Ok, lets do this.
First you want to add the item at the bottom of the items.txt in pbs
like this:
It dousnt have to be called pixel stone or use the same desc, but i guess you know how to edit it
then go into the script editor find PItem_Items and Ctrl + F and look for FIRESTONE
then you shoud see this:
Then add this:
where PIXELSTONE is, name it what your item is.
then go to PItem_ItemEffects, right under the previus script part
and do Ctrl + F FIRESTONE twice
then this shoud pop up
Then add on
again, where pixelstone is, put whatever your item is.
Then add the evolution to your pokemon, and your got your evolutionary stone!
First you want to add the item at the bottom of the items.txt in pbs
like this:
Code:
600,PIXELSTONE,Pixel Stone,1,2100,A peculiar stone that makes certain species of Pokémon evolve. It has a pink butterfly pattern..,1,0,0,
then go into the script editor find PItem_Items and Ctrl + F and look for FIRESTONE
then you shoud see this:
Code:
def pbIsEvolutionStone?(item)
return true if isConst?(item,PBItems,:FIRESTONE) ||
isConst?(item,PBItems,:THUNDERSTONE) ||
isConst?(item,PBItems,:WATERSTONE) ||
isConst?(item,PBItems,:LEAFSTONE) ||
isConst?(item,PBItems,:MOONSTONE) ||
isConst?(item,PBItems,:SUNSTONE) ||
isConst?(item,PBItems,:DUSKSTONE) ||
isConst?(item,PBItems,:DAWNSTONE) ||
isConst?(item,PBItems,:SHINYSTONE)
return false
Code:
isConst?(item,PBItems,:PIXELSTONE)
then go to PItem_ItemEffects, right under the previus script part
and do Ctrl + F FIRESTONE twice
then this shoud pop up
Code:
ItemHandlers::UseOnPokemon.copy(:FIRESTONE,
:THUNDERSTONE,:WATERSTONE,:LEAFSTONE,:MOONSTONE,
:SUNSTONE,:DUSKSTONE,:DAWNSTONE,:SHINYSTONE)
Code:
,:PIXELSTONE
Then add the evolution to your pokemon, and your got your evolutionary stone!