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[Developing] Pokémon Gemme

  • Thread starter MysteriousUser94
  • Start date

MysteriousUser94

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Pok?mon Gemme

logo.png

Introduction
Pok?mon Gemme before
Pok?mon Gemme is known as a french fan game reuniting the first 4 generations of Pok?mon together with its own, featuring tons of references to the Pok?mon culture, be it about the anime, the games or other sources.

This fan game has known multiple demo releases, most renowned being version 3.5 released in 2012, downloaded 2 millions times, and version 3.9.7 released in 2013, downloaded 180 000 times. Since then, the players have been waiting for version 4.0 which developed very slowly due to reduced workforce (3 people).

Until August 2017, the project was as good as dead, so we took it upon ourselves to build a new development team to resume the project in early 2018 on sturdier foundations. Following the impulse of newcomers, the scenario has been rewritten and the stakes have risen.

Pok?mon Gemme now
From then on, Pok?mon Gemme has been a more ambitious project, we made some choices regarding technical and strategical points of view. The story will definitely target a more mature audience, and this story will be divided in a few chapters released gradually. This will allow the players to provide us with their feedback and consequently improve the game during its development. Completionists will be able to enjoy a bunch of side quests to prolong the experience.
The game will be playable with a fully open source game engine, unlike most non-french fan games operating an over 15yo engine. Pok?mon Gemme operates with LiteRGSS, which is based on SFML. This allows for more freedom in the game designing. the game supports the following display resolutions : 640x384, 1280x768, 1920x1152, 2560x1536. Enough not to frustrate people owning 4K screens by forcing them to play a game appearing as wide as a stamp on their screen. The game could cover most of the screen if they so wish.

Synopsis
In Lakhalya, as a young trainer celebrates her 16th birthday, she starts her Pok?mon adventure. Her big brother, who couldn't have done likewise, cornered with family obligations, decides to accompany her to finally be freed from those obligations. They both follow their own path and split up. None is aware of the lurking upheaval that's about to take place, one of the biggest their world has to undergo. When the past has too big an influence on the present, troubles start showing up.
?
Characters
_artwork_player.png
L?anna
16 years old young woman getting into her Pok?mon adventure. Candid and naive, she's in search of her past, so as to find her place in this world. Hotheaded, she's easily overwhelmed by her emotions.

Matthew
21 years old young man, he's kinda immature, due to his childhood coming to a brutal stop. Revengeful and motivated, he fancies himself as a Pok?mon Champion.


Graphisms
We want to produce a game with an internal resolution of 640x384, meaning graphical elements won't be pixelized using this resolution. To achieve that we must create the required graphical resources. The color pallet we picked is the one from the first seasons of the anime.
_sc_gemme1.png


_sc_gemme2.png
Note : The screenshots are subject to change and as such do not represent the final product.

Recruitments
Pixel Artists
We have great need of Pixel Artists to develop the game. The pixel art recruitment covers these subdivisions :
  • Making the OverWorlds (characters on the map)
  • Making the tiles (graphical elements of the maps)
  • Making sprites of Trainers and Pok?mon
  • Making User Interface (UI)
Join us on Discord to apply :)

Level Designers
To develop the game according to the scenario, ripping the original games maps isn't enough, that's why we also recruit Level Designers who're tasked to create the maps, using Tiled as of now.
Join us on Discord for further information and to apply :)

Drawers (Artworks)
The game characters need an associated artwork, be it for animations or future teasing presentations, which is why we also recruit people skilled in the making of character artworks while observing a preset style.
Join us on Discord for further information and to apply :)

Credits
The game doesn't make itself, actual people took part in its development, be it directly or indirectly. Here are the credits sorted by category of development of the game :

Original creation of the project
Angi-MK (no more active for the project)
Scenario
Scenario Manager
Yado
Main Scenarists
Aeluthian
Bottle-man
Kei
Kira33
Kniebou
Malusard
Scenarists for Testing
Hoshi
Martialink
Ex-Scenarists
Zura
Level Design
Level Designers
Grudumpf
Al.
ralandel
Yumekua
Pixel Art
Pixel Artists
Aerun
Bentoxx
Nogann
sircoreytaylor
Sillinus Barwin
Carchi
Ralandel
Music
Music Managers
Paddy
Wulffen
Main Musicians
MaxSullivanEots
Super Jesus
Fritur
Suzoh_Zaylem
Tristan Lohengrin
Grishnak
Musicians for Testing
Osophy
KlyzR
Dovu
7163D
Event Making
MrDax
SMB64
ralandel
Translation
Translation Manager
SMB64
English Translators
Kaiponders
MangoPepperino
German Translators
MaxSullivanEots
ArtWork
Artwork Manager
Hyacinthe
Drawers
N/A
Programming
Programming Manager
Nuri Yuri
Gemme Maker Programming
Tchekof
Palbolsky
Pending Programmers
Civizz
Hizzy-Sama
Kioyaa
KiToRe
Paqx
Rhaiks
Rkanto
Communication
Aethnight
Nuri Yuri
Yado​


Credits relative to used tools
Fmod
  • Firelight Technologies Pty Ltd.
SFML
Tiled (temporary)
Thorbj?rn Lindeijer
Everyone having participated in the development of Tiled : https://www.openhub.net/p/tiled-qt/contributors/summary

Ruby 2.5
Yukihiro Matsumoto
Everyone having participated in the development of the language

LiteRGSS
Nuri Yuri

Pok?mon SDK
Programming
Nuri Yuri

Contributions
The Pok?mon Workshop Community

Aerun
Programming of some moves, various suggestions, participation in the integration of the movepools of the Pok?mon.
Correction of the positioning of the Pok?mon

Jayzon
Making of the animation initiating trainers fights

Speed / SirMalo
Original graphical resources of PSDK and interfaces

P?l??l???, Qwerty, Tokeur, Redder, Schneitizel, Mauduss
Participation in the elaboration of the database

Fafa, Jarakaa, Shamoke, BigOrN0t, Bouzouw, Diaband.onceron, Kiros97, Likton, MrSuperluigis, oldu49, SMB64, sylvaintr, UltimaShayra & Unbreakables
B?ta test of some moves.

Solfay
Various basic interfaces of PSDK

Otaku, Pok?pedia
Various graphical resources

Cayrac
Programming of moves

Smogon, X-Act, Peterko & Kaphotics
Various calculation formulas

Leikt
Local Switches from afar, MAPG (Plugin), Game Self Variables (Local variables), Improved stairs
Improvements of PSDK

FL0RENT_
Alpha Ruins (Puzzle)

AEliso19
7G DB update (items, Pok?mon), ball_17 file (ultra ball)

Neslug
Shiny animation

Renkys
Quest Journal interface

Graphical resources
6G Sprites (unused in Pok?mon Gemme)
Diegotoon20, Domino99designs, Falgaia, GeoisEvil, Juan-Amador, N-Kin, Noscium, SirAquaKip, Smogon XY Sprite Project, Zermonious, Zerudez

7G Sprites (Front/Back) (unused in Pok?mon Gemme)
Amethyst, Jan, Zumi, Bazaro, Koyo, Smeargletail, Alex, Noscium, Lepagon, N-kin, fishbowlsoul90, princess-phoenix, DatLopunnyTho, Conyjams , kaji atsu , The cynical poet, LuigiPlayer, Falgaia of the Smogon S/M sprite project, Pikafan2000, Lord-Myre

1-5G Overworlds
MissingLukey, help-14, Kymotonian, cSc-A7X, 2and2makes5, Pokegirl4ever, Fernandojl, Silver-Skies, TyranitarDark, Getsuei-H, Kid1513, Milomilotic11, Kyt666, kdiamo11, Chocosrawlooid, Syledude, Gallanty, Gizamimi-Pichu, 2and2makes5, Zyon17

6G Overworlds (unused in Pok?mon Gemme)
Princess-Phoenix, LunarDusk6

PSP moves animation
Metaiko (Making of animations), Isomir (Close Combat Animation), KLNOTHINCOMIN (Aeroblast, Energy Ball and Seed Flare Animations), Bulbapedia (Moves list with animations)
 
Last edited:

MysteriousUser94

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Hi, thank you :3
You'd be more than welcome if you want to do the Spanish translation :)
I think you'll have to wait for the English translation unless you understand French. (There's stuff that can already be translated to spanish though :p)
 
7
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8
Years
  • Age 26
  • Seen Nov 23, 2023
I have played and watched this game for over half a decade, and I loved every single part of it. I can not wait to see where u guys are going with this. I will be here watching and cheering for you guys. good luck on the work I hope it pays off. #HYPE
 

MysteriousUser94

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Thank you Zeussilver :)

Our level designer are working hard to make better maps. They're currently working on the schematics of the maps (They've done 6 of the 63 needed for the demo :))
 

MysteriousUser94

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Hi !
I'm posting some screenshot of a Map we just finished (Pixel art + Mapping), will you be able to guess which map it is ?
Sans-titre-uno.png

Where are we ?
Sans-titre-dos.png

Did you recognize this misterious place ?
Sans-titre-tres.png

So, are you there?
Sans-titre-quatro.png

Still not?!
Sans-titre-cinco.jpg

Last clue!​


To see the full map :
Spoiler:


Note : Most of the ressources inside the pictures are not free to use.

I use this post also to tell we're still recruiting people to work on the project :
- UI designer (very important)
- Pixel artists (For characters/overworld and tiles)
- Level Designer (We only have two mapper for 400+ maps)
- Sound designer / Composer / Musicians (On only have 10 for 350 track)
- Scenarists (Secondary quests and maybe the part for second demo of the game)

Thanks for reading :)
We have a discord if you want to talk with us : https://discord.gg/XgfwqVC
 
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