #raw 0x2F 'Face Left (Delayed)
          #raw 0x1C 'Delay5
          #raw 0x2D 'Face Down (Delayed)
          #raw 0xFE 'End of Movements


          Or if you want you can manually decompile the offset using XSE all you need is the script's offset... :) Gary script offset is 0x1692F3 just input that in XSE and decompile it, remove the 0x it's not needed... :)

          Quote:
          Originally Posted by Shootingace View Post
          hi guys i have another question:

          1) If i wanted to create Arceus in FR, which tools do i use for its sprite and image?
          To insert sprites use the Advanced Pokemon Sprite Editor, or Wichu's Sprite Editor, it also includes the Advance Sprite Position Editor, and Advanced Pokemon Icon Editor... :) You can also Use UNLZ but you need to index them while in the Advanced series you don't have to index the sprites cause it reads images with colors higher than 16 colors and automatically indexes them... :)

          You can use either YAPE or Poke Edit Pro, if you want to edit the Info about the Pokemon... :)
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            #22206    
          Old August 6th, 2012 (7:22 PM).
          Darkrai Lv.1000's Avatar
          Darkrai Lv.1000 Darkrai Lv.1000 is offline
          Has a tendency to figure things out
             
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            Posts: 701
            *goes into a corner and cries*

            I can't change attack animations. I extended the attack table perfectly, I added the attacks, and I detailed the attacks, but the animations are all wrong, for example, Roost has Pound's animation. I've tried using Pokemon Game Editor to give Roost the same animation pointer as Featherdance, but it still uses Pound's animation. How do I go about changing animations the right way? I'm using Ruby, by the way.
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              #22207    
            Old August 6th, 2012 (9:18 PM).
            Ph3nom3nal's Avatar
            Ph3nom3nal Ph3nom3nal is offline
               
              Join Date: Jul 2012
              Gender: Male
              Posts: 7
              How do I play pokemon hacks? Sorry, I'm new to playing pokemon hacks. And if this has been asked before, I'm sorry.
                #22208    
              Old August 6th, 2012 (9:59 PM).
              Darthatron's Avatar
              Darthatron Darthatron is offline
              巨大なトロール。
               
              Join Date: Jan 2006
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              Nature: Modest
              Posts: 1,152
              Quote:
              Originally Posted by Ph3nom3nal View Post
              How do I play pokemon hacks? Sorry, I'm new to playing pokemon hacks. And if this has been asked before, I'm sorry.
              Trying reading this helpful thread: http://www.pokecommunity.com/showthread.php?t=73966

              :)
              __________________
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              わたし は ばか です
                #22209    
              Old August 7th, 2012 (8:06 AM).
              be10an be10an is offline
                 
                Join Date: Apr 2010
                Gender: Male
                Posts: 1
                Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

                So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
                oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new :disappoin)
                So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
                So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
                Attached Images
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                  #22210    
                Old August 7th, 2012 (9:35 AM).
                The_Show The_Show is offline
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                  Posts: 43
                  For the XSE command "spritebehave", how do I use it, and how could I use it to my advantage?
                    #22211    
                  Old August 7th, 2012 (10:12 AM).
                  redriders180's Avatar
                  redriders180 redriders180 is offline
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                    Join Date: Jun 2010
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                    Quote:
                    Originally Posted by The_Show View Post
                    For the XSE command "spritebehave", how do I use it, and how could I use it to my advantage?
                    Spritebehave is useful, because it lets you change the behavior of an overworld. The parameters are the OW number, and the behavior number, the latter able to be found in A-Map (for example, "Look Down" is 0x8, and "Walk Around" is 0x2). This command is mainly if you need an OW to have two different behaviors, one before and one after an event occurs. First example that comes to mind is the little girl in Pallet Town, who is first reading the sign (look up), then walking around at some other point.

                    Quote:
                    Originally Posted by be10an View Post
                    Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

                    So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
                    oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new :disappoin)
                    So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
                    So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
                    In A-Map, open the header tab of Littleroot Town. Near the middle, there's an option for "Map Script", with many different fields. Click the "remove" button until you can no longer click it, and save everything. That should fix the problem.
                    __________________


                    I think I'm done with ROM hacking. I'll still pop in and visit, though.


                      #22212    
                    Old August 7th, 2012 (10:44 AM).
                    Nate VonGrimm's Avatar
                    Nate VonGrimm Nate VonGrimm is offline
                       
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                      Location: Uxbridge
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                      Quote:
                      Originally Posted by be10an View Post
                      Okay so I am new to this whole place (I have had an account, but that was just to download some of your guys awesome hacks) and I have been inspired to make me own hack... so I understand why you all have soooo many people helping cause it is hard as a one person job.

                      So anyway my question, whenever I changed up littleroot I messed something up because everytime the avatar walks out the door this happens
                      oi45.tinypic[.]com/2iarbwy.jpg (I cannot post urls cause I am to new :disappoin)
                      So I hit A and it goes into a loop... I have not changed any scripts in the town yet, all I have done is changed what it looks like and I added some new warps and people in it...
                      So I am sorry if other people have asked this, or if it doesn't belong in this thread... but please please help.
                      What you have there is a Level Script error.
                      Because you have edited Littleroot Town and removed the other sprites that are part of the script, the level script can't function so you get stuck in that loop.

                      How to fix:
                      Go into Advanced Map, Open up your map and click the 'Header' Tab.
                      Go to the 3rd section named 'Map script'.
                      Click on the 'remove' button until the section is completely greyed out.

                      You should have no more problems after that.
                      __________________
                      Currently working on a new Pokemon Hack with an in-depth story line!
                      That's about as much as you're going to get for now...


                        #22213    
                      Old August 7th, 2012 (12:07 PM). Edited August 7th, 2012 by Wendle.
                      Wendle's Avatar
                      Wendle Wendle is offline
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                        How any extra maps can I add to a fire red hack? How can I increase the amount allotted?

                        I have the A-ptch tool, does it work on IPS not APS files?
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                        I am so lucky i think that i survived"

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                          #22214    
                        Old August 7th, 2012 (12:48 PM).
                        Satoshi Ookami's Avatar
                        Satoshi Ookami Satoshi Ookami is offline
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                        Quote:
                        Originally Posted by Wendle View Post
                        I have the A-ptch tool, does it work on IPS not APS files?
                        A-ptch works only with APS. For IPSs, use LIPS.
                        __________________
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                          #22215    
                        Old August 7th, 2012 (12:49 PM).
                        Nate VonGrimm's Avatar
                        Nate VonGrimm Nate VonGrimm is offline
                           
                          Join Date: Oct 2011
                          Location: Uxbridge
                          Age: 26
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                          So I am returning to my old hack which I haven't worked on in almost 10 months and I came across an error on Advance Map while trying to view my scripts.

                          Spoiler:
                          (EProcess) Failed to execute C: \Users\Nate VonGrimm\Documents\PokeHack\Pokemon Editor\Editors\Script Editor\XSE\XSE.exe Pokemon - Ruby Version (USA).gba:80160E : 193


                          At first, Advance Map wouldn't accept XSE as the script editor until I edited the .ini file for XSE as it's path was still directed to it's old location (I moved my entire PokéHack project along with any files and programs associated with it to a new location on my PC). After that, A-Map accepted XSE but refuses to load it when I try to view scripts.
                          A-Map and XSE used to work perfectly together until I moved all the files to a new location.

                          Does this have anything to do with why A-Map is being stubborn?
                          __________________
                          Currently working on a new Pokemon Hack with an in-depth story line!
                          That's about as much as you're going to get for now...


                            #22216    
                          Old August 7th, 2012 (1:07 PM).
                          ectyrant ectyrant is offline
                             
                            Join Date: Aug 2012
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                            Posts: 5
                            I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                              #22217    
                            Old August 7th, 2012 (1:14 PM).
                            machomuu's Avatar
                            machomuu machomuu is offline
                             
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                            Quote:
                            Originally Posted by ectyrant View Post
                            I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                            Did you change the name of the Pokemon you added?
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                              #22218    
                            Old August 7th, 2012 (2:47 PM).
                            tajaros's Avatar
                            tajaros tajaros is offline
                            Hi I'm dawg
                               
                              Join Date: Apr 2012
                              Location: Philippines
                              Age: 19
                              Gender: Male
                              Nature: Timid
                              Posts: 857
                              Quote:
                              Originally Posted by ectyrant View Post
                              I added new pokemon to my game, but when they go to evolve the animation starts then it stops as if B was pressed and the message box say "?" How do I fix this?
                              By any chance, did you replace a Pokemon not from Kanto? (from JOHTO, and HOENN?)

                              And by that when you tried to evolve your Pokemon do you have The National Dex?

                              The solution to this is, get the National Dex, or Replace a Pokemon in Kanto so that the Pokemon will evolve Properly... :)
                              __________________
                                #22219    
                              Old August 7th, 2012 (4:13 PM).
                              shinyabsol1's Avatar
                              shinyabsol1 shinyabsol1 is offline
                              Pokemon DarkJasper!?
                                 
                                Join Date: Aug 2010
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                                How do you edit the palette of the grass battle background?

                                I just inserted a new background and I want to change the colors, but I can't seem to pinpoint where the colors are that I need to change. I read somewhere that the palette is stored at 00248405, but when I open that in APE, it doesn't look right and it tells me that it is not safe to edit. And if I ignore that warning and replace it anyways, it wrecks the battle background palette.

                                Any help with figuring this out would be greatly appreciated!
                                  #22220    
                                Old August 7th, 2012 (5:10 PM).
                                Ph3nom3nal's Avatar
                                Ph3nom3nal Ph3nom3nal is offline
                                   
                                  Join Date: Jul 2012
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                                  Quote:
                                  Originally Posted by Darthatron View Post
                                  Trying reading this helpful thread:

                                  :)
                                  That thread didn't help at all. Sorry. And i can't quote all of that cuz of the 15 posts rule.
                                    #22221    
                                  Old August 7th, 2012 (5:45 PM).
                                  redriders180's Avatar
                                  redriders180 redriders180 is offline
                                  Mastermind of Pokemon Glazed
                                     
                                    Join Date: Jun 2010
                                    Location: Path of Victory, Tunod
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                                    Nature: Quirky
                                    Posts: 540
                                    Quote:
                                    Originally Posted by Nate VonGrimm View Post
                                    So I am returning to my old hack which I haven't worked on in almost 10 months and I came across an error on Advance Map while trying to view my scripts.

                                    Spoiler:
                                    (EProcess) Failed to execute C: \Users\Nate VonGrimm\Documents\PokeHack\Pokemon Editor\Editors\Script Editor\XSE\XSE.exe Pokemon - Ruby Version (USA).gba:80160E : 193


                                    At first, Advance Map wouldn't accept XSE as the script editor until I edited the .ini file for XSE as it's path was still directed to it's old location (I moved my entire PokéHack project along with any files and programs associated with it to a new location on my PC). After that, A-Map accepted XSE but refuses to load it when I try to view scripts.
                                    A-Map and XSE used to work perfectly together until I moved all the files to a new location.

                                    Does this have anything to do with why A-Map is being stubborn?
                                    Did you try opening A-Map, and go to Settings > Choose script editor...? That's the proper way to do it, so you shouldn't have any bugs.
                                    __________________


                                    I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                      #22222    
                                    Old August 7th, 2012 (5:48 PM).
                                    The_Show The_Show is offline
                                    Banned
                                       
                                      Join Date: Jan 2012
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                                      Where can I find a list of the numbers for RUBY specials + fanfares + MultichoiceID's? Most of the info out there is for FR, so it would help if there was a list for those 3 things.
                                        #22223    
                                      Old August 7th, 2012 (5:50 PM).
                                      tajaros's Avatar
                                      tajaros tajaros is offline
                                      Hi I'm dawg
                                         
                                        Join Date: Apr 2012
                                        Location: Philippines
                                        Age: 19
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                                        Quote:
                                        Originally Posted by Ph3nom3nal View Post
                                        That thread didn't help at all. Sorry. And i can't quote all of that cuz of the 15 posts rule.
                                        Wanna play hacks? First you need an emulator.. (eg. VBA/NO$GBA)

                                        Then you need to download a patching tool like LIPS and A-ptch cause all downloadable hacks here are on a patch... :)

                                        But, In order to play you need a ROM, but, sorry ROM's are illegal just search them off google (eg FireRed, Ruby, Emerald, etc.) (You need to patch the Original ROM so that you will be able to play the hack) You can view the Original ROM in the thread name's(FireRed Hack: Pokemon Shinygold...etc.. :))

                                        Some patches are in .Zip or .rar files for that you need a tool like Winrar or 7-zip for extraction of files... :)

                                        Or maybe search off some tutorials on Youtube and Google they'll help you a lot... :)
                                        __________________
                                          #22224    
                                        Old August 7th, 2012 (5:54 PM). Edited August 7th, 2012 by redriders180.
                                        redriders180's Avatar
                                        redriders180 redriders180 is offline
                                        Mastermind of Pokemon Glazed
                                           
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                                          Quote:
                                          Originally Posted by shinyabsol1 View Post
                                          How do you edit the palette of the grass battle background?

                                          I just inserted a new background and I want to change the colors, but I can't seem to pinpoint where the colors are that I need to change. I read somewhere that the palette is stored at 00248405, but when I open that in APE, it doesn't look right and it tells me that it is not safe to edit. And if I ignore that warning and replace it anyways, it wrecks the battle background palette.

                                          Any help with figuring this out would be greatly appreciated!
                                          The palettes for the grass backgrounds are stored in the most annoying way possible. If you open up palette 248405, you'll see roughly half of the colors in the battle background... 0000, FC73, D4eF, 903F, B553, 1F7C, DD7B, and 777B. Change the palette to 248408, however, and the second half magically appears! In this case, F84B, FC5F, B33B, D85F, 997B, 9A7B, BB7B, and DB6F. By switching between the two, you'll be able to edit the palette, although it's incredibly annoying.

                                          Quote:
                                          Originally Posted by The_Show View Post
                                          Where can I find a list of the numbers for RUBY specials + fanfares + MultichoiceID's? Most of the info out there is for FR, so it would help if there was a list for those 3 things.
                                          I don't know about fanfares, but XSE has a list of Multichoices in it's help appendix, and a very limited list of specials (only a few). I'll list them here if you don't use XSE/don't want to dig around the help appendix (Courtest of Hackmew, Martin, and ZodiacDaGreat):

                                          Spoiler:

                                          0 = Petalburg/Slateport
                                          2 = Enter/Info/Cancel
                                          3 = What's contest/Types of Contest/Ranks/Cancel
                                          4 = Cool/Beauty/Cute/Smart/Tough/Cancel
                                          5 = Decoration/Pack-up/Cancel
                                          6 = Decoration/Pack-up/Registry/Cancel
                                          7 = Register/Registry/Information/Cancel
                                          C = Mach/Acro
                                          D = PSN/PAR/SLP/BRN/FRZ/Cancel
                                          E = Dewford/Cancel
                                          10 = Saw it/Not yet
                                          11 = Yes/No/Info
                                          12 = Single/Double/Multi/Cancel
                                          13 = Littleroot/Slateport/Lilycove
                                          14 = Yes/No/Info
                                          17 = Make Challenge/Obtain Info/Cancel
                                          18 = LV50/LV100/CANCEL
                                          19 = Zigzagoon/Poocheyena/Nincada
                                          1A = Nincada/Lotad/Roselia
                                          1B = Shroomish/Nincada/Surskit
                                          1C = Treecko/Torchic/Mudkip
                                          1D = Seedot/Shroomish/Spinda
                                          1E = Shroomish/Zigzagoon/Wurmple
                                          1F = PokeBall/Super Potion/Same Price
                                          20 = £135/£155/£175
                                          21 = Cost More/Cost Less/Same Price
                                          22 = Male/Female/Neither
                                          23 = males/females/same number
                                          24 = Male/Female/Depends
                                          25 = 6/8/10
                                          26 = 1/2/3
                                          27 = 6/7/8
                                          2A = FRESHWATER/SODAPOP/LEMONADE/CANCEL
                                          2B = How To Ride/How To Turn/Sandy Slopes/CANCEL
                                          2C = WHEELIES/BUNNY-HOPS/JUMPING/CANCEL
                                          2D = SATISFIED/DISSATISFIED
                                          2E = DEEPSEATOOTH/DEEPSEASCALE
                                          2F = BLUE FLUTE/YELLOW FLUTE/RED FLUTE/WHITE FLUTE/BLACK FLUTE/GLASS CHAIR/GLASS DESK/CANCEL
                                          30 = TREECKODOLL/TORCHICDOLL/MUDKIPDOLL/CANCEL
                                          31 = 50COINS/500COINS/CANCEL
                                          32 = EXCELLENT/NOTSOHOT
                                          34 = LILYCOVE/BATTLETOWER
                                          35 = SLATEPORT/LILYCOVE
                                          36 = RIGHT/LEFT
                                          37 = TM32/TM29/TM35/TM24/TM13/CANCEL
                                          38 = SLATEPORT/BATTLETOWER
                                          39 = 1F/2F/3F/4F/5F
                                          3A = REDSHARD/CANCEL
                                          3B = YELLOWSHARD/CANCEL
                                          3C = REDSHARD/YELLOWSHARD/CANCEL
                                          3D = BLUESHARD/CANCEL
                                          3E = REDSHARD/BLUESHARD/CANCEL
                                          3F = YELLOWSHARD/BLUESHARD/CANCEL
                                          40 = REDSHARD/YELLOWSHARD/BLUESHARD/CANCEL
                                          41 = GREENSHARD/CANCEL
                                          42 = REDSHARD/GREENSHARD/CANCEL
                                          43 = YELLOWSHARD/GREEMSHARD/CANCEL
                                          44 = REDSHARD/YELLOWSHARD/GREENSHARD/CANCEL
                                          45 = BLUESHARD/GREENSHARD/CANCEL
                                          46 = REDSHARD/BLUESHARD/GREENSHARD/CANCEL
                                          47 = YELLOWSHARD/GREENSHARD/BLUESHARD/CANCEL
                                          48 = REDSHARD/YELLOWSHARD/BLUESHARD/GREENSHARD/CANCEL
                                          __________________


                                          I think I'm done with ROM hacking. I'll still pop in and visit, though.


                                            #22225    
                                          Old August 7th, 2012 (6:35 PM).
                                          ectyrant ectyrant is offline
                                             
                                            Join Date: Aug 2012
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                                            Well that would make sense, thanks tajaros. Is there any way to start with the national dex?
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